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1 /*
2  * Copyright (C) 1997 Martin Jones (mjones@kde.org)
3  *           (C) 1997 Torben Weis (weis@kde.org)
4  *           (C) 1998 Waldo Bastian (bastian@kde.org)
5  *           (C) 1999 Lars Knoll (knoll@kde.org)
6  *           (C) 1999 Antti Koivisto (koivisto@kde.org)
7  * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Library General Public
11  * License as published by the Free Software Foundation; either
12  * version 2 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Library General Public License for more details.
18  *
19  * You should have received a copy of the GNU Library General Public License
20  * along with this library; see the file COPYING.LIB.  If not, write to
21  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
22  * Boston, MA 02110-1301, USA.
23  */
24 
25 #include "config.h"
26 #include "core/rendering/RenderTableCell.h"
27 
28 #include "HTMLNames.h"
29 #include "core/css/StylePropertySet.h"
30 #include "core/html/HTMLTableCellElement.h"
31 #include "core/rendering/LayoutRectRecorder.h"
32 #include "core/rendering/PaintInfo.h"
33 #include "core/rendering/RenderTableCol.h"
34 #include "core/rendering/RenderView.h"
35 #include "core/rendering/SubtreeLayoutScope.h"
36 #include "core/rendering/style/CollapsedBorderValue.h"
37 #include "platform/geometry/FloatQuad.h"
38 #include "platform/geometry/TransformState.h"
39 #include "platform/graphics/GraphicsContextStateSaver.h"
40 
41 using namespace std;
42 
43 namespace WebCore {
44 
45 using namespace HTMLNames;
46 
47 struct SameSizeAsRenderTableCell : public RenderBlockFlow {
48     unsigned bitfields;
49     int paddings[2];
50 };
51 
52 COMPILE_ASSERT(sizeof(RenderTableCell) == sizeof(SameSizeAsRenderTableCell), RenderTableCell_should_stay_small);
53 COMPILE_ASSERT(sizeof(CollapsedBorderValue) == 8, CollapsedBorderValue_should_stay_small);
54 
RenderTableCell(Element * element)55 RenderTableCell::RenderTableCell(Element* element)
56     : RenderBlockFlow(element)
57     , m_column(unsetColumnIndex)
58     , m_cellWidthChanged(false)
59     , m_intrinsicPaddingBefore(0)
60     , m_intrinsicPaddingAfter(0)
61 {
62     // We only update the flags when notified of DOM changes in colSpanOrRowSpanChanged()
63     // so we need to set their initial values here in case something asks for colSpan()/rowSpan() before then.
64     updateColAndRowSpanFlags();
65 }
66 
willBeRemovedFromTree()67 void RenderTableCell::willBeRemovedFromTree()
68 {
69     RenderBlock::willBeRemovedFromTree();
70 
71     section()->setNeedsCellRecalc();
72     section()->removeCachedCollapsedBorders(this);
73 }
74 
parseColSpanFromDOM() const75 unsigned RenderTableCell::parseColSpanFromDOM() const
76 {
77     ASSERT(node());
78     if (node()->hasTagName(tdTag) || node()->hasTagName(thTag))
79         return min<unsigned>(toHTMLTableCellElement(node())->colSpan(), maxColumnIndex);
80     return 1;
81 }
82 
parseRowSpanFromDOM() const83 unsigned RenderTableCell::parseRowSpanFromDOM() const
84 {
85     ASSERT(node());
86     if (node()->hasTagName(tdTag) || node()->hasTagName(thTag))
87         return min<unsigned>(toHTMLTableCellElement(node())->rowSpan(), maxRowIndex);
88     return 1;
89 }
90 
updateColAndRowSpanFlags()91 void RenderTableCell::updateColAndRowSpanFlags()
92 {
93     // The vast majority of table cells do not have a colspan or rowspan,
94     // so we keep a bool to know if we need to bother reading from the DOM.
95     m_hasColSpan = node() && parseColSpanFromDOM() != 1;
96     m_hasRowSpan = node() && parseRowSpanFromDOM() != 1;
97 }
98 
colSpanOrRowSpanChanged()99 void RenderTableCell::colSpanOrRowSpanChanged()
100 {
101     ASSERT(node());
102     ASSERT(node()->hasTagName(tdTag) || node()->hasTagName(thTag));
103 
104     updateColAndRowSpanFlags();
105 
106     // FIXME: I suspect that we could return early here if !m_hasColSpan && !m_hasRowSpan.
107 
108     setNeedsLayoutAndPrefWidthsRecalc();
109     if (parent() && section())
110         section()->setNeedsCellRecalc();
111 }
112 
logicalWidthFromColumns(RenderTableCol * firstColForThisCell,Length widthFromStyle) const113 Length RenderTableCell::logicalWidthFromColumns(RenderTableCol* firstColForThisCell, Length widthFromStyle) const
114 {
115     ASSERT(firstColForThisCell && firstColForThisCell == table()->colElement(col()));
116     RenderTableCol* tableCol = firstColForThisCell;
117 
118     unsigned colSpanCount = colSpan();
119     int colWidthSum = 0;
120     for (unsigned i = 1; i <= colSpanCount; i++) {
121         Length colWidth = tableCol->style()->logicalWidth();
122 
123         // Percentage value should be returned only for colSpan == 1.
124         // Otherwise we return original width for the cell.
125         if (!colWidth.isFixed()) {
126             if (colSpanCount > 1)
127                 return widthFromStyle;
128             return colWidth;
129         }
130 
131         colWidthSum += colWidth.value();
132         tableCol = tableCol->nextColumn();
133         // If no next <col> tag found for the span we just return what we have for now.
134         if (!tableCol)
135             break;
136     }
137 
138     // Column widths specified on <col> apply to the border box of the cell, see bug 8126.
139     // FIXME: Why is border/padding ignored in the negative width case?
140     if (colWidthSum > 0)
141         return Length(max(0, colWidthSum - borderAndPaddingLogicalWidth().ceil()), Fixed);
142     return Length(colWidthSum, Fixed);
143 }
144 
computePreferredLogicalWidths()145 void RenderTableCell::computePreferredLogicalWidths()
146 {
147     // The child cells rely on the grids up in the sections to do their computePreferredLogicalWidths work.  Normally the sections are set up early, as table
148     // cells are added, but relayout can cause the cells to be freed, leaving stale pointers in the sections'
149     // grids.  We must refresh those grids before the child cells try to use them.
150     table()->recalcSectionsIfNeeded();
151 
152     RenderBlock::computePreferredLogicalWidths();
153     if (node() && style()->autoWrap()) {
154         // See if nowrap was set.
155         Length w = styleOrColLogicalWidth();
156         const AtomicString& nowrap = toElement(node())->getAttribute(nowrapAttr);
157         if (!nowrap.isNull() && w.isFixed())
158             // Nowrap is set, but we didn't actually use it because of the
159             // fixed width set on the cell.  Even so, it is a WinIE/Moz trait
160             // to make the minwidth of the cell into the fixed width.  They do this
161             // even in strict mode, so do not make this a quirk.  Affected the top
162             // of hiptop.com.
163             m_minPreferredLogicalWidth = max<LayoutUnit>(w.value(), m_minPreferredLogicalWidth);
164     }
165 }
166 
addLayerHitTestRects(LayerHitTestRects & layerRects,const RenderLayer * currentLayer,const LayoutPoint & layerOffset,const LayoutRect & containerRect) const167 void RenderTableCell::addLayerHitTestRects(LayerHitTestRects& layerRects, const RenderLayer* currentLayer, const LayoutPoint& layerOffset, const LayoutRect& containerRect) const
168 {
169     LayoutPoint adjustedLayerOffset = layerOffset;
170     // RenderTableCell's location includes the offset of it's containing RenderTableRow, so
171     // we need to subtract that again here (as for RenderTableCell::offsetFromContainer.
