• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef CC_LAYERS_RENDER_SURFACE_IMPL_H_
6 #define CC_LAYERS_RENDER_SURFACE_IMPL_H_
7 
8 #include <string>
9 #include <vector>
10 
11 #include "base/basictypes.h"
12 #include "base/memory/scoped_ptr.h"
13 #include "cc/base/cc_export.h"
14 #include "cc/layers/layer_lists.h"
15 #include "cc/quads/render_pass.h"
16 #include "cc/quads/shared_quad_state.h"
17 #include "ui/gfx/rect.h"
18 #include "ui/gfx/rect_f.h"
19 #include "ui/gfx/transform.h"
20 
21 namespace cc {
22 
23 class DamageTracker;
24 class DelegatedRendererLayerImpl;
25 class QuadSink;
26 class RenderPassSink;
27 class LayerImpl;
28 
29 struct AppendQuadsData;
30 
31 class CC_EXPORT RenderSurfaceImpl {
32  public:
33   explicit RenderSurfaceImpl(LayerImpl* owning_layer);
34   virtual ~RenderSurfaceImpl();
35 
36   std::string Name() const;
37 
ContentRectCenter()38   gfx::PointF ContentRectCenter() const {
39     return gfx::RectF(content_rect_).CenterPoint();
40   }
41 
42   // Returns the rect that encloses the RenderSurfaceImpl including any
43   // reflection.
44   gfx::RectF DrawableContentRect() const;
45 
SetDrawOpacity(float opacity)46   void SetDrawOpacity(float opacity) { draw_opacity_ = opacity; }
draw_opacity()47   float draw_opacity() const { return draw_opacity_; }
48 
SetNearestOcclusionImmuneAncestor(RenderSurfaceImpl * surface)49   void SetNearestOcclusionImmuneAncestor(RenderSurfaceImpl* surface) {
50     nearest_occlusion_immune_ancestor_ = surface;
51   }
nearest_occlusion_immune_ancestor()52   const RenderSurfaceImpl* nearest_occlusion_immune_ancestor() const {
53     return nearest_occlusion_immune_ancestor_;
54   }
55 
SetDrawOpacityIsAnimating(bool draw_opacity_is_animating)56   void SetDrawOpacityIsAnimating(bool draw_opacity_is_animating) {
57     draw_opacity_is_animating_ = draw_opacity_is_animating;
58   }
draw_opacity_is_animating()59   bool draw_opacity_is_animating() const { return draw_opacity_is_animating_; }
60 
SetDrawTransform(const gfx::Transform & draw_transform)61   void SetDrawTransform(const gfx::Transform& draw_transform) {
62     draw_transform_ = draw_transform;
63   }
draw_transform()64   const gfx::Transform& draw_transform() const { return draw_transform_; }
65 
SetScreenSpaceTransform(const gfx::Transform & screen_space_transform)66   void SetScreenSpaceTransform(const gfx::Transform& screen_space_transform) {
67     screen_space_transform_ = screen_space_transform;
68   }
screen_space_transform()69   const gfx::Transform& screen_space_transform() const {
70     return screen_space_transform_;
71   }
72 
SetReplicaDrawTransform(const gfx::Transform & replica_draw_transform)73   void SetReplicaDrawTransform(const gfx::Transform& replica_draw_transform) {
74     replica_draw_transform_ = replica_draw_transform;
75   }
replica_draw_transform()76   const gfx::Transform& replica_draw_transform() const {
77     return replica_draw_transform_;
78   }
79 
SetReplicaScreenSpaceTransform(const gfx::Transform & replica_screen_space_transform)80   void SetReplicaScreenSpaceTransform(
81       const gfx::Transform& replica_screen_space_transform) {
82     replica_screen_space_transform_ = replica_screen_space_transform;
83   }
replica_screen_space_transform()84   const gfx::Transform& replica_screen_space_transform() const {
85     return replica_screen_space_transform_;
86   }
87 
SetTargetSurfaceTransformsAreAnimating(bool animating)88   void SetTargetSurfaceTransformsAreAnimating(bool animating) {
89     target_surface_transforms_are_animating_ = animating;
90   }
target_surface_transforms_are_animating()91   bool target_surface_transforms_are_animating() const {
92     return target_surface_transforms_are_animating_;
93   }
SetScreenSpaceTransformsAreAnimating(bool animating)94   void SetScreenSpaceTransformsAreAnimating(bool animating) {
95     screen_space_transforms_are_animating_ = animating;
96   }
screen_space_transforms_are_animating()97   bool screen_space_transforms_are_animating() const {
98     return screen_space_transforms_are_animating_;
99   }
100 
SetIsClipped(bool is_clipped)101   void SetIsClipped(bool is_clipped) { is_clipped_ = is_clipped; }
is_clipped()102   bool is_clipped() const { return is_clipped_; }
103 
104   void SetClipRect(gfx::Rect clip_rect);
clip_rect()105   gfx::Rect clip_rect() const { return clip_rect_; }
106 
107   // When false, the RenderSurface does not contribute to another target
108   // RenderSurface that is being drawn for the current frame. It could still be
109   // drawn to as a target, but its output will not be a part of any other
110   // surface.
