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1 /*
2  * Copyright (C) 2011 Apple Inc. All rights reserved.
3  * Copyright (C) 2013 Google Inc. All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26 
27 #include "config.h"
28 
29 #include "core/rendering/FilterEffectRenderer.h"
30 
31 #include "core/dom/Document.h"
32 #include "core/fetch/DocumentResource.h"
33 #include "core/fetch/DocumentResourceReference.h"
34 #include "core/page/Page.h"
35 #include "core/rendering/RenderLayer.h"
36 #include "core/rendering/RenderView.h"
37 #include "core/rendering/svg/ReferenceFilterBuilder.h"
38 #include "core/svg/SVGElement.h"
39 #include "core/svg/SVGFilterPrimitiveStandardAttributes.h"
40 #include "platform/FloatConversion.h"
41 #include "platform/LengthFunctions.h"
42 #include "platform/graphics/ColorSpace.h"
43 #include "platform/graphics/UnacceleratedImageBufferSurface.h"
44 #include "platform/graphics/filters/FEColorMatrix.h"
45 #include "platform/graphics/filters/FEComponentTransfer.h"
46 #include "platform/graphics/filters/FEDropShadow.h"
47 #include "platform/graphics/filters/FEGaussianBlur.h"
48 #include "platform/graphics/filters/custom/CustomFilterGlobalContext.h"
49 #include "platform/graphics/filters/custom/CustomFilterValidatedProgram.h"
50 #include "platform/graphics/filters/custom/FECustomFilter.h"
51 #include "platform/graphics/filters/custom/ValidatedCustomFilterOperation.h"
52 #include "platform/graphics/gpu/AcceleratedImageBufferSurface.h"
53 #include "wtf/MathExtras.h"
54 #include <algorithm>
55 
56 namespace WebCore {
57 
endMatrixRow(Vector<float> & parameters)58 static inline void endMatrixRow(Vector<float>& parameters)
59 {
60     parameters.append(0);
61     parameters.append(0);
62 }
63 
lastMatrixRow(Vector<float> & parameters)64 static inline void lastMatrixRow(Vector<float>& parameters)
65 {
66     parameters.append(0);
67     parameters.append(0);
68     parameters.append(0);
69     parameters.append(1);
70     parameters.append(0);
71 }
72 
isFilterSizeValid(FloatRect rect)73 inline bool isFilterSizeValid(FloatRect rect)
74 {
75     if (rect.width() < 0 || rect.width() > kMaxFilterSize
76         || rect.height() < 0 || rect.height() > kMaxFilterSize)
77         return false;
78     return true;
79 }
80 
createCustomFilterEffect(Filter * filter,Document * document,ValidatedCustomFilterOperation * operation)81 static PassRefPtr<FECustomFilter> createCustomFilterEffect(Filter* filter, Document* document, ValidatedCustomFilterOperation* operation)
82 {
83     if (!document)
84         return 0;
85 
86     CustomFilterGlobalContext* globalContext = document->renderView()->customFilterGlobalContext();
87     globalContext->prepareContextIfNeeded();
88     if (!globalContext->context())
89         return 0;
90 
91     return FECustomFilter::create(filter, globalContext->context(), operation->validatedProgram(), operation->parameters(),
92         operation->meshRows(), operation->meshColumns(),  operation->meshType());
93 }
94 
FilterEffectRenderer()95 FilterEffectRenderer::FilterEffectRenderer()
96     : Filter(AffineTransform())
97     , m_graphicsBufferAttached(false)
98     , m_hasFilterThatMovesPixels(false)
99     , m_hasCustomShaderFilter(false)
100 {
101     setFilterResolution(FloatSize(1, 1));
102     m_sourceGraphic = SourceGraphic::create(this);
103 }
104 
~FilterEffectRenderer()105 FilterEffectRenderer::~FilterEffectRenderer()
106 {
107 }
108 
inputContext()109 GraphicsContext* FilterEffectRenderer::inputContext()
110 {
111     return sourceImage() ? sourceImage()->context() : 0;
112 }
113 
build(RenderObject * renderer,const FilterOperations & operations)114 bool FilterEffectRenderer::build(RenderObject* renderer, const FilterOperations& operations)
115 {
116     m_hasCustomShaderFilter = false;
117     m_hasFilterThatMovesPixels = operations.hasFilterThatMovesPixels();
118 
119     // Inverse zoom the pre-zoomed CSS shorthand filters, so that they are in the same zoom as the unzoomed reference filters.