172     if (parent())
173         adjustedLayerOffset -= parentBox()->locationOffset();
174     RenderBox::addLayerHitTestRects(layerRects, currentLayer, adjustedLayerOffset, containerRect);
175 }
176 
computeIntrinsicPadding(int rowHeight,SubtreeLayoutScope & layouter)177 void RenderTableCell::computeIntrinsicPadding(int rowHeight, SubtreeLayoutScope& layouter)
178 {
179     int oldIntrinsicPaddingBefore = intrinsicPaddingBefore();
180     int oldIntrinsicPaddingAfter = intrinsicPaddingAfter();
181     int logicalHeightWithoutIntrinsicPadding = pixelSnappedLogicalHeight() - oldIntrinsicPaddingBefore - oldIntrinsicPaddingAfter;
182 
183     int intrinsicPaddingBefore = 0;
184     switch (style()->verticalAlign()) {
185     case SUB:
186     case SUPER:
187     case TEXT_TOP:
188     case TEXT_BOTTOM:
189     case LENGTH:
190     case BASELINE: {
191         LayoutUnit baseline = cellBaselinePosition();
192         if (baseline > borderBefore() + paddingBefore())
193             intrinsicPaddingBefore = section()->rowBaseline(rowIndex()) - (baseline - oldIntrinsicPaddingBefore);
194         break;
195     }
196     case TOP:
197         break;
198     case MIDDLE:
199         intrinsicPaddingBefore = (rowHeight - logicalHeightWithoutIntrinsicPadding) / 2;
200         break;
201     case BOTTOM:
202         intrinsicPaddingBefore = rowHeight - logicalHeightWithoutIntrinsicPadding;
203         break;
204     case BASELINE_MIDDLE:
205         break;
206     }
207 
208     int intrinsicPaddingAfter = rowHeight - logicalHeightWithoutIntrinsicPadding - intrinsicPaddingBefore;
209     setIntrinsicPaddingBefore(intrinsicPaddingBefore);
210     setIntrinsicPaddingAfter(intrinsicPaddingAfter);
211 
212     // FIXME: Changing an intrinsic padding shouldn't trigger a relayout as it only shifts the cell inside the row but
213     // doesn't change the logical height.
214     if (intrinsicPaddingBefore != oldIntrinsicPaddingBefore || intrinsicPaddingAfter != oldIntrinsicPaddingAfter)
215         layouter.setNeedsLayout(this);
216 }
217 
updateLogicalWidth()218 void RenderTableCell::updateLogicalWidth()
219 {
220 }
221 
setCellLogicalWidth(int tableLayoutLogicalWidth,SubtreeLayoutScope & layouter)222 void RenderTableCell::setCellLogicalWidth(int tableLayoutLogicalWidth, SubtreeLayoutScope& layouter)
223 {
224     if (tableLayoutLogicalWidth == logicalWidth())
225         return;
226 
227     layouter.setNeedsLayout(this);
228 
229     if (!table()->selfNeedsLayout() && checkForRepaintDuringLayout())
230         repaint();
231 
232     setLogicalWidth(tableLayoutLogicalWidth);
233     setCellWidthChanged(true);
234 }
235 
layout()236 void RenderTableCell::layout()
237 {
238     ASSERT(needsLayout());
239 
240     LayoutRectRecorder recorder(*this);
241 
242     updateFirstLetter();
243 
244     int oldCellBaseline = cellBaselinePosition();
245     layoutBlock(cellWidthChanged());
246 
247     // If we have replaced content, the intrinsic height of our content may have changed since the last time we laid out. If that's the case the intrinsic padding we used
248     // for layout (the padding required to push the contents of the cell down to the row's baseline) is included in our new height and baseline and makes both
249     // of them wrong. So if our content's intrinsic height has changed push the new content up into the intrinsic padding and relayout so that the rest of
250     // table and row layout can use the correct baseline and height for this cell.
251     if (isBaselineAligned() && section()->rowBaseline(rowIndex()) && cellBaselinePosition() > section()->rowBaseline(rowIndex())) {
252         int newIntrinsicPaddingBefore = max<LayoutUnit>(0, intrinsicPaddingBefore() - max<LayoutUnit>(0, cellBaselinePosition() - oldCellBaseline));
253         setIntrinsicPaddingBefore(newIntrinsicPaddingBefore);
254         SubtreeLayoutScope layouter(this);
255         layouter.setNeedsLayout(this);
256         layoutBlock(cellWidthChanged());
257     }
258 
259     setCellWidthChanged(false);
260 }
261 
paddingTop() const262 LayoutUnit RenderTableCell::paddingTop() const
263 {
264     int result = computedCSSPaddingTop();
265     if (!isHorizontalWritingMode())
266         return result;
267     return result + (style()->writingMode() == TopToBottomWritingMode ? intrinsicPaddingBefore() : intrinsicPaddingAfter());
268 }
269 
paddingBottom() const270 LayoutUnit RenderTableCell::paddingBottom() const
271 {
272     int result = computedCSSPaddingBottom();
273     if (!isHorizontalWritingMode())
274         return result;
275     return result + (style()->writingMode() == TopToBottomWritingMode ? intrinsicPaddingAfter() : intrinsicPaddingBefore());
276 }
277 
paddingLeft() const278 LayoutUnit RenderTableCell::paddingLeft() const
279 {
280     int result = computedCSSPaddingLeft();
281     if (isHorizontalWritingMode())
282         return result;
283     return result + (style()->writingMode() == LeftToRightWritingMode ? intrinsicPaddingBefore() : intrinsicPaddingAfter());
284 }
285 
paddingRight() const286 LayoutUnit RenderTableCell::paddingRight() const
287 {
288     int result = computedCSSPaddingRight();
289     if (isHorizontalWritingMode())
290         return result;
291     return result + (style()->writingMode() == LeftToRightWritingMode ? intrinsicPaddingAfter() : intrinsicPaddingBefore());
292 }
293 
paddingBefore() const294 LayoutUnit RenderTableCell::paddingBefore() const
295 {
296     return static_cast<int>(computedCSSPaddingBefore()) + intrinsicPaddingBefore();
297 }
298 
paddingAfter() const299 LayoutUnit RenderTableCell::paddingAfter() const
300 {
301     return static_cast<int>(computedCSSPaddingAfter()) + intrinsicPaddingAfter();
302 }
303 
setOverrideLogicalContentHeightFromRowHeight(LayoutUnit rowHeight)304 void RenderTableCell::setOverrideLogicalContentHeightFromRowHeight(LayoutUnit rowHeight)
305 {
306     clearIntrinsicPadding();
307     setOverrideLogicalContentHeight(max<LayoutUnit>(0, rowHeight - borderAndPaddingLogicalHeight()));
308 }
309 
offsetFromContainer(RenderObject * o,const LayoutPoint & point,bool * offsetDependsOnPoint) const310 LayoutSize RenderTableCell::offsetFromContainer(RenderObject* o, const LayoutPoint& point, bool* offsetDependsOnPoint) const
311 {
312     ASSERT(o == container());
313 
314     LayoutSize offset = RenderBlock::offsetFromContainer(o, point, offsetDependsOnPoint);
315     if (parent())
316         offset -= parentBox()->locationOffset();
317 
318     return offset;
319 }
320 
clippedOverflowRectForRepaint(const RenderLayerModelObject * repaintContainer) const321 LayoutRect RenderTableCell::clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const
322 {
323     // If the table grid is dirty, we cannot get reliable information about adjoining cells,
324     // so we ignore outside borders. This should not be a problem because it means that
325     // the table is going to recalculate the grid, relayout and repaint its current rect, which
326     // includes any outside borders of this cell.
