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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef GPU_COMMAND_BUFFER_COMMON_COMMAND_BUFFER_H_
6 #define GPU_COMMAND_BUFFER_COMMON_COMMAND_BUFFER_H_
7 
8 #include "gpu/command_buffer/common/buffer.h"
9 #include "gpu/command_buffer/common/constants.h"
10 #include "gpu/gpu_export.h"
11 
12 namespace base {
13 class SharedMemory;
14 }
15 
16 namespace gpu {
17 
18 // Common interface for CommandBuffer implementations.
19 class GPU_EXPORT CommandBuffer {
20  public:
21   struct State {
StateState22     State()
23         : num_entries(0),
24           get_offset(0),
25           put_offset(0),
26           token(-1),
27           error(error::kNoError),
28           context_lost_reason(error::kUnknown),
29           generation(0) {
30     }
31 
32     // Size of the command buffer in command buffer entries.
33     int32 num_entries;
34 
35     // The offset (in entries) from which the reader is reading.
36     int32 get_offset;
37 
38     // The offset (in entries) at which the writer is writing.
39     int32 put_offset;
40 
41     // The current token value. This is used by the writer to defer
42     // changes to shared memory objects until the reader has reached a certain
43     // point in the command buffer. The reader is responsible for updating the
44     // token value, for example in response to an asynchronous set token command
45     // embedded in the command buffer. The default token value is zero.
46     int32 token;
47 
48     // Error status.
49     error::Error error;
50 
51     // Lost context detail information.
52     error::ContextLostReason context_lost_reason;
53 
54     // Generation index of this state. The generation index is incremented every
55     // time a new state is retrieved from the command processor, so that
56     // consistency can be kept even if IPC messages are processed out-of-order.
57     uint32 generation;
58   };
59 
60   struct ConsoleMessage {
61     // An user supplied id.
62     int32 id;
63     // The message.
64     std::string message;
65   };
66 
CommandBuffer()67   CommandBuffer() {
68   }
69 
~CommandBuffer()70   virtual ~CommandBuffer() {
71   }
72 
73   // Initialize the command buffer with the given size.
74   virtual bool Initialize() = 0;
75 
76   // Returns the current status.
77   virtual State GetState() = 0;
78 
79   // Returns the last state without synchronizing with the service.
80   virtual State GetLastState() = 0;
81 
82   // Returns the last token without synchronizing with the service. Note that
83   // while you could just call GetLastState().token, GetLastState needs to be
84   // fast as it is called for every command where GetLastToken is only called
85   // by code that needs to know the last token so it can be slower but more up
86   // to date than GetLastState.
87   virtual int32 GetLastToken() = 0;
88 
89   // The writer calls this to update its put offset. This ensures the reader
90   // sees the latest added commands, and will eventually process them. On the
91   // service side, commands are processed up to the given put_offset before
92   // subsequent Flushes on the same GpuChannel.
93   virtual void Flush(int32 put_offset) = 0;
94 
95   // The writer calls this to update its put offset. This function returns the
96   // reader's most recent get offset. Does not return until all pending commands
97   // have been executed.
98   virtual State FlushSync(int32 put_offset, int32 last_known_get) = 0;
99 
100   // Sets the buffer commands are read from.
101   // Also resets the get and put offsets to 0.
102   virtual void SetGetBuffer(int32 transfer_buffer_id) = 0;
103 
104   // Sets the current get offset. This can be called from any thread.
105   virtual void SetGetOffset(int32 get_offset) = 0;
106 
107   // Create a transfer buffer of the given size. Returns its ID or -1 on
108   // error.
109   virtual Buffer CreateTransferBuffer(size_t size, int32* id) = 0;
110 
111   // Destroy a transfer buffer. The ID must be positive.
112   virtual void DestroyTransferBuffer(int32 id) = 0;
113 
114   // Get the transfer buffer associated with an ID. Returns a null buffer for
115   // ID 0.
116   virtual Buffer GetTransferBuffer(int32 id) = 0;
117 
118   // Allows the reader to update the current token value.
119   virtual void SetToken(int32 token) = 0;
120 
121   // Allows the reader to set the current parse error.
122   virtual void SetParseError(error::Error) = 0;
123 
124   // Allows the reader to set the current context lost reason.
125   // NOTE: if calling this in conjunction with SetParseError,
126   // call this first.
127   virtual void SetContextLostReason(error::ContextLostReason) = 0;
128 
129 // The NaCl Win64 build only really needs the struct definitions above; having
130 // GetLastError declared would mean we'd have to also define it, and pull more
131 // of gpu in to the NaCl Win64 build.
132 #if !defined(NACL_WIN64)
133   // TODO(apatrick): this is a temporary optimization while skia is calling
134   // RendererGLContext::MakeCurrent prior to every GL call. It saves returning 6
135   // ints redundantly when only the error is needed for the CommandBufferProxy
136   // implementation.
137   virtual error::Error GetLastError();
138 #endif
139 
140  private:
141   DISALLOW_COPY_AND_ASSIGN(CommandBuffer);
142 };
143 
144 }  // namespace gpu
145 
146 #endif  // GPU_COMMAND_BUFFER_COMMON_COMMAND_BUFFER_H_
147