120     const RenderStyle* style = renderer->style();
121     // FIXME: The effects now contain high dpi information, but the software path doesn't (yet) scale its backing.
122     //        When the proper dpi dependant backing size is allocated, we should remove deviceScaleFactor(...) here.
123     float invZoom = 1.0f / ((style ? style->effectiveZoom() : 1.0f) * deviceScaleFactor(renderer->frame()));
124 
125     RefPtr<FilterEffect> previousEffect = m_sourceGraphic;
126     for (size_t i = 0; i < operations.operations().size(); ++i) {
127         RefPtr<FilterEffect> effect;
128         FilterOperation* filterOperation = operations.operations().at(i).get();
129         switch (filterOperation->type()) {
130         case FilterOperation::REFERENCE: {
131             effect = ReferenceFilterBuilder::build(this, renderer, previousEffect.get(), toReferenceFilterOperation(filterOperation));
132             break;
133         }
134         case FilterOperation::GRAYSCALE: {
135             Vector<float> inputParameters;
136             double oneMinusAmount = clampTo(1 - toBasicColorMatrixFilterOperation(filterOperation)->amount(), 0.0, 1.0);
137 
138             // See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#grayscaleEquivalent
139             // for information on parameters.
140 
141             inputParameters.append(narrowPrecisionToFloat(0.2126 + 0.7874 * oneMinusAmount));
142             inputParameters.append(narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount));
143             inputParameters.append(narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount));
144             endMatrixRow(inputParameters);
145 
146             inputParameters.append(narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount));
147             inputParameters.append(narrowPrecisionToFloat(0.7152 + 0.2848 * oneMinusAmount));
148             inputParameters.append(narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount));
149             endMatrixRow(inputParameters);
150 
151             inputParameters.append(narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount));
152             inputParameters.append(narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount));
153             inputParameters.append(narrowPrecisionToFloat(0.0722 + 0.9278 * oneMinusAmount));
154             endMatrixRow(inputParameters);
155 
156             lastMatrixRow(inputParameters);
157 
158             effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_MATRIX, inputParameters);
159             break;
160         }
161         case FilterOperation::SEPIA: {
162             Vector<float> inputParameters;
163             double oneMinusAmount = clampTo(1 - toBasicColorMatrixFilterOperation(filterOperation)->amount(), 0.0, 1.0);
164 
165             // See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#sepiaEquivalent
166             // for information on parameters.
167 
168             inputParameters.append(narrowPrecisionToFloat(0.393 + 0.607 * oneMinusAmount));
169             inputParameters.append(narrowPrecisionToFloat(0.769 - 0.769 * oneMinusAmount));
170             inputParameters.append(narrowPrecisionToFloat(0.189 - 0.189 * oneMinusAmount));
171             endMatrixRow(inputParameters);
172 
173             inputParameters.append(narrowPrecisionToFloat(0.349 - 0.349 * oneMinusAmount));
174             inputParameters.append(narrowPrecisionToFloat(0.686 + 0.314 * oneMinusAmount));
175             inputParameters.append(narrowPrecisionToFloat(0.168 - 0.168 * oneMinusAmount));
176             endMatrixRow(inputParameters);
177 
178             inputParameters.append(narrowPrecisionToFloat(0.272 - 0.272 * oneMinusAmount));
179             inputParameters.append(narrowPrecisionToFloat(0.534 - 0.534 * oneMinusAmount));
180             inputParameters.append(narrowPrecisionToFloat(0.131 + 0.869 * oneMinusAmount));
181             endMatrixRow(inputParameters);
182 
183             lastMatrixRow(inputParameters);
184 
185             effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_MATRIX, inputParameters);
186             break;
187         }
188         case FilterOperation::SATURATE: {
189             Vector<float> inputParameters;
190             inputParameters.append(narrowPrecisionToFloat(toBasicColorMatrixFilterOperation(filterOperation)->amount()));
