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1 /*
2  * Copyright (C) 2013 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 #include "core/rendering/RenderBlockFlow.h"
33 
34 #include "core/frame/FrameView.h"
35 #include "core/rendering/HitTestLocation.h"
36 #include "core/rendering/LayoutRectRecorder.h"
37 #include "core/rendering/LayoutRepainter.h"
38 #include "core/rendering/LineWidth.h"
39 #include "core/rendering/RenderLayer.h"
40 #include "core/rendering/RenderNamedFlowFragment.h"
41 #include "core/rendering/RenderNamedFlowThread.h"
42 #include "core/rendering/RenderText.h"
43 #include "core/rendering/RenderView.h"
44 #include "core/rendering/svg/SVGTextRunRenderingContext.h"
45 #include "platform/text/BidiResolver.h"
46 #include "platform/text/TextRunIterator.h"
47 
48 using namespace std;
49 
50 namespace WebCore {
51 
52 bool RenderBlockFlow::s_canPropagateFloatIntoSibling = false;
53 
54 struct SameSizeAsMarginInfo {
55     uint16_t bitfields;
56     LayoutUnit margins[2];
57 };
58 
59 COMPILE_ASSERT(sizeof(RenderBlockFlow::MarginValues) == sizeof(LayoutUnit[4]), MarginValues_should_stay_small);
60 
61 class MarginInfo {
62     // Collapsing flags for whether we can collapse our margins with our children's margins.
63     bool m_canCollapseWithChildren : 1;
64     bool m_canCollapseMarginBeforeWithChildren : 1;
65     bool m_canCollapseMarginAfterWithChildren : 1;
66 
67     // Whether or not we are a quirky container, i.e., do we collapse away top and bottom
68     // margins in our container. Table cells and the body are the common examples. We
69     // also have a custom style property for Safari RSS to deal with TypePad blog articles.
70     bool m_quirkContainer : 1;
71 
72     // This flag tracks whether we are still looking at child margins that can all collapse together at the beginning of a block.
73     // They may or may not collapse with the top margin of the block (|m_canCollapseTopWithChildren| tells us that), but they will
74     // always be collapsing with one another. This variable can remain set to true through multiple iterations
75     // as long as we keep encountering self-collapsing blocks.
76     bool m_atBeforeSideOfBlock : 1;
77 
78     // This flag is set when we know we're examining bottom margins and we know we're at the bottom of the block.
79     bool m_atAfterSideOfBlock : 1;
80 
81     // These variables are used to detect quirky margins that we need to collapse away (in table cells
82     // and in the body element).
83     bool m_hasMarginBeforeQuirk : 1;
84     bool m_hasMarginAfterQuirk : 1;
85     bool m_determinedMarginBeforeQuirk : 1;
86 
87     bool m_discardMargin : 1;
88 
89     // These flags track the previous maximal positive and negative margins.
90     LayoutUnit m_positiveMargin;
91     LayoutUnit m_negativeMargin;
92 
93 public:
94     MarginInfo(RenderBlockFlow*, LayoutUnit beforeBorderPadding, LayoutUnit afterBorderPadding);
95 
setAtBeforeSideOfBlock(bool b)96     void setAtBeforeSideOfBlock(bool b) { m_atBeforeSideOfBlock = b; }
setAtAfterSideOfBlock(bool b)97     void setAtAfterSideOfBlock(bool b) { m_atAfterSideOfBlock = b; }
clearMargin()98     void clearMargin()
99     {
100         m_positiveMargin = 0;
101         m_negativeMargin = 0;
102     }
setHasMarginBeforeQuirk(bool b)103     void setHasMarginBeforeQuirk(bool b) { m_hasMarginBeforeQuirk = b; }
setHasMarginAfterQuirk(bool b)104     void setHasMarginAfterQuirk(bool b) { m_hasMarginAfterQuirk = b; }
setDeterminedMarginBeforeQuirk(bool b)105     void setDeterminedMarginBeforeQuirk(bool b) { m_determinedMarginBeforeQuirk = b; }
setPositiveMargin(LayoutUnit p)106     void setPositiveMargin(LayoutUnit p) { ASSERT(!m_discardMargin); m_positiveMargin = p; }
setNegativeMargin(LayoutUnit n)107     void setNegativeMargin(LayoutUnit n) { ASSERT(!m_discardMargin); m_negativeMargin = n; }
setPositiveMarginIfLarger(LayoutUnit p)108     void setPositiveMarginIfLarger(LayoutUnit p)
109     {
110         ASSERT(!m_discardMargin);
111         if (p > m_positiveMargin)
112             m_positiveMargin = p;
113     }
setNegativeMarginIfLarger(LayoutUnit n)114     void setNegativeMarginIfLarger(LayoutUnit n)
115     {
116         ASSERT(!m_discardMargin);
117         if (n > m_negativeMargin)
118             m_negativeMargin = n;
119     }
120 
setMargin(LayoutUnit p,LayoutUnit n)121     void setMargin(LayoutUnit p, LayoutUnit n) { ASSERT(!m_discardMargin); m_positiveMargin = p; m_negativeMargin = n; }
setCanCollapseMarginAfterWithChildren(bool collapse)122     void setCanCollapseMarginAfterWithChildren(bool collapse) { m_canCollapseMarginAfterWithChildren = collapse; }
setDiscardMargin(bool value)123     void setDiscardMargin(bool value) { m_discardMargin = value; }
124 
atBeforeSideOfBlock() const125     bool atBeforeSideOfBlock() const { return m_atBeforeSideOfBlock; }
canCollapseWithMarginBefore() const126     bool canCollapseWithMarginBefore() const { return m_atBeforeSideOfBlock && m_canCollapseMarginBeforeWithChildren; }
canCollapseWithMarginAfter() const127     bool canCollapseWithMarginAfter() const { return m_atAfterSideOfBlock && m_canCollapseMarginAfterWithChildren; }
canCollapseMarginBeforeWithChildren() const128     bool canCollapseMarginBeforeWithChildren() const { return m_canCollapseMarginBeforeWithChildren; }
canCollapseMarginAfterWithChildren() const129     bool canCollapseMarginAfterWithChildren() const { return m_canCollapseMarginAfterWithChildren; }
quirkContainer() const130     bool quirkContainer() const { return m_quirkContainer; }
determinedMarginBeforeQuirk() const131     bool determinedMarginBeforeQuirk() const { return m_determinedMarginBeforeQuirk; }
hasMarginBeforeQuirk() const132     bool hasMarginBeforeQuirk() const { return m_hasMarginBeforeQuirk; }
hasMarginAfterQuirk() const133     bool hasMarginAfterQuirk() const { return m_hasMarginAfterQuirk; }
positiveMargin() const134     LayoutUnit positiveMargin() const { return m_positiveMargin; }
negativeMargin() const135     LayoutUnit negativeMargin() const { return m_negativeMargin; }
discardMargin() const136     bool discardMargin() const { return m_discardMargin; }
margin() const137     LayoutUnit margin() const { return m_positiveMargin - m_negativeMargin; }
138 };
139 
inNormalFlow(RenderBox * child)140 static bool inNormalFlow(RenderBox* child)
141 {
142     RenderBlock* curr = child->containingBlock();
143     RenderView* renderView = child->view();
144     while (curr && curr != renderView) {
145         if (curr->hasColumns() || curr->isRenderFlowThread())
146             return true;
147         if (curr->isFloatingOrOutOfFlowPositioned())
148             return false;
149         curr = curr->containingBlock();
150     }
151     return true;
152 }
153 
RenderBlockFlow(ContainerNode * node)154 RenderBlockFlow::RenderBlockFlow(ContainerNode* node)
155     : RenderBlock(node)
156 {
157     COMPILE_ASSERT(sizeof(MarginInfo) == sizeof(SameSizeAsMarginInfo), MarginInfo_should_stay_small);
158 }
159 
~RenderBlockFlow()160 RenderBlockFlow::~RenderBlockFlow()
161 {
162 }
163 
createAnonymous(Document * document)164 RenderBlockFlow* RenderBlockFlow::createAnonymous(Document* document)
165 {
166     RenderBlockFlow* renderer = new RenderBlockFlow(0);
167     renderer->setDocumentForAnonymous(document);
168     return renderer;
169 }
170 
createAnonymousBlockFlow() const171 RenderBlockFlow* RenderBlockFlow::createAnonymousBlockFlow() const
172 {
173     return toRenderBlockFlow(createAnonymousWithParentRendererAndDisplay(this, BLOCK));
174 }
175 
willBeDestroyed()176 void RenderBlockFlow::willBeDestroyed()
177 {
178     if (lineGridBox())
179         lineGridBox()->destroy();
180 
181     if (renderNamedFlowFragment())
182         setRenderNamedFlowFragment(0);
183 
184     RenderBlock::willBeDestroyed();
185 }
186 
relayoutForPagination(bool hasSpecifiedPageLogicalHeight,LayoutUnit pageLogicalHeight,LayoutStateMaintainer & statePusher)187 bool RenderBlockFlow::relayoutForPagination(bool hasSpecifiedPageLogicalHeight, LayoutUnit pageLogicalHeight, LayoutStateMaintainer& statePusher)
188 {
189     if (!hasColumns())
190         return false;
191 
192     OwnPtr<RenderOverflow> savedOverflow = m_overflow.release();
193     if (childrenInline())
194         addOverflowFromInlineChildren();
195     else
196         addOverflowFromBlockChildren();
197     LayoutUnit layoutOverflowLogicalBottom = (isHorizontalWritingMode() ? layoutOverflowRect().maxY() : layoutOverflowRect().maxX()) - borderBefore() - paddingBefore();
198 
199     // FIXME: We don't balance properly at all in the presence of forced page breaks. We need to understand what
200     // the distance between forced page breaks is so that we can avoid making the minimum column height too tall.
201     ColumnInfo* colInfo = columnInfo();
202     if (!hasSpecifiedPageLogicalHeight) {
203         LayoutUnit columnHeight = pageLogicalHeight;
204         int minColumnCount = colInfo->forcedBreaks() + 1;
205         int desiredColumnCount = colInfo->desiredColumnCount();
206         if (minColumnCount >= desiredColumnCount) {
207             // The forced page breaks are in control of the balancing. Just set the column height to the
208             // maximum page break distance.
209             if (!pageLogicalHeight) {
210                 LayoutUnit distanceBetweenBreaks = max<LayoutUnit>(colInfo->maximumDistanceBetweenForcedBreaks(),
211                     view()->layoutState()->pageLogicalOffset(this, borderBefore() + paddingBefore() + layoutOverflowLogicalBottom) - colInfo->forcedBreakOffset());
212                 columnHeight = max(colInfo->minimumColumnHeight(), distanceBetweenBreaks);
213             }
214         } else if (layoutOverflowLogicalBottom > boundedMultiply(pageLogicalHeight, desiredColumnCount)) {
215             // Now that we know the intrinsic height of the columns, we have to rebalance them.
216             columnHeight = max<LayoutUnit>(colInfo->minimumColumnHeight(), ceilf((float)layoutOverflowLogicalBottom / desiredColumnCount));
217         }
218 
219         if (columnHeight && columnHeight != pageLogicalHeight) {
220             statePusher.pop();
221             setEverHadLayout(true);
222             layoutBlock(false, columnHeight);
223             return true;
224         }
225     }
226 
227     if (pageLogicalHeight)
228         colInfo->setColumnCountAndHeight(ceilf((float)layoutOverflowLogicalBottom / pageLogicalHeight), pageLogicalHeight);
229 
230     if (columnCount(colInfo)) {
231         setLogicalHeight(borderBefore() + paddingBefore() + colInfo->columnHeight() + borderAfter() + paddingAfter() + scrollbarLogicalHeight());
232         m_overflow.clear();
233     } else {
234         m_overflow = savedOverflow.release();
235     }
236 
237     return false;
238 }
239 
layoutBlock(bool relayoutChildren,LayoutUnit pageLogicalHeight)240 void RenderBlockFlow::layoutBlock(bool relayoutChildren, LayoutUnit pageLogicalHeight)
241 {
242     ASSERT(needsLayout());
243 
244     if (isInline() && !isInlineBlockOrInlineTable()) // Inline <form>s inside various table elements can cause us to come in here. Bail.
245         return;
246 
247     if (!relayoutChildren && simplifiedLayout())
248         return;
249 
250     LayoutRepainter repainter(*this, checkForRepaintDuringLayout());
251 
252     if (updateLogicalWidthAndColumnWidth())
253         relayoutChildren = true;
254 
255     rebuildFloatsFromIntruding();
256 
257     LayoutUnit previousHeight = logicalHeight();
258     // FIXME: should this start out as borderAndPaddingLogicalHeight() + scrollbarLogicalHeight(),
259     // for consistency with other render classes?
260     setLogicalHeight(0);
261 
262     bool pageLogicalHeightChanged = false;
263     bool hasSpecifiedPageLogicalHeight = false;
264     checkForPaginationLogicalHeightChange(pageLogicalHeight, pageLogicalHeightChanged, hasSpecifiedPageLogicalHeight);
265 
266     RenderView* renderView = view();
267     LayoutStateMaintainer statePusher(renderView, this, locationOffset(), hasColumns() || hasTransform() || hasReflection() || style()->isFlippedBlocksWritingMode(), pageLogicalHeight, pageLogicalHeightChanged, columnInfo());
268 
269     // Regions changing widths can force us to relayout our children.
270     RenderFlowThread* flowThread = flowThreadContainingBlock();
271     if (logicalWidthChangedInRegions(flowThread))
272         relayoutChildren = true;
273     if (updateRegionsAndShapesLogicalSize(flowThread))
274         relayoutChildren = true;
275     if (!relayoutChildren && isRenderNamedFlowFragmentContainer())
276         relayoutChildren = true;
277 
278     // We use four values, maxTopPos, maxTopNeg, maxBottomPos, and maxBottomNeg, to track
279     // our current maximal positive and negative margins. These values are used when we
280     // are collapsed with adjacent blocks, so for example, if you have block A and B
281     // collapsing together, then you'd take the maximal positive margin from both A and B
282     // and subtract it from the maximal negative margin from both A and B to get the
283     // true collapsed margin. This algorithm is recursive, so when we finish layout()
284     // our block knows its current maximal positive/negative values.
285     //
286     // Start out by setting our margin values to our current margins. Table cells have
287     // no margins, so we don't fill in the values for table cells.
288     bool isCell = isTableCell();
289     if (!isCell) {
290         initMaxMarginValues();
291 
292         setHasMarginBeforeQuirk(style()->hasMarginBeforeQuirk());
293         setHasMarginAfterQuirk(style()->hasMarginAfterQuirk());
294         setPaginationStrut(0);
295     }
296 
297     SubtreeLayoutScope layoutScope(this);
298 
299     m_repaintLogicalTop = 0;
300     m_repaintLogicalBottom = 0;
301     LayoutUnit maxFloatLogicalBottom = 0;
302     if (!firstChild() && !isAnonymousBlock())
303         setChildrenInline(true);
304     if (childrenInline())
305         layoutInlineChildren(relayoutChildren, m_repaintLogicalTop, m_repaintLogicalBottom);
306     else
307         layoutBlockChildren(relayoutChildren, maxFloatLogicalBottom, layoutScope);
308 
309     if (frameView()->partialLayout().isStopping()) {
310         statePusher.pop();
311         return;
312     }
313 
314     // Expand our intrinsic height to encompass floats.
315     LayoutUnit toAdd = borderAfter() + paddingAfter() + scrollbarLogicalHeight();
316     if (lowestFloatLogicalBottom() > (logicalHeight() - toAdd) && expandsToEncloseOverhangingFloats())
317         setLogicalHeight(lowestFloatLogicalBottom() + toAdd);
318 
319     if (relayoutForPagination(hasSpecifiedPageLogicalHeight, pageLogicalHeight, statePusher) || relayoutToAvoidWidows(statePusher)) {
320         ASSERT(!shouldBreakAtLineToAvoidWidow());
321         return;
322     }
323 
324     // Calculate our new height.
325     LayoutUnit oldHeight = logicalHeight();
326     LayoutUnit oldClientAfterEdge = clientLogicalBottom();
327 
328     // Before updating the final size of the flow thread make sure a forced break is applied after the content.
329     // This ensures the size information is correctly computed for the last auto-height region receiving content.
330     if (isRenderFlowThread())
331         toRenderFlowThread(this)->applyBreakAfterContent(oldClientAfterEdge);
332 
333     updateLogicalHeight();
334     LayoutUnit newHeight = logicalHeight();
335     if (oldHeight != newHeight) {
336         if (oldHeight > newHeight && maxFloatLogicalBottom > newHeight && !childrenInline()) {
337             // One of our children's floats may have become an overhanging float for us. We need to look for it.
338             for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
339                 if (child->isRenderBlockFlow() && !child->isFloatingOrOutOfFlowPositioned()) {
340                     RenderBlockFlow* block = toRenderBlockFlow(child);
341                     if (block->lowestFloatLogicalBottom() + block->logicalTop() > newHeight)
342                         addOverhangingFloats(block, false);
343                 }
344             }
345         }
346     }
347 
348     bool heightChanged = (previousHeight != newHeight);
349     if (heightChanged)
350         relayoutChildren = true;
351 
352     layoutPositionedObjects(relayoutChildren || isRoot());
353 
354     updateRegionsAndShapesAfterChildLayout(flowThread, heightChanged);
355 
356     // Add overflow from children (unless we're multi-column, since in that case all our child overflow is clipped anyway).
357     computeOverflow(oldClientAfterEdge);
358 
359     statePusher.pop();
360 
361     fitBorderToLinesIfNeeded();
362 
363     if (frameView()->partialLayout().isStopping())
364         return;
365 
366     if (renderView->layoutState()->m_pageLogicalHeight)
367         setPageLogicalOffset(renderView->layoutState()->pageLogicalOffset(this, logicalTop()));
368 
369     updateLayerTransform();
370 
371     // Update our scroll information if we're overflow:auto/scroll/hidden now that we know if
372     // we overflow or not.
373     updateScrollInfoAfterLayout();
374 
375     // Repaint with our new bounds if they are different from our old bounds.