327     if (!table()->collapseBorders() || table()->needsSectionRecalc())
328         return RenderBlock::clippedOverflowRectForRepaint(repaintContainer);
329 
330     bool rtl = !styleForCellFlow()->isLeftToRightDirection();
331     int outlineSize = style()->outlineSize();
332     int left = max(borderHalfLeft(true), outlineSize);
333     int right = max(borderHalfRight(true), outlineSize);
334     int top = max(borderHalfTop(true), outlineSize);
335     int bottom = max(borderHalfBottom(true), outlineSize);
336     if ((left && !rtl) || (right && rtl)) {
337         if (RenderTableCell* before = table()->cellBefore(this)) {
338             top = max(top, before->borderHalfTop(true));
339             bottom = max(bottom, before->borderHalfBottom(true));
340         }
341     }
342     if ((left && rtl) || (right && !rtl)) {
343         if (RenderTableCell* after = table()->cellAfter(this)) {
344             top = max(top, after->borderHalfTop(true));
345             bottom = max(bottom, after->borderHalfBottom(true));
346         }
347     }
348     if (top) {
349         if (RenderTableCell* above = table()->cellAbove(this)) {
350             left = max(left, above->borderHalfLeft(true));
351             right = max(right, above->borderHalfRight(true));
352         }
353     }
354     if (bottom) {
355         if (RenderTableCell* below = table()->cellBelow(this)) {
356             left = max(left, below->borderHalfLeft(true));
357             right = max(right, below->borderHalfRight(true));
358         }
359     }
360     LayoutPoint location(max<LayoutUnit>(left, -visualOverflowRect().x()), max<LayoutUnit>(top, -visualOverflowRect().y()));
361     LayoutRect r(-location.x(), -location.y(), location.x() + max(width() + right, visualOverflowRect().maxX()), location.y() + max(height() + bottom, visualOverflowRect().maxY()));
362 
363     if (RenderView* v = view()) {
364         // FIXME: layoutDelta needs to be applied in parts before/after transforms and
365         // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308
366         r.move(v->layoutDelta());
367     }
368     computeRectForRepaint(repaintContainer, r);
369     return r;
370 }
371 
computeRectForRepaint(const RenderLayerModelObject * repaintContainer,LayoutRect & r,bool fixed) const372 void RenderTableCell::computeRectForRepaint(const RenderLayerModelObject* repaintContainer, LayoutRect& r, bool fixed) const
373 {
374     if (repaintContainer == this)
375         return;
376     r.setY(r.y());
377     RenderView* v = view();
378     if ((!v || !v->layoutStateEnabled() || repaintContainer) && parent())
379         r.moveBy(-parentBox()->location()); // Rows are in the same coordinate space, so don't add their offset in.
380     RenderBlock::computeRectForRepaint(repaintContainer, r, fixed);
381 }
382 
cellBaselinePosition() const383 LayoutUnit RenderTableCell::cellBaselinePosition() const
384 {
385     // <http://www.w3.org/TR/2007/CR-CSS21-20070719/tables.html#height-layout>: The baseline of a cell is the baseline of
386     // the first in-flow line box in the cell, or the first in-flow table-row in the cell, whichever comes first. If there
387     // is no such line box or table-row, the baseline is the bottom of content edge of the cell box.
388     LayoutUnit firstLineBaseline = firstLineBoxBaseline();
389     if (firstLineBaseline != -1)
390         return firstLineBaseline;
391     return paddingBefore() + borderBefore() + contentLogicalHeight();
392 }
393 
styleDidChange(StyleDifference diff,const RenderStyle * oldStyle)394 void RenderTableCell::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
395 {
396     ASSERT(style()->display() == TABLE_CELL);
397     ASSERT(!row() || row()->rowIndexWasSet());
398 
399     RenderBlock::styleDidChange(diff, oldStyle);
400     setHasBoxDecorations(true);
401 
402     if (parent() && section() && oldStyle && style()->height() != oldStyle->height())
403         section()->rowLogicalHeightChanged(rowIndex());
404 
405     // Our intrinsic padding pushes us down to align with the baseline of other cells on the row. If our vertical-align
406     // has changed then so will the padding needed to align with other cells - clear it so we can recalculate it from scratch.
407     if (oldStyle && style()->verticalAlign() != oldStyle->verticalAlign())
408         clearIntrinsicPadding();
409 
410     // If border was changed, notify table.
411     if (parent()) {
412         RenderTable* table = this->table();
413         if (table && !table->selfNeedsLayout() && !table->normalChildNeedsLayout()&& oldStyle && oldStyle->border() != style()->border())
414             table->invalidateCollapsedBorders();
415     }
416 }
417 
418 // The following rules apply for resolving conflicts and figuring out which border
419 // to use.
420 // (1) Borders with the 'border-style' of 'hidden' take precedence over all other conflicting
421 // borders. Any border with this value suppresses all borders at this location.
422 // (2) Borders with a style of 'none' have the lowest priority. Only if the border properties of all
423 // the elements meeting at this edge are 'none' will the border be omitted (but note that 'none' is
424 // the default value for the border style.)
425 // (3) If none of the styles are 'hidden' and at least one of them is not 'none', then narrow borders
426 // are discarded in favor of wider ones. If several have the same 'border-width' then styles are preferred
427 // in this order: 'double', 'solid', 'dashed', 'dotted', 'ridge', 'outset', 'groove', and the lowest: 'inset'.
428 // (4) If border styles differ only in color, then a style set on a cell wins over one on a row,
429 // which wins over a row group, column, column group and, lastly, table. It is undefined which color
430 // is used when two elements of the same type disagree.
compareBorders(const CollapsedBorderValue & border1,const CollapsedBorderValue & border2)431 static int compareBorders(const CollapsedBorderValue& border1, const CollapsedBorderValue& border2)
432 {
433     // Sanity check the values passed in. The null border have lowest priority.
434     if (!border2.exists()) {
435         if (!border1.exists())
436             return 0;
437         return 1;
438     }
439     if (!border1.exists())
440         return -1;
441 
442     // Rule #1 above.
443     if (border2.style() == BHIDDEN) {
444         if (border1.style() == BHIDDEN)
445             return 0;
446         return -1;
447     }
448     if (border1.style() == BHIDDEN)
449         return 1;
450 
451     // Rule #2 above.  A style of 'none' has lowest priority and always loses to any other border.
452     if (border2.style() == BNONE) {
453         if (border1.style() == BNONE)
454             return 0;
455         return 1;
456     }
457     if (border1.style() == BNONE)
458         return -1;
459 
460     // The first part of rule #3 above. Wider borders win.
461     if (border1.width() != border2.width())
462         return border1.width() < border2.width() ? -1 : 1;
463 
464     // The borders have equal width.  Sort by border style.
465     if (border1.style() != border2.style())
466         return border1.style() < border2.style() ? -1 : 1;
467 
468     // The border have the same width and style.  Rely on precedence (cell over row over row group, etc.)
469     if (border1.precedence() == border2.precedence())
470         return 0;
471     return border1.precedence() < border2.precedence() ? -1 : 1;
472 }
473 
chooseBorder(const CollapsedBorderValue & border1,const CollapsedBorderValue & border2)474 static CollapsedBorderValue chooseBorder(const CollapsedBorderValue& border1, const CollapsedBorderValue& border2)
475 {
476     const CollapsedBorderValue& border = compareBorders(border1, border2) < 0 ? border2 : border1;
477     return border.style() == BHIDDEN ? CollapsedBorderValue() : border;
478 }
479 
hasStartBorderAdjoiningTable() const480 bool RenderTableCell::hasStartBorderAdjoiningTable() const
481 {
482     bool isStartColumn = !col();
483     bool isEndColumn = table()->colToEffCol(col() + colSpan() - 1) == table()->numEffCols() - 1;
484     bool hasSameDirectionAsTable = hasSameDirectionAs(table());
485 
486     // The table direction determines the row direction. In mixed directionality, we cannot guarantee that
487     // we have a common border with the table (think a ltr table with rtl start cell).
488     return (isStartColumn && hasSameDirectionAsTable) || (isEndColumn && !hasSameDirectionAsTable);
489 }
490 
hasEndBorderAdjoiningTable() const491 bool RenderTableCell::hasEndBorderAdjoiningTable() const
492 {
493     bool isStartColumn = !col();
494     bool isEndColumn = table()->colToEffCol(col() + colSpan() - 1) == table()->numEffCols() - 1;
495     bool hasSameDirectionAsTable = hasSameDirectionAs(table());
496 
497     // The table direction determines the row direction. In mixed directionality, we cannot guarantee that
498     // we have a common border with the table (think a ltr table with ltr end cell).
499     return (isStartColumn && !hasSameDirectionAsTable) || (isEndColumn && hasSameDirectionAsTable);
500 }
501 
collapsedStartBorder(IncludeBorderColorOrNot includeColor) const502 CollapsedBorderValue RenderTableCell::collapsedStartBorder(IncludeBorderColorOrNot includeColor) const
503 {
504     CollapsedBorderValue result = computeCollapsedStartBorder(includeColor);
505     if (includeColor)
506         section()->setCachedCollapsedBorder(this, CBSStart, result);
507     return result;
508 }
509 
computeCollapsedStartBorder(IncludeBorderColorOrNot includeColor) const510 CollapsedBorderValue RenderTableCell::computeCollapsedStartBorder(IncludeBorderColorOrNot includeColor) const
511 {
512     RenderTable* table = this->table();
513 
514     // For the start border, we need to check, in order of precedence:
515     // (1) Our start border.