191             effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_SATURATE, inputParameters);
192             break;
193         }
194         case FilterOperation::HUE_ROTATE: {
195             Vector<float> inputParameters;
196             inputParameters.append(narrowPrecisionToFloat(toBasicColorMatrixFilterOperation(filterOperation)->amount()));
197             effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_HUEROTATE, inputParameters);
198             break;
199         }
200         case FilterOperation::INVERT: {
201             BasicComponentTransferFilterOperation* componentTransferOperation = toBasicComponentTransferFilterOperation(filterOperation);
202             ComponentTransferFunction transferFunction;
203             transferFunction.type = FECOMPONENTTRANSFER_TYPE_TABLE;
204             Vector<float> transferParameters;
205             transferParameters.append(narrowPrecisionToFloat(componentTransferOperation->amount()));
206             transferParameters.append(narrowPrecisionToFloat(1 - componentTransferOperation->amount()));
207             transferFunction.tableValues = transferParameters;
208 
209             ComponentTransferFunction nullFunction;
210             effect = FEComponentTransfer::create(this, transferFunction, transferFunction, transferFunction, nullFunction);
211             break;
212         }
213         case FilterOperation::OPACITY: {
214             ComponentTransferFunction transferFunction;
215             transferFunction.type = FECOMPONENTTRANSFER_TYPE_TABLE;
216             Vector<float> transferParameters;
217             transferParameters.append(0);
218             transferParameters.append(narrowPrecisionToFloat(toBasicComponentTransferFilterOperation(filterOperation)->amount()));
219             transferFunction.tableValues = transferParameters;
220 
221             ComponentTransferFunction nullFunction;
222             effect = FEComponentTransfer::create(this, nullFunction, nullFunction, nullFunction, transferFunction);
223             break;
224         }
225         case FilterOperation::BRIGHTNESS: {
226             ComponentTransferFunction transferFunction;
227             transferFunction.type = FECOMPONENTTRANSFER_TYPE_LINEAR;
228             transferFunction.slope = narrowPrecisionToFloat(toBasicComponentTransferFilterOperation(filterOperation)->amount());
229             transferFunction.intercept = 0;
230 
231             ComponentTransferFunction nullFunction;
232             effect = FEComponentTransfer::create(this, transferFunction, transferFunction, transferFunction, nullFunction);
233             break;
234         }
235         case FilterOperation::CONTRAST: {
236             ComponentTransferFunction transferFunction;
237             transferFunction.type = FECOMPONENTTRANSFER_TYPE_LINEAR;
238             float amount = narrowPrecisionToFloat(toBasicComponentTransferFilterOperation(filterOperation)->amount());
239             transferFunction.slope = amount;
240             transferFunction.intercept = -0.5 * amount + 0.5;
241 
242             ComponentTransferFunction nullFunction;
243             effect = FEComponentTransfer::create(this, transferFunction, transferFunction, transferFunction, nullFunction);
244             break;
245         }
246         case FilterOperation::BLUR: {
247             float stdDeviation = floatValueForLength(toBlurFilterOperation(filterOperation)->stdDeviation(), 0) * invZoom;
248             effect = FEGaussianBlur::create(this, stdDeviation, stdDeviation);
249             break;
250         }
251         case FilterOperation::DROP_SHADOW: {
252             DropShadowFilterOperation* dropShadowOperation = toDropShadowFilterOperation(filterOperation);
253             float stdDeviation = dropShadowOperation->stdDeviation() * invZoom;
254             float x = dropShadowOperation->x() * invZoom;
255             float y = dropShadowOperation->y() * invZoom;
256             effect = FEDropShadow::create(this, stdDeviation, stdDeviation, x, y, dropShadowOperation->color(), 1);
257             break;
258         }
259         case FilterOperation::CUSTOM:
260             // CUSTOM operations are always converted to VALIDATED_CUSTOM before getting here.
261             // The conversion happens in RenderLayer::computeFilterOperations.
