/external/jmonkeyengine/engine/src/core/com/jme3/renderer/ |
D | ViewPort.java | 76 protected boolean clearDepth = false, clearColor = false, clearStencil = false; field in ViewPort 187 public void setClearColor(boolean clearColor) { in setClearColor()
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/external/mesa3d/src/mesa/swrast/ |
D | s_clear.c | 55 const GLfloat (*clearColor)[4] = in clear_rgba_buffer() local
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/external/chromium_org/third_party/mesa/src/src/mesa/swrast/ |
D | s_clear.c | 55 const GLfloat (*clearColor)[4] = in clear_rgba_buffer() local
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/external/chromium_org/third_party/mesa/src/src/mesa/state_tracker/ |
D | st_cb_clear.c | 205 union pipe_color_union clearColor; in clear_with_quad() local 537 union pipe_color_union clearColor; in st_Clear() local
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_clear.c | 205 union pipe_color_union clearColor; in clear_with_quad() local 537 union pipe_color_union clearColor; in st_Clear() local
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/external/qemu/distrib/sdl-1.2.15/test/ |
D | testblitspeed.c | 362 Uint32 clearColor = SDL_MapRGB(dest->format, 0, 0, 0); in test_blit_speed() local
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/external/chromium_org/third_party/skia/src/effects/ |
D | SkPerlinNoiseShader.cpp | 1307 SkColor clearColor = 0; in asNewEffect() local
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/external/chromium_org/third_party/skia/src/gpu/ |
D | GrContext.cpp | 805 GrColor clearColor; in drawRect() local
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/external/skia/src/effects/ |
D | SkPerlinNoiseShader.cpp | 1307 SkColor clearColor = 0; in asNewEffect() local
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/external/skia/src/gpu/ |
D | GrContext.cpp | 805 GrColor clearColor; in drawRect() local
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/external/chromium_org/cc/test/ |
D | fake_web_graphics_context_3d.h | 128 virtual void clearColor( in clearColor() function
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/external/chromium_org/third_party/WebKit/Source/web/tests/ |
D | MockWebGraphicsContext3D.h | 92 …virtual void clearColor(WGC3Dclampf red, WGC3Dclampf green, WGC3Dclampf blue, WGC3Dclampf alpha) {… in clearColor() function
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/external/chromium_org/third_party/WebKit/Source/core/html/canvas/ |
D | WebGLRenderingContext.cpp | 1335 void WebGLRenderingContext::clearColor(GC3Dfloat r, GC3Dfloat g, GC3Dfloat b, GC3Dfloat a) in clearColor() function in WebCore::WebGLRenderingContext
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