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1 /*
2  * Copyright (C) 2012 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
18  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
23  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include "config.h"
27 
28 #include "LinkHighlight.h"
29 
30 #include "SkMatrix44.h"
31 #include "WebFrameImpl.h"
32 #include "WebKit.h"
33 #include "WebViewImpl.h"
34 #include "core/dom/Node.h"
35 #include "core/frame/Frame.h"
36 #include "core/frame/FrameView.h"
37 #include "core/rendering/CompositedLayerMapping.h"
38 #include "core/rendering/RenderLayer.h"
39 #include "core/rendering/RenderLayerModelObject.h"
40 #include "core/rendering/RenderObject.h"
41 #include "core/rendering/RenderView.h"
42 #include "core/rendering/style/ShadowData.h"
43 #include "platform/graphics/Color.h"
44 #include "public/platform/Platform.h"
45 #include "public/platform/WebAnimationCurve.h"
46 #include "public/platform/WebCompositorSupport.h"
47 #include "public/platform/WebFloatAnimationCurve.h"
48 #include "public/platform/WebFloatPoint.h"
49 #include "public/platform/WebRect.h"
50 #include "public/platform/WebSize.h"
51 #include "wtf/CurrentTime.h"
52 
53 using namespace WebCore;
54 
55 namespace blink {
56 
57 class WebViewImpl;
58 
create(Node * node,WebViewImpl * owningWebViewImpl)59 PassOwnPtr<LinkHighlight> LinkHighlight::create(Node* node, WebViewImpl* owningWebViewImpl)
60 {
61     return adoptPtr(new LinkHighlight(node, owningWebViewImpl));
62 }
63 
LinkHighlight(Node * node,WebViewImpl * owningWebViewImpl)64 LinkHighlight::LinkHighlight(Node* node, WebViewImpl* owningWebViewImpl)
65     : m_node(node)
66     , m_owningWebViewImpl(owningWebViewImpl)
67     , m_currentGraphicsLayer(0)
68     , m_geometryNeedsUpdate(false)
69     , m_isAnimating(false)
70     , m_startTime(monotonicallyIncreasingTime())
71 {
72     ASSERT(m_node);
73     ASSERT(owningWebViewImpl);
74     WebCompositorSupport* compositorSupport = Platform::current()->compositorSupport();
75     m_contentLayer = adoptPtr(compositorSupport->createContentLayer(this));
76     m_clipLayer = adoptPtr(compositorSupport->createLayer());
77     m_clipLayer->setAnchorPoint(WebFloatPoint());
78     m_clipLayer->addChild(m_contentLayer->layer());
79     m_contentLayer->layer()->setAnimationDelegate(this);
80     m_contentLayer->layer()->setDrawsContent(true);
81     m_contentLayer->layer()->setOpacity(1);
82     m_geometryNeedsUpdate = true;
83     updateGeometry();
84 }
85 
~LinkHighlight()86 LinkHighlight::~LinkHighlight()
87 {
88     clearGraphicsLayerLinkHighlightPointer();
89     releaseResources();
90 }
91 
contentLayer()92 WebContentLayer* LinkHighlight::contentLayer()
93 {
94     return m_contentLayer.get();
95 }
96 
clipLayer()97 WebLayer* LinkHighlight::clipLayer()
98 {
99     return m_clipLayer.get();
100 }
101 
releaseResources()102 void LinkHighlight::releaseResources()
103 {
104     m_node.clear();
105 }
106 
computeEnclosingCompositingLayer()107 RenderLayer* LinkHighlight::computeEnclosingCompositingLayer()
108 {
109     if (!m_node || !m_node->renderer())
110         return 0;
111 
112     // Find the nearest enclosing composited layer and attach to it. We may need to cross frame boundaries
113     // to find a suitable layer.