contributes_to_drawn_surface()111   bool contributes_to_drawn_surface() const {
112     return contributes_to_drawn_surface_;
113   }
set_contributes_to_drawn_surface(bool contributes_to_drawn_surface)114   void set_contributes_to_drawn_surface(bool contributes_to_drawn_surface) {
115     contributes_to_drawn_surface_ = contributes_to_drawn_surface;
116   }
117 
118   bool ContentsChanged() const;
119 
120   void SetContentRect(gfx::Rect content_rect);
content_rect()121   gfx::Rect content_rect() const { return content_rect_; }
122 
layer_list()123   LayerImplList& layer_list() { return layer_list_; }
124   void AddContributingDelegatedRenderPassLayer(LayerImpl* layer);
125   void ClearLayerLists();
126 
127   int OwningLayerId() const;
128 
ResetPropertyChangedFlag()129   void ResetPropertyChangedFlag() { surface_property_changed_ = false; }
130   bool SurfacePropertyChanged() const;
131   bool SurfacePropertyChangedOnlyFromDescendant() const;
132 
damage_tracker()133   DamageTracker* damage_tracker() const { return damage_tracker_.get(); }
134 
135   RenderPass::Id RenderPassId();
136 
137   void AppendRenderPasses(RenderPassSink* pass_sink);
138   void AppendQuads(QuadSink* quad_sink,
139                    AppendQuadsData* append_quads_data,
140                    bool for_replica,
141                    RenderPass::Id render_pass_id);
142 
143  private:
144   LayerImpl* owning_layer_;
145 
146   // Uses this surface's space.
147   gfx::Rect content_rect_;
148   bool surface_property_changed_ : 1;
149   bool draw_opacity_is_animating_ : 1;
150   bool target_surface_transforms_are_animating_ : 1;
151   bool screen_space_transforms_are_animating_ : 1;
152 
153   bool is_clipped_ : 1;
154   bool contributes_to_drawn_surface_ : 1;
155 
156   float draw_opacity_;
157   gfx::Transform draw_transform_;
158   gfx::Transform screen_space_transform_;
159   gfx::Transform replica_draw_transform_;
160   gfx::Transform replica_screen_space_transform_;
161 
162   // Uses the space of the surface's target surface.
163   gfx::Rect clip_rect_;
164 
165   LayerImplList layer_list_;
166   std::vector<DelegatedRendererLayerImpl*>
167       contributing_delegated_render_pass_layer_list_;
168 
169   // The nearest ancestor target surface that will contain the contents of this
170   // surface, and that ignores outside occlusion. This can point to itself.
171   RenderSurfaceImpl* nearest_occlusion_immune_ancestor_;
172 
173   scoped_ptr<DamageTracker> damage_tracker_;
174 
175   // For LayerIteratorActions
176   int target_render_surface_layer_index_history_;
177   int current_layer_index_history_;
178 
179   friend struct LayerIteratorActions;
180 
181   DISALLOW_COPY_AND_ASSIGN(RenderSurfaceImpl);
182 };
183 
184 }  // namespace cc
185 #endif  // CC_LAYERS_RENDER_SURFACE_IMPL_H_
186