376     bool didFullRepaint = repainter.repaintAfterLayout();
377     if (!didFullRepaint && m_repaintLogicalTop != m_repaintLogicalBottom && (style()->visibility() == VISIBLE || enclosingLayer()->hasVisibleContent())) {
378         if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled())
379             setShouldRepaintOverflowIfNeeded(true);
380         else
381             repaintOverflow();
382     }
383 
384     clearNeedsLayout();
385 }
386 
layoutBlockChild(RenderBox * child,MarginInfo & marginInfo,LayoutUnit & previousFloatLogicalBottom,LayoutUnit & maxFloatLogicalBottom)387 void RenderBlockFlow::layoutBlockChild(RenderBox* child, MarginInfo& marginInfo, LayoutUnit& previousFloatLogicalBottom, LayoutUnit& maxFloatLogicalBottom)
388 {
389     LayoutUnit oldPosMarginBefore = maxPositiveMarginBefore();
390     LayoutUnit oldNegMarginBefore = maxNegativeMarginBefore();
391 
392     // The child is a normal flow object. Compute the margins we will use for collapsing now.
393     child->computeAndSetBlockDirectionMargins(this);
394 
395     // Try to guess our correct logical top position. In most cases this guess will
396     // be correct. Only if we're wrong (when we compute the real logical top position)
397     // will we have to potentially relayout.
398     LayoutUnit estimateWithoutPagination;
399     LayoutUnit logicalTopEstimate = estimateLogicalTopPosition(child, marginInfo, estimateWithoutPagination);
400 
401     // Cache our old rect so that we can dirty the proper repaint rects if the child moves.
402     LayoutRect oldRect = child->frameRect();
403     LayoutUnit oldLogicalTop = logicalTopForChild(child);
404 
405 #if !ASSERT_DISABLED
406     LayoutSize oldLayoutDelta = view()->layoutDelta();
407 #endif
408     // Go ahead and position the child as though it didn't collapse with the top.
409     setLogicalTopForChild(child, logicalTopEstimate, ApplyLayoutDelta);
410 
411     RenderBlock* childRenderBlock = child->isRenderBlock() ? toRenderBlock(child) : 0;
412     RenderBlockFlow* childRenderBlockFlow = (childRenderBlock && child->isRenderBlockFlow()) ? toRenderBlockFlow(child) : 0;
413     bool markDescendantsWithFloats = false;
414     if (logicalTopEstimate != oldLogicalTop && !child->avoidsFloats() && childRenderBlock && childRenderBlock->containsFloats()) {
415         markDescendantsWithFloats = true;
416     } else if (UNLIKELY(logicalTopEstimate.mightBeSaturated())) {
417         // logicalTopEstimate, returned by estimateLogicalTopPosition, might be saturated for
418         // very large elements. If it does the comparison with oldLogicalTop might yield a
419         // false negative as adding and removing margins, borders etc from a saturated number
420         // might yield incorrect results. If this is the case always mark for layout.
421         markDescendantsWithFloats = true;
422     } else if (!child->avoidsFloats() || child->shrinkToAvoidFloats()) {
423         // If an element might be affected by the presence of floats, then always mark it for
424         // layout.
425         LayoutUnit fb = max(previousFloatLogicalBottom, lowestFloatLogicalBottom());
426         if (fb > logicalTopEstimate)
427             markDescendantsWithFloats = true;
428     }
429 
430     if (childRenderBlockFlow) {
431         if (markDescendantsWithFloats)
432             childRenderBlockFlow->markAllDescendantsWithFloatsForLayout();
433         if (!child->isWritingModeRoot())
434             previousFloatLogicalBottom = max(previousFloatLogicalBottom, oldLogicalTop + childRenderBlockFlow->lowestFloatLogicalBottom());
435     }
436 
437     SubtreeLayoutScope layoutScope(child);
438     if (!child->needsLayout())
439         child->markForPaginationRelayoutIfNeeded(layoutScope);
440 
441     bool childHadLayout = child->everHadLayout();
442     bool childNeededLayout = child->needsLayout();
443     if (childNeededLayout)
444         child->layout();
445 
446     if (frameView()->partialLayout().isStopping())
447         return;
448 
449     // Cache if we are at the top of the block right now.
450     bool atBeforeSideOfBlock = marginInfo.atBeforeSideOfBlock();
451 
452     // Now determine the correct ypos based off examination of collapsing margin
453     // values.
454     LayoutUnit logicalTopBeforeClear = collapseMargins(child, marginInfo);
455 
456     // Now check for clear.
457     LayoutUnit logicalTopAfterClear = clearFloatsIfNeeded(child, marginInfo, oldPosMarginBefore, oldNegMarginBefore, logicalTopBeforeClear);
458 
459     bool paginated = view()->layoutState()->isPaginated();
460     if (paginated) {
461         logicalTopAfterClear = adjustBlockChildForPagination(logicalTopAfterClear, estimateWithoutPagination, child,
462             atBeforeSideOfBlock && logicalTopBeforeClear == logicalTopAfterClear);
463     }
464 
465     setLogicalTopForChild(child, logicalTopAfterClear, ApplyLayoutDelta);
466 
467     // Now we have a final top position. See if it really does end up being different from our estimate.
468     // clearFloatsIfNeeded can also mark the child as needing a layout even though we didn't move. This happens
469     // when collapseMargins dynamically adds overhanging floats because of a child with negative margins.
470     if (logicalTopAfterClear != logicalTopEstimate || child->needsLayout() || (paginated && childRenderBlock && childRenderBlock->shouldBreakAtLineToAvoidWidow())) {
471         SubtreeLayoutScope layoutScope(child);
472         if (child->shrinkToAvoidFloats()) {
473             // The child's width depends on the line width.
474             // When the child shifts to clear an item, its width can
475             // change (because it has more available line width).
476             // So go ahead and mark the item as dirty.
477             layoutScope.setChildNeedsLayout(child);
478         }
479 
480         if (childRenderBlock) {
481             if (!child->avoidsFloats() && childRenderBlock->containsFloats())
482                 childRenderBlockFlow->markAllDescendantsWithFloatsForLayout();
483             if (!child->needsLayout())
484                 child->markForPaginationRelayoutIfNeeded(layoutScope);
485         }
486 
487         // Our guess was wrong. Make the child lay itself out again.
488         child->layoutIfNeeded();
489     }
490 
491     // We are no longer at the top of the block if we encounter a non-empty child.
492     // This has to be done after checking for clear, so that margins can be reset if a clear occurred.
493     if (marginInfo.atBeforeSideOfBlock() && !child->isSelfCollapsingBlock())
494         marginInfo.setAtBeforeSideOfBlock(false);
495 
496     // Now place the child in the correct left position
497     determineLogicalLeftPositionForChild(child, ApplyLayoutDelta);
498 
499     LayoutSize childOffset = child->location() - oldRect.location();
500     relayoutShapeDescendantIfMoved(childRenderBlock, childOffset);
501 
502     // Update our height now that the child has been placed in the correct position.
503     setLogicalHeight(logicalHeight() + logicalHeightForChild(child));
504     if (mustSeparateMarginAfterForChild(child)) {
505         setLogicalHeight(logicalHeight() + marginAfterForChild(child));
506         marginInfo.clearMargin();
507     }
508     // If the child has overhanging floats that intrude into following siblings (or possibly out
509     // of this block), then the parent gets notified of the floats now.
510     if (childRenderBlockFlow && childRenderBlockFlow->containsFloats())
511         maxFloatLogicalBottom = max(maxFloatLogicalBottom, addOverhangingFloats(childRenderBlockFlow, !childNeededLayout));
512 
513     if (childOffset.width() || childOffset.height()) {
514         view()->addLayoutDelta(childOffset);
515 
516         // If the child moved, we have to repaint it as well as any floating/positioned
517         // descendants. An exception is if we need a layout. In this case, we know we're going to
518         // repaint ourselves (and the child) anyway.
519         if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled() && childHadLayout && !selfNeedsLayout())
520             child->repaintOverhangingFloats(true);
521         else if (childHadLayout && !selfNeedsLayout() && child->checkForRepaintDuringLayout())
522             child->repaintDuringLayoutIfMoved(oldRect);
523     }
524 
525     if (!childHadLayout && child->checkForRepaintDuringLayout()) {
526         if (!RuntimeEnabledFeatures::repaintAfterLayoutEnabled())
527             child->repaint();
528         child->repaintOverhangingFloats(true);
529     }
530 
531     if (paginated) {
532         // Check for an after page/column break.
533         LayoutUnit newHeight = applyAfterBreak(child, logicalHeight(), marginInfo);
534         if (newHeight != height())
535             setLogicalHeight(newHeight);
536     }
537 
538     ASSERT(view()->layoutDeltaMatches(oldLayoutDelta));
539 }
540 
adjustBlockChildForPagination(LayoutUnit logicalTopAfterClear,LayoutUnit estimateWithoutPagination,RenderBox * child,bool atBeforeSideOfBlock)541 LayoutUnit RenderBlockFlow::adjustBlockChildForPagination(LayoutUnit logicalTopAfterClear, LayoutUnit estimateWithoutPagination, RenderBox* child, bool atBeforeSideOfBlock)
542 {
543     RenderBlock* childRenderBlock = child->isRenderBlock() ? toRenderBlock(child) : 0;
544 
545     if (estimateWithoutPagination != logicalTopAfterClear) {
546         // Our guess prior to pagination movement was wrong. Before we attempt to paginate, let's try again at the new
547         // position.
548         setLogicalHeight(logicalTopAfterClear);
549         setLogicalTopForChild(child, logicalTopAfterClear, ApplyLayoutDelta);
550 
551         if (child->shrinkToAvoidFloats()) {
552             // The child's width depends on the line width.
553             // When the child shifts to clear an item, its width can
554             // change (because it has more available line width).
555             // So go ahead and mark the item as dirty.
556             child->setChildNeedsLayout(MarkOnlyThis);
557         }
558 
559         SubtreeLayoutScope layoutScope(child);
560 
561         if (childRenderBlock) {
562             if (!child->avoidsFloats() && childRenderBlock->containsFloats())
563                 toRenderBlockFlow(childRenderBlock)->markAllDescendantsWithFloatsForLayout();
564             if (!child->needsLayout())
565                 child->markForPaginationRelayoutIfNeeded(layoutScope);
566         }
567 
568         // Our guess was wrong. Make the child lay itself out again.
569         child->layoutIfNeeded();
570     }
571 
572     LayoutUnit oldTop = logicalTopAfterClear;
573 
574     // If the object has a page or column break value of "before", then we should shift to the top of the next page.
575     LayoutUnit result = applyBeforeBreak(child, logicalTopAfterClear);
576 
577     if (pageLogicalHeightForOffset(result)) {
578         LayoutUnit remainingLogicalHeight = pageRemainingLogicalHeightForOffset(result, ExcludePageBoundary);
579         LayoutUnit spaceShortage = child->logicalHeight() - remainingLogicalHeight;
580         if (spaceShortage > 0) {
581             // If the child crosses a column boundary, report a break, in case nothing inside it has already
582             // done so. The column balancer needs to know how much it has to stretch the columns to make more
583             // content fit. If no breaks are reported (but do occur), the balancer will have no clue. FIXME:
584             // This should be improved, though, because here we just pretend that the child is
585             // unsplittable. A splittable child, on the other hand, has break opportunities at every position
586             // where there's no child content, border or padding. In other words, we risk stretching more
587             // than necessary.
588             setPageBreak(result, spaceShortage);
589         }
590     }
591 
592     // For replaced elements and scrolled elements, we want to shift them to the next page if they don't fit on the current one.
593     LayoutUnit logicalTopBeforeUnsplittableAdjustment = result;
594     LayoutUnit logicalTopAfterUnsplittableAdjustment = adjustForUnsplittableChild(child, result);
595 
596     LayoutUnit paginationStrut = 0;
597     LayoutUnit unsplittableAdjustmentDelta = logicalTopAfterUnsplittableAdjustment - logicalTopBeforeUnsplittableAdjustment;
598     if (unsplittableAdjustmentDelta)
599         paginationStrut = unsplittableAdjustmentDelta;
600     else if (childRenderBlock && childRenderBlock->paginationStrut())
601         paginationStrut = childRenderBlock->paginationStrut();
602 
603     if (paginationStrut) {
604         // We are willing to propagate out to our parent block as long as we were at the top of the block prior
605         // to collapsing our margins, and as long as we didn't clear or move as a result of other pagination.
606         if (atBeforeSideOfBlock && oldTop == result && !isOutOfFlowPositioned() && !isTableCell()) {
607             // FIXME: Should really check if we're exceeding the page height before propagating the strut, but we don't
608             // have all the information to do so (the strut only has the remaining amount to push). Gecko gets this wrong too
609             // and pushes to the next page anyway, so not too concerned about it.
610             setPaginationStrut(result + paginationStrut);
611             if (childRenderBlock)
612                 childRenderBlock->setPaginationStrut(0);
613         } else {
614             result += paginationStrut;
615         }
616     }
617 
618     // Similar to how we apply clearance. Go ahead and boost height() to be the place where we're going to position the child.
619     setLogicalHeight(logicalHeight() + (result - oldTop));
620 
621     // Return the final adjusted logical top.
622     return result;
623 }
624 
rebuildFloatsFromIntruding()625 void RenderBlockFlow::rebuildFloatsFromIntruding()
626 {
627     if (m_floatingObjects)
628         m_floatingObjects->setHorizontalWritingMode(isHorizontalWritingMode());
629 
630     HashSet<RenderBox*> oldIntrudingFloatSet;
631     if (!childrenInline() && m_floatingObjects) {
632         const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
633         FloatingObjectSetIterator end = floatingObjectSet.end();
634         for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
635             FloatingObject* floatingObject = *it;
636             if (!floatingObject->isDescendant())
637                 oldIntrudingFloatSet.add(floatingObject->renderer());
638         }
639     }
640 
641     // Inline blocks are covered by the isReplaced() check in the avoidFloats method.
642     if (avoidsFloats() || isRoot() || isRenderView() || isFloatingOrOutOfFlowPositioned() || isTableCell()) {
643         if (m_floatingObjects) {
644             m_floatingObjects->clear();
645         }
646         if (!oldIntrudingFloatSet.isEmpty())
647             markAllDescendantsWithFloatsForLayout();
648         return;
649     }
650 
651     RendererToFloatInfoMap floatMap;
652 
653     if (m_floatingObjects) {
654         if (childrenInline())
655             m_floatingObjects->moveAllToFloatInfoMap(floatMap);
656         else
657             m_floatingObjects->clear();
658     }
659 
660     // We should not process floats if the parent node is not a RenderBlockFlow. Otherwise, we will add
661     // floats in an invalid context. This will cause a crash arising from a bad cast on the parent.
662     // See <rdar://problem/8049753>, where float property is applied on a text node in a SVG.
663     if (!parent() || !parent()->isRenderBlockFlow())
664         return;
665 
666     // Attempt to locate a previous sibling with overhanging floats. We skip any elements that are
667     // out of flow (like floating/positioned elements), and we also skip over any objects that may have shifted
668     // to avoid floats.
669     RenderBlockFlow* parentBlockFlow = toRenderBlockFlow(parent());
670     bool parentHasFloats = false;
671     RenderObject* prev = previousSibling();
672     while (prev && (prev->isFloatingOrOutOfFlowPositioned() || !prev->isBox() || !prev->isRenderBlock() || toRenderBlock(prev)->avoidsFloats())) {
673         if (prev->isFloating())
674             parentHasFloats = true;
675         prev = prev->previousSibling();
676     }
677 
678     // First add in floats from the parent. Self-collapsing blocks let their parent track any floats that intrude into
679     // them (as opposed to floats they contain themselves) so check for those here too.
680     LayoutUnit logicalTopOffset = logicalTop();
681     if (parentHasFloats || (prev && toRenderBlockFlow(prev)->isSelfCollapsingBlock() && parentBlockFlow->lowestFloatLogicalBottom() > logicalTopOffset))
682         addIntrudingFloats(parentBlockFlow, parentBlockFlow->logicalLeftOffsetForContent(), logicalTopOffset);
683 
684     LayoutUnit logicalLeftOffset = 0;
685     if (prev) {
686         logicalTopOffset -= toRenderBox(prev)->logicalTop();
687     } else {
688         prev = parentBlockFlow;
689         logicalLeftOffset += parentBlockFlow->logicalLeftOffsetForContent();
690     }
691 
692     // Add overhanging floats from the previous RenderBlockFlow, but only if it has a float that intrudes into our space.
693     RenderBlockFlow* blockFlow = toRenderBlockFlow(prev);
694     if (blockFlow->m_floatingObjects && blockFlow->lowestFloatLogicalBottom() > logicalTopOffset)
695         addIntrudingFloats(blockFlow, logicalLeftOffset, logicalTopOffset);
696 
697     if (childrenInline()) {
698         LayoutUnit changeLogicalTop = LayoutUnit::max();
699         LayoutUnit changeLogicalBottom = LayoutUnit::min();
700         if (m_floatingObjects) {
701             const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
702             FloatingObjectSetIterator end = floatingObjectSet.end();
703             for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
704                 FloatingObject* floatingObject = *it;
705                 FloatingObject* oldFloatingObject = floatMap.get(floatingObject->renderer());
706                 LayoutUnit logicalBottom = logicalBottomForFloat(floatingObject);
707                 if (oldFloatingObject) {
708                     LayoutUnit oldLogicalBottom = logicalBottomForFloat(oldFloatingObject);
709                     if (logicalWidthForFloat(floatingObject) != logicalWidthForFloat(oldFloatingObject) || logicalLeftForFloat(floatingObject) != logicalLeftForFloat(oldFloatingObject)) {
710                         changeLogicalTop = 0;
711                         changeLogicalBottom = max(changeLogicalBottom, max(logicalBottom, oldLogicalBottom));
712                     } else {
713                         if (logicalBottom != oldLogicalBottom) {
714                             changeLogicalTop = min(changeLogicalTop, min(logicalBottom, oldLogicalBottom));
715                             changeLogicalBottom = max(changeLogicalBottom, max(logicalBottom, oldLogicalBottom));
716                         }
717                         LayoutUnit logicalTop = logicalTopForFloat(floatingObject);
718                         LayoutUnit oldLogicalTop = logicalTopForFloat(oldFloatingObject);
719                         if (logicalTop != oldLogicalTop) {
720                             changeLogicalTop = min(changeLogicalTop, min(logicalTop, oldLogicalTop));
721                             changeLogicalBottom = max(changeLogicalBottom, max(logicalTop, oldLogicalTop));
722                         }
723                     }
724 
725                     floatMap.remove(floatingObject->renderer());
726                     if (oldFloatingObject->originatingLine() && !selfNeedsLayout()) {
727                         ASSERT(oldFloatingObject->originatingLine()->renderer() == this);
728                         oldFloatingObject->originatingLine()->markDirty();
729                     }
730                     delete oldFloatingObject;
731                 } else {
732                     changeLogicalTop = 0;
733                     changeLogicalBottom = max(changeLogicalBottom, logicalBottom);
734                 }
735             }
736         }
737 
738         RendererToFloatInfoMap::iterator end = floatMap.end();
739         for (RendererToFloatInfoMap::iterator it = floatMap.begin(); it != end; ++it) {
740             FloatingObject* floatingObject = (*it).value;
741             if (!floatingObject->isDescendant()) {
742                 changeLogicalTop = 0;
743                 changeLogicalBottom = max(changeLogicalBottom, logicalBottomForFloat(floatingObject));
744             }
745         }
746         deleteAllValues(floatMap);
747 
748         markLinesDirtyInBlockRange(changeLogicalTop, changeLogicalBottom);
749     } else if (!oldIntrudingFloatSet.isEmpty()) {
750         // If there are previously intruding floats that no longer intrude, then children with floats
751         // should also get layout because they might need their floating object lists cleared.
