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1 /*
2  * Copyright (C) 2012 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 #include "core/dom/shadow/InsertionPoint.h"
33 
34 #include "HTMLNames.h"
35 #include "core/dom/ElementTraversal.h"
36 #include "core/dom/QualifiedName.h"
37 #include "core/dom/StaticNodeList.h"
38 #include "core/dom/shadow/ElementShadow.h"
39 #include "core/html/shadow/HTMLContentElement.h"
40 #include "core/html/shadow/HTMLShadowElement.h"
41 
42 namespace WebCore {
43 
44 using namespace HTMLNames;
45 
InsertionPoint(const QualifiedName & tagName,Document & document)46 InsertionPoint::InsertionPoint(const QualifiedName& tagName, Document& document)
47     : HTMLElement(tagName, document, CreateInsertionPoint)
48     , m_registeredWithShadowRoot(false)
49 {
50     setHasCustomStyleCallbacks();
51 }
52 
~InsertionPoint()53 InsertionPoint::~InsertionPoint()
54 {
55 }
56 
setDistribution(ContentDistribution & distribution)57 void InsertionPoint::setDistribution(ContentDistribution& distribution)
58 {
59     if (shouldUseFallbackElements()) {
60         for (Node* child = firstChild(); child; child = child->nextSibling())
61             child->lazyReattachIfAttached();
62     }
63 
64     // Attempt not to reattach nodes that would be distributed to the exact same
65     // location by comparing the old and new distributions.
66 
67     size_t i = 0;
68     size_t j = 0;
69 
70     for ( ; i < m_distribution.size() && j < distribution.size(); ++i, ++j) {
71         if (m_distribution.size() < distribution.size()) {
72             // If the new distribution is larger than the old one, reattach all nodes in
73             // the new distribution that were inserted.
74             for ( ; j < distribution.size() && m_distribution.at(i) != distribution.at(j); ++j)
75                 distribution.at(j)->lazyReattachIfAttached();
76         } else if (m_distribution.size() > distribution.size()) {
77             // If the old distribution is larger than the new one, reattach all nodes in
78             // the old distribution that were removed.
79             for ( ; i < m_distribution.size() && m_distribution.at(i) != distribution.at(j); ++i)
80                 m_distribution.at(i)->lazyReattachIfAttached();
81         } else if (m_distribution.at(i) != distribution.at(j)) {
82             // If both distributions are the same length reattach both old and new.
83             m_distribution.at(i)->lazyReattachIfAttached();
84             distribution.at(j)->lazyReattachIfAttached();
85         }
86     }
87 
88     // If we hit the end of either list above we need to reattach all remaining nodes.
89 
90     for ( ; i < m_distribution.size(); ++i)
91         m_distribution.at(i)->lazyReattachIfAttached();
92 
93     for ( ; j < distribution.size(); ++j)
94         distribution.at(j)->lazyReattachIfAttached();
95 
96     m_distribution.swap(distribution);
97     m_distribution.shrinkToFit();
98 }
99 
attach(const AttachContext & context)100 void InsertionPoint::attach(const AttachContext& context)
101 {
102     // We need to attach the distribution here so that they're inserted in the right order
103     // otherwise the n^2 protection inside NodeRenderingContext will cause them to be
104     // inserted in the wrong place later. This also lets distributed nodes benefit from
105     // the n^2 protection.
