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1 /*
2  * Copyright (C) 2011 Apple Inc.  All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include "config.h"
27 #include "platform/geometry/TransformState.h"
28 
29 #include "wtf/PassOwnPtr.h"
30 
31 namespace WebCore {
32 
operator =(const TransformState & other)33 TransformState& TransformState::operator=(const TransformState& other)
34 {
35     m_accumulatedOffset = other.m_accumulatedOffset;
36     m_mapPoint = other.m_mapPoint;
37     m_mapQuad = other.m_mapQuad;
38     if (m_mapPoint)
39         m_lastPlanarPoint = other.m_lastPlanarPoint;
40     if (m_mapQuad)
41         m_lastPlanarQuad = other.m_lastPlanarQuad;
42     m_accumulatingTransform = other.m_accumulatingTransform;
43     m_direction = other.m_direction;
44 
45     m_accumulatedTransform.clear();
46 
47     if (other.m_accumulatedTransform)
48         m_accumulatedTransform = adoptPtr(new TransformationMatrix(*other.m_accumulatedTransform));
49 
50     return *this;
51 }
52 
translateTransform(const LayoutSize & offset)53 void TransformState::translateTransform(const LayoutSize& offset)
54 {
55     if (m_direction == ApplyTransformDirection)
56         m_accumulatedTransform->translateRight(offset.width(), offset.height());
57     else
58         m_accumulatedTransform->translate(offset.width(), offset.height());
59 }
60 
translateMappedCoordinates(const LayoutSize & offset)61 void TransformState::translateMappedCoordinates(const LayoutSize& offset)
62 {
63     LayoutSize adjustedOffset = (m_direction == ApplyTransformDirection) ? offset : -offset;
64     if (m_mapPoint)
65         m_lastPlanarPoint.move(adjustedOffset);
66     if (m_mapQuad)
67         m_lastPlanarQuad.move(adjustedOffset);
68 }
69 
move(const LayoutSize & offset,TransformAccumulation accumulate)70 void TransformState::move(const LayoutSize& offset, TransformAccumulation accumulate)
71 {
72     if (accumulate == FlattenTransform || !m_accumulatedTransform) {
73         m_accumulatedOffset += offset;
74     } else {
75         applyAccumulatedOffset();
76         if (m_accumulatingTransform && m_accumulatedTransform) {
77             // If we're accumulating into an existing transform, apply the translation.
78             translateTransform(offset);
79 
80             // Then flatten if necessary.
81             if (accumulate == FlattenTransform)
82                 flatten();
83         } else {
84             // Just move the point and/or quad.
85             translateMappedCoordinates(offset);
86         }
87     }
88     m_accumulatingTransform = accumulate == AccumulateTransform;
89 }
90 
applyAccumulatedOffset()91 void TransformState::applyAccumulatedOffset()
92 {
93     LayoutSize offset = m_accumulatedOffset;
94     m_accumulatedOffset = LayoutSize();
95     if (!offset.isZero()) {
96         if (m_accumulatedTransform) {
97             translateTransform(offset);
98             flatten();
99         } else {
100             translateMappedCoordinates(offset);
101         }
102     }
103 }
104 
105 // FIXME: We transform AffineTransform to TransformationMatrix. This is rather inefficient.