516     int startColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderStartColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
517     int endColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderEndColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
518     CollapsedBorderValue result(style()->borderStart(), includeColor ? resolveColor(startColorProperty) : Color(), BCELL);
519 
520     // (2) The end border of the preceding cell.
521     RenderTableCell* cellBefore = table->cellBefore(this);
522     if (cellBefore) {
523         CollapsedBorderValue cellBeforeAdjoiningBorder = CollapsedBorderValue(cellBefore->borderAdjoiningCellAfter(this), includeColor ? cellBefore->resolveColor(endColorProperty) : Color(), BCELL);
524         // |result| should be the 2nd argument as |cellBefore| should win in case of equality per CSS 2.1 (Border conflict resolution, point 4).
525         result = chooseBorder(cellBeforeAdjoiningBorder, result);
526         if (!result.exists())
527             return result;
528     }
529 
530     bool startBorderAdjoinsTable = hasStartBorderAdjoiningTable();
531     if (startBorderAdjoinsTable) {
532         // (3) Our row's start border.
533         result = chooseBorder(result, CollapsedBorderValue(row()->borderAdjoiningStartCell(this), includeColor ? parent()->resolveColor(startColorProperty) : Color(), BROW));
534         if (!result.exists())
535             return result;
536 
537         // (4) Our row group's start border.
538         result = chooseBorder(result, CollapsedBorderValue(section()->borderAdjoiningStartCell(this), includeColor ? section()->resolveColor(startColorProperty) : Color(), BROWGROUP));
539         if (!result.exists())
540             return result;
541     }
542 
543     // (5) Our column and column group's start borders.
544     bool startColEdge;
545     bool endColEdge;
546     if (RenderTableCol* colElt = table->colElement(col(), &startColEdge, &endColEdge)) {
547         if (colElt->isTableColumnGroup() && startColEdge) {
548             // The |colElt| is a column group and is also the first colgroup (in case of spanned colgroups).
549             result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellStartBorder(this), includeColor ? colElt->resolveColor(startColorProperty) : Color(), BCOLGROUP));
550             if (!result.exists())
551                 return result;
552         } else if (!colElt->isTableColumnGroup()) {
553             // We first consider the |colElt| and irrespective of whether it is a spanned col or not, we apply
554             // its start border. This is as per HTML5 which states that: "For the purposes of the CSS table model,
555             // the col element is expected to be treated as if it was present as many times as its span attribute specifies".
556             result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellStartBorder(this), includeColor ? colElt->resolveColor(startColorProperty) : Color(), BCOL));
557             if (!result.exists())
558                 return result;
559             // Next, apply the start border of the enclosing colgroup but only if it is adjacent to the cell's edge.
560             if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroupIfAdjacentBefore()) {
561                 result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->borderAdjoiningCellStartBorder(this), includeColor ? enclosingColumnGroup->resolveColor(startColorProperty) : Color(), BCOLGROUP));
562                 if (!result.exists())
563                     return result;
564             }
565         }
566     }
567 
568     // (6) The end border of the preceding column.
569     if (cellBefore) {
570         if (RenderTableCol* colElt = table->colElement(col() - 1, &startColEdge, &endColEdge)) {
571             if (colElt->isTableColumnGroup() && endColEdge) {
572                 // The element is a colgroup and is also the last colgroup (in case of spanned colgroups).
573                 result = chooseBorder(CollapsedBorderValue(colElt->borderAdjoiningCellAfter(this), includeColor ? colElt->resolveColor(endColorProperty) : Color(), BCOLGROUP), result);
574                 if (!result.exists())
575                     return result;
576             } else if (colElt->isTableColumn()) {
577                 // Resolve the collapsing border against the col's border ignoring any 'span' as per HTML5.
578                 result = chooseBorder(CollapsedBorderValue(colElt->borderAdjoiningCellAfter(this), includeColor ? colElt->resolveColor(endColorProperty) : Color(), BCOL), result);
579                 if (!result.exists())
580                     return result;
581                 // Next, if the previous col has a parent colgroup then its end border should be applied
582                 // but only if it is adjacent to the cell's edge.
583                 if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroupIfAdjacentAfter()) {
584                     result = chooseBorder(CollapsedBorderValue(enclosingColumnGroup->borderAdjoiningCellEndBorder(this), includeColor ? enclosingColumnGroup->resolveColor(endColorProperty) : Color(), BCOLGROUP), result);
585                     if (!result.exists())
586                         return result;
587                 }
588             }
589         }
590     }
591 
592     if (startBorderAdjoinsTable) {
593         // (7) The table's start border.
594         result = chooseBorder(result, CollapsedBorderValue(table->tableStartBorderAdjoiningCell(this), includeColor ? table->resolveColor(startColorProperty) : Color(), BTABLE));
595         if (!result.exists())
596             return result;
597     }
598 
599     return result;
600 }
601 
collapsedEndBorder(IncludeBorderColorOrNot includeColor) const602 CollapsedBorderValue RenderTableCell::collapsedEndBorder(IncludeBorderColorOrNot includeColor) const
603 {
604     CollapsedBorderValue result = computeCollapsedEndBorder(includeColor);
605     if (includeColor)
606         section()->setCachedCollapsedBorder(this, CBSEnd, result);
607     return result;
608 }
609 
computeCollapsedEndBorder(IncludeBorderColorOrNot includeColor) const610 CollapsedBorderValue RenderTableCell::computeCollapsedEndBorder(IncludeBorderColorOrNot includeColor) const
611 {
612     RenderTable* table = this->table();
613     // Note: We have to use the effective column information instead of whether we have a cell after as a table doesn't
614     // have to be regular (any row can have less cells than the total cell count).
615     bool isEndColumn = table->colToEffCol(col() + colSpan() - 1) == table->numEffCols() - 1;
616 
617     // For end border, we need to check, in order of precedence:
618     // (1) Our end border.
619     int startColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderStartColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
620     int endColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderEndColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
621     CollapsedBorderValue result = CollapsedBorderValue(style()->borderEnd(), includeColor ? resolveColor(endColorProperty) : Color(), BCELL);
622 
623     // (2) The start border of the following cell.
624     if (!isEndColumn) {
625         if (RenderTableCell* cellAfter = table->cellAfter(this)) {
626             CollapsedBorderValue cellAfterAdjoiningBorder = CollapsedBorderValue(cellAfter->borderAdjoiningCellBefore(this), includeColor ? cellAfter->resolveColor(startColorProperty) : Color(), BCELL);
627             result = chooseBorder(result, cellAfterAdjoiningBorder);
628             if (!result.exists())
629                 return result;
630         }
631     }
632 
633     bool endBorderAdjoinsTable = hasEndBorderAdjoiningTable();
634     if (endBorderAdjoinsTable) {
635         // (3) Our row's end border.
636         result = chooseBorder(result, CollapsedBorderValue(row()->borderAdjoiningEndCell(this), includeColor ? parent()->resolveColor(endColorProperty) : Color(), BROW));
637         if (!result.exists())
638             return result;
639 
640         // (4) Our row group's end border.
641         result = chooseBorder(result, CollapsedBorderValue(section()->borderAdjoiningEndCell(this), includeColor ? section()->resolveColor(endColorProperty) : Color(), BROWGROUP));
642         if (!result.exists())
643             return result;
644     }
645 
646     // (5) Our column and column group's end borders.
647     bool startColEdge;
648     bool endColEdge;
649     if (RenderTableCol* colElt = table->colElement(col() + colSpan() - 1, &startColEdge, &endColEdge)) {
650         if (colElt->isTableColumnGroup() && endColEdge) {
651             // The element is a colgroup and is also the last colgroup (in case of spanned colgroups).
652             result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellEndBorder(this), includeColor ? colElt->resolveColor(endColorProperty) : Color(), BCOLGROUP));
653             if (!result.exists())
654                 return result;
655         } else if (!colElt->isTableColumnGroup()) {
656             // First apply the end border of the column irrespective of whether it is spanned or not. This is as per
657             // HTML5 which states that: "For the purposes of the CSS table model, the col element is expected to be
658             // treated as if it was present as many times as its span attribute specifies".
659             result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellEndBorder(this), includeColor ? colElt->resolveColor(endColorProperty) : Color(), BCOL));
660             if (!result.exists())
661                 return result;
662             // Next, if it has a parent colgroup then we apply its end border but only if it is adjacent to the cell.