106     for (size_t i = 0; i < m_distribution.size(); ++i) {
107         if (m_distribution.at(i)->needsAttach())
108             m_distribution.at(i)->attach(context);
109     }
110 
111     HTMLElement::attach(context);
112 }
113 
detach(const AttachContext & context)114 void InsertionPoint::detach(const AttachContext& context)
115 {
116     for (size_t i = 0; i < m_distribution.size(); ++i)
117         m_distribution.at(i)->lazyReattachIfAttached();
118 
119     HTMLElement::detach(context);
120 }
121 
willRecalcStyle(StyleRecalcChange change)122 void InsertionPoint::willRecalcStyle(StyleRecalcChange change)
123 {
124     if (change < Inherit)
125         return;
126     for (size_t i = 0; i < m_distribution.size(); ++i)
127         m_distribution.at(i)->setNeedsStyleRecalc(LocalStyleChange);
128 }
129 
shouldUseFallbackElements() const130 bool InsertionPoint::shouldUseFallbackElements() const
131 {
132     return isActive() && !hasDistribution();
133 }
134 
canBeActive() const135 bool InsertionPoint::canBeActive() const
136 {
137     if (!isInShadowTree())
138         return false;
139     bool foundShadowElementInAncestors = false;
140     bool thisIsContentHTMLElement = isHTMLContentElement(this);
141     for (Node* node = parentNode(); node; node = node->parentNode()) {
142         if (node->isInsertionPoint()) {
143             // For HTMLContentElement, at most one HTMLShadowElement may appear in its ancestors.
144             if (thisIsContentHTMLElement && isHTMLShadowElement(node) && !foundShadowElementInAncestors)
145                 foundShadowElementInAncestors = true;
146             else
147                 return false;
148         }
149     }
150     return true;
151 }
152 
isActive() const153 bool InsertionPoint::isActive() const
154 {
155     if (!canBeActive())
156         return false;
157     ShadowRoot* shadowRoot = containingShadowRoot();
158     ASSERT(shadowRoot);
159     if (!isHTMLShadowElement(this) || shadowRoot->descendantShadowElementCount() <= 1)
160         return true;
161 
162     // Slow path only when there are more than one shadow elements in a shadow tree. That should be a rare case.
163     const Vector<RefPtr<InsertionPoint> >& insertionPoints = shadowRoot->descendantInsertionPoints();
164     for (size_t i = 0; i < insertionPoints.size(); ++i) {
165         InsertionPoint* point = insertionPoints[i].get();
166         if (isHTMLShadowElement(point))
167             return point == this;
168     }
169     return true;
170 }
171 
isShadowInsertionPoint() const172 bool InsertionPoint::isShadowInsertionPoint() const
173 {
174     return isHTMLShadowElement(this) && isActive();
175 }
176 
isContentInsertionPoint() const177 bool InsertionPoint::isContentInsertionPoint() const
178 {
179     return isHTMLContentElement(this) && isActive();
180 }
181 
getDistributedNodes()182 PassRefPtr<NodeList> InsertionPoint::getDistributedNodes()
183 {
184     document().updateDistributionForNodeIfNeeded(this);
185 
186     Vector<RefPtr<Node> > nodes;
187     nodes.reserveInitialCapacity(m_distribution.size());
188     for (size_t i = 0; i < m_distribution.size(); ++i)
189         nodes.uncheckedAppend(m_distribution.at(i));
190 
191     return StaticNodeList::adopt(nodes);
192 }
193 
rendererIsNeeded(const RenderStyle & style)194 bool InsertionPoint::rendererIsNeeded(const RenderStyle& style)
195 {
196     return !isActive() && HTMLElement::rendererIsNeeded(style);
197 }
198 
childrenChanged(bool changedByParser,Node * beforeChange,Node * afterChange,int childCountDelta)199 void InsertionPoint::childrenChanged(bool changedByParser, Node* beforeChange, Node* afterChange, int childCountDelta)
200 {
201     HTMLElement::childrenChanged(changedByParser, beforeChange, afterChange, childCountDelta);
202     if (ShadowRoot* root = containingShadowRoot()) {
203         if (ElementShadow* rootOwner = root->owner())
204             rootOwner->setNeedsDistributionRecalc();
205     }
206 }
207 
insertedInto(ContainerNode * insertionPoint)208 Node::InsertionNotificationRequest InsertionPoint::insertedInto(ContainerNode* insertionPoint)
209 {
210     HTMLElement::insertedInto(insertionPoint);
211     if (ShadowRoot* root = containingShadowRoot()) {
212         if (ElementShadow* rootOwner = root->owner()) {
213             rootOwner->setNeedsDistributionRecalc();
214             if (canBeActive() && !m_registeredWithShadowRoot && insertionPoint->treeScope().rootNode() == root) {
215                 m_registeredWithShadowRoot = true;
216                 root->didAddInsertionPoint(this);
217                 rootOwner->didAffectApplyAuthorStyles();
218                 if (canAffectSelector())
219                     rootOwner->willAffectSelector();
220             }
221         }
222     }
223 
224     return InsertionDone;
225 }
226 
removedFrom(ContainerNode * insertionPoint)227 void InsertionPoint::removedFrom(ContainerNode* insertionPoint)
228 {
229     ShadowRoot* root = containingShadowRoot();
230     if (!root)
231         root = insertionPoint->containingShadowRoot();
232 
233     if (root) {
234         if (ElementShadow* rootOwner = root->owner())
235             rootOwner->setNeedsDistributionRecalc();
236     }
237 
238     // host can be null when removedFrom() is called from ElementShadow destructor.