262             ASSERT_NOT_REACHED();
263             break;
264         case FilterOperation::VALIDATED_CUSTOM: {
265             Document* document = renderer ? &renderer->document() : 0;
266             effect = createCustomFilterEffect(this, document, toValidatedCustomFilterOperation(filterOperation));
267             if (effect)
268                 m_hasCustomShaderFilter = true;
269             break;
270         }
271         default:
272             break;
273         }
274 
275         if (effect) {
276             if (filterOperation->type() != FilterOperation::REFERENCE) {
277                 // Unlike SVG, filters applied here should not clip to their primitive subregions.
278                 effect->setClipsToBounds(false);
279                 effect->setOperatingColorSpace(ColorSpaceDeviceRGB);
280                 effect->inputEffects().append(previousEffect);
281             }
282             previousEffect = effect.release();
283         }
284     }
285 
286     // We need to keep the old effects alive until this point, so that filters like FECustomFilter
287     // can share cached resources across frames.
288     m_lastEffect = previousEffect;
289 
290     // If we didn't make any effects, tell our caller we are not valid
291     if (!m_lastEffect.get())
292         return false;
293 
294     return true;
295 }
296 
updateBackingStoreRect(const FloatRect & filterRect)297 bool FilterEffectRenderer::updateBackingStoreRect(const FloatRect& filterRect)
298 {
299     if (!filterRect.isZero() && isFilterSizeValid(filterRect)) {
300         FloatRect currentSourceRect = sourceImageRect();
301         if (filterRect != currentSourceRect) {
302             setSourceImageRect(filterRect);
303             return true;
304         }
305     }
306     return false;
307 }
308 
allocateBackingStoreIfNeeded()309 void FilterEffectRenderer::allocateBackingStoreIfNeeded()
310 {
311     // At this point the effect chain has been built, and the
312     // source image sizes set. We just need to attach the graphic
313     // buffer if we have not yet done so.
314     if (!m_graphicsBufferAttached) {
315         IntSize logicalSize(m_sourceDrawingRegion.width(), m_sourceDrawingRegion.height());
316         if (!sourceImage() || sourceImage()->size() != logicalSize) {
317             OwnPtr<ImageBufferSurface> surface;
318             if (isAccelerated()) {
319                 surface = adoptPtr(new AcceleratedImageBufferSurface(logicalSize));
320             }
321             if (!surface || !surface->isValid()) {
322                 surface = adoptPtr(new UnacceleratedImageBufferSurface(logicalSize));
323             }
324             setSourceImage(ImageBuffer::create(surface.release()));
325         }
326         m_graphicsBufferAttached = true;
327     }
328 }
329 
clearIntermediateResults()330 void FilterEffectRenderer::clearIntermediateResults()
331 {
332     if (m_lastEffect.get())
333         m_lastEffect->clearResultsRecursive();
334 }
335 
apply()336 void FilterEffectRenderer::apply()
337 {
338     RefPtr<FilterEffect> effect = lastEffect();
339     effect->apply();
340     effect->transformResultColorSpace(ColorSpaceDeviceRGB);
341 }
342 
computeSourceImageRectForDirtyRect(const LayoutRect & filterBoxRect,const LayoutRect & dirtyRect)343 LayoutRect FilterEffectRenderer::computeSourceImageRectForDirtyRect(const LayoutRect& filterBoxRect, const LayoutRect& dirtyRect)
344 {
345     if (hasCustomShaderFilter()) {
346         // When we have at least a custom shader in the chain, we need to compute the whole source image, because the shader can
347         // reference any pixel and we cannot control that.
348         return filterBoxRect;
349     }
350     // The result of this function is the area in the "filterBoxRect" that needs to be repainted, so that we fully cover the "dirtyRect".
