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1 /*
2  * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1. Redistributions of source code must retain the above
9  *    copyright notice, this list of conditions and the following
10  *    disclaimer.
11  * 2. Redistributions in binary form must reproduce the above
12  *    copyright notice, this list of conditions and the following
13  *    disclaimer in the documentation and/or other materials
14  *    provided with the distribution.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
17  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
19  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
21  * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
22  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
23  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
25  * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
26  * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  */
29 
30 #ifndef StylePendingShader_h
31 #define StylePendingShader_h
32 
33 #include "core/css/CSSShaderValue.h"
34 #include "core/css/CSSValue.h"
35 #include "core/rendering/style/StyleShader.h"
36 #include "wtf/PassRefPtr.h"
37 
38 namespace WebCore {
39 
40 class WebKitCSSShaderValue;
41 
42 class StylePendingShader : public StyleShader {
43 public:
create(CSSShaderValue * value)44     static PassRefPtr<StylePendingShader> create(CSSShaderValue* value) { return adoptRef(new StylePendingShader(value)); }
45 
cssValue()46     virtual PassRefPtr<CSSValue> cssValue() const { return m_value; }
cssShaderValue()47     CSSShaderValue* cssShaderValue() const { return m_value; }
48 private:
StylePendingShader(CSSShaderValue * value)49     StylePendingShader(CSSShaderValue* value)
50         : m_value(value)
51     {
52          m_isPendingShader = true;
53     }
54 
55     CSSShaderValue* m_value; // Not retained; it owns us.
56 };
57 
58 }
59 
60 #endif // StylePendingShader_h
61