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1 /*
2  * Copyright (C) 2013 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 #include "core/animation/DocumentTimeline.h"
33 
34 #include "core/animation/ActiveAnimations.h"
35 #include "core/animation/AnimationClock.h"
36 #include "core/dom/Document.h"
37 #include "core/frame/FrameView.h"
38 
39 namespace WebCore {
40 
41 // This value represents 1 frame at 30Hz plus a little bit of wiggle room.
42 // TODO: Plumb a nominal framerate through and derive this value from that.
43 const double DocumentTimeline::s_minimumDelay = 0.04;
44 
45 
create(Document * document,PassOwnPtr<PlatformTiming> timing)46 PassRefPtr<DocumentTimeline> DocumentTimeline::create(Document* document, PassOwnPtr<PlatformTiming> timing)
47 {
48     return adoptRef(new DocumentTimeline(document, timing));
49 }
50 
DocumentTimeline(Document * document,PassOwnPtr<PlatformTiming> timing)51 DocumentTimeline::DocumentTimeline(Document* document, PassOwnPtr<PlatformTiming> timing)
52     : m_zeroTime(nullValue())
53     , m_document(document)
54     , m_eventDistpachTimer(this, &DocumentTimeline::eventDispatchTimerFired)
55 {
56     if (!timing)
57         m_timing = adoptPtr(new DocumentTimelineTiming(this));
58     else
59         m_timing = timing;
60 
61     ASSERT(document);
62 }
63 
createPlayer(TimedItem * child)64 Player* DocumentTimeline::createPlayer(TimedItem* child)
65 {
66     RefPtr<Player> player = Player::create(*this, child);
67     Player* result = player.get();
68     m_players.append(player.release());
69     if (m_document->view())
70         m_timing->serviceOnNextFrame();
71     return result;
72 }
73 
play(TimedItem * child)74 Player* DocumentTimeline::play(TimedItem* child)
75 {
76     Player* player = createPlayer(child);
77     player->setStartTime(currentTime());
78     return player;
79 }
80 
wake()81 void DocumentTimeline::wake()
82 {
83     m_timing->serviceOnNextFrame();
84 }
85 
serviceAnimations()86 bool DocumentTimeline::serviceAnimations()
87 {
88     TRACE_EVENT0("webkit", "DocumentTimeline::serviceAnimations");
89 
90     m_timing->cancelWake();
91 
92     double timeToNextEffect = std::numeric_limits<double>::infinity();
93     bool didTriggerStyleRecalc = false;
94     for (int i = m_players.size() - 1; i >= 0; --i) {
95         double playerNextEffect;
96         bool playerDidTriggerStyleRecalc;
97         if (!m_players[i]->update(&playerNextEffect, &playerDidTriggerStyleRecalc))
98             m_players.remove(i);
99         didTriggerStyleRecalc |= playerDidTriggerStyleRecalc;
100         if (playerNextEffect < timeToNextEffect)
101             timeToNextEffect = playerNextEffect;
102     }
103 
104     if (!m_players.isEmpty()) {
105         if (timeToNextEffect < s_minimumDelay)
106             m_timing->serviceOnNextFrame();
107         else if (timeToNextEffect != std::numeric_limits<double>::infinity())
108             m_timing->wakeAfter(timeToNextEffect - s_minimumDelay);
109     }
110 
111     return didTriggerStyleRecalc;
112 }
113 
setZeroTime(double zeroTime)114 void DocumentTimeline::setZeroTime(double zeroTime)
115 {
116     ASSERT(isNull(m_zeroTime));
117     m_zeroTime = zeroTime;
118     ASSERT(!isNull(m_zeroTime));
119 }
120 
wakeAfter(double duration)121 void DocumentTimeline::DocumentTimelineTiming::wakeAfter(double duration)
122 {
123     m_timer.startOneShot(duration);
124 }
125 
cancelWake()126 void DocumentTimeline::DocumentTimelineTiming::cancelWake()
127 {
128     m_timer.stop();
129 }
130 
serviceOnNextFrame()131 void DocumentTimeline::DocumentTimelineTiming::serviceOnNextFrame()
132 {
133     if (m_timeline->m_document->view())
134         m_timeline->m_document->view()->scheduleAnimation();
135 }
136 
currentTime()137 double DocumentTimeline::currentTime()
138 {
139     return m_document->animationClock().currentTime() - m_zeroTime;
140 }
141 
pauseAnimationsForTesting(double pauseTime)142 void DocumentTimeline::pauseAnimationsForTesting(double pauseTime)
143 {
144     for (size_t i = 0; i < m_players.size(); i++) {
145         m_players[i]->pauseForTesting();
146         m_players[i]->setCurrentTime(pauseTime);
147     }
148 }
149 
dispatchEvents()150 void DocumentTimeline::dispatchEvents()
151 {
152     Vector<EventToDispatch> events = m_events;
153     m_events.clear();
154     for (size_t i = 0; i < events.size(); i++)
155         events[i].target->dispatchEvent(events[i].event.release());
156 }
157 
dispatchEventsAsync()158 void DocumentTimeline::dispatchEventsAsync()
159 {
160     if (m_events.isEmpty() || m_eventDistpachTimer.isActive())
161         return;
162     m_eventDistpachTimer.startOneShot(0);
163 }
164 
eventDispatchTimerFired(Timer<DocumentTimeline> *)165 void DocumentTimeline::eventDispatchTimerFired(Timer<DocumentTimeline>*)
166 {
167     dispatchEvents();
168 }
169 
numberOfActiveAnimationsForTesting() const170 size_t DocumentTimeline::numberOfActiveAnimationsForTesting() const
171 {
172     if (isNull(m_zeroTime))
173         return 0;
174     // Includes all players whose directly associated timed items
175     // are current or in effect.
176     if (isNull(m_zeroTime))
177         return 0;
178     size_t count = 0;
179     for (size_t i = 0; i < m_players.size(); ++i) {
180         const TimedItem* timedItem = m_players[i]->source();
181         if (m_players[i]->hasStartTime())
182             count += (timedItem && (timedItem->isCurrent() || timedItem->isInEffect()));
183     }
184     return count;
185 }
186 
187 } // namespace
188