1 // Copyright 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef CC_OUTPUT_DIRECT_RENDERER_H_ 6 #define CC_OUTPUT_DIRECT_RENDERER_H_ 7 8 #include "base/basictypes.h" 9 #include "base/callback.h" 10 #include "base/containers/scoped_ptr_hash_map.h" 11 #include "cc/base/cc_export.h" 12 #include "cc/output/renderer.h" 13 #include "cc/resources/resource_provider.h" 14 #include "cc/resources/scoped_resource.h" 15 16 namespace cc { 17 18 class ResourceProvider; 19 20 // This is the base class for code shared between the GL and software 21 // renderer implementations. "Direct" refers to the fact that it does not 22 // delegate rendering to another compositor. 23 class CC_EXPORT DirectRenderer : public Renderer { 24 public: 25 virtual ~DirectRenderer(); 26 resource_provider()27 ResourceProvider* resource_provider() const { return resource_provider_; } 28 29 virtual bool CanReadPixels() const OVERRIDE; 30 virtual void DecideRenderPassAllocationsForFrame( 31 const RenderPassList& render_passes_in_draw_order) OVERRIDE; 32 virtual bool HasAllocatedResourcesForTesting(RenderPass::Id id) const 33 OVERRIDE; 34 virtual void DrawFrame(RenderPassList* render_passes_in_draw_order, 35 ContextProvider* offscreen_context_provider, 36 float device_scale_factor, 37 gfx::Rect device_viewport_rect, 38 gfx::Rect device_clip_rect, 39 bool allow_partial_swap, 40 bool disable_picture_quad_image_filtering) OVERRIDE; 41 42 struct CC_EXPORT DrawingFrame { 43 DrawingFrame(); 44 ~DrawingFrame(); 45 46 const RenderPass* root_render_pass; 47 const RenderPass* current_render_pass; 48 const ScopedResource* current_texture; 49 50 gfx::RectF root_damage_rect; 51 gfx::Rect device_viewport_rect; 52 gfx::Rect device_clip_rect; 53 54 gfx::Transform projection_matrix; 55 gfx::Transform window_matrix; 56 57 ContextProvider* offscreen_context_provider; 58 59 bool disable_picture_quad_image_filtering; 60 }; 61 62 void SetEnlargePassTextureAmountForTesting(gfx::Vector2d amount); 63 64 protected: 65 DirectRenderer(RendererClient* client, 66 const LayerTreeSettings* settings, 67 OutputSurface* output_surface, 68 ResourceProvider* resource_provider); 69 70 static gfx::RectF QuadVertexRect(); 71 static void QuadRectTransform(gfx::Transform* quad_rect_transform, 72 const gfx::Transform& quad_transform, 73 const gfx::RectF& quad_rect); 74 void InitializeViewport(DrawingFrame* frame, 75 gfx::Rect draw_rect, 76 gfx::Rect viewport_rect, 77 gfx::Size surface_size); 78 gfx::Rect MoveFromDrawToWindowSpace(const gfx::RectF& draw_rect) const; 79 80 bool NeedDeviceClip(const DrawingFrame* frame) const; 81 gfx::Rect DeviceClipRectInWindowSpace(const DrawingFrame* frame) const; 82 static gfx::RectF ComputeScissorRectForRenderPass(const DrawingFrame* frame); 83 void SetScissorStateForQuad(const DrawingFrame* frame, const DrawQuad& quad); 84 void SetScissorStateForQuadWithRenderPassScissor( 85 const DrawingFrame* frame, 86 const DrawQuad& quad, 87 const gfx::RectF& render_pass_scissor, 88 bool* should_skip_quad); 89 void SetScissorTestRectInDrawSpace(const DrawingFrame* frame, 90 gfx::RectF draw_space_rect); 91 92 static gfx::Size RenderPassTextureSize(const RenderPass* render_pass); 93 94 void DrawRenderPass(DrawingFrame* frame, 95 const RenderPass* render_pass, 96 bool allow_partial_swap); 97 bool UseRenderPass(DrawingFrame* frame, const RenderPass* render_pass); 98 99 virtual void BindFramebufferToOutputSurface(DrawingFrame* frame) = 0; 100 virtual bool BindFramebufferToTexture(DrawingFrame* frame, 101 const ScopedResource* resource, 102 gfx::Rect target_rect) = 0; 103 virtual void SetDrawViewport(gfx::Rect window_space_viewport) = 0; 104 virtual void SetScissorTestRect(gfx::Rect scissor_rect) = 0; 105 virtual void DiscardPixels(bool has_external_stencil_test, 106 bool draw_rect_covers_full_surface) = 0; 107 virtual void ClearFramebuffer(DrawingFrame* frame, 108 bool has_external_stencil_test) = 0; 109 virtual void DoDrawQuad(DrawingFrame* frame, const DrawQuad* quad) = 0; 110 virtual void BeginDrawingFrame(DrawingFrame* frame) = 0; 111 virtual void FinishDrawingFrame(DrawingFrame* frame) = 0; 112 virtual void FinishDrawingQuadList(); 113 virtual bool FlippedFramebuffer() const = 0; 114 virtual void EnsureScissorTestEnabled() = 0; 115 virtual void EnsureScissorTestDisabled() = 0; DiscardBackbuffer()116 virtual void DiscardBackbuffer() {} EnsureBackbuffer()117 virtual void EnsureBackbuffer() {} 118 119 virtual void CopyCurrentRenderPassToBitmap( 120 DrawingFrame* frame, 121 scoped_ptr<CopyOutputRequest> request) = 0; 122 123 base::ScopedPtrHashMap<RenderPass::Id, ScopedResource> render_pass_textures_; 124 OutputSurface* output_surface_; 125 ResourceProvider* resource_provider_; 126 127 // For use in coordinate conversion, this stores the output rect, viewport 128 // rect (= unflipped version of glViewport rect), and the size of target 129 // framebuffer. During a draw, this stores the values for the current render 130 // pass; in between draws, they retain the values for the root render pass of 131 // the last draw. 132 gfx::Rect current_draw_rect_; 133 gfx::Rect current_viewport_rect_; 134 gfx::Size current_surface_size_; 135 136 private: 137 gfx::Vector2d enlarge_pass_texture_amount_; 138 139 DISALLOW_COPY_AND_ASSIGN(DirectRenderer); 140 }; 141 142 } // namespace cc 143 144 #endif // CC_OUTPUT_DIRECT_RENDERER_H_ 145