752         if (m_floatingObjects->set().size() < oldIntrudingFloatSet.size()) {
753             markAllDescendantsWithFloatsForLayout();
754         } else {
755             const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
756             FloatingObjectSetIterator end = floatingObjectSet.end();
757             for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end && !oldIntrudingFloatSet.isEmpty(); ++it)
758                 oldIntrudingFloatSet.remove((*it)->renderer());
759             if (!oldIntrudingFloatSet.isEmpty())
760                 markAllDescendantsWithFloatsForLayout();
761         }
762     }
763 }
764 
layoutBlockChildren(bool relayoutChildren,LayoutUnit & maxFloatLogicalBottom,SubtreeLayoutScope & layoutScope)765 void RenderBlockFlow::layoutBlockChildren(bool relayoutChildren, LayoutUnit& maxFloatLogicalBottom, SubtreeLayoutScope& layoutScope)
766 {
767     dirtyForLayoutFromPercentageHeightDescendants(layoutScope);
768 
769     LayoutUnit beforeEdge = borderBefore() + paddingBefore();
770     LayoutUnit afterEdge = borderAfter() + paddingAfter() + scrollbarLogicalHeight();
771 
772     setLogicalHeight(beforeEdge);
773 
774     // Lay out our hypothetical grid line as though it occurs at the top of the block.
775     if (view()->layoutState()->lineGrid() == this)
776         layoutLineGridBox();
777 
778     // The margin struct caches all our current margin collapsing state. The compact struct caches state when we encounter compacts,
779     MarginInfo marginInfo(this, beforeEdge, afterEdge);
780 
781     // Fieldsets need to find their legend and position it inside the border of the object.
782     // The legend then gets skipped during normal layout. The same is true for ruby text.
783     // It doesn't get included in the normal layout process but is instead skipped.
784     RenderObject* childToExclude = layoutSpecialExcludedChild(relayoutChildren, layoutScope);
785 
786     LayoutUnit previousFloatLogicalBottom = 0;
787     maxFloatLogicalBottom = 0;
788 
789     RenderBox* next = firstChildBox();
790 
791     while (next) {
792         RenderBox* child = next;
793         next = child->nextSiblingBox();
794 
795         LayoutRectRecorder recorder(*child);
796 
797         if (childToExclude == child)
798             continue; // Skip this child, since it will be positioned by the specialized subclass (fieldsets and ruby runs).
799 
800         updateBlockChildDirtyBitsBeforeLayout(relayoutChildren, child);
801 
802         if (child->isOutOfFlowPositioned()) {
803             child->containingBlock()->insertPositionedObject(child);
804             adjustPositionedBlock(child, marginInfo);
805             continue;
806         }
807         if (child->isFloating()) {
808             insertFloatingObject(child);
809             adjustFloatingBlock(marginInfo);
810             continue;
811         }
812 
813         // Lay out the child.
814         layoutBlockChild(child, marginInfo, previousFloatLogicalBottom, maxFloatLogicalBottom);
815 
816         // If doing a partial layout and the child was the target renderer, early exit here.
817         if (frameView()->partialLayout().checkPartialLayoutComplete(child))
818             break;
819     }
820 
821     // Now do the handling of the bottom of the block, adding in our bottom border/padding and
822     // determining the correct collapsed bottom margin information.
823     handleAfterSideOfBlock(beforeEdge, afterEdge, marginInfo);
824 }
825 
826 // Our MarginInfo state used when laying out block children.
MarginInfo(RenderBlockFlow * blockFlow,LayoutUnit beforeBorderPadding,LayoutUnit afterBorderPadding)827 MarginInfo::MarginInfo(RenderBlockFlow* blockFlow, LayoutUnit beforeBorderPadding, LayoutUnit afterBorderPadding)
828     : m_atBeforeSideOfBlock(true)
829     , m_atAfterSideOfBlock(false)
830     , m_hasMarginBeforeQuirk(false)
831     , m_hasMarginAfterQuirk(false)
832     , m_determinedMarginBeforeQuirk(false)
833     , m_discardMargin(false)
834 {
835     RenderStyle* blockStyle = blockFlow->style();
836     ASSERT(blockFlow->isRenderView() || blockFlow->parent());
837     m_canCollapseWithChildren = !blockFlow->isRenderView() && !blockFlow->isRoot() && !blockFlow->isOutOfFlowPositioned()
838         && !blockFlow->isFloating() && !blockFlow->isTableCell() && !blockFlow->hasOverflowClip() && !blockFlow->isInlineBlockOrInlineTable()
839         && !blockFlow->isRenderFlowThread() && !blockFlow->isWritingModeRoot() && !blockFlow->parent()->isFlexibleBox()
840         && blockStyle->hasAutoColumnCount() && blockStyle->hasAutoColumnWidth() && !blockStyle->columnSpan();
841 
842     m_canCollapseMarginBeforeWithChildren = m_canCollapseWithChildren && !beforeBorderPadding && blockStyle->marginBeforeCollapse() != MSEPARATE;
843 
844     // If any height other than auto is specified in CSS, then we don't collapse our bottom
845     // margins with our children's margins. To do otherwise would be to risk odd visual
846     // effects when the children overflow out of the parent block and yet still collapse
847     // with it. We also don't collapse if we have any bottom border/padding.
848     m_canCollapseMarginAfterWithChildren = m_canCollapseWithChildren && !afterBorderPadding
849         && (blockStyle->logicalHeight().isAuto() && !blockStyle->logicalHeight().value()) && blockStyle->marginAfterCollapse() != MSEPARATE;
850 
851     m_quirkContainer = blockFlow->isTableCell() || blockFlow->isBody();
852 
853     m_discardMargin = m_canCollapseMarginBeforeWithChildren && blockFlow->mustDiscardMarginBefore();
854 
855     m_positiveMargin = (m_canCollapseMarginBeforeWithChildren && !blockFlow->mustDiscardMarginBefore()) ? blockFlow->maxPositiveMarginBefore() : LayoutUnit();
856     m_negativeMargin = (m_canCollapseMarginBeforeWithChildren && !blockFlow->mustDiscardMarginBefore()) ? blockFlow->maxNegativeMarginBefore() : LayoutUnit();
857 }
858 
marginValuesForChild(RenderBox * child) const859 RenderBlockFlow::MarginValues RenderBlockFlow::marginValuesForChild(RenderBox* child) const
860 {
861     LayoutUnit childBeforePositive = 0;
862     LayoutUnit childBeforeNegative = 0;
863     LayoutUnit childAfterPositive = 0;
864     LayoutUnit childAfterNegative = 0;
865 
866     LayoutUnit beforeMargin = 0;
867     LayoutUnit afterMargin = 0;
868 
869     RenderBlockFlow* childRenderBlockFlow = child->isRenderBlockFlow() ? toRenderBlockFlow(child) : 0;
870 
871     // If the child has the same directionality as we do, then we can just return its
872     // margins in the same direction.
873     if (!child->isWritingModeRoot()) {
874         if (childRenderBlockFlow) {
875             childBeforePositive = childRenderBlockFlow->maxPositiveMarginBefore();
876             childBeforeNegative = childRenderBlockFlow->maxNegativeMarginBefore();
877             childAfterPositive = childRenderBlockFlow->maxPositiveMarginAfter();
878             childAfterNegative = childRenderBlockFlow->maxNegativeMarginAfter();
879         } else {
880             beforeMargin = child->marginBefore();
881             afterMargin = child->marginAfter();
882         }
883     } else if (child->isHorizontalWritingMode() == isHorizontalWritingMode()) {
884         // The child has a different directionality. If the child is parallel, then it's just
885         // flipped relative to us. We can use the margins for the opposite edges.
886         if (childRenderBlockFlow) {
887             childBeforePositive = childRenderBlockFlow->maxPositiveMarginAfter();
888             childBeforeNegative = childRenderBlockFlow->maxNegativeMarginAfter();
889             childAfterPositive = childRenderBlockFlow->maxPositiveMarginBefore();
890             childAfterNegative = childRenderBlockFlow->maxNegativeMarginBefore();
891         } else {
892             beforeMargin = child->marginAfter();
893             afterMargin = child->marginBefore();
894         }
895     } else {
896         // The child is perpendicular to us, which means its margins don't collapse but are on the
897         // "logical left/right" sides of the child box. We can just return the raw margin in this case.
898         beforeMargin = marginBeforeForChild(child);
899         afterMargin = marginAfterForChild(child);
900     }
901 
902     // Resolve uncollapsing margins into their positive/negative buckets.
903     if (beforeMargin) {
904         if (beforeMargin > 0)
905             childBeforePositive = beforeMargin;
906         else
907             childBeforeNegative = -beforeMargin;
908     }
909     if (afterMargin) {
910         if (afterMargin > 0)
911             childAfterPositive = afterMargin;
912         else
913             childAfterNegative = -afterMargin;
914     }
915 
916     return RenderBlockFlow::MarginValues(childBeforePositive, childBeforeNegative, childAfterPositive, childAfterNegative);
917 }
918 
collapseMargins(RenderBox * child,MarginInfo & marginInfo)919 LayoutUnit RenderBlockFlow::collapseMargins(RenderBox* child, MarginInfo& marginInfo)
920 {
921     bool childDiscardMarginBefore = mustDiscardMarginBeforeForChild(child);
922     bool childDiscardMarginAfter = mustDiscardMarginAfterForChild(child);
923     bool childIsSelfCollapsing = child->isSelfCollapsingBlock();
924 
925     // The child discards the before margin when the the after margin has discard in the case of a self collapsing block.
926     childDiscardMarginBefore = childDiscardMarginBefore || (childDiscardMarginAfter && childIsSelfCollapsing);
927 
928     // Get the four margin values for the child and cache them.
929     const RenderBlockFlow::MarginValues childMargins = marginValuesForChild(child);
930 
931     // Get our max pos and neg top margins.
932     LayoutUnit posTop = childMargins.positiveMarginBefore();
933     LayoutUnit negTop = childMargins.negativeMarginBefore();
934 
935     // For self-collapsing blocks, collapse our bottom margins into our
936     // top to get new posTop and negTop values.
937     if (childIsSelfCollapsing) {
938         posTop = max(posTop, childMargins.positiveMarginAfter());
939         negTop = max(negTop, childMargins.negativeMarginAfter());
940     }
941 
942     // See if the top margin is quirky. We only care if this child has
943     // margins that will collapse with us.
944     bool topQuirk = hasMarginBeforeQuirk(child);
945 
946     if (marginInfo.canCollapseWithMarginBefore()) {
947         if (!childDiscardMarginBefore && !marginInfo.discardMargin()) {
948             // This child is collapsing with the top of the
949             // block. If it has larger margin values, then we need to update
950             // our own maximal values.
951             if (!document().inQuirksMode() || !marginInfo.quirkContainer() || !topQuirk)
952                 setMaxMarginBeforeValues(max(posTop, maxPositiveMarginBefore()), max(negTop, maxNegativeMarginBefore()));
953 
954             // The minute any of the margins involved isn't a quirk, don't
955             // collapse it away, even if the margin is smaller (www.webreference.com
956             // has an example of this, a <dt> with 0.8em author-specified inside
957             // a <dl> inside a <td>.
958             if (!marginInfo.determinedMarginBeforeQuirk() && !topQuirk && (posTop - negTop)) {
959                 setHasMarginBeforeQuirk(false);
960                 marginInfo.setDeterminedMarginBeforeQuirk(true);
961             }
962 
963             if (!marginInfo.determinedMarginBeforeQuirk() && topQuirk && !marginBefore()) {
964                 // We have no top margin and our top child has a quirky margin.
965                 // We will pick up this quirky margin and pass it through.
966                 // This deals with the <td><div><p> case.
967                 // Don't do this for a block that split two inlines though. You do
968                 // still apply margins in this case.
969                 setHasMarginBeforeQuirk(true);
970             }
971         } else {
972             // The before margin of the container will also discard all the margins it is collapsing with.
973             setMustDiscardMarginBefore();
974         }
975     }
976 
977     // Once we find a child with discardMarginBefore all the margins collapsing with us must also discard.
978     if (childDiscardMarginBefore) {
979         marginInfo.setDiscardMargin(true);
980         marginInfo.clearMargin();
981     }
982 
983     if (marginInfo.quirkContainer() && marginInfo.atBeforeSideOfBlock() && (posTop - negTop))
984         marginInfo.setHasMarginBeforeQuirk(topQuirk);
985 
986     LayoutUnit beforeCollapseLogicalTop = logicalHeight();
987     LayoutUnit logicalTop = beforeCollapseLogicalTop;
988 
989     LayoutUnit clearanceForSelfCollapsingBlock;
990     RenderObject* prev = child->previousSibling();
991     // If the child's previous sibling is a self-collapsing block that cleared a float then its top border edge has been set at the bottom border edge
992     // of the float. Since we want to collapse the child's top margin with the self-collapsing block's top and bottom margins we need to adjust our parent's height to match the
993     // margin top of the self-collapsing block. If the resulting collapsed margin leaves the child still intruding into the float then we will want to clear it.
994     if (!marginInfo.canCollapseWithMarginBefore() && prev && prev->isRenderBlockFlow() && toRenderBlockFlow(prev)->isSelfCollapsingBlock()) {
995         clearanceForSelfCollapsingBlock = toRenderBlockFlow(prev)->marginOffsetForSelfCollapsingBlock();
996         setLogicalHeight(logicalHeight() - clearanceForSelfCollapsingBlock);
997     }
998 
999     if (childIsSelfCollapsing) {
1000         // For a self collapsing block both the before and after margins get discarded. The block doesn't contribute anything to the height of the block.
1001         // Also, the child's top position equals the logical height of the container.
1002         if (!childDiscardMarginBefore && !marginInfo.discardMargin()) {
1003             // This child has no height. We need to compute our
1004             // position before we collapse the child's margins together,
1005             // so that we can get an accurate position for the zero-height block.
1006             LayoutUnit collapsedBeforePos = max(marginInfo.positiveMargin(), childMargins.positiveMarginBefore());
1007             LayoutUnit collapsedBeforeNeg = max(marginInfo.negativeMargin(), childMargins.negativeMarginBefore());
1008             marginInfo.setMargin(collapsedBeforePos, collapsedBeforeNeg);
1009 
1010             // Now collapse the child's margins together, which means examining our
1011             // bottom margin values as well.
1012             marginInfo.setPositiveMarginIfLarger(childMargins.positiveMarginAfter());
1013             marginInfo.setNegativeMarginIfLarger(childMargins.negativeMarginAfter());
1014 
1015             if (!marginInfo.canCollapseWithMarginBefore()) {
1016                 // We need to make sure that the position of the self-collapsing block
1017                 // is correct, since it could have overflowing content
1018                 // that needs to be positioned correctly (e.g., a block that
1019                 // had a specified height of 0 but that actually had subcontent).
1020                 logicalTop = logicalHeight() + collapsedBeforePos - collapsedBeforeNeg;
1021             }
1022         }
1023     } else {
1024         if (mustSeparateMarginBeforeForChild(child)) {
1025             ASSERT(!marginInfo.discardMargin() || (marginInfo.discardMargin() && !marginInfo.margin()));
1026             // If we are at the before side of the block and we collapse, ignore the computed margin
1027             // and just add the child margin to the container height. This will correctly position
1028             // the child inside the container.
1029             LayoutUnit separateMargin = !marginInfo.canCollapseWithMarginBefore() ? marginInfo.margin() : LayoutUnit(0);
1030             setLogicalHeight(logicalHeight() + separateMargin + marginBeforeForChild(child));
1031             logicalTop = logicalHeight();
1032         } else if (!marginInfo.discardMargin() && (!marginInfo.atBeforeSideOfBlock()
1033             || (!marginInfo.canCollapseMarginBeforeWithChildren()
1034             && (!document().inQuirksMode() || !marginInfo.quirkContainer() || !marginInfo.hasMarginBeforeQuirk())))) {
1035             // We're collapsing with a previous sibling's margins and not
1036             // with the top of the block.
1037             setLogicalHeight(logicalHeight() + max(marginInfo.positiveMargin(), posTop) - max(marginInfo.negativeMargin(), negTop));
1038             logicalTop = logicalHeight();
1039         }
1040 
1041         marginInfo.setDiscardMargin(childDiscardMarginAfter);
1042 
1043         if (!marginInfo.discardMargin()) {
1044             marginInfo.setPositiveMargin(childMargins.positiveMarginAfter());
1045             marginInfo.setNegativeMargin(childMargins.negativeMarginAfter());
1046         } else {
1047             marginInfo.clearMargin();
1048         }
1049 
1050         if (marginInfo.margin())
1051             marginInfo.setHasMarginAfterQuirk(hasMarginAfterQuirk(child));
1052     }
1053 
1054     // If margins would pull us past the top of the next page, then we need to pull back and pretend like the margins
1055     // collapsed into the page edge.
1056     LayoutState* layoutState = view()->layoutState();
1057     if (layoutState->isPaginated() && layoutState->pageLogicalHeight() && logicalTop > beforeCollapseLogicalTop
1058         && hasNextPage(beforeCollapseLogicalTop)) {
1059         LayoutUnit oldLogicalTop = logicalTop;
1060         logicalTop = min(logicalTop, nextPageLogicalTop(beforeCollapseLogicalTop));
1061         setLogicalHeight(logicalHeight() + (logicalTop - oldLogicalTop));
1062     }
1063 
1064     if (prev && prev->isRenderBlockFlow() && !prev->isFloatingOrOutOfFlowPositioned()) {
1065         // If |child| is a self-collapsing block it may have collapsed into a previous sibling and although it hasn't reduced the height of the parent yet
1066         // any floats from the parent will now overhang.
