1 /* 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above 9 * copyright notice, this list of conditions and the following 10 * disclaimer. 11 * 2. Redistributions in binary form must reproduce the above 12 * copyright notice, this list of conditions and the following 13 * disclaimer in the documentation and/or other materials 14 * provided with the distribution. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 19 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, 21 * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 27 * SUCH DAMAGE. 28 */ 29 30 #ifndef CustomFilterMesh_h 31 #define CustomFilterMesh_h 32 33 #include "platform/geometry/FloatRect.h" 34 #include "platform/graphics/GraphicsTypes3D.h" 35 #include "platform/graphics/filters/custom/CustomFilterOperation.h" 36 #include "wtf/RefCounted.h" 37 38 namespace WebCore { 39 40 class GraphicsContext3D; 41 42 class PLATFORM_EXPORT CustomFilterMesh : public RefCounted<CustomFilterMesh> { 43 public: create(GraphicsContext3D * context,unsigned cols,unsigned rows,const FloatRect & meshBox,CustomFilterMeshType meshType)44 static PassRefPtr<CustomFilterMesh> create(GraphicsContext3D* context, unsigned cols, unsigned rows, const FloatRect& meshBox, CustomFilterMeshType meshType) 45 { 46 return adoptRef(new CustomFilterMesh(context, cols, rows, meshBox, meshType)); 47 } 48 ~CustomFilterMesh(); 49 verticesBufferObject()50 Platform3DObject verticesBufferObject() const { return m_verticesBufferObject; } bytesPerVertex()51 unsigned bytesPerVertex() const { return m_bytesPerVertex; } 52 elementsBufferObject()53 Platform3DObject elementsBufferObject() const { return m_elementsBufferObject; } indicesCount()54 unsigned indicesCount() const { return m_indicesCount; } 55 meshBox()56 const FloatRect& meshBox() const { return m_meshBox; } meshType()57 CustomFilterMeshType meshType() const { return m_meshType; } 58 59 private: 60 CustomFilterMesh(GraphicsContext3D*, unsigned cols, unsigned rows, const FloatRect& meshBox, CustomFilterMeshType); 61 62 GraphicsContext3D* m_context; 63 64 Platform3DObject m_verticesBufferObject; 65 unsigned m_bytesPerVertex; 66 67 Platform3DObject m_elementsBufferObject; 68 unsigned m_indicesCount; 69 70 FloatRect m_meshBox; 71 CustomFilterMeshType m_meshType; 72 }; 73 74 } // namespace WebCore 75 76 #endif // CustomFilterMesh_h 77