applyTransform(const AffineTransform & transformFromContainer,TransformAccumulation accumulate,bool * wasClamped)106 void TransformState::applyTransform(const AffineTransform& transformFromContainer, TransformAccumulation accumulate, bool* wasClamped)
107 {
108     applyTransform(transformFromContainer.toTransformationMatrix(), accumulate, wasClamped);
109 }
110 
applyTransform(const TransformationMatrix & transformFromContainer,TransformAccumulation accumulate,bool * wasClamped)111 void TransformState::applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation accumulate, bool* wasClamped)
112 {
113     if (wasClamped)
114         *wasClamped = false;
115 
116     if (transformFromContainer.isIntegerTranslation()) {
117         move(LayoutSize(transformFromContainer.e(), transformFromContainer.f()), accumulate);
118         return;
119     }
120 
121     applyAccumulatedOffset();
122 
123     // If we have an accumulated transform from last time, multiply in this transform
124     if (m_accumulatedTransform) {
125         if (m_direction == ApplyTransformDirection)
126             m_accumulatedTransform = adoptPtr(new TransformationMatrix(transformFromContainer * *m_accumulatedTransform));
127         else
128             m_accumulatedTransform->multiply(transformFromContainer);
129     } else if (accumulate == AccumulateTransform) {
130         // Make one if we started to accumulate
131         m_accumulatedTransform = adoptPtr(new TransformationMatrix(transformFromContainer));
132     }
133 
134     if (accumulate == FlattenTransform) {
135         const TransformationMatrix* finalTransform = m_accumulatedTransform ? m_accumulatedTransform.get() : &transformFromContainer;
136         flattenWithTransform(*finalTransform, wasClamped);
137     }
138     m_accumulatingTransform = accumulate == AccumulateTransform;
139 }
140 
flatten(bool * wasClamped)141 void TransformState::flatten(bool* wasClamped)
142 {
143     if (wasClamped)
144         *wasClamped = false;
145 
146     applyAccumulatedOffset();
147 
148     if (!m_accumulatedTransform) {
149         m_accumulatingTransform = false;
150         return;
151     }
152 
153     flattenWithTransform(*m_accumulatedTransform, wasClamped);
154 }
155 
mappedPoint(bool * wasClamped) const156 FloatPoint TransformState::mappedPoint(bool* wasClamped) const
157 {
158     if (wasClamped)
159         *wasClamped = false;
160 
161     FloatPoint point = m_lastPlanarPoint;
162     point.move((m_direction == ApplyTransformDirection) ? m_accumulatedOffset : -m_accumulatedOffset);
163     if (!m_accumulatedTransform)
164         return point;
165 
166     if (m_direction == ApplyTransformDirection)
167         return m_accumulatedTransform->mapPoint(point);
168 
169     return m_accumulatedTransform->inverse().projectPoint(point, wasClamped);
170 }
171 
mappedQuad(bool * wasClamped) const172 FloatQuad TransformState::mappedQuad(bool* wasClamped) const
173 {
174     if (wasClamped)
175         *wasClamped = false;
176 
177     FloatQuad quad = m_lastPlanarQuad;
178     quad.move((m_direction == ApplyTransformDirection) ? m_accumulatedOffset : -m_accumulatedOffset);
179     if (!m_accumulatedTransform)
180         return quad;
181 
182     if (m_direction == ApplyTransformDirection)
183         return m_accumulatedTransform->mapQuad(quad);
184 
185     return m_accumulatedTransform->inverse().projectQuad(quad, wasClamped);
186 }
187 
flattenWithTransform(const TransformationMatrix & t,bool * wasClamped)188 void TransformState::flattenWithTransform(const TransformationMatrix& t, bool* wasClamped)
189 {
190     if (m_direction == ApplyTransformDirection) {
191         if (m_mapPoint)
192             m_lastPlanarPoint = t.mapPoint(m_lastPlanarPoint);
193         if (m_mapQuad)
194             m_lastPlanarQuad = t.mapQuad(m_lastPlanarQuad);
195     } else {
196         TransformationMatrix inverseTransform = t.inverse();
197         if (m_mapPoint)
198             m_lastPlanarPoint = inverseTransform.projectPoint(m_lastPlanarPoint);
199         if (m_mapQuad)
200             m_lastPlanarQuad = inverseTransform.projectQuad(m_lastPlanarQuad, wasClamped);
201     }
202 
203     // We could throw away m_accumulatedTransform if we wanted to here, but that
204     // would cause thrash when traversing hierarchies with alternating
205     // preserve-3d and flat elements.
206     if (m_accumulatedTransform)
207         m_accumulatedTransform->makeIdentity();
208     m_accumulatingTransform = false;
209 }
210 
211 } // namespace WebCore
212