1067         RenderBlockFlow* blockFlow = toRenderBlockFlow(prev);
1068         LayoutUnit oldLogicalHeight = logicalHeight();
1069         setLogicalHeight(logicalTop);
1070         if (blockFlow->containsFloats() && !blockFlow->avoidsFloats() && (blockFlow->logicalTop() + blockFlow->lowestFloatLogicalBottom()) > logicalTop)
1071             addOverhangingFloats(blockFlow, false);
1072         setLogicalHeight(oldLogicalHeight);
1073 
1074         // If |child|'s previous sibling is a self-collapsing block that cleared a float and margin collapsing resulted in |child| moving up
1075         // into the margin area of the self-collapsing block then the float it clears is now intruding into |child|. Layout again so that we can look for
1076         // floats in the parent that overhang |child|'s new logical top.
1077         bool logicalTopIntrudesIntoFloat = clearanceForSelfCollapsingBlock > 0 && logicalTop < beforeCollapseLogicalTop;
1078         if (logicalTopIntrudesIntoFloat && containsFloats() && !child->avoidsFloats() && lowestFloatLogicalBottom() > logicalTop)
1079             child->setNeedsLayout();
1080     }
1081 
1082     return logicalTop;
1083 }
1084 
adjustPositionedBlock(RenderBox * child,const MarginInfo & marginInfo)1085 void RenderBlockFlow::adjustPositionedBlock(RenderBox* child, const MarginInfo& marginInfo)
1086 {
1087     bool isHorizontal = isHorizontalWritingMode();
1088     bool hasStaticBlockPosition = child->style()->hasStaticBlockPosition(isHorizontal);
1089 
1090     LayoutUnit logicalTop = logicalHeight();
1091     updateStaticInlinePositionForChild(child, logicalTop);
1092 
1093     if (!marginInfo.canCollapseWithMarginBefore()) {
1094         // Positioned blocks don't collapse margins, so add the margin provided by
1095         // the container now. The child's own margin is added later when calculating its logical top.
1096         LayoutUnit collapsedBeforePos = marginInfo.positiveMargin();
1097         LayoutUnit collapsedBeforeNeg = marginInfo.negativeMargin();
1098         logicalTop += collapsedBeforePos - collapsedBeforeNeg;
1099     }
1100 
1101     RenderLayer* childLayer = child->layer();
1102     if (childLayer->staticBlockPosition() != logicalTop) {
1103         childLayer->setStaticBlockPosition(logicalTop);
1104         if (hasStaticBlockPosition)
1105             child->setChildNeedsLayout(MarkOnlyThis);
1106     }
1107 }
1108 
clearFloatsIfNeeded(RenderBox * child,MarginInfo & marginInfo,LayoutUnit oldTopPosMargin,LayoutUnit oldTopNegMargin,LayoutUnit yPos)1109 LayoutUnit RenderBlockFlow::clearFloatsIfNeeded(RenderBox* child, MarginInfo& marginInfo, LayoutUnit oldTopPosMargin, LayoutUnit oldTopNegMargin, LayoutUnit yPos)
1110 {
1111     LayoutUnit heightIncrease = getClearDelta(child, yPos);
1112     if (!heightIncrease)
1113         return yPos;
1114 
1115     if (child->isSelfCollapsingBlock()) {
1116         bool childDiscardMargin = mustDiscardMarginBeforeForChild(child) || mustDiscardMarginAfterForChild(child);
1117 
1118         // For self-collapsing blocks that clear, they can still collapse their
1119         // margins with following siblings. Reset the current margins to represent
1120         // the self-collapsing block's margins only.
1121         // If DISCARD is specified for -webkit-margin-collapse, reset the margin values.
1122         RenderBlockFlow::MarginValues childMargins = marginValuesForChild(child);
1123         if (!childDiscardMargin) {
1124             marginInfo.setPositiveMargin(max(childMargins.positiveMarginBefore(), childMargins.positiveMarginAfter()));
1125             marginInfo.setNegativeMargin(max(childMargins.negativeMarginBefore(), childMargins.negativeMarginAfter()));
1126         } else {
1127             marginInfo.clearMargin();
1128         }
1129         marginInfo.setDiscardMargin(childDiscardMargin);
1130 
1131         // CSS2.1 states:
1132         // "If the top and bottom margins of an element with clearance are adjoining, its margins collapse with
1133         // the adjoining margins of following siblings but that resulting margin does not collapse with the bottom margin of the parent block."
1134         // So the parent's bottom margin cannot collapse through this block or any subsequent self-collapsing blocks. Check subsequent siblings
1135         // for a block with height - if none is found then don't allow the margins to collapse with the parent.
1136         bool wouldCollapseMarginsWithParent = marginInfo.canCollapseMarginAfterWithChildren();
1137         for (RenderBox* curr = child->nextSiblingBox(); curr && wouldCollapseMarginsWithParent; curr = curr->nextSiblingBox()) {
1138             if (!curr->isFloatingOrOutOfFlowPositioned() && !curr->isSelfCollapsingBlock())
1139                 wouldCollapseMarginsWithParent = false;
1140         }
1141         if (wouldCollapseMarginsWithParent)
1142             marginInfo.setCanCollapseMarginAfterWithChildren(false);
1143 
1144         // For now set the border-top of |child| flush with the bottom border-edge of the float so it can layout any floating or positioned children of
1145         // its own at the correct vertical position. If subsequent siblings attempt to collapse with |child|'s margins in |collapseMargins| we will
1146         // adjust the height of the parent to |child|'s margin top (which if it is positive sits up 'inside' the float it's clearing) so that all three
1147         // margins can collapse at the correct vertical position.
1148         // Per CSS2.1 we need to ensure that any negative margin-top clears |child| beyond the bottom border-edge of the float so that the top border edge of the child
1149         // (i.e. its clearance)  is at a position that satisfies the equation: "the amount of clearance is set so that clearance + margin-top = [height of float],
1150         // i.e., clearance = [height of float] - margin-top".
1151         setLogicalHeight(child->logicalTop() + childMargins.negativeMarginBefore());
1152     } else {
1153         // Increase our height by the amount we had to clear.
1154         setLogicalHeight(logicalHeight() + heightIncrease);
1155     }
1156 
1157     if (marginInfo.canCollapseWithMarginBefore()) {
1158         // We can no longer collapse with the top of the block since a clear
1159         // occurred. The empty blocks collapse into the cleared block.
1160         // FIXME: This isn't quite correct. Need clarification for what to do
1161         // if the height the cleared block is offset by is smaller than the
1162         // margins involved.
1163         setMaxMarginBeforeValues(oldTopPosMargin, oldTopNegMargin);
1164         marginInfo.setAtBeforeSideOfBlock(false);
1165 
1166         // In case the child discarded the before margin of the block we need to reset the mustDiscardMarginBefore flag to the initial value.
1167         setMustDiscardMarginBefore(style()->marginBeforeCollapse() == MDISCARD);
1168     }
1169 
1170     return yPos + heightIncrease;
1171 }
1172 
setCollapsedBottomMargin(const MarginInfo & marginInfo)1173 void RenderBlockFlow::setCollapsedBottomMargin(const MarginInfo& marginInfo)
1174 {
1175     if (marginInfo.canCollapseWithMarginAfter() && !marginInfo.canCollapseWithMarginBefore()) {
1176         // Update the after side margin of the container to discard if the after margin of the last child also discards and we collapse with it.
1177         // Don't update the max margin values because we won't need them anyway.
1178         if (marginInfo.discardMargin()) {
1179             setMustDiscardMarginAfter();
1180             return;
1181         }
1182 
1183         // Update our max pos/neg bottom margins, since we collapsed our bottom margins
1184         // with our children.
1185         setMaxMarginAfterValues(max(maxPositiveMarginAfter(), marginInfo.positiveMargin()), max(maxNegativeMarginAfter(), marginInfo.negativeMargin()));
1186 
1187         if (!marginInfo.hasMarginAfterQuirk())
1188             setHasMarginAfterQuirk(false);
1189 
1190         if (marginInfo.hasMarginAfterQuirk() && !marginAfter()) {
1191             // We have no bottom margin and our last child has a quirky margin.
1192             // We will pick up this quirky margin and pass it through.
1193             // This deals with the <td><div><p> case.
1194             setHasMarginAfterQuirk(true);
1195         }
1196     }
1197 }
1198 
marginBeforeEstimateForChild(RenderBox * child,LayoutUnit & positiveMarginBefore,LayoutUnit & negativeMarginBefore,bool & discardMarginBefore) const1199 void RenderBlockFlow::marginBeforeEstimateForChild(RenderBox* child, LayoutUnit& positiveMarginBefore, LayoutUnit& negativeMarginBefore, bool& discardMarginBefore) const
1200 {
1201     // Give up if in quirks mode and we're a body/table cell and the top margin of the child box is quirky.
1202     // Give up if the child specified -webkit-margin-collapse: separate that prevents collapsing.
1203     // FIXME: Use writing mode independent accessor for marginBeforeCollapse.
1204     if ((document().inQuirksMode() && hasMarginAfterQuirk(child) && (isTableCell() || isBody())) || child->style()->marginBeforeCollapse() == MSEPARATE)
1205         return;
1206 
1207     // The margins are discarded by a child that specified -webkit-margin-collapse: discard.
1208     // FIXME: Use writing mode independent accessor for marginBeforeCollapse.
1209     if (child->style()->marginBeforeCollapse() == MDISCARD) {
1210         positiveMarginBefore = 0;
1211         negativeMarginBefore = 0;
1212         discardMarginBefore = true;
1213         return;
1214     }
1215 
1216     LayoutUnit beforeChildMargin = marginBeforeForChild(child);
1217     positiveMarginBefore = max(positiveMarginBefore, beforeChildMargin);
1218     negativeMarginBefore = max(negativeMarginBefore, -beforeChildMargin);
1219 
1220     if (!child->isRenderBlockFlow())
1221         return;
1222 
1223     RenderBlockFlow* childBlockFlow = toRenderBlockFlow(child);
1224     if (childBlockFlow->childrenInline() || childBlockFlow->isWritingModeRoot())
1225         return;
1226 
1227     MarginInfo childMarginInfo(childBlockFlow, childBlockFlow->borderBefore() + childBlockFlow->paddingBefore(), childBlockFlow->borderAfter() + childBlockFlow->paddingAfter());
1228     if (!childMarginInfo.canCollapseMarginBeforeWithChildren())
1229         return;
1230 
1231     RenderBox* grandchildBox = childBlockFlow->firstChildBox();
1232     for ( ; grandchildBox; grandchildBox = grandchildBox->nextSiblingBox()) {
1233         if (!grandchildBox->isFloatingOrOutOfFlowPositioned())
1234             break;
1235     }
1236 
1237     // Give up if there is clearance on the box, since it probably won't collapse into us.
1238     if (!grandchildBox || grandchildBox->style()->clear() != CNONE)
1239         return;
1240 
1241     // Make sure to update the block margins now for the grandchild box so that we're looking at current values.
1242     if (grandchildBox->needsLayout()) {
1243         grandchildBox->computeAndSetBlockDirectionMargins(this);
1244         if (grandchildBox->isRenderBlock()) {
1245             RenderBlock* grandchildBlock = toRenderBlock(grandchildBox);
1246             grandchildBlock->setHasMarginBeforeQuirk(grandchildBox->style()->hasMarginBeforeQuirk());
1247             grandchildBlock->setHasMarginAfterQuirk(grandchildBox->style()->hasMarginAfterQuirk());
1248         }
1249     }
1250 
1251     // Collapse the margin of the grandchild box with our own to produce an estimate.
1252     childBlockFlow->marginBeforeEstimateForChild(grandchildBox, positiveMarginBefore, negativeMarginBefore, discardMarginBefore);
1253 }
1254 
estimateLogicalTopPosition(RenderBox * child,const MarginInfo & marginInfo,LayoutUnit & estimateWithoutPagination)1255 LayoutUnit RenderBlockFlow::estimateLogicalTopPosition(RenderBox* child, const MarginInfo& marginInfo, LayoutUnit& estimateWithoutPagination)
1256 {
1257     // FIXME: We need to eliminate the estimation of vertical position, because when it's wrong we sometimes trigger a pathological
1258     // relayout if there are intruding floats.
1259     LayoutUnit logicalTopEstimate = logicalHeight();
1260     if (!marginInfo.canCollapseWithMarginBefore()) {
1261         LayoutUnit positiveMarginBefore = 0;
1262         LayoutUnit negativeMarginBefore = 0;
1263         bool discardMarginBefore = false;
1264         if (child->selfNeedsLayout()) {
1265             // Try to do a basic estimation of how the collapse is going to go.
1266             marginBeforeEstimateForChild(child, positiveMarginBefore, negativeMarginBefore, discardMarginBefore);
1267         } else {
1268             // Use the cached collapsed margin values from a previous layout. Most of the time they
1269             // will be right.
1270             RenderBlockFlow::MarginValues marginValues = marginValuesForChild(child);
1271             positiveMarginBefore = max(positiveMarginBefore, marginValues.positiveMarginBefore());
1272             negativeMarginBefore = max(negativeMarginBefore, marginValues.negativeMarginBefore());
1273             discardMarginBefore = mustDiscardMarginBeforeForChild(child);
1274         }
1275 
1276         // Collapse the result with our current margins.
1277         if (!discardMarginBefore)
1278             logicalTopEstimate += max(marginInfo.positiveMargin(), positiveMarginBefore) - max(marginInfo.negativeMargin(), negativeMarginBefore);
1279     }
1280 
1281     // Adjust logicalTopEstimate down to the next page if the margins are so large that we don't fit on the current
1282     // page.
1283     LayoutState* layoutState = view()->layoutState();
1284     if (layoutState->isPaginated() && layoutState->pageLogicalHeight() && logicalTopEstimate > logicalHeight()
1285         && hasNextPage(logicalHeight()))
1286         logicalTopEstimate = min(logicalTopEstimate, nextPageLogicalTop(logicalHeight()));
1287 
1288     logicalTopEstimate += getClearDelta(child, logicalTopEstimate);
1289 
1290     estimateWithoutPagination = logicalTopEstimate;
1291 
1292     if (layoutState->isPaginated()) {
1293         // If the object has a page or column break value of "before", then we should shift to the top of the next page.
1294         logicalTopEstimate = applyBeforeBreak(child, logicalTopEstimate);
1295 
1296         // For replaced elements and scrolled elements, we want to shift them to the next page if they don't fit on the current one.
1297         logicalTopEstimate = adjustForUnsplittableChild(child, logicalTopEstimate);
1298 
1299         if (!child->selfNeedsLayout() && child->isRenderBlock())
1300             logicalTopEstimate += toRenderBlock(child)->paginationStrut();
1301     }
1302 
1303     return logicalTopEstimate;
1304 }
1305 
marginOffsetForSelfCollapsingBlock()1306 LayoutUnit RenderBlockFlow::marginOffsetForSelfCollapsingBlock()
1307 {
1308     ASSERT(isSelfCollapsingBlock());
1309     RenderBlockFlow* parentBlock = toRenderBlockFlow(parent());
1310     if (parentBlock && style()->clear() && parentBlock->getClearDelta(this, logicalHeight()))
1311         return marginValuesForChild(this).positiveMarginBefore();
1312     return LayoutUnit();
1313 }
1314 
adjustFloatingBlock(const MarginInfo & marginInfo)1315 void RenderBlockFlow::adjustFloatingBlock(const MarginInfo& marginInfo)
1316 {
1317     // The float should be positioned taking into account the bottom margin
1318     // of the previous flow. We add that margin into the height, get the
1319     // float positioned properly, and then subtract the margin out of the
1320     // height again. In the case of self-collapsing blocks, we always just
1321     // use the top margins, since the self-collapsing block collapsed its
1322     // own bottom margin into its top margin.
1323     //
1324     // Note also that the previous flow may collapse its margin into the top of
1325     // our block. If this is the case, then we do not add the margin in to our
1326     // height when computing the position of the float. This condition can be tested
1327     // for by simply calling canCollapseWithMarginBefore. See
1328     // http://www.hixie.ch/tests/adhoc/css/box/block/margin-collapse/046.html for
1329     // an example of this scenario.
1330     LayoutUnit marginOffset = marginInfo.canCollapseWithMarginBefore() ? LayoutUnit() : marginInfo.margin();
1331     setLogicalHeight(logicalHeight() + marginOffset);
1332     positionNewFloats();
1333     setLogicalHeight(logicalHeight() - marginOffset);
1334 }
1335 
handleAfterSideOfBlock(LayoutUnit beforeSide,LayoutUnit afterSide,MarginInfo & marginInfo)1336 void RenderBlockFlow::handleAfterSideOfBlock(LayoutUnit beforeSide, LayoutUnit afterSide, MarginInfo& marginInfo)
1337 {
1338     marginInfo.setAtAfterSideOfBlock(true);
1339 
1340     // If our last child was a self-collapsing block with clearance then our logical height is flush with the
1341     // bottom edge of the float that the child clears. The correct vertical position for the margin-collapsing we want
1342     // to perform now is at the child's margin-top - so adjust our height to that position.
1343     RenderObject* child = lastChild();
1344     if (child && child->isRenderBlockFlow() && toRenderBlockFlow(child)->isSelfCollapsingBlock())
1345         setLogicalHeight(logicalHeight() - toRenderBlockFlow(child)->marginOffsetForSelfCollapsingBlock());
1346 
1347     // If we can't collapse with children then go ahead and add in the bottom margin.
1348     if (!marginInfo.discardMargin() && (!marginInfo.canCollapseWithMarginAfter() && !marginInfo.canCollapseWithMarginBefore()
1349         && (!document().inQuirksMode() || !marginInfo.quirkContainer() || !marginInfo.hasMarginAfterQuirk())))
1350         setLogicalHeight(logicalHeight() + marginInfo.margin());
1351 
1352     // Now add in our bottom border/padding.
1353     setLogicalHeight(logicalHeight() + afterSide);
1354 
1355     // Negative margins can cause our height to shrink below our minimal height (border/padding).
1356     // If this happens, ensure that the computed height is increased to the minimal height.
1357     setLogicalHeight(max(logicalHeight(), beforeSide + afterSide));
1358 
1359     // Update our bottom collapsed margin info.