663             if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroupIfAdjacentAfter()) {
664                 result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->borderAdjoiningCellEndBorder(this), includeColor ? enclosingColumnGroup->resolveColor(endColorProperty) : Color(), BCOLGROUP));
665                 if (!result.exists())
666                     return result;
667             }
668         }
669     }
670 
671     // (6) The start border of the next column.
672     if (!isEndColumn) {
673         if (RenderTableCol* colElt = table->colElement(col() + colSpan(), &startColEdge, &endColEdge)) {
674             if (colElt->isTableColumnGroup() && startColEdge) {
675                 // This case is a colgroup without any col, we only compute it if it is adjacent to the cell's edge.
676                 result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellBefore(this), includeColor ? colElt->resolveColor(startColorProperty) : Color(), BCOLGROUP));
677                 if (!result.exists())
678                     return result;
679             } else if (colElt->isTableColumn()) {
680                 // Resolve the collapsing border against the col's border ignoring any 'span' as per HTML5.
681                 result = chooseBorder(result, CollapsedBorderValue(colElt->borderAdjoiningCellBefore(this), includeColor ? colElt->resolveColor(startColorProperty) : Color(), BCOL));
682                 if (!result.exists())
683                     return result;
684                 // If we have a parent colgroup, resolve the border only if it is adjacent to the cell.
685                 if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroupIfAdjacentBefore()) {
686                     result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->borderAdjoiningCellStartBorder(this), includeColor ? enclosingColumnGroup->resolveColor(startColorProperty) : Color(), BCOLGROUP));
687                     if (!result.exists())
688                         return result;
689                 }
690             }
691         }
692     }
693 
694     if (endBorderAdjoinsTable) {
695         // (7) The table's end border.
696         result = chooseBorder(result, CollapsedBorderValue(table->tableEndBorderAdjoiningCell(this), includeColor ? table->resolveColor(endColorProperty) : Color(), BTABLE));
697         if (!result.exists())
698             return result;
699     }
700 
701     return result;
702 }
703 
collapsedBeforeBorder(IncludeBorderColorOrNot includeColor) const704 CollapsedBorderValue RenderTableCell::collapsedBeforeBorder(IncludeBorderColorOrNot includeColor) const
705 {
706     CollapsedBorderValue result = computeCollapsedBeforeBorder(includeColor);
707     if (includeColor)
708         section()->setCachedCollapsedBorder(this, CBSBefore, result);
709     return result;
710 }
711 
computeCollapsedBeforeBorder(IncludeBorderColorOrNot includeColor) const712 CollapsedBorderValue RenderTableCell::computeCollapsedBeforeBorder(IncludeBorderColorOrNot includeColor) const
713 {
714     RenderTable* table = this->table();
715 
716     // For before border, we need to check, in order of precedence:
717     // (1) Our before border.
718     int beforeColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderBeforeColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
719     int afterColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderAfterColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
720     CollapsedBorderValue result = CollapsedBorderValue(style()->borderBefore(), includeColor ? resolveColor(beforeColorProperty) : Color(), BCELL);
721 
722     RenderTableCell* prevCell = table->cellAbove(this);
723     if (prevCell) {
724         // (2) A before cell's after border.
725         result = chooseBorder(CollapsedBorderValue(prevCell->style()->borderAfter(), includeColor ? prevCell->resolveColor(afterColorProperty) : Color(), BCELL), result);
726         if (!result.exists())
727             return result;
728     }
729 
730     // (3) Our row's before border.
731     result = chooseBorder(result, CollapsedBorderValue(parent()->style()->borderBefore(), includeColor ? parent()->resolveColor(beforeColorProperty) : Color(), BROW));
732     if (!result.exists())
733         return result;
734 
735     // (4) The previous row's after border.
736     if (prevCell) {
737         RenderObject* prevRow = 0;
738         if (prevCell->section() == section())
739             prevRow = parent()->previousSibling();
740         else
741             prevRow = prevCell->section()->lastChild();
742 
743         if (prevRow) {
744             result = chooseBorder(CollapsedBorderValue(prevRow->style()->borderAfter(), includeColor ? prevRow->resolveColor(afterColorProperty) : Color(), BROW), result);
745             if (!result.exists())
746                 return result;
747         }
748     }
749 
750     // Now check row groups.
751     RenderTableSection* currSection = section();
752     if (!rowIndex()) {
753         // (5) Our row group's before border.
754         result = chooseBorder(result, CollapsedBorderValue(currSection->style()->borderBefore(), includeColor ? currSection->resolveColor(beforeColorProperty) : Color(), BROWGROUP));
755         if (!result.exists())
756             return result;
757 
758         // (6) Previous row group's after border.
759         currSection = table->sectionAbove(currSection, SkipEmptySections);
760         if (currSection) {
761             result = chooseBorder(CollapsedBorderValue(currSection->style()->borderAfter(), includeColor ? currSection->resolveColor(afterColorProperty) : Color(), BROWGROUP), result);
762             if (!result.exists())
763                 return result;
764         }
765     }
766 
767     if (!currSection) {
768         // (8) Our column and column group's before borders.
769         RenderTableCol* colElt = table->colElement(col());
770         if (colElt) {
771             result = chooseBorder(result, CollapsedBorderValue(colElt->style()->borderBefore(), includeColor ? colElt->resolveColor(beforeColorProperty) : Color(), BCOL));
772             if (!result.exists())
773                 return result;
774             if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroup()) {
775                 result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->style()->borderBefore(), includeColor ? enclosingColumnGroup->resolveColor(beforeColorProperty) : Color(), BCOLGROUP));
776                 if (!result.exists())
777                     return result;
778             }
779         }
780 
781         // (9) The table's before border.
782         result = chooseBorder(result, CollapsedBorderValue(table->style()->borderBefore(), includeColor ? table->resolveColor(beforeColorProperty) : Color(), BTABLE));
783         if (!result.exists())
784             return result;
785     }
786 
787     return result;
788 }
789 
collapsedAfterBorder(IncludeBorderColorOrNot includeColor) const790 CollapsedBorderValue RenderTableCell::collapsedAfterBorder(IncludeBorderColorOrNot includeColor) const
791 {
792     CollapsedBorderValue result = computeCollapsedAfterBorder(includeColor);
793     if (includeColor)
794         section()->setCachedCollapsedBorder(this, CBSAfter, result);
795     return result;
796 }
797 
computeCollapsedAfterBorder(IncludeBorderColorOrNot includeColor) const798 CollapsedBorderValue RenderTableCell::computeCollapsedAfterBorder(IncludeBorderColorOrNot includeColor) const
799 {
800     RenderTable* table = this->table();
801 
802     // For after border, we need to check, in order of precedence:
803     // (1) Our after border.
804     int beforeColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderBeforeColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
805     int afterColorProperty = includeColor ? CSSProperty::resolveDirectionAwareProperty(CSSPropertyWebkitBorderAfterColor, styleForCellFlow()->direction(), styleForCellFlow()->writingMode()) : 0;
806     CollapsedBorderValue result = CollapsedBorderValue(style()->borderAfter(), includeColor ? resolveColor(afterColorProperty) : Color(), BCELL);
807 
808     RenderTableCell* nextCell = table->cellBelow(this);
809     if (nextCell) {
810         // (2) An after cell's before border.
811         result = chooseBorder(result, CollapsedBorderValue(nextCell->style()->borderBefore(), includeColor ? nextCell->resolveColor(beforeColorProperty) : Color(), BCELL));
812         if (!result.exists())
813             return result;
814     }
815 
816     // (3) Our row's after border. (FIXME: Deal with rowspan!)
817     result = chooseBorder(result, CollapsedBorderValue(parent()->style()->borderAfter(), includeColor ? parent()->resolveColor(afterColorProperty) : Color(), BROW));
818     if (!result.exists())
819         return result;
820 
821     // (4) The next row's before border.
822     if (nextCell) {
823         result = chooseBorder(result, CollapsedBorderValue(nextCell->parent()->style()->borderBefore(), includeColor ? nextCell->parent()->resolveColor(beforeColorProperty) : Color(), BROW));
824         if (!result.exists())
825             return result;
826     }
827 
828     // Now check row groups.
