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1 /*
2  * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
3  * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
4  * Copyright (C) 2005 Eric Seidel <eric@webkit.org>
5  * Copyright (C) 2013 Google Inc. All rights reserved.
6  *
7  * This library is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU Library General Public
9  * License as published by the Free Software Foundation; either
10  * version 2 of the License, or (at your option) any later version.
11  *
12  * This library is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15  * Library General Public License for more details.
16  *
17  * You should have received a copy of the GNU Library General Public License
18  * along with this library; see the file COPYING.LIB.  If not, write to
19  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
20  * Boston, MA 02110-1301, USA.
21  */
22 
23 #ifndef FEColorMatrix_h
24 #define FEColorMatrix_h
25 
26 #include "platform/graphics/filters/Filter.h"
27 #include "platform/graphics/filters/FilterEffect.h"
28 #include "wtf/Vector.h"
29 
30 namespace WebCore {
31 
32 enum ColorMatrixType {
33     FECOLORMATRIX_TYPE_UNKNOWN          = 0,
34     FECOLORMATRIX_TYPE_MATRIX           = 1,
35     FECOLORMATRIX_TYPE_SATURATE         = 2,
36     FECOLORMATRIX_TYPE_HUEROTATE        = 3,
37     FECOLORMATRIX_TYPE_LUMINANCETOALPHA = 4
38 };
39 
40 class PLATFORM_EXPORT FEColorMatrix : public FilterEffect {
41 public:
42     static PassRefPtr<FEColorMatrix> create(Filter*, ColorMatrixType, const Vector<float>&);
43 
44     ColorMatrixType type() const;
45     bool setType(ColorMatrixType);
46 
47     const Vector<float>& values() const;
48     bool setValues(const Vector<float>&);
49 
50     virtual PassRefPtr<SkImageFilter> createImageFilter(SkiaImageFilterBuilder*) OVERRIDE;
51 
52     virtual TextStream& externalRepresentation(TextStream&, int indention) const;
53 
54     static inline void calculateSaturateComponents(float* components, float value);
55     static inline void calculateHueRotateComponents(float* components, float value);
56 
57 private:
58     FEColorMatrix(Filter*, ColorMatrixType, const Vector<float>&);
59 
60     virtual void applySoftware() OVERRIDE;
61     virtual bool applySkia() OVERRIDE;
62 
63     ColorMatrixType m_type;
64     Vector<float> m_values;
65 };
66 
calculateSaturateComponents(float * components,float value)67 inline void FEColorMatrix::calculateSaturateComponents(float* components, float value)
68 {
69     components[0] = (0.213 + 0.787 * value);
70     components[1] = (0.715 - 0.715 * value);
71     components[2] = (0.072 - 0.072 * value);
72     components[3] = (0.213 - 0.213 * value);
73     components[4] = (0.715 + 0.285 * value);
74     components[5] = (0.072 - 0.072 * value);
75     components[6] = (0.213 - 0.213 * value);
76     components[7] = (0.715 - 0.715 * value);
77     components[8] = (0.072 + 0.928 * value);
78 }
79 
calculateHueRotateComponents(float * components,float value)80 inline void FEColorMatrix::calculateHueRotateComponents(float* components, float value)
81 {
82     float cosHue = cos(value * piFloat / 180);
83     float sinHue = sin(value * piFloat / 180);
84     components[0] = 0.213 + cosHue * 0.787 - sinHue * 0.213;
85     components[1] = 0.715 - cosHue * 0.715 - sinHue * 0.715;
86     components[2] = 0.072 - cosHue * 0.072 + sinHue * 0.928;
87     components[3] = 0.213 - cosHue * 0.213 + sinHue * 0.143;
88     components[4] = 0.715 + cosHue * 0.285 + sinHue * 0.140;
89     components[5] = 0.072 - cosHue * 0.072 - sinHue * 0.283;
90     components[6] = 0.213 - cosHue * 0.213 - sinHue * 0.787;
91     components[7] = 0.715 - cosHue * 0.715 + sinHue * 0.715;
92     components[8] = 0.072 + cosHue * 0.928 + sinHue * 0.072;
93 }
94 
95 
96 } // namespace WebCore
97 
98 #endif // FEColorMatrix_h
99