1360     setCollapsedBottomMargin(marginInfo);
1361 }
1362 
setMustDiscardMarginBefore(bool value)1363 void RenderBlockFlow::setMustDiscardMarginBefore(bool value)
1364 {
1365     if (style()->marginBeforeCollapse() == MDISCARD) {
1366         ASSERT(value);
1367         return;
1368     }
1369 
1370     if (!m_rareData && !value)
1371         return;
1372 
1373     if (!m_rareData)
1374         m_rareData = adoptPtr(new RenderBlockFlowRareData(this));
1375 
1376     m_rareData->m_discardMarginBefore = value;
1377 }
1378 
setMustDiscardMarginAfter(bool value)1379 void RenderBlockFlow::setMustDiscardMarginAfter(bool value)
1380 {
1381     if (style()->marginAfterCollapse() == MDISCARD) {
1382         ASSERT(value);
1383         return;
1384     }
1385 
1386     if (!m_rareData && !value)
1387         return;
1388 
1389     if (!m_rareData)
1390         m_rareData = adoptPtr(new RenderBlockFlowRareData(this));
1391 
1392     m_rareData->m_discardMarginAfter = value;
1393 }
1394 
mustDiscardMarginBefore() const1395 bool RenderBlockFlow::mustDiscardMarginBefore() const
1396 {
1397     return style()->marginBeforeCollapse() == MDISCARD || (m_rareData && m_rareData->m_discardMarginBefore);
1398 }
1399 
mustDiscardMarginAfter() const1400 bool RenderBlockFlow::mustDiscardMarginAfter() const
1401 {
1402     return style()->marginAfterCollapse() == MDISCARD || (m_rareData && m_rareData->m_discardMarginAfter);
1403 }
1404 
mustDiscardMarginBeforeForChild(const RenderBox * child) const1405 bool RenderBlockFlow::mustDiscardMarginBeforeForChild(const RenderBox* child) const
1406 {
1407     ASSERT(!child->selfNeedsLayout());
1408     if (!child->isWritingModeRoot())
1409         return child->isRenderBlockFlow() ? toRenderBlockFlow(child)->mustDiscardMarginBefore() : (child->style()->marginBeforeCollapse() == MDISCARD);
1410     if (child->isHorizontalWritingMode() == isHorizontalWritingMode())
1411         return child->isRenderBlockFlow() ? toRenderBlockFlow(child)->mustDiscardMarginAfter() : (child->style()->marginAfterCollapse() == MDISCARD);
1412 
1413     // FIXME: We return false here because the implementation is not geometrically complete. We have values only for before/after, not start/end.
1414     // In case the boxes are perpendicular we assume the property is not specified.
1415     return false;
1416 }
1417 
mustDiscardMarginAfterForChild(const RenderBox * child) const1418 bool RenderBlockFlow::mustDiscardMarginAfterForChild(const RenderBox* child) const
1419 {
1420     ASSERT(!child->selfNeedsLayout());
1421     if (!child->isWritingModeRoot())
1422         return child->isRenderBlockFlow() ? toRenderBlockFlow(child)->mustDiscardMarginAfter() : (child->style()->marginAfterCollapse() == MDISCARD);
1423     if (child->isHorizontalWritingMode() == isHorizontalWritingMode())
1424         return child->isRenderBlockFlow() ? toRenderBlockFlow(child)->mustDiscardMarginBefore() : (child->style()->marginBeforeCollapse() == MDISCARD);
1425 
1426     // FIXME: See |mustDiscardMarginBeforeForChild| above.
1427     return false;
1428 }
1429 
setMaxMarginBeforeValues(LayoutUnit pos,LayoutUnit neg)1430 void RenderBlockFlow::setMaxMarginBeforeValues(LayoutUnit pos, LayoutUnit neg)
1431 {
1432     if (!m_rareData) {
1433         if (pos == RenderBlockFlowRareData::positiveMarginBeforeDefault(this) && neg == RenderBlockFlowRareData::negativeMarginBeforeDefault(this))
1434             return;
1435         m_rareData = adoptPtr(new RenderBlockFlowRareData(this));
1436     }
1437     m_rareData->m_margins.setPositiveMarginBefore(pos);
1438     m_rareData->m_margins.setNegativeMarginBefore(neg);
1439 }
1440 
setMaxMarginAfterValues(LayoutUnit pos,LayoutUnit neg)1441 void RenderBlockFlow::setMaxMarginAfterValues(LayoutUnit pos, LayoutUnit neg)
1442 {
1443     if (!m_rareData) {
1444         if (pos == RenderBlockFlowRareData::positiveMarginAfterDefault(this) && neg == RenderBlockFlowRareData::negativeMarginAfterDefault(this))
1445             return;
1446         m_rareData = adoptPtr(new RenderBlockFlowRareData(this));
1447     }
1448     m_rareData->m_margins.setPositiveMarginAfter(pos);
1449     m_rareData->m_margins.setNegativeMarginAfter(neg);
1450 }
1451 
mustSeparateMarginBeforeForChild(const RenderBox * child) const1452 bool RenderBlockFlow::mustSeparateMarginBeforeForChild(const RenderBox* child) const
1453 {
1454     ASSERT(!child->selfNeedsLayout());
1455     const RenderStyle* childStyle = child->style();
1456     if (!child->isWritingModeRoot())
1457         return childStyle->marginBeforeCollapse() == MSEPARATE;
1458     if (child->isHorizontalWritingMode() == isHorizontalWritingMode())
1459         return childStyle->marginAfterCollapse() == MSEPARATE;
1460 
1461     // FIXME: See |mustDiscardMarginBeforeForChild| above.
1462     return false;
1463 }
1464 
mustSeparateMarginAfterForChild(const RenderBox * child) const1465 bool RenderBlockFlow::mustSeparateMarginAfterForChild(const RenderBox* child) const
1466 {
1467     ASSERT(!child->selfNeedsLayout());
1468     const RenderStyle* childStyle = child->style();
1469     if (!child->isWritingModeRoot())
1470         return childStyle->marginAfterCollapse() == MSEPARATE;
1471     if (child->isHorizontalWritingMode() == isHorizontalWritingMode())
1472         return childStyle->marginBeforeCollapse() == MSEPARATE;
1473 
1474     // FIXME: See |mustDiscardMarginBeforeForChild| above.
1475     return false;
1476 }
1477 
applyBeforeBreak(RenderBox * child,LayoutUnit logicalOffset)1478 LayoutUnit RenderBlockFlow::applyBeforeBreak(RenderBox* child, LayoutUnit logicalOffset)
1479 {
1480     // FIXME: Add page break checking here when we support printing.
1481     bool checkColumnBreaks = view()->layoutState()->isPaginatingColumns();
1482     bool checkPageBreaks = !checkColumnBreaks && view()->layoutState()->m_pageLogicalHeight; // FIXME: Once columns can print we have to check this.
1483     RenderFlowThread* flowThread = flowThreadContainingBlock();
1484     bool checkRegionBreaks = flowThread && flowThread->isRenderNamedFlowThread();
1485     bool checkBeforeAlways = (checkColumnBreaks && child->style()->columnBreakBefore() == PBALWAYS) || (checkPageBreaks && child->style()->pageBreakBefore() == PBALWAYS)
1486         || (checkRegionBreaks && child->style()->regionBreakBefore() == PBALWAYS);
1487     if (checkBeforeAlways && inNormalFlow(child) && hasNextPage(logicalOffset, IncludePageBoundary)) {
1488         if (checkColumnBreaks)
1489             view()->layoutState()->addForcedColumnBreak(child, logicalOffset);
1490         if (checkRegionBreaks) {
1491             LayoutUnit offsetBreakAdjustment = 0;
1492             if (flowThread->addForcedRegionBreak(offsetFromLogicalTopOfFirstPage() + logicalOffset, child, true, &offsetBreakAdjustment))
1493                 return logicalOffset + offsetBreakAdjustment;
1494         }
1495         return nextPageLogicalTop(logicalOffset, IncludePageBoundary);
1496     }
1497     return logicalOffset;
1498 }
1499 
applyAfterBreak(RenderBox * child,LayoutUnit logicalOffset,MarginInfo & marginInfo)1500 LayoutUnit RenderBlockFlow::applyAfterBreak(RenderBox* child, LayoutUnit logicalOffset, MarginInfo& marginInfo)
1501 {
1502     // FIXME: Add page break checking here when we support printing.
1503     bool checkColumnBreaks = view()->layoutState()->isPaginatingColumns();
1504     bool checkPageBreaks = !checkColumnBreaks && view()->layoutState()->m_pageLogicalHeight; // FIXME: Once columns can print we have to check this.
1505     RenderFlowThread* flowThread = flowThreadContainingBlock();
1506     bool checkRegionBreaks = flowThread && flowThread->isRenderNamedFlowThread();
1507     bool checkAfterAlways = (checkColumnBreaks && child->style()->columnBreakAfter() == PBALWAYS) || (checkPageBreaks && child->style()->pageBreakAfter() == PBALWAYS)
1508         || (checkRegionBreaks && child->style()->regionBreakAfter() == PBALWAYS);
1509     if (checkAfterAlways && inNormalFlow(child) && hasNextPage(logicalOffset, IncludePageBoundary)) {
1510         LayoutUnit marginOffset = marginInfo.canCollapseWithMarginBefore() ? LayoutUnit() : marginInfo.margin();
1511 
1512         // So our margin doesn't participate in the next collapsing steps.
1513         marginInfo.clearMargin();
1514 
1515         if (checkColumnBreaks)
1516             view()->layoutState()->addForcedColumnBreak(child, logicalOffset);
1517         if (checkRegionBreaks) {
1518             LayoutUnit offsetBreakAdjustment = 0;
1519             if (flowThread->addForcedRegionBreak(offsetFromLogicalTopOfFirstPage() + logicalOffset + marginOffset, child, false, &offsetBreakAdjustment))
1520                 return logicalOffset + marginOffset + offsetBreakAdjustment;
1521         }
1522         return nextPageLogicalTop(logicalOffset, IncludePageBoundary);
1523     }
1524     return logicalOffset;
1525 }
1526 
addOverflowFromFloats()1527 void RenderBlockFlow::addOverflowFromFloats()
1528 {
1529     if (!m_floatingObjects)
1530         return;
1531 
1532     const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
1533     FloatingObjectSetIterator end = floatingObjectSet.end();
1534     for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
1535         FloatingObject* floatingObject = *it;
1536         if (floatingObject->isDescendant())
1537             addOverflowFromChild(floatingObject->renderer(), IntSize(xPositionForFloatIncludingMargin(floatingObject), yPositionForFloatIncludingMargin(floatingObject)));
1538     }
1539 }
1540 
computeOverflow(LayoutUnit oldClientAfterEdge,bool recomputeFloats)1541 void RenderBlockFlow::computeOverflow(LayoutUnit oldClientAfterEdge, bool recomputeFloats)
1542 {
1543     RenderBlock::computeOverflow(oldClientAfterEdge, recomputeFloats);
1544     if (!hasColumns() && (recomputeFloats || isRoot() || expandsToEncloseOverhangingFloats() || hasSelfPaintingLayer()))
1545         addOverflowFromFloats();
1546 }
1547 
deleteLineBoxTree()1548 void RenderBlockFlow::deleteLineBoxTree()
1549 {
1550     if (containsFloats())
1551         m_floatingObjects->clearLineBoxTreePointers();
1552     RenderBlock::deleteLineBoxTree();
1553 }
1554 
markAllDescendantsWithFloatsForLayout(RenderBox * floatToRemove,bool inLayout)1555 void RenderBlockFlow::markAllDescendantsWithFloatsForLayout(RenderBox* floatToRemove, bool inLayout)
1556 {
1557     if (!everHadLayout() && !containsFloats())
1558         return;
1559 
1560     MarkingBehavior markParents = inLayout ? MarkOnlyThis : MarkContainingBlockChain;
1561     setChildNeedsLayout(markParents);
1562 
1563     if (floatToRemove)
1564         removeFloatingObject(floatToRemove);
1565 
1566     // Iterate over our children and mark them as needed.
1567     if (!childrenInline()) {
1568         for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
1569             if ((!floatToRemove && child->isFloatingOrOutOfFlowPositioned()) || !child->isRenderBlock())
1570                 continue;
1571             if (!child->isRenderBlockFlow()) {
1572                 RenderBlock* childBlock = toRenderBlock(child);
1573                 if (childBlock->shrinkToAvoidFloats() && childBlock->everHadLayout())
1574                     childBlock->setChildNeedsLayout(markParents);
1575                 continue;
1576             }
1577             RenderBlockFlow* childBlockFlow = toRenderBlockFlow(child);
1578             if ((floatToRemove ? childBlockFlow->containsFloat(floatToRemove) : childBlockFlow->containsFloats()) || childBlockFlow->shrinkToAvoidFloats())
1579                 childBlockFlow->markAllDescendantsWithFloatsForLayout(floatToRemove, inLayout);
1580         }
1581     }
1582 }
1583 
markSiblingsWithFloatsForLayout(RenderBox * floatToRemove)1584 void RenderBlockFlow::markSiblingsWithFloatsForLayout(RenderBox* floatToRemove)
1585 {
1586     if (!m_floatingObjects)
1587         return;
1588 
1589     const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
1590     FloatingObjectSetIterator end = floatingObjectSet.end();
1591 
1592     for (RenderObject* next = nextSibling(); next; next = next->nextSibling()) {
1593         if (!next->isRenderBlockFlow() || next->isFloatingOrOutOfFlowPositioned() || toRenderBlock(next)->avoidsFloats())
1594             continue;
1595 
1596         RenderBlockFlow* nextBlock = toRenderBlockFlow(next);
1597         for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
1598             RenderBox* floatingBox = (*it)->renderer();
1599             if (floatToRemove && floatingBox != floatToRemove)
1600                 continue;
1601             if (nextBlock->containsFloat(floatingBox))
1602                 nextBlock->markAllDescendantsWithFloatsForLayout(floatingBox);
1603         }
1604     }
1605 }
1606 
getClearDelta(RenderBox * child,LayoutUnit logicalTop)1607 LayoutUnit RenderBlockFlow::getClearDelta(RenderBox* child, LayoutUnit logicalTop)
1608 {
1609     // There is no need to compute clearance if we have no floats.
1610     if (!containsFloats())
1611         return 0;
1612 
1613     // At least one float is present. We need to perform the clearance computation.
1614     bool clearSet = child->style()->clear() != CNONE;
1615     LayoutUnit logicalBottom = 0;
1616     switch (child->style()->clear()) {
1617     case CNONE:
1618         break;
1619     case CLEFT:
1620         logicalBottom = lowestFloatLogicalBottom(FloatingObject::FloatLeft);
1621         break;
1622     case CRIGHT:
1623         logicalBottom = lowestFloatLogicalBottom(FloatingObject::FloatRight);
1624         break;
1625     case CBOTH:
1626         logicalBottom = lowestFloatLogicalBottom();
1627         break;
1628     }
1629 
1630     // We also clear floats if we are too big to sit on the same line as a float (and wish to avoid floats by default).
1631     LayoutUnit result = clearSet ? max<LayoutUnit>(0, logicalBottom - logicalTop) : LayoutUnit();
1632     if (!result && child->avoidsFloats()) {
1633         LayoutUnit newLogicalTop = logicalTop;
1634         while (true) {
1635             LayoutUnit availableLogicalWidthAtNewLogicalTopOffset = availableLogicalWidthForLine(newLogicalTop, false, logicalHeightForChild(child));
1636             if (availableLogicalWidthAtNewLogicalTopOffset == availableLogicalWidthForContent(newLogicalTop))
1637                 return newLogicalTop - logicalTop;
1638 
1639             RenderRegion* region = regionAtBlockOffset(logicalTopForChild(child));
1640             LayoutRect borderBox = child->borderBoxRectInRegion(region, DoNotCacheRenderBoxRegionInfo);
1641             LayoutUnit childLogicalWidthAtOldLogicalTopOffset = isHorizontalWritingMode() ? borderBox.width() : borderBox.height();
1642 
1643             // FIXME: None of this is right for perpendicular writing-mode children.
1644             LayoutUnit childOldLogicalWidth = child->logicalWidth();
1645             LayoutUnit childOldMarginLeft = child->marginLeft();
1646             LayoutUnit childOldMarginRight = child->marginRight();
1647             LayoutUnit childOldLogicalTop = child->logicalTop();
1648 
1649             child->setLogicalTop(newLogicalTop);
1650             child->updateLogicalWidth();
1651             region = regionAtBlockOffset(logicalTopForChild(child));
1652             borderBox = child->borderBoxRectInRegion(region, DoNotCacheRenderBoxRegionInfo);
1653             LayoutUnit childLogicalWidthAtNewLogicalTopOffset = isHorizontalWritingMode() ? borderBox.width() : borderBox.height();
1654 
1655             child->setLogicalTop(childOldLogicalTop);
1656             child->setLogicalWidth(childOldLogicalWidth);
1657             child->setMarginLeft(childOldMarginLeft);
1658             child->setMarginRight(childOldMarginRight);
1659 
1660             if (childLogicalWidthAtNewLogicalTopOffset <= availableLogicalWidthAtNewLogicalTopOffset) {
1661                 // Even though we may not be moving, if the logical width did shrink because of the presence of new floats, then
1662                 // we need to force a relayout as though we shifted. This happens because of the dynamic addition of overhanging floats
1663                 // from previous siblings when negative margins exist on a child (see the addOverhangingFloats call at the end of collapseMargins).
1664                 if (childLogicalWidthAtOldLogicalTopOffset != childLogicalWidthAtNewLogicalTopOffset)
1665                     child->setChildNeedsLayout(MarkOnlyThis);
1666                 return newLogicalTop - logicalTop;
1667             }
1668 
1669             newLogicalTop = nextFloatLogicalBottomBelow(newLogicalTop);
1670             ASSERT(newLogicalTop >= logicalTop);
1671             if (newLogicalTop < logicalTop)
1672                 break;
1673         }
1674         ASSERT_NOT_REACHED();
1675     }
1676     return result;
1677 }
1678 
createFloatingObjects()1679 void RenderBlockFlow::createFloatingObjects()
1680 {
1681     m_floatingObjects = adoptPtr(new FloatingObjects(this, isHorizontalWritingMode()));
1682 }
1683 
styleWillChange(StyleDifference diff,const RenderStyle * newStyle)1684 void RenderBlockFlow::styleWillChange(StyleDifference diff, const RenderStyle* newStyle)
1685 {
1686     RenderStyle* oldStyle = style();
1687     s_canPropagateFloatIntoSibling = oldStyle ? !isFloatingOrOutOfFlowPositioned() && !avoidsFloats() : false;
1688     if (oldStyle && parent() && diff == StyleDifferenceLayout && oldStyle->position() != newStyle->position()
1689         && containsFloats() && !isFloating() && !isOutOfFlowPositioned() && newStyle->hasOutOfFlowPosition())
1690             markAllDescendantsWithFloatsForLayout();
1691 
1692     RenderBlock::styleWillChange(diff, newStyle);
1693 }
1694 
styleDidChange(StyleDifference diff,const RenderStyle * oldStyle)1695 void RenderBlockFlow::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
1696 {
1697     RenderBlock::styleDidChange(diff, oldStyle);
1698 
1699     // After our style changed, if we lose our ability to propagate floats into next sibling
1700     // blocks, then we need to find the top most parent containing that overhanging float and
1701     // then mark its descendants with floats for layout and clear all floats from its next
1702     // sibling blocks that exist in our floating objects list. See bug 56299 and 62875.
