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1 /*
2  * Copyright 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #include <cutils/log.h>
18 #include <ui/Rect.h>
19 #include <ui/Region.h>
20 
21 #include "RenderEngine.h"
22 #include "GLES10RenderEngine.h"
23 #include "GLES11RenderEngine.h"
24 #include "GLES20RenderEngine.h"
25 #include "GLExtensions.h"
26 #include "Mesh.h"
27 
28 // ---------------------------------------------------------------------------
29 namespace android {
30 // ---------------------------------------------------------------------------
31 
create(EGLDisplay display,EGLConfig config)32 RenderEngine* RenderEngine::create(EGLDisplay display, EGLConfig config) {
33     EGLint renderableType = 0;
34     EGLint contextClientVersion = 0;
35 
36     // query the renderable type, setting the EGL_CONTEXT_CLIENT_VERSION accordingly
37     if (!eglGetConfigAttrib(display, config, EGL_RENDERABLE_TYPE, &renderableType)) {
38         LOG_ALWAYS_FATAL("can't query EGLConfig RENDERABLE_TYPE");
39     }
40 
41     if (renderableType & EGL_OPENGL_ES2_BIT) {
42         contextClientVersion = 2;
43     } else if (renderableType & EGL_OPENGL_ES_BIT) {
44         contextClientVersion = 1;
45     } else {
46         LOG_ALWAYS_FATAL("no supported EGL_RENDERABLE_TYPEs");
47     }
48 
49     // Also create our EGLContext
50     EGLint contextAttributes[] = {
51             EGL_CONTEXT_CLIENT_VERSION, contextClientVersion,      // MUST be first
52 #ifdef EGL_IMG_context_priority
53 #ifdef HAS_CONTEXT_PRIORITY
54 #warning "using EGL_IMG_context_priority"
55             EGL_CONTEXT_PRIORITY_LEVEL_IMG, EGL_CONTEXT_PRIORITY_HIGH_IMG,
56 #endif
57 #endif
58             EGL_NONE, EGL_NONE
59     };
60     EGLContext ctxt = eglCreateContext(display, config, NULL, contextAttributes);
61 
62     // if can't create a GL context, we can only abort.
63     LOG_ALWAYS_FATAL_IF(ctxt==EGL_NO_CONTEXT, "EGLContext creation failed");
64 
65 
66     // now figure out what version of GL did we actually get
67     // NOTE: a dummy surface is not needed if KHR_create_context is supported
68 
69     EGLint attribs[] = { EGL_WIDTH, 1, EGL_HEIGHT, 1, EGL_NONE, EGL_NONE };
70     EGLSurface dummy = eglCreatePbufferSurface(display, config, attribs);
71     LOG_ALWAYS_FATAL_IF(dummy==EGL_NO_SURFACE, "can't create dummy pbuffer");
72     EGLBoolean success = eglMakeCurrent(display, dummy, dummy, ctxt);
73     LOG_ALWAYS_FATAL_IF(!success, "can't make dummy pbuffer current");
74 
75     GLExtensions& extensions(GLExtensions::getInstance());
76     extensions.initWithGLStrings(
77             glGetString(GL_VENDOR),
78             glGetString(GL_RENDERER),
79             glGetString(GL_VERSION),
80             glGetString(GL_EXTENSIONS));
81 
82     GlesVersion version = parseGlesVersion( extensions.getVersion() );
83 
84     // initialize the renderer while GL is current
85 
86     RenderEngine* engine = NULL;
87     switch (version) {
88     case GLES_VERSION_1_0:
89         engine = new GLES10RenderEngine();
90         break;
91     case GLES_VERSION_1_1:
92         engine = new GLES11RenderEngine();
93         break;
94     case GLES_VERSION_2_0:
95     case GLES_VERSION_3_0:
96         engine = new GLES20RenderEngine();
97         break;
98     }
99     engine->setEGLContext(ctxt);
100 
101     ALOGI("OpenGL ES informations:");
102     ALOGI("vendor    : %s", extensions.getVendor());
103     ALOGI("renderer  : %s", extensions.getRenderer());
104     ALOGI("version   : %s", extensions.getVersion());
105     ALOGI("extensions: %s", extensions.getExtension());
106     ALOGI("GL_MAX_TEXTURE_SIZE = %d", engine->getMaxTextureSize());
107     ALOGI("GL_MAX_VIEWPORT_DIMS = %d", engine->getMaxViewportDims());
108 
109     eglMakeCurrent(display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
110     eglDestroySurface(display, dummy);
111 
112     return engine;
113 }
114 
RenderEngine()115 RenderEngine::RenderEngine() : mEGLContext(EGL_NO_CONTEXT) {
116 }
117 
~RenderEngine()118 RenderEngine::~RenderEngine() {
119 }
120 
setEGLContext(EGLContext ctxt)121 void RenderEngine::setEGLContext(EGLContext ctxt) {
122     mEGLContext = ctxt;
123 }
124 
getEGLContext() const125 EGLContext RenderEngine::getEGLContext() const {
126     return mEGLContext;
127 }
128 
checkErrors() const129 void RenderEngine::checkErrors() const {
130     do {
131         // there could be more than one error flag
132         GLenum error = glGetError();
133         if (error == GL_NO_ERROR)
134             break;
135         ALOGE("GL error 0x%04x", int(error));
136     } while (true);
137 }