829     RenderTableSection* currSection = section();
830     if (rowIndex() + rowSpan() >= currSection->numRows()) {
831         // (5) Our row group's after border.
832         result = chooseBorder(result, CollapsedBorderValue(currSection->style()->borderAfter(), includeColor ? currSection->resolveColor(afterColorProperty) : Color(), BROWGROUP));
833         if (!result.exists())
834             return result;
835 
836         // (6) Following row group's before border.
837         currSection = table->sectionBelow(currSection, SkipEmptySections);
838         if (currSection) {
839             result = chooseBorder(result, CollapsedBorderValue(currSection->style()->borderBefore(), includeColor ? currSection->resolveColor(beforeColorProperty) : Color(), BROWGROUP));
840             if (!result.exists())
841                 return result;
842         }
843     }
844 
845     if (!currSection) {
846         // (8) Our column and column group's after borders.
847         RenderTableCol* colElt = table->colElement(col());
848         if (colElt) {
849             result = chooseBorder(result, CollapsedBorderValue(colElt->style()->borderAfter(), includeColor ? colElt->resolveColor(afterColorProperty) : Color(), BCOL));
850             if (!result.exists()) return result;
851             if (RenderTableCol* enclosingColumnGroup = colElt->enclosingColumnGroup()) {
852                 result = chooseBorder(result, CollapsedBorderValue(enclosingColumnGroup->style()->borderAfter(), includeColor ? enclosingColumnGroup->resolveColor(afterColorProperty) : Color(), BCOLGROUP));
853                 if (!result.exists())
854                     return result;
855             }
856         }
857 
858         // (9) The table's after border.
859         result = chooseBorder(result, CollapsedBorderValue(table->style()->borderAfter(), includeColor ? table->resolveColor(afterColorProperty) : Color(), BTABLE));
860         if (!result.exists())
861             return result;
862     }
863 
864     return result;
865 }
866 
cachedCollapsedLeftBorder(const RenderStyle * styleForCellFlow) const867 inline CollapsedBorderValue RenderTableCell::cachedCollapsedLeftBorder(const RenderStyle* styleForCellFlow) const
868 {
869     if (styleForCellFlow->isHorizontalWritingMode())
870         return styleForCellFlow->isLeftToRightDirection() ? section()->cachedCollapsedBorder(this, CBSStart) : section()->cachedCollapsedBorder(this, CBSEnd);
871     return styleForCellFlow->isFlippedBlocksWritingMode() ? section()->cachedCollapsedBorder(this, CBSAfter) : section()->cachedCollapsedBorder(this, CBSBefore);
872 }
873 
cachedCollapsedRightBorder(const RenderStyle * styleForCellFlow) const874 inline CollapsedBorderValue RenderTableCell::cachedCollapsedRightBorder(const RenderStyle* styleForCellFlow) const
875 {
876     if (styleForCellFlow->isHorizontalWritingMode())
877         return styleForCellFlow->isLeftToRightDirection() ? section()->cachedCollapsedBorder(this, CBSEnd) : section()->cachedCollapsedBorder(this, CBSStart);
878     return styleForCellFlow->isFlippedBlocksWritingMode() ? section()->cachedCollapsedBorder(this, CBSBefore) : section()->cachedCollapsedBorder(this, CBSAfter);
879 }
880 
cachedCollapsedTopBorder(const RenderStyle * styleForCellFlow) const881 inline CollapsedBorderValue RenderTableCell::cachedCollapsedTopBorder(const RenderStyle* styleForCellFlow) const
882 {
883     if (styleForCellFlow->isHorizontalWritingMode())
884         return styleForCellFlow->isFlippedBlocksWritingMode() ? section()->cachedCollapsedBorder(this, CBSAfter) : section()->cachedCollapsedBorder(this, CBSBefore);
885     return styleForCellFlow->isLeftToRightDirection() ? section()->cachedCollapsedBorder(this, CBSStart) : section()->cachedCollapsedBorder(this, CBSEnd);
886 }
887 
cachedCollapsedBottomBorder(const RenderStyle * styleForCellFlow) const888 inline CollapsedBorderValue RenderTableCell::cachedCollapsedBottomBorder(const RenderStyle* styleForCellFlow) const
889 {
890     if (styleForCellFlow->isHorizontalWritingMode())
891         return styleForCellFlow->isFlippedBlocksWritingMode() ? section()->cachedCollapsedBorder(this, CBSBefore) : section()->cachedCollapsedBorder(this, CBSAfter);
892     return styleForCellFlow->isLeftToRightDirection() ? section()->cachedCollapsedBorder(this, CBSEnd) : section()->cachedCollapsedBorder(this, CBSStart);
893 }
894 
borderLeft() const895 int RenderTableCell::borderLeft() const
896 {
897     return table()->collapseBorders() ? borderHalfLeft(false) : RenderBlock::borderLeft();
898 }
899 
borderRight() const900 int RenderTableCell::borderRight() const
901 {
902     return table()->collapseBorders() ? borderHalfRight(false) : RenderBlock::borderRight();
903 }
904 
borderTop() const905 int RenderTableCell::borderTop() const
906 {
907     return table()->collapseBorders() ? borderHalfTop(false) : RenderBlock::borderTop();
908 }
909 
borderBottom() const910 int RenderTableCell::borderBottom() const
911 {
912     return table()->collapseBorders() ? borderHalfBottom(false) : RenderBlock::borderBottom();
913 }
914 
915 // FIXME: https://bugs.webkit.org/show_bug.cgi?id=46191, make the collapsed border drawing
916 // work with different block flow values instead of being hard-coded to top-to-bottom.
borderStart() const917 int RenderTableCell::borderStart() const
918 {
919     return table()->collapseBorders() ? borderHalfStart(false) : RenderBlock::borderStart();
920 }
921 
borderEnd() const922 int RenderTableCell::borderEnd() const
923 {
924     return table()->collapseBorders() ? borderHalfEnd(false) : RenderBlock::borderEnd();
925 }
926 
borderBefore() const927 int RenderTableCell::borderBefore() const
928 {
929     return table()->collapseBorders() ? borderHalfBefore(false) : RenderBlock::borderBefore();
930 }
931 
borderAfter() const932 int RenderTableCell::borderAfter() const
933 {
934     return table()->collapseBorders() ? borderHalfAfter(false) : RenderBlock::borderAfter();
935 }
936 
borderHalfLeft(bool outer) const937 int RenderTableCell::borderHalfLeft(bool outer) const
938 {
939     const RenderStyle* styleForCellFlow = this->styleForCellFlow();
940     if (styleForCellFlow->isHorizontalWritingMode())
941         return styleForCellFlow->isLeftToRightDirection() ? borderHalfStart(outer) : borderHalfEnd(outer);
942     return styleForCellFlow->isFlippedBlocksWritingMode() ? borderHalfAfter(outer) : borderHalfBefore(outer);
943 }
944 
borderHalfRight(bool outer) const945 int RenderTableCell::borderHalfRight(bool outer) const
946 {
947     const RenderStyle* styleForCellFlow = this->styleForCellFlow();
948     if (styleForCellFlow->isHorizontalWritingMode())
949         return styleForCellFlow->isLeftToRightDirection() ? borderHalfEnd(outer) : borderHalfStart(outer);
950     return styleForCellFlow->isFlippedBlocksWritingMode() ? borderHalfBefore(outer) : borderHalfAfter(outer);
951 }
952 
borderHalfTop(bool outer) const953 int RenderTableCell::borderHalfTop(bool outer) const
954 {
955     const RenderStyle* styleForCellFlow = this->styleForCellFlow();
956     if (styleForCellFlow->isHorizontalWritingMode())
957         return styleForCellFlow->isFlippedBlocksWritingMode() ? borderHalfAfter(outer) : borderHalfBefore(outer);
958     return styleForCellFlow->isLeftToRightDirection() ? borderHalfStart(outer) : borderHalfEnd(outer);
959 }
960 
borderHalfBottom(bool outer) const961 int RenderTableCell::borderHalfBottom(bool outer) const
962 {
963     const RenderStyle* styleForCellFlow = this->styleForCellFlow();
964     if (styleForCellFlow->isHorizontalWritingMode())
965         return styleForCellFlow->isFlippedBlocksWritingMode() ? borderHalfBefore(outer) : borderHalfAfter(outer);
966     return styleForCellFlow->isLeftToRightDirection() ? borderHalfEnd(outer) : borderHalfStart(outer);
967 }
968 
borderHalfStart(bool outer) const969 int RenderTableCell::borderHalfStart(bool outer) const
970 {
971     CollapsedBorderValue border = collapsedStartBorder(DoNotIncludeBorderColor);
972     if (border.exists())
973         return (border.width() + ((styleForCellFlow()->isLeftToRightDirection() ^ outer) ? 1 : 0)) / 2; // Give the extra pixel to top and left.
