1 /* Copyright (c) 2013 The Chromium Authors. All rights reserved. 2 * Use of this source code is governed by a BSD-style license that can be 3 * found in the LICENSE file. */ 4 5 #ifndef PPAPI_SIMPLE_PS_EVENT_H_ 6 #define PPAPI_SIMPLE_PS_EVENT_H_ 7 8 #include "ppapi/c/pp_bool.h" 9 #include "ppapi/c/pp_resource.h" 10 #include "ppapi/c/pp_var.h" 11 12 #include "sdk_util/macros.h" 13 14 EXTERN_C_BEGIN 15 16 /** 17 * PSEvent 18 * 19 * The PSEvent system provides an in-order event processing mechanism. 20 * As Pepper events such as input, or focus and view changes arrive on the 21 * main pepper thread, they are placed on various FIFOs based on event type. 22 * For any given event type, only a single thread will process those events. 23 * 24 * By default, the "EventThread" will receive all messages. However any thread 25 * can call PSRequestEventsType to request that all new events of that type 26 * are placed on that particular thread's queue. 27 * 28 * This allows the developer to choose which threads handle which event types 29 * while keeping all events belonging to a particular thread in order. This 30 * is useful, for example, in the case of graphics to synchronize the size 31 * of the graphics context, with mouse clicks to correctly interpret location. 32 */ 33 34 35 typedef enum { 36 /* Mask off all events. */ 37 PSE_NONE = 0, 38 39 /* From HandleInputEvent, conatins an input resource. */ 40 PSE_INSTANCE_HANDLEINPUT = 1, 41 42 /* From HandleMessage, contains a PP_Var. */ 43 PSE_INSTANCE_HANDLEMESSAGE = 2, 44 45 /* From DidChangeView, contains a view resource */ 46 PSE_INSTANCE_DIDCHANGEVIEW = 4, 47 48 /* From DidChangeFocus, contains a PP_Bool with the current focus state. */ 49 PSE_INSTANCE_DIDCHANGEFOCUS = 8, 50 51 /* When the 3D context is lost, no resource. */ 52 PSE_GRAPHICS3D_GRAPHICS3DCONTEXTLOST = 16, 53 54 /* When the mouse lock is lost. */ 55 PSE_MOUSELOCK_MOUSELOCKLOST = 32, 56 57 /* Enable all events. */ 58 PSE_ALL = -1, 59 } PSEventType; 60 61 typedef uint32_t PSEventTypeMask; 62 63 // Generic Event 64 typedef struct { 65 PSEventType type; 66 union { 67 PP_Bool as_bool; 68 PP_Resource as_resource; 69 struct PP_Var as_var; 70 }; 71 } PSEvent; 72 73 74 /** 75 * Function for queuing, acquiring, and releasing events. 76 */ 77 PSEvent* PSEventTryAcquire(); 78 PSEvent* PSEventWaitAcquire(); 79 void PSEventRelease(PSEvent* event); 80 void PSEventSetFilter(PSEventTypeMask mask); 81 82 /** 83 * Creates and adds an event of the specified type to the event queue if 84 * that event type is not currently filtered. 85 */ 86 void PSEventPost(PSEventType type); 87 void PSEventPostBool(PSEventType type, PP_Bool state); 88 void PSEventPostVar(PSEventType type, struct PP_Var var); 89 void PSEventPostResource(PSEventType type, PP_Resource resource); 90 91 EXTERN_C_END 92 93 #endif /* PPAPI_SIMPLE_PS_EVENT_H_ */ 94