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1 /*
2  * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1. Redistributions of source code must retain the above
9  *    copyright notice, this list of conditions and the following
10  *    disclaimer.
11  * 2. Redistributions in binary form must reproduce the above
12  *    copyright notice, this list of conditions and the following
13  *    disclaimer in the documentation and/or other materials
14  *    provided with the distribution.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
17  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
19  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
21  * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
22  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
23  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
25  * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
26  * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  */
29 
30 #ifndef FlowThreadController_h
31 #define FlowThreadController_h
32 
33 #include "core/rendering/RenderView.h"
34 #include "wtf/ListHashSet.h"
35 #include "wtf/OwnPtr.h"
36 
37 namespace WebCore {
38 
39 class RenderFlowThread;
40 class RenderNamedFlowThread;
41 
42 typedef ListHashSet<RenderNamedFlowThread*> RenderNamedFlowThreadList;
43 
44 class FlowThreadController {
45     WTF_MAKE_FAST_ALLOCATED;
46 public:
47     static PassOwnPtr<FlowThreadController> create(RenderView*);
48     ~FlowThreadController();
49 
currentRenderFlowThread()50     RenderFlowThread* currentRenderFlowThread() const { return m_currentRenderFlowThread; }
setCurrentRenderFlowThread(RenderFlowThread * flowThread)51     void setCurrentRenderFlowThread(RenderFlowThread* flowThread) { m_currentRenderFlowThread = flowThread; }
52 
isRenderNamedFlowThreadOrderDirty()53     bool isRenderNamedFlowThreadOrderDirty() const { return m_isRenderNamedFlowThreadOrderDirty; }
setIsRenderNamedFlowThreadOrderDirty(bool dirty)54     void setIsRenderNamedFlowThreadOrderDirty(bool dirty)
55     {
56         m_isRenderNamedFlowThreadOrderDirty = dirty;
57         if (dirty)
58             m_view->setNeedsLayout();
59     }
60 
61     RenderNamedFlowThread* ensureRenderFlowThreadWithName(const AtomicString&);
renderNamedFlowThreadList()62     const RenderNamedFlowThreadList* renderNamedFlowThreadList() const { return m_renderNamedFlowThreadList.get(); }
hasRenderNamedFlowThreads()63     bool hasRenderNamedFlowThreads() const { return m_renderNamedFlowThreadList && !m_renderNamedFlowThreadList->isEmpty(); }
64     void layoutRenderNamedFlowThreads();
65     void styleDidChange();
66 
67     void registerNamedFlowContentNode(Node*, RenderNamedFlowThread*);
68     void unregisterNamedFlowContentNode(Node*);
69     bool isContentNodeRegisteredWithAnyNamedFlow(const Node*) const;
70 
hasFlowThreadsWithAutoLogicalHeightRegions()71     bool hasFlowThreadsWithAutoLogicalHeightRegions() const { return m_flowThreadsWithAutoLogicalHeightRegions; }
incrementFlowThreadsWithAutoLogicalHeightRegions()72     void incrementFlowThreadsWithAutoLogicalHeightRegions() { ++m_flowThreadsWithAutoLogicalHeightRegions; }
decrementFlowThreadsWithAutoLogicalHeightRegions()73     void decrementFlowThreadsWithAutoLogicalHeightRegions() { ASSERT(m_flowThreadsWithAutoLogicalHeightRegions > 0); --m_flowThreadsWithAutoLogicalHeightRegions; }
74 
75     bool updateFlowThreadsNeedingLayout();
76     bool updateFlowThreadsNeedingTwoStepLayout();
77     void updateFlowThreadsIntoConstrainedPhase();
78 
79 #ifndef NDEBUG
80     bool isAutoLogicalHeightRegionsCountConsistent() const;
81 #endif
82 
83 protected:
84     FlowThreadController(RenderView*);
85     void updateFlowThreadsChainIfNecessary();
86     void resetFlowThreadsWithAutoHeightRegions();
87 
88 private:
89     RenderView* m_view;
90     RenderFlowThread* m_currentRenderFlowThread;
91     bool m_isRenderNamedFlowThreadOrderDirty;
92     unsigned m_flowThreadsWithAutoLogicalHeightRegions;
93     OwnPtr<RenderNamedFlowThreadList> m_renderNamedFlowThreadList;
94     // maps a content node to its render flow thread.
95     HashMap<const Node*, RenderNamedFlowThread*> m_mapNamedFlowContentNodes;
96 };
97 
98 }
99 
100 #endif
101