974     return 0;
975 }
976 
borderHalfEnd(bool outer) const977 int RenderTableCell::borderHalfEnd(bool outer) const
978 {
979     CollapsedBorderValue border = collapsedEndBorder(DoNotIncludeBorderColor);
980     if (border.exists())
981         return (border.width() + ((styleForCellFlow()->isLeftToRightDirection() ^ outer) ? 0 : 1)) / 2;
982     return 0;
983 }
984 
borderHalfBefore(bool outer) const985 int RenderTableCell::borderHalfBefore(bool outer) const
986 {
987     CollapsedBorderValue border = collapsedBeforeBorder(DoNotIncludeBorderColor);
988     if (border.exists())
989         return (border.width() + ((styleForCellFlow()->isFlippedBlocksWritingMode() ^ outer) ? 0 : 1)) / 2; // Give the extra pixel to top and left.
990     return 0;
991 }
992 
borderHalfAfter(bool outer) const993 int RenderTableCell::borderHalfAfter(bool outer) const
994 {
995     CollapsedBorderValue border = collapsedAfterBorder(DoNotIncludeBorderColor);
996     if (border.exists())
997         return (border.width() + ((styleForCellFlow()->isFlippedBlocksWritingMode() ^ outer) ? 1 : 0)) / 2;
998     return 0;
999 }
1000 
paint(PaintInfo & paintInfo,const LayoutPoint & paintOffset)1001 void RenderTableCell::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
1002 {
1003     ASSERT(paintInfo.phase != PaintPhaseCollapsedTableBorders);
1004     RenderBlock::paint(paintInfo, paintOffset);
1005 }
1006 
collapsedBorderStyle(EBorderStyle style)1007 static EBorderStyle collapsedBorderStyle(EBorderStyle style)
1008 {
1009     if (style == OUTSET)
1010         return GROOVE;
1011     if (style == INSET)
1012         return RIDGE;
1013     return style;
1014 }
1015 
1016 struct CollapsedBorder {
1017     CollapsedBorderValue borderValue;
1018     BoxSide side;
1019     bool shouldPaint;
1020     int x1;
1021     int y1;
1022     int x2;
1023     int y2;
1024     EBorderStyle style;
1025 };
1026 
1027 class CollapsedBorders {
1028 public:
CollapsedBorders()1029     CollapsedBorders()
1030         : m_count(0)
1031     {
1032     }
1033 
addBorder(const CollapsedBorderValue & borderValue,BoxSide borderSide,bool shouldPaint,int x1,int y1,int x2,int y2,EBorderStyle borderStyle)1034     void addBorder(const CollapsedBorderValue& borderValue, BoxSide borderSide, bool shouldPaint,
1035                    int x1, int y1, int x2, int y2, EBorderStyle borderStyle)
1036     {
1037         if (borderValue.exists() && shouldPaint) {
1038             m_borders[m_count].borderValue = borderValue;
1039             m_borders[m_count].side = borderSide;
1040             m_borders[m_count].shouldPaint = shouldPaint;
1041             m_borders[m_count].x1 = x1;
1042             m_borders[m_count].x2 = x2;
1043             m_borders[m_count].y1 = y1;
1044             m_borders[m_count].y2 = y2;
1045             m_borders[m_count].style = borderStyle;
1046             m_count++;
1047         }
1048     }
1049 
nextBorder()1050     CollapsedBorder* nextBorder()
1051     {
1052         for (unsigned i = 0; i < m_count; i++) {
1053             if (m_borders[i].borderValue.exists() && m_borders[i].shouldPaint) {
1054                 m_borders[i].shouldPaint = false;
1055                 return &m_borders[i];
1056             }
1057         }
1058 
1059         return 0;
1060     }
1061 
1062     CollapsedBorder m_borders[4];
1063     unsigned m_count;
1064 };
1065 
addBorderStyle(RenderTable::CollapsedBorderValues & borderValues,CollapsedBorderValue borderValue)1066 static void addBorderStyle(RenderTable::CollapsedBorderValues& borderValues,
1067                            CollapsedBorderValue borderValue)
1068 {
1069     if (!borderValue.exists())
1070         return;
1071     size_t count = borderValues.size();
1072     for (size_t i = 0; i < count; ++i)
1073         if (borderValues[i].isSameIgnoringColor(borderValue))
1074             return;
1075     borderValues.append(borderValue);
1076 }
1077 
collectBorderValues(RenderTable::CollapsedBorderValues & borderValues) const1078 void RenderTableCell::collectBorderValues(RenderTable::CollapsedBorderValues& borderValues) const
1079 {
1080     addBorderStyle(borderValues, collapsedStartBorder());
1081     addBorderStyle(borderValues, collapsedEndBorder());
1082     addBorderStyle(borderValues, collapsedBeforeBorder());
1083     addBorderStyle(borderValues, collapsedAfterBorder());
1084 }
1085 
compareBorderValuesForQSort(const void * pa,const void * pb)1086 static int compareBorderValuesForQSort(const void* pa, const void* pb)
1087 {
1088     const CollapsedBorderValue* a = static_cast<const CollapsedBorderValue*>(pa);
1089     const CollapsedBorderValue* b = static_cast<const CollapsedBorderValue*>(pb);
1090     if (a->isSameIgnoringColor(*b))
1091         return 0;
1092     return compareBorders(*a, *b);
1093 }
1094 
sortBorderValues(RenderTable::CollapsedBorderValues & borderValues)1095 void RenderTableCell::sortBorderValues(RenderTable::CollapsedBorderValues& borderValues)
1096 {
1097     qsort(borderValues.data(), borderValues.size(), sizeof(CollapsedBorderValue),
1098         compareBorderValuesForQSort);
1099 }
1100 
paintCollapsedBorders(PaintInfo & paintInfo,const LayoutPoint & paintOffset)1101 void RenderTableCell::paintCollapsedBorders(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
1102 {
1103     ASSERT(paintInfo.phase == PaintPhaseCollapsedTableBorders);
1104 
1105     if (!paintInfo.shouldPaintWithinRoot(this) || style()->visibility() != VISIBLE)
1106         return;
1107 
1108     LayoutRect localRepaintRect = paintInfo.rect;
1109     localRepaintRect.inflate(maximalOutlineSize(paintInfo.phase));
1110 
1111     LayoutRect paintRect = LayoutRect(paintOffset + location(), pixelSnappedSize());
1112     if (paintRect.y() - table()->outerBorderTop() >= localRepaintRect.maxY())
1113         return;
1114 
1115     if (paintRect.maxY() + table()->outerBorderBottom() <= localRepaintRect.y())
1116         return;
1117 
1118     GraphicsContext* graphicsContext = paintInfo.context;
1119     if (!table()->currentBorderValue() || graphicsContext->paintingDisabled())
1120         return;
1121 
1122     const RenderStyle* styleForCellFlow = this->styleForCellFlow();
1123     CollapsedBorderValue leftVal = cachedCollapsedLeftBorder(styleForCellFlow);
1124     CollapsedBorderValue rightVal = cachedCollapsedRightBorder(styleForCellFlow);
1125     CollapsedBorderValue topVal = cachedCollapsedTopBorder(styleForCellFlow);
1126     CollapsedBorderValue bottomVal = cachedCollapsedBottomBorder(styleForCellFlow);
1127 
1128     // Adjust our x/y/width/height so that we paint the collapsed borders at the correct location.