1703     bool canPropagateFloatIntoSibling = !isFloatingOrOutOfFlowPositioned() && !avoidsFloats();
1704     if (diff == StyleDifferenceLayout && s_canPropagateFloatIntoSibling && !canPropagateFloatIntoSibling && hasOverhangingFloats()) {
1705         RenderBlockFlow* parentBlockFlow = this;
1706         const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
1707         FloatingObjectSetIterator end = floatingObjectSet.end();
1708 
1709         for (RenderObject* curr = parent(); curr && !curr->isRenderView(); curr = curr->parent()) {
1710             if (curr->isRenderBlockFlow()) {
1711                 RenderBlockFlow* currBlock = toRenderBlockFlow(curr);
1712 
1713                 if (currBlock->hasOverhangingFloats()) {
1714                     for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
1715                         RenderBox* renderer = (*it)->renderer();
1716                         if (currBlock->hasOverhangingFloat(renderer)) {
1717                             parentBlockFlow = currBlock;
1718                             break;
1719                         }
1720                     }
1721                 }
1722             }
1723         }
1724 
1725         parentBlockFlow->markAllDescendantsWithFloatsForLayout();
1726         parentBlockFlow->markSiblingsWithFloatsForLayout();
1727     }
1728 
1729     if (renderNamedFlowFragment())
1730         renderNamedFlowFragment()->setStyleForNamedFlowFragment(style());
1731 }
1732 
updateStaticInlinePositionForChild(RenderBox * child,LayoutUnit logicalTop)1733 void RenderBlockFlow::updateStaticInlinePositionForChild(RenderBox* child, LayoutUnit logicalTop)
1734 {
1735     if (child->style()->isOriginalDisplayInlineType())
1736         setStaticInlinePositionForChild(child, logicalTop, startAlignedOffsetForLine(logicalTop, false));
1737     else
1738         setStaticInlinePositionForChild(child, logicalTop, startOffsetForContent(logicalTop));
1739 }
1740 
setStaticInlinePositionForChild(RenderBox * child,LayoutUnit blockOffset,LayoutUnit inlinePosition)1741 void RenderBlockFlow::setStaticInlinePositionForChild(RenderBox* child, LayoutUnit blockOffset, LayoutUnit inlinePosition)
1742 {
1743     if (flowThreadContainingBlock()) {
1744         // Shift the inline position to exclude the region offset.
1745         inlinePosition += startOffsetForContent() - startOffsetForContent(blockOffset);
1746     }
1747     child->layer()->setStaticInlinePosition(inlinePosition);
1748 }
1749 
moveAllChildrenIncludingFloatsTo(RenderBlock * toBlock,bool fullRemoveInsert)1750 void RenderBlockFlow::moveAllChildrenIncludingFloatsTo(RenderBlock* toBlock, bool fullRemoveInsert)
1751 {
1752     RenderBlockFlow* toBlockFlow = toRenderBlockFlow(toBlock);
1753     moveAllChildrenTo(toBlockFlow, fullRemoveInsert);
1754 
1755     // When a portion of the render tree is being detached, anonymous blocks
1756     // will be combined as their children are deleted. In this process, the
1757     // anonymous block later in the tree is merged into the one preceeding it.
1758     // It can happen that the later block (this) contains floats that the
1759     // previous block (toBlockFlow) did not contain, and thus are not in the
1760     // floating objects list for toBlockFlow. This can result in toBlockFlow containing
1761     // floats that are not in it's floating objects list, but are in the
1762     // floating objects lists of siblings and parents. This can cause problems
1763     // when the float itself is deleted, since the deletion code assumes that
1764     // if a float is not in it's containing block's floating objects list, it
1765     // isn't in any floating objects list. In order to preserve this condition
1766     // (removing it has serious performance implications), we need to copy the
1767     // floating objects from the old block (this) to the new block (toBlockFlow).
1768     // The float's metrics will likely all be wrong, but since toBlockFlow is
1769     // already marked for layout, this will get fixed before anything gets
1770     // displayed.
1771     // See bug https://code.google.com/p/chromium/issues/detail?id=230907
1772     if (m_floatingObjects) {
1773         if (!toBlockFlow->m_floatingObjects)
1774             toBlockFlow->createFloatingObjects();
1775 
1776         const FloatingObjectSet& fromFloatingObjectSet = m_floatingObjects->set();
1777         FloatingObjectSetIterator end = fromFloatingObjectSet.end();
1778 
1779         for (FloatingObjectSetIterator it = fromFloatingObjectSet.begin(); it != end; ++it) {
1780             FloatingObject* floatingObject = *it;
1781 
1782             // Don't insert the object again if it's already in the list
1783             if (toBlockFlow->containsFloat(floatingObject->renderer()))
1784                 continue;
1785 
1786             toBlockFlow->m_floatingObjects->add(floatingObject->unsafeClone());
1787         }
1788     }
1789 
1790 }
1791 
repaintOverhangingFloats(bool paintAllDescendants)1792 void RenderBlockFlow::repaintOverhangingFloats(bool paintAllDescendants)
1793 {
1794     // Repaint any overhanging floats (if we know we're the one to paint them).
1795     // Otherwise, bail out.
1796     if (!hasOverhangingFloats())
1797         return;
1798 
1799     // FIXME: Avoid disabling LayoutState. At the very least, don't disable it for floats originating
1800     // in this block. Better yet would be to push extra state for the containers of other floats.
1801     LayoutStateDisabler layoutStateDisabler(view());
1802     const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
1803     FloatingObjectSetIterator end = floatingObjectSet.end();
1804     for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
1805         FloatingObject* floatingObject = *it;
1806         // Only repaint the object if it is overhanging, is not in its own layer, and
1807         // is our responsibility to paint (m_shouldPaint is set). When paintAllDescendants is true, the latter
1808         // condition is replaced with being a descendant of us.
1809         if (logicalBottomForFloat(floatingObject) > logicalHeight()
1810             && !floatingObject->renderer()->hasSelfPaintingLayer()
1811             && (floatingObject->shouldPaint() || (paintAllDescendants && floatingObject->renderer()->isDescendantOf(this)))) {
1812 
1813             RenderBox* floatingRenderer = floatingObject->renderer();
1814             LayoutRectRecorder recorder(*floatingRenderer);
1815             if (RuntimeEnabledFeatures::repaintAfterLayoutEnabled())
1816                 floatingRenderer->setShouldDoFullRepaintAfterLayout(true);
1817             else
1818                 floatingRenderer->repaint();
1819 
1820             floatingRenderer->repaintOverhangingFloats(false);
1821         }
1822     }
1823 }
1824 
repaintOverflow()1825 void RenderBlockFlow::repaintOverflow()
1826 {
1827     // FIXME: We could tighten up the left and right invalidation points if we let layoutInlineChildren fill them in based off the particular lines
1828     // it had to lay out. We wouldn't need the hasOverflowClip() hack in that case either.
1829     LayoutUnit repaintLogicalLeft = logicalLeftVisualOverflow();
1830     LayoutUnit repaintLogicalRight = logicalRightVisualOverflow();
1831     if (hasOverflowClip()) {
1832         // If we have clipped overflow, we should use layout overflow as well, since visual overflow from lines didn't propagate to our block's overflow.
1833         // Note the old code did this as well but even for overflow:visible. The addition of hasOverflowClip() at least tightens up the hack a bit.
1834         // layoutInlineChildren should be patched to compute the entire repaint rect.
1835         repaintLogicalLeft = min(repaintLogicalLeft, logicalLeftLayoutOverflow());
1836         repaintLogicalRight = max(repaintLogicalRight, logicalRightLayoutOverflow());
1837     }
1838 
1839     LayoutRect repaintRect;
1840     if (isHorizontalWritingMode())
1841         repaintRect = LayoutRect(repaintLogicalLeft, m_repaintLogicalTop, repaintLogicalRight - repaintLogicalLeft, m_repaintLogicalBottom - m_repaintLogicalTop);
1842     else
1843         repaintRect = LayoutRect(m_repaintLogicalTop, repaintLogicalLeft, m_repaintLogicalBottom - m_repaintLogicalTop, repaintLogicalRight - repaintLogicalLeft);
1844 
1845     // The repaint rect may be split across columns, in which case adjustRectForColumns() will return the union.
1846     adjustRectForColumns(repaintRect);
1847 
1848     repaintRect.inflate(maximalOutlineSize(PaintPhaseOutline));
1849 
1850     if (hasOverflowClip()) {
1851         // Adjust repaint rect for scroll offset
1852         repaintRect.move(-scrolledContentOffset());
1853 
1854         // Don't allow this rect to spill out of our overflow box.
1855         repaintRect.intersect(LayoutRect(LayoutPoint(), size()));
1856     }
1857 
1858     // Make sure the rect is still non-empty after intersecting for overflow above
1859     if (!repaintRect.isEmpty()) {
1860         repaintRectangle(repaintRect); // We need to do a partial repaint of our content.
1861         if (hasReflection())
1862             repaintRectangle(reflectedRect(repaintRect));
1863     }
1864 
1865     m_repaintLogicalTop = 0;
1866     m_repaintLogicalBottom = 0;
1867 }
1868 
paintFloats(PaintInfo & paintInfo,const LayoutPoint & paintOffset,bool preservePhase)1869 void RenderBlockFlow::paintFloats(PaintInfo& paintInfo, const LayoutPoint& paintOffset, bool preservePhase)
1870 {
1871     if (!m_floatingObjects)
1872         return;
1873 
1874     const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
1875     FloatingObjectSetIterator end = floatingObjectSet.end();
1876     for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
1877         FloatingObject* floatingObject = *it;
1878         // Only paint the object if our m_shouldPaint flag is set.
1879         if (floatingObject->shouldPaint() && !floatingObject->renderer()->hasSelfPaintingLayer()) {
1880             PaintInfo currentPaintInfo(paintInfo);
1881             currentPaintInfo.phase = preservePhase ? paintInfo.phase : PaintPhaseBlockBackground;
1882             // FIXME: LayoutPoint version of xPositionForFloatIncludingMargin would make this much cleaner.
1883             LayoutPoint childPoint = flipFloatForWritingModeForChild(floatingObject, LayoutPoint(paintOffset.x() + xPositionForFloatIncludingMargin(floatingObject) - floatingObject->renderer()->x(), paintOffset.y() + yPositionForFloatIncludingMargin(floatingObject) - floatingObject->renderer()->y()));
1884             floatingObject->renderer()->paint(currentPaintInfo, childPoint);
1885             if (!preservePhase) {
1886                 currentPaintInfo.phase = PaintPhaseChildBlockBackgrounds;
1887                 floatingObject->renderer()->paint(currentPaintInfo, childPoint);
1888                 currentPaintInfo.phase = PaintPhaseFloat;
1889                 floatingObject->renderer()->paint(currentPaintInfo, childPoint);
1890                 currentPaintInfo.phase = PaintPhaseForeground;
1891                 floatingObject->renderer()->paint(currentPaintInfo, childPoint);
1892                 currentPaintInfo.phase = PaintPhaseOutline;
1893                 floatingObject->renderer()->paint(currentPaintInfo, childPoint);
1894             }
1895         }
1896     }
1897 }
1898 
clipOutFloatingObjects(RenderBlock * rootBlock,const PaintInfo * paintInfo,const LayoutPoint & rootBlockPhysicalPosition,const LayoutSize & offsetFromRootBlock)1899 void RenderBlockFlow::clipOutFloatingObjects(RenderBlock* rootBlock, const PaintInfo* paintInfo, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock)
1900 {
1901     if (m_floatingObjects) {
1902         const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
1903         FloatingObjectSetIterator end = floatingObjectSet.end();
1904         for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
1905             FloatingObject* floatingObject = *it;
1906             LayoutRect floatBox(offsetFromRootBlock.width() + xPositionForFloatIncludingMargin(floatingObject),
1907                 offsetFromRootBlock.height() + yPositionForFloatIncludingMargin(floatingObject),
1908                 floatingObject->renderer()->width(), floatingObject->renderer()->height());
1909             rootBlock->flipForWritingMode(floatBox);
1910             floatBox.move(rootBlockPhysicalPosition.x(), rootBlockPhysicalPosition.y());
1911             paintInfo->context->clipOut(pixelSnappedIntRect(floatBox));
1912         }
1913     }
1914 }
1915 
clearFloats(EClear clear)1916 void RenderBlockFlow::clearFloats(EClear clear)
1917 {
1918     positionNewFloats();
1919     // set y position
1920     LayoutUnit newY = 0;
1921     switch (clear) {
1922     case CLEFT:
1923         newY = lowestFloatLogicalBottom(FloatingObject::FloatLeft);
1924         break;
1925     case CRIGHT:
1926         newY = lowestFloatLogicalBottom(FloatingObject::FloatRight);
1927         break;
1928     case CBOTH:
1929         newY = lowestFloatLogicalBottom();
1930     default:
1931         break;
1932     }
1933     if (height() < newY)
1934         setLogicalHeight(newY);
1935 }
1936 
containsFloat(RenderBox * renderer) const1937 bool RenderBlockFlow::containsFloat(RenderBox* renderer) const
1938 {
1939     return m_floatingObjects && m_floatingObjects->set().contains<FloatingObjectHashTranslator>(renderer);
1940 }
1941 
removeFloatingObjects()1942 void RenderBlockFlow::removeFloatingObjects()
1943 {
1944     if (!m_floatingObjects)
1945         return;
1946 
1947     m_floatingObjects->clear();
1948 }
1949 
flipFloatForWritingModeForChild(const FloatingObject * child,const LayoutPoint & point) const1950 LayoutPoint RenderBlockFlow::flipFloatForWritingModeForChild(const FloatingObject* child, const LayoutPoint& point) const
1951 {
1952     if (!style()->isFlippedBlocksWritingMode())
1953         return point;
1954 
1955     // This is similar to RenderBox::flipForWritingModeForChild. We have to subtract out our left/top offsets twice, since
1956     // it's going to get added back in. We hide this complication here so that the calling code looks normal for the unflipped
1957     // case.
1958     if (isHorizontalWritingMode())
1959         return LayoutPoint(point.x(), point.y() + height() - child->renderer()->height() - 2 * yPositionForFloatIncludingMargin(child));
1960     return LayoutPoint(point.x() + width() - child->renderer()->width() - 2 * xPositionForFloatIncludingMargin(child), point.y());
1961 }
1962 
logicalLeftOffsetForPositioningFloat(LayoutUnit logicalTop,LayoutUnit fixedOffset,bool applyTextIndent,LayoutUnit * heightRemaining) const1963 LayoutUnit RenderBlockFlow::logicalLeftOffsetForPositioningFloat(LayoutUnit logicalTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit* heightRemaining) const
1964 {
1965     LayoutUnit offset = fixedOffset;
1966     if (m_floatingObjects && m_floatingObjects->hasLeftObjects())
1967         offset = m_floatingObjects->logicalLeftOffsetForPositioningFloat(fixedOffset, logicalTop, heightRemaining);
1968     return adjustLogicalLeftOffsetForLine(offset, applyTextIndent);
1969 }
1970 
logicalRightOffsetForPositioningFloat(LayoutUnit logicalTop,LayoutUnit fixedOffset,bool applyTextIndent,LayoutUnit * heightRemaining) const1971 LayoutUnit RenderBlockFlow::logicalRightOffsetForPositioningFloat(LayoutUnit logicalTop, LayoutUnit fixedOffset, bool applyTextIndent, LayoutUnit* heightRemaining) const
1972 {
1973     LayoutUnit offset = fixedOffset;
1974     if (m_floatingObjects && m_floatingObjects->hasRightObjects())
1975         offset = m_floatingObjects->logicalRightOffsetForPositioningFloat(fixedOffset, logicalTop, heightRemaining);
1976     return adjustLogicalRightOffsetForLine(offset, applyTextIndent);
1977 }
1978 
computeLogicalLocationForFloat(const FloatingObject * floatingObject,LayoutUnit logicalTopOffset) const1979 LayoutPoint RenderBlockFlow::computeLogicalLocationForFloat(const FloatingObject* floatingObject, LayoutUnit logicalTopOffset) const
1980 {
1981     RenderBox* childBox = floatingObject->renderer();
1982     LayoutUnit logicalLeftOffset = logicalLeftOffsetForContent(logicalTopOffset); // Constant part of left offset.
1983     LayoutUnit logicalRightOffset; // Constant part of right offset.
1984     // FIXME Bug 102948: This only works for shape outside directly set on this block.
1985     ShapeInsideInfo* shapeInsideInfo = this->layoutShapeInsideInfo();
1986     // FIXME: Implement behavior for right floats.
1987     if (shapeInsideInfo) {
1988         LayoutSize floatLogicalSize = logicalSizeForFloat(floatingObject);
1989         // floatingObject's logicalSize doesn't contain the actual height at this point, so we need to calculate it
1990         floatLogicalSize.setHeight(logicalHeightForChild(childBox) + marginBeforeForChild(childBox) + marginAfterForChild(childBox));
1991 
1992         // FIXME: If the float doesn't fit in the shape we should push it under the content box
1993         logicalTopOffset = shapeInsideInfo->computeFirstFitPositionForFloat(floatLogicalSize);
1994         if (logicalHeight() > logicalTopOffset)
1995             logicalTopOffset = logicalHeight();
1996 
1997         SegmentList segments = shapeInsideInfo->computeSegmentsForLine(logicalTopOffset, floatLogicalSize.height());
1998         // FIXME: Add support for shapes with multiple segments.
1999         if (segments.size() == 1) {
2000             // The segment offsets are relative to the content box.
2001             logicalRightOffset = logicalLeftOffset + segments[0].logicalRight;
2002             logicalLeftOffset += segments[0].logicalLeft;
2003         }
2004     } else {
2005         logicalRightOffset = logicalRightOffsetForContent(logicalTopOffset);
2006     }
2007 
2008     LayoutUnit floatLogicalWidth = min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset); // The width we look for.