138 
parseGlesVersion(const char * str)139 RenderEngine::GlesVersion RenderEngine::parseGlesVersion(const char* str) {
140     int major, minor;
141     if (sscanf(str, "OpenGL ES-CM %d.%d", &major, &minor) != 2) {
142         if (sscanf(str, "OpenGL ES %d.%d", &major, &minor) != 2) {
143             ALOGW("Unable to parse GL_VERSION string: \"%s\"", str);
144             return GLES_VERSION_1_0;
145         }
146     }
147 
148     if (major == 1 && minor == 0) return GLES_VERSION_1_0;
149     if (major == 1 && minor >= 1) return GLES_VERSION_1_1;
150     if (major == 2 && minor >= 0) return GLES_VERSION_2_0;
151     if (major == 3 && minor >= 0) return GLES_VERSION_3_0;
152 
153     ALOGW("Unrecognized OpenGL ES version: %d.%d", major, minor);
154     return GLES_VERSION_1_0;
155 }
156 
fillRegionWithColor(const Region & region,uint32_t height,float red,float green,float blue,float alpha)157 void RenderEngine::fillRegionWithColor(const Region& region, uint32_t height,
158         float red, float green, float blue, float alpha) {
159     size_t c;
160     Rect const* r = region.getArray(&c);
161     Mesh mesh(Mesh::TRIANGLES, c*6, 2);
162     Mesh::VertexArray<vec2> position(mesh.getPositionArray<vec2>());
163     for (size_t i=0 ; i<c ; i++, r++) {
164         position[i*6 + 0].x = r->left;
165         position[i*6 + 0].y = height - r->top;
166         position[i*6 + 1].x = r->left;
167         position[i*6 + 1].y = height - r->bottom;
168         position[i*6 + 2].x = r->right;
169         position[i*6 + 2].y = height - r->bottom;
170         position[i*6 + 3].x = r->left;
171         position[i*6 + 3].y = height - r->top;
172         position[i*6 + 4].x = r->right;
173         position[i*6 + 4].y = height - r->bottom;
174         position[i*6 + 5].x = r->right;
175         position[i*6 + 5].y = height - r->top;
176     }
177     setupFillWithColor(red, green, blue, alpha);
178     drawMesh(mesh);
179 }
180 
clearWithColor(float red,float green,float blue,float alpha)181 void RenderEngine::clearWithColor(float red, float green, float blue, float alpha) {
182     glClearColor(red, green, blue, alpha);
183     glClear(GL_COLOR_BUFFER_BIT);
184 }
185 
setScissor(uint32_t left,uint32_t bottom,uint32_t right,uint32_t top)186 void RenderEngine::setScissor(
187         uint32_t left, uint32_t bottom, uint32_t right, uint32_t top) {
188     glScissor(left, bottom, right, top);
189     glEnable(GL_SCISSOR_TEST);
190 }
191 
disableScissor()192 void RenderEngine::disableScissor() {
193     glDisable(GL_SCISSOR_TEST);
194 }
195 
genTextures(size_t count,uint32_t * names)196 void RenderEngine::genTextures(size_t count, uint32_t* names) {
197     glGenTextures(count, names);
198 }
199 
deleteTextures(size_t count,uint32_t const * names)200 void RenderEngine::deleteTextures(size_t count, uint32_t const* names) {
201     glDeleteTextures(count, names);
202 }
203 
readPixels(size_t l,size_t b,size_t w,size_t h,uint32_t * pixels)204 void RenderEngine::readPixels(size_t l, size_t b, size_t w, size_t h, uint32_t* pixels) {
205     glReadPixels(l, b, w, h, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
206 }
207 
dump(String8 & result)208 void RenderEngine::dump(String8& result) {
209     const GLExtensions& extensions(GLExtensions::getInstance());
210     result.appendFormat("GLES: %s, %s, %s\n",
211             extensions.getVendor(),
212             extensions.getRenderer(),
213             extensions.getVersion());
214     result.appendFormat("%s\n", extensions.getExtension());
215 }
216 
217 // ---------------------------------------------------------------------------
218 
BindImageAsFramebuffer(RenderEngine & engine,EGLImageKHR image)219 RenderEngine::BindImageAsFramebuffer::BindImageAsFramebuffer(
220         RenderEngine& engine, EGLImageKHR image) : mEngine(engine)
221 {
222     mEngine.bindImageAsFramebuffer(image, &mTexName, &mFbName, &mStatus);
223 
224     ALOGE_IF(mStatus != GL_FRAMEBUFFER_COMPLETE_OES,
225             "glCheckFramebufferStatusOES error %d", mStatus);
226 }
227 
~BindImageAsFramebuffer()228 RenderEngine::BindImageAsFramebuffer::~BindImageAsFramebuffer() {
229     // back to main framebuffer
230     mEngine.unbindFramebuffer(mTexName, mFbName);
231 }
232 
getStatus() const233 status_t RenderEngine::BindImageAsFramebuffer::getStatus() const {
234     return mStatus == GL_FRAMEBUFFER_COMPLETE_OES ? NO_ERROR : BAD_VALUE;
235 }
236 
237 // ---------------------------------------------------------------------------
238 }; // namespace android
239 // ---------------------------------------------------------------------------
240