1129     int topWidth = topVal.width();
1130     int bottomWidth = bottomVal.width();
1131     int leftWidth = leftVal.width();
1132     int rightWidth = rightVal.width();
1133 
1134     IntRect borderRect = pixelSnappedIntRect(paintRect.x() - leftWidth / 2,
1135             paintRect.y() - topWidth / 2,
1136             paintRect.width() + leftWidth / 2 + (rightWidth + 1) / 2,
1137             paintRect.height() + topWidth / 2 + (bottomWidth + 1) / 2);
1138 
1139     EBorderStyle topStyle = collapsedBorderStyle(topVal.style());
1140     EBorderStyle bottomStyle = collapsedBorderStyle(bottomVal.style());
1141     EBorderStyle leftStyle = collapsedBorderStyle(leftVal.style());
1142     EBorderStyle rightStyle = collapsedBorderStyle(rightVal.style());
1143 
1144     bool renderTop = topStyle > BHIDDEN && !topVal.isTransparent();
1145     bool renderBottom = bottomStyle > BHIDDEN && !bottomVal.isTransparent();
1146     bool renderLeft = leftStyle > BHIDDEN && !leftVal.isTransparent();
1147     bool renderRight = rightStyle > BHIDDEN && !rightVal.isTransparent();
1148 
1149     // We never paint diagonals at the joins.  We simply let the border with the highest
1150     // precedence paint on top of borders with lower precedence.
1151     CollapsedBorders borders;
1152     borders.addBorder(topVal, BSTop, renderTop, borderRect.x(), borderRect.y(), borderRect.maxX(), borderRect.y() + topWidth, topStyle);
1153     borders.addBorder(bottomVal, BSBottom, renderBottom, borderRect.x(), borderRect.maxY() - bottomWidth, borderRect.maxX(), borderRect.maxY(), bottomStyle);
1154     borders.addBorder(leftVal, BSLeft, renderLeft, borderRect.x(), borderRect.y(), borderRect.x() + leftWidth, borderRect.maxY(), leftStyle);
1155     borders.addBorder(rightVal, BSRight, renderRight, borderRect.maxX() - rightWidth, borderRect.y(), borderRect.maxX(), borderRect.maxY(), rightStyle);
1156 
1157     bool antialias = shouldAntialiasLines(graphicsContext);
1158 
1159     for (CollapsedBorder* border = borders.nextBorder(); border; border = borders.nextBorder()) {
1160         if (border->borderValue.isSameIgnoringColor(*table()->currentBorderValue())) {
1161             drawLineForBoxSide(graphicsContext, border->x1, border->y1, border->x2, border->y2, border->side,
1162                 resolveColor(border->borderValue.color()), border->style, 0, 0, antialias);
1163         }
1164     }
1165 }
1166 
paintBackgroundsBehindCell(PaintInfo & paintInfo,const LayoutPoint & paintOffset,RenderObject * backgroundObject)1167 void RenderTableCell::paintBackgroundsBehindCell(PaintInfo& paintInfo, const LayoutPoint& paintOffset, RenderObject* backgroundObject)
1168 {
1169     if (!paintInfo.shouldPaintWithinRoot(this))
1170         return;
1171 
1172     if (!backgroundObject)
1173         return;
1174 
1175     if (style()->visibility() != VISIBLE)
1176         return;
1177 
1178     RenderTable* tableElt = table();
1179     if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
1180         return;
1181 
1182     LayoutPoint adjustedPaintOffset = paintOffset;
1183     if (backgroundObject != this)
1184         adjustedPaintOffset.moveBy(location());
1185 
1186     Color c = backgroundObject->resolveColor(CSSPropertyBackgroundColor);
1187     const FillLayer* bgLayer = backgroundObject->style()->backgroundLayers();
1188 
1189     if (bgLayer->hasImage() || c.isValid()) {
1190         // We have to clip here because the background would paint
1191         // on top of the borders otherwise.  This only matters for cells and rows.
1192         bool shouldClip = backgroundObject->hasLayer() && (backgroundObject == this || backgroundObject == parent()) && tableElt->collapseBorders();
1193         GraphicsContextStateSaver stateSaver(*paintInfo.context, shouldClip);
1194         if (shouldClip) {
1195             LayoutRect clipRect(adjustedPaintOffset.x() + borderLeft(), adjustedPaintOffset.y() + borderTop(),
1196                 width() - borderLeft() - borderRight(), height() - borderTop() - borderBottom());
1197             paintInfo.context->clip(clipRect);
1198         }
1199         paintFillLayers(paintInfo, c, bgLayer, LayoutRect(adjustedPaintOffset, pixelSnappedSize()), BackgroundBleedNone, CompositeSourceOver, backgroundObject);
1200     }
1201 }
1202 
paintBoxDecorations(PaintInfo & paintInfo,const LayoutPoint & paintOffset)1203 void RenderTableCell::paintBoxDecorations(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
1204 {
1205     if (!paintInfo.shouldPaintWithinRoot(this))
1206         return;
1207 
1208     RenderTable* tableElt = table();
1209     if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
1210         return;
1211 
1212     LayoutRect paintRect = LayoutRect(paintOffset, pixelSnappedSize());
1213     paintBoxShadow(paintInfo, paintRect, style(), Normal);
1214 
1215     // Paint our cell background.
1216     paintBackgroundsBehindCell(paintInfo, paintOffset, this);
1217 
1218     paintBoxShadow(paintInfo, paintRect, style(), Inset);
1219 
1220     if (!style()->hasBorder() || tableElt->collapseBorders())
1221         return;
1222 
1223     paintBorder(paintInfo, paintRect, style());
1224 }
1225 
paintMask(PaintInfo & paintInfo,const LayoutPoint & paintOffset)1226 void RenderTableCell::paintMask(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
1227 {
1228     if (style()->visibility() != VISIBLE || paintInfo.phase != PaintPhaseMask)
1229         return;
1230 
1231     RenderTable* tableElt = table();
1232     if (!tableElt->collapseBorders() && style()->emptyCells() == HIDE && !firstChild())
1233         return;
1234 
1235     paintMaskImages(paintInfo, LayoutRect(paintOffset, pixelSnappedSize()));
1236 }
1237 
boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance,InlineFlowBox *) const1238 bool RenderTableCell::boxShadowShouldBeAppliedToBackground(BackgroundBleedAvoidance, InlineFlowBox*) const
1239 {
1240     return false;
1241 }
1242 
scrollbarsChanged(bool horizontalScrollbarChanged,bool verticalScrollbarChanged)1243 void RenderTableCell::scrollbarsChanged(bool horizontalScrollbarChanged, bool verticalScrollbarChanged)
1244 {
1245     LayoutUnit scrollbarHeight = scrollbarLogicalHeight();
1246     if (!scrollbarHeight)
1247         return; // Not sure if we should be doing something when a scrollbar goes away or not.
1248 
1249     // We only care if the scrollbar that affects our intrinsic padding has been added.
1250     if ((isHorizontalWritingMode() && !horizontalScrollbarChanged) ||
1251         (!isHorizontalWritingMode() && !verticalScrollbarChanged))
1252         return;
1253 
1254     // Shrink our intrinsic padding as much as possible to accommodate the scrollbar.
1255     if (style()->verticalAlign() == MIDDLE) {
1256         LayoutUnit totalHeight = logicalHeight();
1257         LayoutUnit heightWithoutIntrinsicPadding = totalHeight - intrinsicPaddingBefore() - intrinsicPaddingAfter();
1258         totalHeight -= scrollbarHeight;
1259         LayoutUnit newBeforePadding = (totalHeight - heightWithoutIntrinsicPadding) / 2;
1260         LayoutUnit newAfterPadding = totalHeight - heightWithoutIntrinsicPadding - newBeforePadding;
1261         setIntrinsicPaddingBefore(newBeforePadding);
1262         setIntrinsicPaddingAfter(newAfterPadding);
1263     } else
1264         setIntrinsicPaddingAfter(intrinsicPaddingAfter() - scrollbarHeight);
1265 }
1266 
createAnonymous(Document * document)1267 RenderTableCell* RenderTableCell::createAnonymous(Document* document)
1268 {
1269     RenderTableCell* renderer = new RenderTableCell(0);
1270     renderer->setDocumentForAnonymous(document);
1271     return renderer;
1272 }
1273 
createAnonymousWithParentRenderer(const RenderObject * parent)1274 RenderTableCell* RenderTableCell::createAnonymousWithParentRenderer(const RenderObject* parent)
1275 {
1276     RenderTableCell* newCell = RenderTableCell::createAnonymous(&parent->document());
1277     RefPtr<RenderStyle> newStyle = RenderStyle::createAnonymousStyleWithDisplay(parent->style(), TABLE_CELL);
1278     newCell->setStyle(newStyle.release());
1279     return newCell;
1280 }
1281 
1282 } // namespace WebCore
1283