2009 
2010     LayoutUnit floatLogicalLeft;
2011 
2012     bool insideFlowThread = flowThreadContainingBlock();
2013 
2014     if (childBox->style()->floating() == LeftFloat) {
2015         LayoutUnit heightRemainingLeft = 1;
2016         LayoutUnit heightRemainingRight = 1;
2017         floatLogicalLeft = logicalLeftOffsetForPositioningFloat(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft);
2018         while (logicalRightOffsetForPositioningFloat(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight) - floatLogicalLeft < floatLogicalWidth) {
2019             logicalTopOffset += min(heightRemainingLeft, heightRemainingRight);
2020             floatLogicalLeft = logicalLeftOffsetForPositioningFloat(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft);
2021             if (insideFlowThread) {
2022                 // Have to re-evaluate all of our offsets, since they may have changed.
2023                 logicalRightOffset = logicalRightOffsetForContent(logicalTopOffset); // Constant part of right offset.
2024                 logicalLeftOffset = logicalLeftOffsetForContent(logicalTopOffset); // Constant part of left offset.
2025                 floatLogicalWidth = min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset);
2026             }
2027         }
2028         floatLogicalLeft = max(logicalLeftOffset - borderAndPaddingLogicalLeft(), floatLogicalLeft);
2029     } else {
2030         LayoutUnit heightRemainingLeft = 1;
2031         LayoutUnit heightRemainingRight = 1;
2032         floatLogicalLeft = logicalRightOffsetForPositioningFloat(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight);
2033         while (floatLogicalLeft - logicalLeftOffsetForPositioningFloat(logicalTopOffset, logicalLeftOffset, false, &heightRemainingLeft) < floatLogicalWidth) {
2034             logicalTopOffset += min(heightRemainingLeft, heightRemainingRight);
2035             floatLogicalLeft = logicalRightOffsetForPositioningFloat(logicalTopOffset, logicalRightOffset, false, &heightRemainingRight);
2036             if (insideFlowThread) {
2037                 // Have to re-evaluate all of our offsets, since they may have changed.
2038                 logicalRightOffset = logicalRightOffsetForContent(logicalTopOffset); // Constant part of right offset.
2039                 logicalLeftOffset = logicalLeftOffsetForContent(logicalTopOffset); // Constant part of left offset.
2040                 floatLogicalWidth = min(logicalWidthForFloat(floatingObject), logicalRightOffset - logicalLeftOffset);
2041             }
2042         }
2043         // Use the original width of the float here, since the local variable
2044         // |floatLogicalWidth| was capped to the available line width. See
2045         // fast/block/float/clamped-right-float.html.
2046         floatLogicalLeft -= logicalWidthForFloat(floatingObject);
2047     }
2048 
2049     return LayoutPoint(floatLogicalLeft, logicalTopOffset);
2050 }
2051 
insertFloatingObject(RenderBox * floatBox)2052 FloatingObject* RenderBlockFlow::insertFloatingObject(RenderBox* floatBox)
2053 {
2054     ASSERT(floatBox->isFloating());
2055 
2056     // Create the list of special objects if we don't aleady have one
2057     if (!m_floatingObjects) {
2058         createFloatingObjects();
2059     } else {
2060         // Don't insert the object again if it's already in the list
2061         const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
2062         FloatingObjectSetIterator it = floatingObjectSet.find<FloatingObjectHashTranslator>(floatBox);
2063         if (it != floatingObjectSet.end())
2064             return *it;
2065     }
2066 
2067     // Create the special object entry & append it to the list
2068 
2069     OwnPtr<FloatingObject> newObj = FloatingObject::create(floatBox);
2070 
2071     // Our location is irrelevant if we're unsplittable or no pagination is in effect.
2072     // Just go ahead and lay out the float.
2073     bool isChildRenderBlock = floatBox->isRenderBlock();
2074     if (isChildRenderBlock && !floatBox->needsLayout() && view()->layoutState()->pageLogicalHeightChanged())
2075         floatBox->setChildNeedsLayout(MarkOnlyThis);
2076 
2077     bool needsBlockDirectionLocationSetBeforeLayout = isChildRenderBlock && view()->layoutState()->needsBlockDirectionLocationSetBeforeLayout();
2078     if (!needsBlockDirectionLocationSetBeforeLayout || isWritingModeRoot()) { // We are unsplittable if we're a block flow root.
2079         floatBox->layoutIfNeeded();
2080     } else {
2081         floatBox->updateLogicalWidth();
2082         floatBox->computeAndSetBlockDirectionMargins(this);
2083     }
2084 
2085     setLogicalWidthForFloat(newObj.get(), logicalWidthForChild(floatBox) + marginStartForChild(floatBox) + marginEndForChild(floatBox));
2086 
2087     return m_floatingObjects->add(newObj.release());
2088 }
2089 
removeFloatingObject(RenderBox * floatBox)2090 void RenderBlockFlow::removeFloatingObject(RenderBox* floatBox)
2091 {
2092     if (m_floatingObjects) {
2093         const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
2094         FloatingObjectSetIterator it = floatingObjectSet.find<FloatingObjectHashTranslator>(floatBox);
2095         if (it != floatingObjectSet.end()) {
2096             FloatingObject* floatingObject = *it;
2097             if (childrenInline()) {
2098                 LayoutUnit logicalTop = logicalTopForFloat(floatingObject);
2099                 LayoutUnit logicalBottom = logicalBottomForFloat(floatingObject);
2100 
2101                 // Fix for https://bugs.webkit.org/show_bug.cgi?id=54995.
2102                 if (logicalBottom < 0 || logicalBottom < logicalTop || logicalTop == LayoutUnit::max()) {
2103                     logicalBottom = LayoutUnit::max();
2104                 } else {
2105                     // Special-case zero- and less-than-zero-height floats: those don't touch
2106                     // the line that they're on, but it still needs to be dirtied. This is
2107                     // accomplished by pretending they have a height of 1.
2108                     logicalBottom = max(logicalBottom, logicalTop + 1);
2109                 }
2110                 if (floatingObject->originatingLine()) {
2111                     if (!selfNeedsLayout()) {
2112                         ASSERT(floatingObject->originatingLine()->renderer() == this);
2113                         floatingObject->originatingLine()->markDirty();
2114                     }
2115 #if !ASSERT_DISABLED
2116                     floatingObject->setOriginatingLine(0);
2117 #endif
2118                 }
2119                 markLinesDirtyInBlockRange(0, logicalBottom);
2120             }
2121             m_floatingObjects->remove(floatingObject);
2122         }
2123     }
2124 }
2125 
removeFloatingObjectsBelow(FloatingObject * lastFloat,int logicalOffset)2126 void RenderBlockFlow::removeFloatingObjectsBelow(FloatingObject* lastFloat, int logicalOffset)
2127 {
2128     if (!containsFloats())
2129         return;
2130 
2131     const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
2132     FloatingObject* curr = floatingObjectSet.last();
2133     while (curr != lastFloat && (!curr->isPlaced() || logicalTopForFloat(curr) >= logicalOffset)) {
2134         m_floatingObjects->remove(curr);
2135         if (floatingObjectSet.isEmpty())
2136             break;
2137         curr = floatingObjectSet.last();
2138     }
2139 }
2140 
positionNewFloats()2141 bool RenderBlockFlow::positionNewFloats()
2142 {
2143     if (!m_floatingObjects)
2144         return false;
2145 
2146     const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
2147     if (floatingObjectSet.isEmpty())
2148         return false;
2149 
2150     // If all floats have already been positioned, then we have no work to do.
2151     if (floatingObjectSet.last()->isPlaced())
2152         return false;
2153 
2154     // Move backwards through our floating object list until we find a float that has
2155     // already been positioned. Then we'll be able to move forward, positioning all of
2156     // the new floats that need it.
2157     FloatingObjectSetIterator it = floatingObjectSet.end();
2158     --it; // Go to last item.
2159     FloatingObjectSetIterator begin = floatingObjectSet.begin();
2160     FloatingObject* lastPlacedFloatingObject = 0;
2161     while (it != begin) {
2162         --it;
2163         if ((*it)->isPlaced()) {
2164             lastPlacedFloatingObject = *it;
2165             ++it;
2166             break;
2167         }
2168     }
2169 
2170     LayoutUnit logicalTop = logicalHeight();
2171 
2172     // The float cannot start above the top position of the last positioned float.
2173     if (lastPlacedFloatingObject)
2174         logicalTop = max(logicalTopForFloat(lastPlacedFloatingObject), logicalTop);
2175 
2176     FloatingObjectSetIterator end = floatingObjectSet.end();
2177     // Now walk through the set of unpositioned floats and place them.
2178     for (; it != end; ++it) {
2179         FloatingObject* floatingObject = *it;
2180         // The containing block is responsible for positioning floats, so if we have floats in our
2181         // list that come from somewhere else, do not attempt to position them.
2182         if (floatingObject->renderer()->containingBlock() != this)
2183             continue;
2184 
2185         RenderBox* childBox = floatingObject->renderer();
2186         LayoutUnit childLogicalLeftMargin = style()->isLeftToRightDirection() ? marginStartForChild(childBox) : marginEndForChild(childBox);
2187 
2188         LayoutRect oldRect = childBox->frameRect();
2189 
2190         if (childBox->style()->clear() & CLEFT)
2191             logicalTop = max(lowestFloatLogicalBottom(FloatingObject::FloatLeft), logicalTop);
2192         if (childBox->style()->clear() & CRIGHT)
2193             logicalTop = max(lowestFloatLogicalBottom(FloatingObject::FloatRight), logicalTop);
2194 
2195         LayoutPoint floatLogicalLocation = computeLogicalLocationForFloat(floatingObject, logicalTop);
2196 
2197         setLogicalLeftForFloat(floatingObject, floatLogicalLocation.x());
2198 
2199         setLogicalLeftForChild(childBox, floatLogicalLocation.x() + childLogicalLeftMargin);
2200         setLogicalTopForChild(childBox, floatLogicalLocation.y() + marginBeforeForChild(childBox));
2201 
2202         SubtreeLayoutScope layoutScope(childBox);
2203         LayoutState* layoutState = view()->layoutState();
2204         bool isPaginated = layoutState->isPaginated();
2205         if (isPaginated && !childBox->needsLayout())
2206             childBox->markForPaginationRelayoutIfNeeded(layoutScope);
2207 
2208         childBox->layoutIfNeeded();
2209 
2210         if (isPaginated) {
2211             // If we are unsplittable and don't fit, then we need to move down.
2212             // We include our margins as part of the unsplittable area.
2213             LayoutUnit newLogicalTop = adjustForUnsplittableChild(childBox, floatLogicalLocation.y(), true);
2214 
2215             // See if we have a pagination strut that is making us move down further.
2216             // Note that an unsplittable child can't also have a pagination strut, so this is
2217             // exclusive with the case above.
2218             RenderBlock* childBlock = childBox->isRenderBlock() ? toRenderBlock(childBox) : 0;
2219             if (childBlock && childBlock->paginationStrut()) {
2220                 newLogicalTop += childBlock->paginationStrut();
2221                 childBlock->setPaginationStrut(0);
2222             }
2223 
2224             if (newLogicalTop != floatLogicalLocation.y()) {
2225                 floatingObject->setPaginationStrut(newLogicalTop - floatLogicalLocation.y());
2226 
2227                 floatLogicalLocation = computeLogicalLocationForFloat(floatingObject, newLogicalTop);
2228                 setLogicalLeftForFloat(floatingObject, floatLogicalLocation.x());
2229 
2230                 setLogicalLeftForChild(childBox, floatLogicalLocation.x() + childLogicalLeftMargin);
2231                 setLogicalTopForChild(childBox, floatLogicalLocation.y() + marginBeforeForChild(childBox));
2232 
2233                 if (childBlock)
2234                     childBlock->setChildNeedsLayout(MarkOnlyThis);
2235                 childBox->layoutIfNeeded();
2236             }
2237         }
2238 
2239         setLogicalTopForFloat(floatingObject, floatLogicalLocation.y());
2240 
2241         setLogicalHeightForFloat(floatingObject, logicalHeightForChild(childBox) + marginBeforeForChild(childBox) + marginAfterForChild(childBox));
2242 
2243         m_floatingObjects->addPlacedObject(floatingObject);
2244 
2245         if (ShapeOutsideInfo* shapeOutside = childBox->shapeOutsideInfo())
2246             shapeOutside->setShapeSize(logicalWidthForChild(childBox), logicalHeightForChild(childBox));
2247 
2248         // If the child moved, we have to repaint it.
2249         if (childBox->checkForRepaintDuringLayout())
2250             childBox->repaintDuringLayoutIfMoved(oldRect);
2251     }
2252     return true;
2253 }
2254 
hasOverhangingFloat(RenderBox * renderer)2255 bool RenderBlockFlow::hasOverhangingFloat(RenderBox* renderer)
2256 {
2257     if (!m_floatingObjects || hasColumns() || !parent())
2258         return false;
2259 
2260     const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
2261     FloatingObjectSetIterator it = floatingObjectSet.find<FloatingObjectHashTranslator>(renderer);
2262     if (it == floatingObjectSet.end())
2263         return false;
2264 
2265     return logicalBottomForFloat(*it) > logicalHeight();
2266 }
2267 
addIntrudingFloats(RenderBlockFlow * prev,LayoutUnit logicalLeftOffset,LayoutUnit logicalTopOffset)2268 void RenderBlockFlow::addIntrudingFloats(RenderBlockFlow* prev, LayoutUnit logicalLeftOffset, LayoutUnit logicalTopOffset)
2269 {
2270     ASSERT(!avoidsFloats());
2271 
2272     // If the parent or previous sibling doesn't have any floats to add, don't bother.
2273     if (!prev->m_floatingObjects)
2274         return;
2275 
2276     logicalLeftOffset += marginLogicalLeft();
2277 
2278     const FloatingObjectSet& prevSet = prev->m_floatingObjects->set();
2279     FloatingObjectSetIterator prevEnd = prevSet.end();
2280     for (FloatingObjectSetIterator prevIt = prevSet.begin(); prevIt != prevEnd; ++prevIt) {
2281         FloatingObject* floatingObject = *prevIt;
2282         if (logicalBottomForFloat(floatingObject) > logicalTopOffset) {
2283             if (!m_floatingObjects || !m_floatingObjects->set().contains(floatingObject)) {
2284                 // We create the floating object list lazily.
2285                 if (!m_floatingObjects)
2286                     createFloatingObjects();
2287 
2288                 // Applying the child's margin makes no sense in the case where the child was passed in.
2289                 // since this margin was added already through the modification of the |logicalLeftOffset| variable
2290                 // above. |logicalLeftOffset| will equal the margin in this case, so it's already been taken
2291                 // into account. Only apply this code if prev is the parent, since otherwise the left margin
2292                 // will get applied twice.
2293                 LayoutSize offset = isHorizontalWritingMode()
2294                     ? LayoutSize(logicalLeftOffset - (prev != parent() ? prev->marginLeft() : LayoutUnit()), logicalTopOffset)
2295                     : LayoutSize(logicalTopOffset, logicalLeftOffset - (prev != parent() ? prev->marginTop() : LayoutUnit()));
2296 
2297                 m_floatingObjects->add(floatingObject->copyToNewContainer(offset));
2298             }
2299         }
2300     }
2301 }
2302 
addOverhangingFloats(RenderBlockFlow * child,bool makeChildPaintOtherFloats)2303 LayoutUnit RenderBlockFlow::addOverhangingFloats(RenderBlockFlow* child, bool makeChildPaintOtherFloats)
2304 {
2305     // Prevent floats from being added to the canvas by the root element, e.g., <html>.
2306     if (child->hasOverflowClip() || !child->containsFloats() || child->isRoot() || child->hasColumns() || child->isWritingModeRoot())
2307         return 0;
2308 
2309     LayoutUnit childLogicalTop = child->logicalTop();
2310     LayoutUnit childLogicalLeft = child->logicalLeft();
2311     LayoutUnit lowestFloatLogicalBottom = 0;
2312 
2313     // Floats that will remain the child's responsibility to paint should factor into its
2314     // overflow.
2315     FloatingObjectSetIterator childEnd = child->m_floatingObjects->set().end();
2316     for (FloatingObjectSetIterator childIt = child->m_floatingObjects->set().begin(); childIt != childEnd; ++childIt) {
2317         FloatingObject* floatingObject = *childIt;
2318         LayoutUnit logicalBottomForFloat = min(this->logicalBottomForFloat(floatingObject), LayoutUnit::max() - childLogicalTop);
2319         LayoutUnit logicalBottom = childLogicalTop + logicalBottomForFloat;
2320         lowestFloatLogicalBottom = max(lowestFloatLogicalBottom, logicalBottom);
2321 
2322         if (logicalBottom > logicalHeight()) {
2323             // If the object is not in the list, we add it now.
2324             if (!containsFloat(floatingObject->renderer())) {
2325                 LayoutSize offset = isHorizontalWritingMode() ? LayoutSize(-childLogicalLeft, -childLogicalTop) : LayoutSize(-childLogicalTop, -childLogicalLeft);
2326                 bool shouldPaint = false;
2327 
2328                 // The nearest enclosing layer always paints the float (so that zindex and stacking
2329                 // behaves properly). We always want to propagate the desire to paint the float as
2330                 // far out as we can, to the outermost block that overlaps the float, stopping only
2331                 // if we hit a self-painting layer boundary.
2332                 if (floatingObject->renderer()->enclosingFloatPaintingLayer() == enclosingFloatPaintingLayer()) {
2333                     floatingObject->setShouldPaint(false);
2334                     shouldPaint = true;
2335                 }
2336                 // We create the floating object list lazily.
2337                 if (!m_floatingObjects)
2338                     createFloatingObjects();
2339 
2340                 m_floatingObjects->add(floatingObject->copyToNewContainer(offset, shouldPaint, true));
2341             }
2342         } else {
2343             if (makeChildPaintOtherFloats && !floatingObject->shouldPaint() && !floatingObject->renderer()->hasSelfPaintingLayer()
2344                 && floatingObject->renderer()->isDescendantOf(child) && floatingObject->renderer()->enclosingFloatPaintingLayer() == child->enclosingFloatPaintingLayer()) {
2345                 // The float is not overhanging from this block, so if it is a descendant of the child, the child should
2346                 // paint it (the other case is that it is intruding into the child), unless it has its own layer or enclosing
2347                 // layer.
2348                 // If makeChildPaintOtherFloats is false, it means that the child must already know about all the floats
2349                 // it should paint.
2350                 floatingObject->setShouldPaint(true);
2351             }
2352 
2353             // Since the float doesn't overhang, it didn't get put into our list. We need to go ahead and add its overflow in to the
2354             // child now.