114     RenderObject* renderer = m_node->renderer();
115     RenderLayerModelObject* repaintContainer;
116     do {
117         repaintContainer = renderer->containerForRepaint();
118         if (!repaintContainer) {
119             renderer = renderer->frame()->ownerRenderer();
120             if (!renderer)
121                 return 0;
122         }
123     } while (!repaintContainer);
124     RenderLayer* renderLayer = repaintContainer->layer();
125 
126     if (!renderLayer || renderLayer->compositingState() == NotComposited)
127         return 0;
128 
129     GraphicsLayer* newGraphicsLayer = renderLayer->compositedLayerMapping()->mainGraphicsLayer();
130     m_clipLayer->setSublayerTransform(SkMatrix44());
131 
132     if (!newGraphicsLayer->drawsContent()) {
133         if (renderLayer->scrollableArea() && renderLayer->scrollableArea()->usesCompositedScrolling()) {
134             ASSERT(renderLayer->hasCompositedLayerMapping() && renderLayer->compositedLayerMapping()->scrollingContentsLayer());
135             newGraphicsLayer = renderLayer->compositedLayerMapping()->scrollingContentsLayer();
136         }
137     }
138 
139     if (m_currentGraphicsLayer != newGraphicsLayer) {
140         if (m_currentGraphicsLayer)
141             clearGraphicsLayerLinkHighlightPointer();
142 
143         m_currentGraphicsLayer = newGraphicsLayer;
144         m_currentGraphicsLayer->addLinkHighlight(this);
145     }
146 
147     return renderLayer;
148 }
149 
convertTargetSpaceQuadToCompositedLayer(const FloatQuad & targetSpaceQuad,RenderObject * targetRenderer,RenderObject * compositedRenderer,FloatQuad & compositedSpaceQuad)150 static void convertTargetSpaceQuadToCompositedLayer(const FloatQuad& targetSpaceQuad, RenderObject* targetRenderer, RenderObject* compositedRenderer, FloatQuad& compositedSpaceQuad)
151 {
152     ASSERT(targetRenderer);
153     ASSERT(compositedRenderer);
154 
155     for (unsigned i = 0; i < 4; ++i) {
156         IntPoint point;
157         switch (i) {
158         case 0: point = roundedIntPoint(targetSpaceQuad.p1()); break;
159         case 1: point = roundedIntPoint(targetSpaceQuad.p2()); break;
160         case 2: point = roundedIntPoint(targetSpaceQuad.p3()); break;
161         case 3: point = roundedIntPoint(targetSpaceQuad.p4()); break;
162         }
163 
164         point = targetRenderer->frame()->view()->contentsToWindow(point);
165         point = compositedRenderer->frame()->view()->windowToContents(point);
166         FloatPoint floatPoint = compositedRenderer->absoluteToLocal(point, UseTransforms);
167 
168         switch (i) {
169         case 0: compositedSpaceQuad.setP1(floatPoint); break;
170         case 1: compositedSpaceQuad.setP2(floatPoint); break;
171         case 2: compositedSpaceQuad.setP3(floatPoint); break;
172         case 3: compositedSpaceQuad.setP4(floatPoint); break;
173         }
174     }
175 }
176 
addQuadToPath(const FloatQuad & quad,Path & path)177 static void addQuadToPath(const FloatQuad& quad, Path& path)
178 {
179     // FIXME: Make this create rounded quad-paths, just like the axis-aligned case.
180     path.moveTo(quad.p1());
181     path.addLineTo(quad.p2());
182     path.addLineTo(quad.p3());
183     path.addLineTo(quad.p4());
184     path.closeSubpath();
185 }
186 
computeHighlightLayerPathAndPosition(RenderLayer * compositingLayer)187 bool LinkHighlight::computeHighlightLayerPathAndPosition(RenderLayer* compositingLayer)
188 {
189     if (!m_node || !m_node->renderer() || !m_currentGraphicsLayer)
190         return false;
191 
192     ASSERT(compositingLayer);
193 
194     // Get quads for node in absolute coordinates.
195     Vector<FloatQuad> quads;
196     m_node->renderer()->absoluteQuads(quads);
197     ASSERT(quads.size());
198 
199     // Adjust for offset between target graphics layer and the node's renderer.
200     FloatPoint positionAdjust = IntPoint(m_currentGraphicsLayer->offsetFromRenderer());
201 
202     Path newPath;
203     for (unsigned quadIndex = 0; quadIndex < quads.size(); ++quadIndex) {
204         FloatQuad absoluteQuad = quads[quadIndex];
205         absoluteQuad.move(-positionAdjust.x(), -positionAdjust.y());
206 
207         // Transform node quads in target absolute coords to local coordinates in the compositor layer.
208         FloatQuad transformedQuad;
209         convertTargetSpaceQuadToCompositedLayer(absoluteQuad, m_node->renderer(), compositingLayer->renderer(), transformedQuad);
210 
211         // FIXME: for now, we'll only use rounded paths if we have a single node quad. The reason for this is that
212         // we may sometimes get a chain of adjacent boxes (e.g. for text nodes) which end up looking like sausage
213         // links: these should ideally be merged into a single rect before creating the path, but that's
214         // another CL.
215         if (quads.size() == 1 && transformedQuad.isRectilinear()) {
216             FloatSize rectRoundingRadii(3, 3);
217             newPath.addRoundedRect(transformedQuad.boundingBox(), rectRoundingRadii);
218         } else
219             addQuadToPath(transformedQuad, newPath);
220     }
221 
222     FloatRect boundingRect = newPath.boundingRect();
223     newPath.translate(-toFloatSize(boundingRect.location()));
224 
225     bool pathHasChanged = !(newPath == m_path);
226     if (pathHasChanged) {
227         m_path = newPath;
228         m_contentLayer->layer()->setBounds(enclosingIntRect(boundingRect).size());
229     }
230 
231     m_contentLayer->layer()->setPosition(boundingRect.location());
232 
233     return pathHasChanged;
234 }
235 
paintContents(WebCanvas * canvas,const WebRect & webClipRect,bool,WebFloatRect &)236 void LinkHighlight::paintContents(WebCanvas* canvas, const WebRect& webClipRect, bool, WebFloatRect&)
237 {
238     if (!m_node || !m_node->renderer())
239         return;
240 
241     GraphicsContext gc(canvas);
242     IntRect clipRect(IntPoint(webClipRect.x, webClipRect.y), IntSize(webClipRect.width, webClipRect.height));
243     gc.clip(clipRect);
244     gc.setFillColor(m_node->renderer()->style()->tapHighlightColor());
245     gc.fillPath(m_path);
246 }
247 
startHighlightAnimationIfNeeded()248 void LinkHighlight::startHighlightAnimationIfNeeded()
249 {
250     if (m_isAnimating)
251         return;
252 
253     m_isAnimating = true;
254     const float startOpacity = 1;
255     // FIXME: Should duration be configurable?