239     ElementShadow* rootOwner = root ? root->owner() : 0;
240 
241     // Since this insertion point is no longer visible from the shadow subtree, it need to clean itself up.
242     clearDistribution();
243 
244     if (m_registeredWithShadowRoot && insertionPoint->treeScope().rootNode() == root) {
245         ASSERT(root);
246         m_registeredWithShadowRoot = false;
247         root->didRemoveInsertionPoint(this);
248         if (rootOwner) {
249             rootOwner->didAffectApplyAuthorStyles();
250             if (canAffectSelector())
251                 rootOwner->willAffectSelector();
252         }
253     }
254 
255     HTMLElement::removedFrom(insertionPoint);
256 }
257 
parseAttribute(const QualifiedName & name,const AtomicString & value)258 void InsertionPoint::parseAttribute(const QualifiedName& name, const AtomicString& value)
259 {
260     if (name == reset_style_inheritanceAttr) {
261         if (!inDocument() || !isActive())
262             return;
263         containingShadowRoot()->host()->setNeedsStyleRecalc();
264     } else
265         HTMLElement::parseAttribute(name, value);
266 }
267 
resetStyleInheritance() const268 bool InsertionPoint::resetStyleInheritance() const
269 {
270     return fastHasAttribute(reset_style_inheritanceAttr);
271 }
272 
setResetStyleInheritance(bool value)273 void InsertionPoint::setResetStyleInheritance(bool value)
274 {
275     setBooleanAttribute(reset_style_inheritanceAttr, value);
276 }
277 
resolveReprojection(const Node * projectedNode)278 const InsertionPoint* resolveReprojection(const Node* projectedNode)
279 {
280     ASSERT(projectedNode);
281     const InsertionPoint* insertionPoint = 0;
282     const Node* current = projectedNode;
283     ElementShadow* lastElementShadow = 0;
284     while (true) {
285         ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*current);
286         if (!shadow || shadow == lastElementShadow)
287             break;
288         lastElementShadow = shadow;
289         const InsertionPoint* insertedTo = shadow->finalDestinationInsertionPointFor(projectedNode);
290         if (!insertedTo)
291             break;
292         ASSERT(current != insertedTo);
293         current = insertedTo;
294         insertionPoint = insertedTo;
295     }
296     return insertionPoint;
297 }
298 
collectDestinationInsertionPoints(const Node & node,Vector<InsertionPoint *,8> & results)299 void collectDestinationInsertionPoints(const Node& node, Vector<InsertionPoint*, 8>& results)
300 {
301     const Node* current = &node;
302     ElementShadow* lastElementShadow = 0;
303     while (true) {
304         ElementShadow* shadow = shadowWhereNodeCanBeDistributed(*current);
305         if (!shadow || shadow == lastElementShadow)
306             return;
307         lastElementShadow = shadow;
308         const DestinationInsertionPoints* insertionPoints = shadow->destinationInsertionPointsFor(&node);
309         if (!insertionPoints)
310             return;
311         for (size_t i = 0; i < insertionPoints->size(); ++i)
312             results.append(insertionPoints->at(i).get());
313         ASSERT(current != insertionPoints->last().get());
314         current = insertionPoints->last().get();
315     }
316 }
317 
318 } // namespace WebCore
319