2355             if (floatingObject->isDescendant())
2356                 child->addOverflowFromChild(floatingObject->renderer(), LayoutSize(xPositionForFloatIncludingMargin(floatingObject), yPositionForFloatIncludingMargin(floatingObject)));
2357         }
2358     }
2359     return lowestFloatLogicalBottom;
2360 }
2361 
lowestFloatLogicalBottom(FloatingObject::Type floatType) const2362 LayoutUnit RenderBlockFlow::lowestFloatLogicalBottom(FloatingObject::Type floatType) const
2363 {
2364     if (!m_floatingObjects)
2365         return 0;
2366 
2367     return m_floatingObjects->lowestFloatLogicalBottom(floatType);
2368 }
2369 
nextFloatLogicalBottomBelow(LayoutUnit logicalHeight,ShapeOutsideFloatOffsetMode offsetMode) const2370 LayoutUnit RenderBlockFlow::nextFloatLogicalBottomBelow(LayoutUnit logicalHeight, ShapeOutsideFloatOffsetMode offsetMode) const
2371 {
2372     if (!m_floatingObjects)
2373         return logicalHeight;
2374 
2375     LayoutUnit logicalBottom = LayoutUnit::max();
2376     const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
2377     FloatingObjectSetIterator end = floatingObjectSet.end();
2378     for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
2379         FloatingObject* floatingObject = *it;
2380         LayoutUnit floatLogicalBottom = logicalBottomForFloat(floatingObject);
2381         ShapeOutsideInfo* shapeOutside = floatingObject->renderer()->shapeOutsideInfo();
2382         if (shapeOutside && (offsetMode == ShapeOutsideFloatShapeOffset)) {
2383             LayoutUnit shapeLogicalBottom = logicalTopForFloat(floatingObject) + marginBeforeForChild(floatingObject->renderer()) + shapeOutside->shapeLogicalBottom();
2384             // Use the shapeLogicalBottom unless it extends outside of the margin box, in which case it is clipped.
2385             if (shapeLogicalBottom < floatLogicalBottom)
2386                 floatLogicalBottom = shapeLogicalBottom;
2387         }
2388         if (floatLogicalBottom > logicalHeight)
2389             logicalBottom = min(floatLogicalBottom, logicalBottom);
2390     }
2391 
2392     return logicalBottom == LayoutUnit::max() ? LayoutUnit() : logicalBottom;
2393 }
2394 
hitTestFloats(const HitTestRequest & request,HitTestResult & result,const HitTestLocation & locationInContainer,const LayoutPoint & accumulatedOffset)2395 bool RenderBlockFlow::hitTestFloats(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset)
2396 {
2397     if (!m_floatingObjects)
2398         return false;
2399 
2400     LayoutPoint adjustedLocation = accumulatedOffset;
2401     if (isRenderView()) {
2402         adjustedLocation += toLayoutSize(toRenderView(this)->frameView()->scrollPosition());
2403     }
2404 
2405     const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
2406     FloatingObjectSetIterator begin = floatingObjectSet.begin();
2407     for (FloatingObjectSetIterator it = floatingObjectSet.end(); it != begin;) {
2408         --it;
2409         FloatingObject* floatingObject = *it;
2410         if (floatingObject->shouldPaint() && !floatingObject->renderer()->hasSelfPaintingLayer()) {
2411             LayoutUnit xOffset = xPositionForFloatIncludingMargin(floatingObject) - floatingObject->renderer()->x();
2412             LayoutUnit yOffset = yPositionForFloatIncludingMargin(floatingObject) - floatingObject->renderer()->y();
2413             LayoutPoint childPoint = flipFloatForWritingModeForChild(floatingObject, adjustedLocation + LayoutSize(xOffset, yOffset));
2414             if (floatingObject->renderer()->hitTest(request, result, locationInContainer, childPoint)) {
2415                 updateHitTestResult(result, locationInContainer.point() - toLayoutSize(childPoint));
2416                 return true;
2417             }
2418         }
2419     }
2420 
2421     return false;
2422 }
2423 
adjustForBorderFit(LayoutUnit x,LayoutUnit & left,LayoutUnit & right) const2424 void RenderBlockFlow::adjustForBorderFit(LayoutUnit x, LayoutUnit& left, LayoutUnit& right) const
2425 {
2426     RenderBlock::adjustForBorderFit(x, left, right);
2427     if (m_floatingObjects && style()->visibility() == VISIBLE) {
2428         const FloatingObjectSet& floatingObjectSet = m_floatingObjects->set();
2429         FloatingObjectSetIterator end = floatingObjectSet.end();
2430         for (FloatingObjectSetIterator it = floatingObjectSet.begin(); it != end; ++it) {
2431             FloatingObject* floatingObject = *it;
2432             // Only examine the object if our m_shouldPaint flag is set.
2433             if (floatingObject->shouldPaint()) {
2434                 LayoutUnit floatLeft = xPositionForFloatIncludingMargin(floatingObject) - floatingObject->renderer()->x();
2435                 LayoutUnit floatRight = floatLeft + floatingObject->renderer()->width();
2436                 left = min(left, floatLeft);
2437                 right = max(right, floatRight);
2438             }
2439         }
2440     }
2441 }
2442 
logicalLeftFloatOffsetForLine(LayoutUnit logicalTop,LayoutUnit fixedOffset,LayoutUnit logicalHeight) const2443 LayoutUnit RenderBlockFlow::logicalLeftFloatOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, LayoutUnit logicalHeight) const
2444 {
2445     if (m_floatingObjects && m_floatingObjects->hasLeftObjects())
2446         return m_floatingObjects->logicalLeftOffset(fixedOffset, logicalTop, logicalHeight);
2447 
2448     return fixedOffset;
2449 }
2450 
logicalRightFloatOffsetForLine(LayoutUnit logicalTop,LayoutUnit fixedOffset,LayoutUnit logicalHeight) const2451 LayoutUnit RenderBlockFlow::logicalRightFloatOffsetForLine(LayoutUnit logicalTop, LayoutUnit fixedOffset, LayoutUnit logicalHeight) const
2452 {
2453     if (m_floatingObjects && m_floatingObjects->hasRightObjects())
2454         return m_floatingObjects->logicalRightOffset(fixedOffset, logicalTop, logicalHeight);
2455 
2456     return fixedOffset;
2457 }
2458 
inlineSelectionGaps(RenderBlock * rootBlock,const LayoutPoint & rootBlockPhysicalPosition,const LayoutSize & offsetFromRootBlock,LayoutUnit & lastLogicalTop,LayoutUnit & lastLogicalLeft,LayoutUnit & lastLogicalRight,const PaintInfo * paintInfo)2459 GapRects RenderBlockFlow::inlineSelectionGaps(RenderBlock* rootBlock, const LayoutPoint& rootBlockPhysicalPosition, const LayoutSize& offsetFromRootBlock,
2460     LayoutUnit& lastLogicalTop, LayoutUnit& lastLogicalLeft, LayoutUnit& lastLogicalRight, const PaintInfo* paintInfo)
2461 {
2462     GapRects result;
2463 
2464     bool containsStart = selectionState() == SelectionStart || selectionState() == SelectionBoth;
2465 
2466     if (!firstLineBox()) {
2467         if (containsStart) {
2468             // Go ahead and update our lastLogicalTop to be the bottom of the block.  <hr>s or empty blocks with height can trip this
2469             // case.
2470             lastLogicalTop = rootBlock->blockDirectionOffset(offsetFromRootBlock) + logicalHeight();
2471             lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, logicalHeight());
2472             lastLogicalRight = logicalRightSelectionOffset(rootBlock, logicalHeight());
2473         }
2474         return result;
2475     }
2476 
2477     RootInlineBox* lastSelectedLine = 0;
2478     RootInlineBox* curr;
2479     for (curr = firstRootBox(); curr && !curr->hasSelectedChildren(); curr = curr->nextRootBox()) { }
2480 
2481     // Now paint the gaps for the lines.
2482     for (; curr && curr->hasSelectedChildren(); curr = curr->nextRootBox()) {
2483         LayoutUnit selTop =  curr->selectionTopAdjustedForPrecedingBlock();
2484         LayoutUnit selHeight = curr->selectionHeightAdjustedForPrecedingBlock();
2485 
2486         if (!containsStart && !lastSelectedLine && selectionState() != SelectionStart && selectionState() != SelectionBoth) {
2487             result.uniteCenter(blockSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, lastLogicalTop,
2488                 lastLogicalLeft, lastLogicalRight, selTop, paintInfo));
2489         }
2490 
2491         LayoutRect logicalRect(curr->logicalLeft(), selTop, curr->logicalWidth(), selTop + selHeight);
2492         logicalRect.move(isHorizontalWritingMode() ? offsetFromRootBlock : offsetFromRootBlock.transposedSize());
2493         LayoutRect physicalRect = rootBlock->logicalRectToPhysicalRect(rootBlockPhysicalPosition, logicalRect);
2494         if (!paintInfo || (isHorizontalWritingMode() && physicalRect.y() < paintInfo->rect.maxY() && physicalRect.maxY() > paintInfo->rect.y())
2495             || (!isHorizontalWritingMode() && physicalRect.x() < paintInfo->rect.maxX() && physicalRect.maxX() > paintInfo->rect.x()))
2496             result.unite(curr->lineSelectionGap(rootBlock, rootBlockPhysicalPosition, offsetFromRootBlock, selTop, selHeight, paintInfo));
2497 
2498         lastSelectedLine = curr;
2499     }
2500 
2501     if (containsStart && !lastSelectedLine) {
2502         // VisibleSelection must start just after our last line.
2503         lastSelectedLine = lastRootBox();
2504     }
2505 
2506     if (lastSelectedLine && selectionState() != SelectionEnd && selectionState() != SelectionBoth) {
2507         // Go ahead and update our lastY to be the bottom of the last selected line.
2508         lastLogicalTop = rootBlock->blockDirectionOffset(offsetFromRootBlock) + lastSelectedLine->selectionBottom();
2509         lastLogicalLeft = logicalLeftSelectionOffset(rootBlock, lastSelectedLine->selectionBottom());
2510         lastLogicalRight = logicalRightSelectionOffset(rootBlock, lastSelectedLine->selectionBottom());
2511     }
2512     return result;
2513 }
2514 
2515 template <typename CharacterType>
constructTextRunInternal(RenderObject * context,const Font & font,const CharacterType * characters,int length,RenderStyle * style,TextRun::ExpansionBehavior expansion)2516 static inline TextRun constructTextRunInternal(RenderObject* context, const Font& font, const CharacterType* characters, int length, RenderStyle* style, TextRun::ExpansionBehavior expansion)
2517 {
2518     ASSERT(style);
2519 
2520     TextDirection textDirection = LTR;
2521     bool directionalOverride = style->rtlOrdering() == VisualOrder;
2522 
2523     TextRun run(characters, length, 0, 0, expansion, textDirection, directionalOverride);
2524     if (textRunNeedsRenderingContext(font))
2525         run.setRenderingContext(SVGTextRunRenderingContext::create(context));
2526 
2527     return run;
2528 }
2529 
2530 template <typename CharacterType>
constructTextRunInternal(RenderObject * context,const Font & font,const CharacterType * characters,int length,RenderStyle * style,TextRun::ExpansionBehavior expansion,TextRunFlags flags)2531 static inline TextRun constructTextRunInternal(RenderObject* context, const Font& font, const CharacterType* characters, int length, RenderStyle* style, TextRun::ExpansionBehavior expansion, TextRunFlags flags)
2532 {
2533     ASSERT(style);
2534 
2535     TextDirection textDirection = LTR;
2536     bool directionalOverride = style->rtlOrdering() == VisualOrder;
2537     if (flags != DefaultTextRunFlags) {
2538         if (flags & RespectDirection)
2539             textDirection = style->direction();
2540         if (flags & RespectDirectionOverride)
2541             directionalOverride |= isOverride(style->unicodeBidi());
2542     }
2543 
2544     TextRun run(characters, length, 0, 0, expansion, textDirection, directionalOverride);
2545     if (!directionalOverride) {
2546         BidiResolver<TextRunIterator, BidiCharacterRun> bidiResolver;
2547         bidiResolver.setStatus(BidiStatus(run.direction(), run.directionalOverride()));
2548         bidiResolver.setPositionIgnoringNestedIsolates(TextRunIterator(&run, 0));
2549         bool hasStrongDirectionality;
2550         TextDirection direction = bidiResolver.determineParagraphDirectionality(&hasStrongDirectionality);
2551         if (hasStrongDirectionality)
2552             run.setDirection(direction);
2553     }
2554 
2555     if (textRunNeedsRenderingContext(font))
2556         run.setRenderingContext(SVGTextRunRenderingContext::create(context));
2557 
2558     return run;
2559 }
2560 
constructTextRun(RenderObject * context,const Font & font,const LChar * characters,int length,RenderStyle * style,TextRun::ExpansionBehavior expansion)2561 TextRun RenderBlockFlow::constructTextRun(RenderObject* context, const Font& font, const LChar* characters, int length, RenderStyle* style, TextRun::ExpansionBehavior expansion)
2562 {
2563     return constructTextRunInternal(context, font, characters, length, style, expansion);
2564 }
2565 
constructTextRun(RenderObject * context,const Font & font,const UChar * characters,int length,RenderStyle * style,TextRun::ExpansionBehavior expansion)2566 TextRun RenderBlockFlow::constructTextRun(RenderObject* context, const Font& font, const UChar* characters, int length, RenderStyle* style, TextRun::ExpansionBehavior expansion)
2567 {
2568     return constructTextRunInternal(context, font, characters, length, style, expansion);
2569 }
2570 
constructTextRun(RenderObject * context,const Font & font,const RenderText * text,RenderStyle * style,TextRun::ExpansionBehavior expansion)2571 TextRun RenderBlockFlow::constructTextRun(RenderObject* context, const Font& font, const RenderText* text, RenderStyle* style, TextRun::ExpansionBehavior expansion)
2572 {
2573     if (text->is8Bit())
2574         return constructTextRunInternal(context, font, text->characters8(), text->textLength(), style, expansion);
2575     return constructTextRunInternal(context, font, text->characters16(), text->textLength(), style, expansion);
2576 }
2577 
constructTextRun(RenderObject * context,const Font & font,const RenderText * text,unsigned offset,unsigned length,RenderStyle * style,TextRun::ExpansionBehavior expansion)2578 TextRun RenderBlockFlow::constructTextRun(RenderObject* context, const Font& font, const RenderText* text, unsigned offset, unsigned length, RenderStyle* style, TextRun::ExpansionBehavior expansion)
2579 {
2580     ASSERT(offset + length <= text->textLength());
2581     if (text->is8Bit())
2582         return constructTextRunInternal(context, font, text->characters8() + offset, length, style, expansion);
2583     return constructTextRunInternal(context, font, text->characters16() + offset, length, style, expansion);
2584 }
2585 
constructTextRun(RenderObject * context,const Font & font,const String & string,RenderStyle * style,TextRun::ExpansionBehavior expansion,TextRunFlags flags)2586 TextRun RenderBlockFlow::constructTextRun(RenderObject* context, const Font& font, const String& string, RenderStyle* style, TextRun::ExpansionBehavior expansion, TextRunFlags flags)
2587 {
2588     unsigned length = string.length();
2589     if (!length)
2590         return constructTextRunInternal(context, font, static_cast<const LChar*>(0), length, style, expansion, flags);
2591     if (string.is8Bit())
2592         return constructTextRunInternal(context, font, string.characters8(), length, style, expansion, flags);
2593     return constructTextRunInternal(context, font, string.characters16(), length, style, expansion, flags);
2594 }
2595 
createRootInlineBox()2596 RootInlineBox* RenderBlockFlow::createRootInlineBox()
2597 {
2598     return new RootInlineBox(this);
2599 }
2600 
createRenderNamedFlowFragmentIfNeeded()2601 void RenderBlockFlow::createRenderNamedFlowFragmentIfNeeded()
2602 {
2603     if (!RuntimeEnabledFeatures::cssRegionsEnabled()
2604         || renderNamedFlowFragment()
2605         || isRenderNamedFlowFragment())
2606         return;
2607 
2608     RenderStyle* styleToUse = style();
2609     if (styleToUse->isDisplayRegionType() && styleToUse->hasFlowFrom() && document().renderView()) {
2610         RenderNamedFlowFragment* flowFragment = RenderNamedFlowFragment::createAnonymous(&document());
2611         flowFragment->setStyleForNamedFlowFragment(styleToUse);
2612         setRenderNamedFlowFragment(flowFragment);
2613         addChild(flowFragment);
2614     }
2615 }
2616 
insertedIntoTree()2617 void RenderBlockFlow::insertedIntoTree()
2618 {
2619     RenderBlock::insertedIntoTree();
2620 
2621     createRenderNamedFlowFragmentIfNeeded();
2622 }
2623 
canHaveChildren() const2624 bool RenderBlockFlow::canHaveChildren() const
2625 {
2626     return !renderNamedFlowFragment() ? RenderBlock::canHaveChildren() : renderNamedFlowFragment()->canHaveChildren();
2627 }
2628 
canHaveGeneratedChildren() const2629 bool RenderBlockFlow::canHaveGeneratedChildren() const
2630 {
2631     return !renderNamedFlowFragment() ? RenderBlock::canHaveGeneratedChildren() : renderNamedFlowFragment()->canHaveGeneratedChildren();
2632 }
2633 
updateLogicalHeight()2634 void RenderBlockFlow::updateLogicalHeight()
2635 {
2636     RenderBlock::updateLogicalHeight();
2637 
2638     if (renderNamedFlowFragment())
2639         renderNamedFlowFragment()->setLogicalHeight(max<LayoutUnit>(0, logicalHeight() - borderAndPaddingLogicalHeight()));
2640 }
2641 
setRenderNamedFlowFragment(RenderNamedFlowFragment * flowFragment)2642 void RenderBlockFlow::setRenderNamedFlowFragment(RenderNamedFlowFragment* flowFragment)
2643 {
2644     RenderBlockFlow::RenderBlockFlowRareData& rareData = ensureRareData();
2645     if (rareData.m_renderNamedFlowFragment)
2646         rareData.m_renderNamedFlowFragment->destroy();
2647     rareData.m_renderNamedFlowFragment = flowFragment;
2648 }
2649 
ensureRareData()2650 RenderBlockFlow::RenderBlockFlowRareData& RenderBlockFlow::ensureRareData()
2651 {
2652     if (m_rareData)
2653         return *m_rareData;
2654 
2655     m_rareData = adoptPtr(new RenderBlockFlowRareData(this));
2656     return *m_rareData;
2657 }
2658 
2659 } // namespace WebCore
2660