256     const float fadeDuration = 0.1f;
257     const float minPreFadeDuration = 0.1f;
258 
259     m_contentLayer->layer()->setOpacity(startOpacity);
260 
261     WebCompositorSupport* compositorSupport = Platform::current()->compositorSupport();
262 
263     OwnPtr<WebFloatAnimationCurve> curve = adoptPtr(compositorSupport->createFloatAnimationCurve());
264 
265     curve->add(WebFloatKeyframe(0, startOpacity));
266     // Make sure we have displayed for at least minPreFadeDuration before starting to fade out.
267     float extraDurationRequired = std::max(0.f, minPreFadeDuration - static_cast<float>(monotonicallyIncreasingTime() - m_startTime));
268     if (extraDurationRequired)
269         curve->add(WebFloatKeyframe(extraDurationRequired, startOpacity));
270     // For layout tests we don't fade out.
271     curve->add(WebFloatKeyframe(fadeDuration + extraDurationRequired, blink::layoutTestMode() ? startOpacity : 0));
272 
273     OwnPtr<WebAnimation> animation = adoptPtr(compositorSupport->createAnimation(*curve, WebAnimation::TargetPropertyOpacity));
274 
275     m_contentLayer->layer()->setDrawsContent(true);
276     m_contentLayer->layer()->addAnimation(animation.leakPtr());
277 
278     invalidate();
279     m_owningWebViewImpl->scheduleAnimation();
280 }
281 
clearGraphicsLayerLinkHighlightPointer()282 void LinkHighlight::clearGraphicsLayerLinkHighlightPointer()
283 {
284     if (m_currentGraphicsLayer) {
285         m_currentGraphicsLayer->removeLinkHighlight(this);
286         m_currentGraphicsLayer = 0;
287     }
288 }
289 
notifyAnimationStarted(double,double,blink::WebAnimation::TargetProperty)290 void LinkHighlight::notifyAnimationStarted(double, double, blink::WebAnimation::TargetProperty)
291 {
292 }
293 
notifyAnimationFinished(double,double,blink::WebAnimation::TargetProperty)294 void LinkHighlight::notifyAnimationFinished(double, double, blink::WebAnimation::TargetProperty)
295 {
296     // Since WebViewImpl may hang on to us for a while, make sure we
297     // release resources as soon as possible.
298     clearGraphicsLayerLinkHighlightPointer();
299     releaseResources();
300 }
301 
updateGeometry()302 void LinkHighlight::updateGeometry()
303 {
304     // To avoid unnecessary updates (e.g. other entities have requested animations from our WebViewImpl),
305     // only proceed if we actually requested an update.
306     if (!m_geometryNeedsUpdate)
307         return;
308 
309     m_geometryNeedsUpdate = false;
310 
311     RenderLayer* compositingLayer = computeEnclosingCompositingLayer();
312     if (compositingLayer && computeHighlightLayerPathAndPosition(compositingLayer)) {
313         // We only need to invalidate the layer if the highlight size has changed, otherwise
314         // we can just re-position the layer without needing to repaint.
315         m_contentLayer->layer()->invalidate();
316 
317         if (m_currentGraphicsLayer)
318             m_currentGraphicsLayer->addRepaintRect(FloatRect(layer()->position().x, layer()->position().y, layer()->bounds().width, layer()->bounds().height));
319     } else if (!m_node || !m_node->renderer()) {
320         clearGraphicsLayerLinkHighlightPointer();
321         releaseResources();
322     }
323 }
324 
clearCurrentGraphicsLayer()325 void LinkHighlight::clearCurrentGraphicsLayer()
326 {
327     m_currentGraphicsLayer = 0;
328     m_geometryNeedsUpdate = true;
329 }
330 
invalidate()331 void LinkHighlight::invalidate()
332 {
333     // Make sure we update geometry on the next callback from WebViewImpl::layout().
334     m_geometryNeedsUpdate = true;
335 }
336 
layer()337 WebLayer* LinkHighlight::layer()
338 {
339     return clipLayer();
340 }
341 
342 } // namespace WeKit
343