351     FloatRect rectForRepaint = dirtyRect;
352     rectForRepaint.move(-filterBoxRect.location().x(), -filterBoxRect.location().y());
353     float inf = std::numeric_limits<float>::infinity();
354     FloatRect clipRect = FloatRect(FloatPoint(-inf, -inf), FloatSize(inf, inf));
355     rectForRepaint = lastEffect()->getSourceRect(rectForRepaint, clipRect);
356     rectForRepaint.move(filterBoxRect.location().x(), filterBoxRect.location().y());
357     rectForRepaint.intersect(filterBoxRect);
358     return LayoutRect(rectForRepaint);
359 }
360 
prepareFilterEffect(RenderLayer * renderLayer,const LayoutRect & filterBoxRect,const LayoutRect & dirtyRect,const LayoutRect & layerRepaintRect)361 bool FilterEffectRendererHelper::prepareFilterEffect(RenderLayer* renderLayer, const LayoutRect& filterBoxRect, const LayoutRect& dirtyRect, const LayoutRect& layerRepaintRect)
362 {
363     ASSERT(m_haveFilterEffect && renderLayer->filterRenderer());
364     m_renderLayer = renderLayer;
365     m_repaintRect = dirtyRect;
366 
367     FilterEffectRenderer* filter = renderLayer->filterRenderer();
368     LayoutRect filterSourceRect = filter->computeSourceImageRectForDirtyRect(filterBoxRect, dirtyRect);
369 
370     if (filterSourceRect.isEmpty()) {
371         // The dirty rect is not in view, just bail out.
372         m_haveFilterEffect = false;
373         return false;
374     }
375 
376     // Get the zoom factor to scale the filterSourceRect input
377     const RenderLayerModelObject* renderer = renderLayer->renderer();
378     const RenderStyle* style = renderer ? renderer->style() : 0;
379     float zoom = style ? style->effectiveZoom() : 1.0f;
380 
381     AffineTransform absoluteTransform;
382     absoluteTransform.translate(filterBoxRect.x(), filterBoxRect.y());
383     filter->setAbsoluteTransform(absoluteTransform);
384     filter->setAbsoluteFilterRegion(AffineTransform().scale(zoom).mapRect(filterSourceRect));
385     filter->setFilterRegion(absoluteTransform.inverse().mapRect(filterSourceRect));
386     filter->lastEffect()->determineFilterPrimitiveSubregion(MapRectForward);
387 
388     bool hasUpdatedBackingStore = filter->updateBackingStoreRect(filterSourceRect);
389     if (filter->hasFilterThatMovesPixels()) {
390         if (hasUpdatedBackingStore)
391             m_repaintRect = filterSourceRect;
392         else {
393             m_repaintRect.unite(layerRepaintRect);
394             m_repaintRect.intersect(filterSourceRect);
395         }
396     }
397     return true;
398 }
399 
beginFilterEffect(GraphicsContext * oldContext)400 GraphicsContext* FilterEffectRendererHelper::beginFilterEffect(GraphicsContext* oldContext)
401 {
402     ASSERT(m_renderLayer);
403 
404     FilterEffectRenderer* filter = m_renderLayer->filterRenderer();
405     filter->allocateBackingStoreIfNeeded();
406     // Paint into the context that represents the SourceGraphic of the filter.
407     GraphicsContext* sourceGraphicsContext = filter->inputContext();
408     if (!sourceGraphicsContext || !isFilterSizeValid(filter->absoluteFilterRegion())) {
409         // Disable the filters and continue.
410         m_haveFilterEffect = false;
411         return oldContext;
412     }
413 
414     m_savedGraphicsContext = oldContext;
415 
416     // Translate the context so that the contents of the layer is captuterd in the offscreen memory buffer.
417     sourceGraphicsContext->save();
418     // FIXME: can we just use sourceImageRect for everything, and get rid of
419     // m_repaintRect?
420     FloatPoint offset = filter->sourceImageRect().location();
421     sourceGraphicsContext->translate(-offset.x(), -offset.y());
422     sourceGraphicsContext->clearRect(m_repaintRect);
423     sourceGraphicsContext->clip(m_repaintRect);
424 
425     return sourceGraphicsContext;
426 }
427 
applyFilterEffect()428 GraphicsContext* FilterEffectRendererHelper::applyFilterEffect()
429 {
430     ASSERT(m_haveFilterEffect && m_renderLayer->filterRenderer());
431     FilterEffectRenderer* filter = m_renderLayer->filterRenderer();
432     filter->inputContext()->restore();
433 
434     filter->apply();
435 
436     // Get the filtered output and draw it in place.
437     m_savedGraphicsContext->drawImageBuffer(filter->output(), filter->outputRect(), CompositeSourceOver);
438 
439     filter->clearIntermediateResults();
440 
441     return m_savedGraphicsContext;
442 }
443 
444 } // namespace WebCore
445 
446