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1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef CC_ANIMATION_TRANSFORM_OPERATIONS_H_
6 #define CC_ANIMATION_TRANSFORM_OPERATIONS_H_
7 
8 #include <vector>
9 
10 #include "base/memory/scoped_ptr.h"
11 #include "cc/animation/transform_operation.h"
12 #include "cc/base/cc_export.h"
13 #include "ui/gfx/transform.h"
14 
15 namespace gfx {
16 class BoxF;
17 struct DecomposedTransform;
18 }
19 
20 namespace cc {
21 
22 // Transform operations are a decomposed transformation matrix. It can be
23 // applied to obtain a gfx::Transform at any time, and can be blended
24 // intelligently with other transform operations, so long as they represent the
25 // same decomposition. For example, if we have a transform that is made up of
26 // a rotation followed by skew, it can be blended intelligently with another
27 // transform made up of a rotation followed by a skew. Blending is possible if
28 // we have two dissimilar sets of transform operations, but the effect may not
29 // be what was intended. For more information, see the comments for the blend
30 // function below.
31 class CC_EXPORT TransformOperations {
32  public:
33   TransformOperations();
34   TransformOperations(const TransformOperations& other);
35   ~TransformOperations();
36 
37   // Returns a transformation matrix representing these transform operations.
38   gfx::Transform Apply() const;
39 
40   // Given another set of transform operations and a progress in the range
41   // [0, 1], returns a transformation matrix representing the intermediate
42   // value. If this->MatchesTypes(from), then each of the operations are
43   // blended separately and then combined. Otherwise, the two sets of
44   // transforms are baked to matrices (using apply), and the matrices are
45   // then decomposed and interpolated. For more information, see
46   // http://www.w3.org/TR/2011/WD-css3-2d-transforms-20111215/#matrix-decomposition.
47   gfx::Transform Blend(const TransformOperations& from,
48                        SkMScalar progress) const;
49 
50   // Sets |bounds| be the bounding box for the region within which |box| will
51   // exist when it is transformed by the result of calling Blend on |from| and
52   // with progress in the range [min_progress, max_progress]. If this region
53   // cannot be computed, returns false.
54   bool BlendedBoundsForBox(const gfx::BoxF& box,
55                            const TransformOperations& from,
56                            SkMScalar min_progress,
57                            SkMScalar max_progress,
58                            gfx::BoxF* bounds) const;
59 
60   // Returns true if this operation and its descendants have the same types
61   // as other and its descendants.
62   bool MatchesTypes(const TransformOperations& other) const;
63 
64   // Returns true if these operations can be blended. It will only return
65   // false if we must resort to matrix interpolation, and matrix interpolation
66   // fails (this can happen if either matrix cannot be decomposed).
67   bool CanBlendWith(const TransformOperations& other) const;
68 
69   void AppendTranslate(SkMScalar x, SkMScalar y, SkMScalar z);
70   void AppendRotate(SkMScalar x, SkMScalar y, SkMScalar z, SkMScalar degrees);
71   void AppendScale(SkMScalar x, SkMScalar y, SkMScalar z);
72   void AppendSkew(SkMScalar x, SkMScalar y);
73   void AppendPerspective(SkMScalar depth);
74   void AppendMatrix(const gfx::Transform& matrix);
75   void AppendIdentity();
76   bool IsIdentity() const;
77 
78  private:
79   bool BlendInternal(const TransformOperations& from,
80                      SkMScalar progress,
81                      gfx::Transform* result) const;
82 
83   std::vector<TransformOperation> operations_;
84 
85   bool ComputeDecomposedTransform() const;
86 
87   // For efficiency, we cache the decomposed transform.
88   mutable scoped_ptr<gfx::DecomposedTransform> decomposed_transform_;
89   mutable bool decomposed_transform_dirty_;
90 
91   DISALLOW_ASSIGN(TransformOperations);
92 };
93 
94 }  // namespace cc
95 
96 #endif  // CC_ANIMATION_TRANSFORM_OPERATIONS_H_
97