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1 /*
2  * Copyright (C) 2009, 2010 Apple Inc. All rights reserved.
3  * Copyright (C) Research In Motion Limited 2010. All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26 
27 #include "config.h"
28 #include "core/rendering/RenderObjectChildList.h"
29 
30 #include "core/accessibility/AXObjectCache.h"
31 #include "core/rendering/RenderCounter.h"
32 #include "core/rendering/RenderObject.h"
33 #include "core/rendering/RenderView.h"
34 #include "core/rendering/style/RenderStyle.h"
35 
36 namespace WebCore {
37 
destroyLeftoverChildren()38 void RenderObjectChildList::destroyLeftoverChildren()
39 {
40     while (firstChild()) {
41         if (firstChild()->isListMarker() || (firstChild()->style()->styleType() == FIRST_LETTER && !firstChild()->isText())) {
42             firstChild()->remove();  // List markers are owned by their enclosing list and so don't get destroyed by this container. Similarly, first letters are destroyed by their remaining text fragment.
43         } else {
44             // Destroy any anonymous children remaining in the render tree, as well as implicit (shadow) DOM elements like those used in the engine-based text fields.
45             if (firstChild()->node())
46                 firstChild()->node()->setRenderer(0);
47             firstChild()->destroy();
48         }
49     }
50 }
51 
removeChildNode(RenderObject * owner,RenderObject * oldChild,bool notifyRenderer)52 RenderObject* RenderObjectChildList::removeChildNode(RenderObject* owner, RenderObject* oldChild, bool notifyRenderer)
53 {
54     ASSERT(oldChild->parent() == owner);
55 
56     if (oldChild->isFloatingOrOutOfFlowPositioned())
57         toRenderBox(oldChild)->removeFloatingOrPositionedChildFromBlockLists();
58 
59     // So that we'll get the appropriate dirty bit set (either that a normal flow child got yanked or
60     // that a positioned child got yanked). We also repaint, so that the area exposed when the child
61     // disappears gets repainted properly.
62     if (!owner->documentBeingDestroyed() && notifyRenderer && oldChild->everHadLayout()) {
63         oldChild->setNeedsLayoutAndPrefWidthsRecalc();
64         // We only repaint |oldChild| if we have a RenderLayer as its visual overflow may not be tracked by its parent.
65         if (oldChild->isBody())
66             owner->view()->repaint();
67         else
68             oldChild->repaint();
69     }
70 
71     // If we have a line box wrapper, delete it.
72     if (oldChild->isBox())
73         toRenderBox(oldChild)->deleteLineBoxWrapper();
74 
75     // If oldChild is the start or end of the selection, then clear the selection to
76     // avoid problems of invalid pointers.
77     // FIXME: The FrameSelection should be responsible for this when it
78     // is notified of DOM mutations.
79     if (!owner->documentBeingDestroyed() && oldChild->isSelectionBorder())
80         owner->view()->clearSelection();
81 
82     if (!owner->documentBeingDestroyed() && notifyRenderer)
83         oldChild->willBeRemovedFromTree();
84 
85     // WARNING: There should be no code running between willBeRemovedFromTree and the actual removal below.
86     // This is needed to avoid race conditions where willBeRemovedFromTree would dirty the tree's structure
87     // and the code running here would force an untimely rebuilding, leaving |oldChild| dangling.
88 
89     if (oldChild->previousSibling())
90         oldChild->previousSibling()->setNextSibling(oldChild->nextSibling());
91     if (oldChild->nextSibling())
92         oldChild->nextSibling()->setPreviousSibling(oldChild->previousSibling());
93 
94     if (firstChild() == oldChild)
95         setFirstChild(oldChild->nextSibling());
96     if (lastChild() == oldChild)
97         setLastChild(oldChild->previousSibling());
98 
99     oldChild->setPreviousSibling(0);
100     oldChild->setNextSibling(0);
101     oldChild->setParent(0);
102 
103     // rendererRemovedFromTree walks the whole subtree. We can improve performance
104     // by skipping this step when destroying the entire tree.
105     if (!owner->documentBeingDestroyed())
106         RenderCounter::rendererRemovedFromTree(oldChild);
107 
108     if (AXObjectCache* cache = owner->document().existingAXObjectCache())
109         cache->childrenChanged(owner);
110 
111     return oldChild;
112 }
113 
insertChildNode(RenderObject * owner,RenderObject * newChild,RenderObject * beforeChild,bool notifyRenderer)114 void RenderObjectChildList::insertChildNode(RenderObject* owner, RenderObject* newChild, RenderObject* beforeChild, bool notifyRenderer)
115 {
116     ASSERT(!newChild->parent());
117     ASSERT(!owner->isRenderBlockFlow() || (!newChild->isTableSection() && !newChild->isTableRow() && !newChild->isTableCell()));
118 
119     while (beforeChild && beforeChild->parent() && beforeChild->parent() != owner)
120         beforeChild = beforeChild->parent();
121 
122     // This should never happen, but if it does prevent render tree corruption
123     // where child->parent() ends up being owner but child->nextSibling()->parent()
124     // is not owner.
125     if (beforeChild && beforeChild->parent() != owner) {
126         ASSERT_NOT_REACHED();
127         return;
128     }
129 
130     newChild->setParent(owner);
131 
132     if (firstChild() == beforeChild)
133         setFirstChild(newChild);
134 
135     if (beforeChild) {
136         RenderObject* previousSibling = beforeChild->previousSibling();
137         if (previousSibling)
138             previousSibling->setNextSibling(newChild);
139         newChild->setPreviousSibling(previousSibling);
140         newChild->setNextSibling(beforeChild);
141         beforeChild->setPreviousSibling(newChild);
142     } else {
143         if (lastChild())
144             lastChild()->setNextSibling(newChild);
145         newChild->setPreviousSibling(lastChild());
146         setLastChild(newChild);
147     }
148 
149     if (!owner->documentBeingDestroyed() && notifyRenderer)
150         newChild->insertedIntoTree();
151 
152     if (!owner->documentBeingDestroyed()) {
153         RenderCounter::rendererSubtreeAttached(newChild);
154     }
155 
156     newChild->setNeedsLayoutAndPrefWidthsRecalc();
157     if (!owner->normalChildNeedsLayout())
158         owner->setChildNeedsLayout(); // We may supply the static position for an absolute positioned child.
159 
160     if (AXObjectCache* cache = owner->document().axObjectCache())
161         cache->childrenChanged(owner);
162 }
163 
164 } // namespace WebCore
165