1 /**
2 * Copyright (C) 2006, 2007, 2010 Apple Inc. All rights reserved.
3 * (C) 2008 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
4 * Copyright (C) 2010 Google Inc. All rights reserved.
5 * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies).
6 *
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Library General Public
9 * License as published by the Free Software Foundation; either
10 * version 2 of the License, or (at your option) any later version.
11 *
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Library General Public License for more details.
16 *
17 * You should have received a copy of the GNU Library General Public License
18 * along with this library; see the file COPYING.LIB. If not, write to
19 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
20 * Boston, MA 02110-1301, USA.
21 *
22 */
23
24 #include "config.h"
25 #include "core/rendering/RenderTextControlSingleLine.h"
26
27 #include "CSSValueKeywords.h"
28 #include "core/dom/shadow/ShadowRoot.h"
29 #include "core/editing/FrameSelection.h"
30 #include "core/html/shadow/ShadowElementNames.h"
31 #include "core/frame/Frame.h"
32 #include "core/rendering/HitTestResult.h"
33 #include "core/rendering/LayoutRectRecorder.h"
34 #include "core/rendering/RenderLayer.h"
35 #include "core/rendering/RenderTheme.h"
36 #include "platform/PlatformKeyboardEvent.h"
37 #include "platform/fonts/SimpleFontData.h"
38
39 using namespace std;
40
41 namespace WebCore {
42
43 using namespace HTMLNames;
44
RenderTextControlSingleLine(HTMLInputElement * element)45 RenderTextControlSingleLine::RenderTextControlSingleLine(HTMLInputElement* element)
46 : RenderTextControl(element)
47 , m_shouldDrawCapsLockIndicator(false)
48 , m_desiredInnerTextLogicalHeight(-1)
49 {
50 ASSERT(element->hasTagName(inputTag));
51 }
52
~RenderTextControlSingleLine()53 RenderTextControlSingleLine::~RenderTextControlSingleLine()
54 {
55 }
56
containerElement() const57 inline Element* RenderTextControlSingleLine::containerElement() const
58 {
59 return inputElement()->userAgentShadowRoot()->getElementById(ShadowElementNames::textFieldContainer());
60 }
61
editingViewPortElement() const62 inline Element* RenderTextControlSingleLine::editingViewPortElement() const
63 {
64 return inputElement()->userAgentShadowRoot()->getElementById(ShadowElementNames::editingViewPort());
65 }
66
innerSpinButtonElement() const67 inline HTMLElement* RenderTextControlSingleLine::innerSpinButtonElement() const
68 {
69 return toHTMLElement(inputElement()->userAgentShadowRoot()->getElementById(ShadowElementNames::spinButton()));
70 }
71
paint(PaintInfo & paintInfo,const LayoutPoint & paintOffset)72 void RenderTextControlSingleLine::paint(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
73 {
74 RenderTextControl::paint(paintInfo, paintOffset);
75
76 if (paintInfo.phase == PaintPhaseBlockBackground && m_shouldDrawCapsLockIndicator) {
77 LayoutRect contentsRect = contentBoxRect();
78
79 // Center in the block progression direction.
80 if (isHorizontalWritingMode())
81 contentsRect.setY((height() - contentsRect.height()) / 2);
82 else
83 contentsRect.setX((width() - contentsRect.width()) / 2);
84
85 // Convert the rect into the coords used for painting the content
86 contentsRect.moveBy(paintOffset + location());
87 RenderTheme::theme().paintCapsLockIndicator(this, paintInfo, pixelSnappedIntRect(contentsRect));
88 }
89 }
90
computeLogicalHeightLimit() const91 LayoutUnit RenderTextControlSingleLine::computeLogicalHeightLimit() const
92 {
93 return containerElement() ? contentLogicalHeight() : logicalHeight();
94 }
95
layout()96 void RenderTextControlSingleLine::layout()
97 {
98 LayoutRectRecorder recorder(*this);
99 SubtreeLayoutScope layoutScope(this);
100
101 // FIXME: We should remove the height-related hacks in layout() and
102 // styleDidChange(). We need them because
103 // - Center the inner elements vertically if the input height is taller than
104 // the intrinsic height of the inner elements.
105 // - Shrink the inner elment heights if the input height is samller than the
106 // intrinsic heights of the inner elements.
107
108 // We don't honor paddings and borders for textfields without decorations
109 // and type=search if the text height is taller than the contentHeight()
110 // because of compability.
111
112 RenderBox* innerTextRenderer = innerTextElement()->renderBox();
113 RenderBox* viewPortRenderer = editingViewPortElement() ? editingViewPortElement()->renderBox() : 0;
114
115 // To ensure consistency between layouts, we need to reset any conditionally overriden height.
116 if (innerTextRenderer && !innerTextRenderer->style()->logicalHeight().isAuto()) {
117 innerTextRenderer->style()->setLogicalHeight(Length(Auto));
118 layoutScope.setNeedsLayout(innerTextRenderer);
119 }
120 if (viewPortRenderer && !viewPortRenderer->style()->logicalHeight().isAuto()) {
121 viewPortRenderer->style()->setLogicalHeight(Length(Auto));
122 layoutScope.setNeedsLayout(viewPortRenderer);
123 }
124
125 RenderBlockFlow::layoutBlock(false);
126
127 Element* container = containerElement();
128 RenderBox* containerRenderer = container ? container->renderBox() : 0;
129
130 // Set the text block height
131 LayoutUnit desiredLogicalHeight = textBlockLogicalHeight();
132 LayoutUnit logicalHeightLimit = computeLogicalHeightLimit();
133 if (innerTextRenderer && innerTextRenderer->logicalHeight() > logicalHeightLimit) {
134 if (desiredLogicalHeight != innerTextRenderer->logicalHeight())
135 layoutScope.setNeedsLayout(this);
136
137 m_desiredInnerTextLogicalHeight = desiredLogicalHeight;
138
139 innerTextRenderer->style()->setLogicalHeight(Length(desiredLogicalHeight, Fixed));
140 layoutScope.setNeedsLayout(innerTextRenderer);
141 if (viewPortRenderer) {
142 viewPortRenderer->style()->setLogicalHeight(Length(desiredLogicalHeight, Fixed));
143 layoutScope.setNeedsLayout(viewPortRenderer);
144 }
145 }
146 // The container might be taller because of decoration elements.
147 if (containerRenderer) {
148 containerRenderer->layoutIfNeeded();
149 LayoutUnit containerLogicalHeight = containerRenderer->logicalHeight();
150 if (containerLogicalHeight > logicalHeightLimit) {
151 containerRenderer->style()->setLogicalHeight(Length(logicalHeightLimit, Fixed));
152 layoutScope.setNeedsLayout(this);
153 } else if (containerRenderer->logicalHeight() < contentLogicalHeight()) {
154 containerRenderer->style()->setLogicalHeight(Length(contentLogicalHeight(), Fixed));
155 layoutScope.setNeedsLayout(this);
156 } else
157 containerRenderer->style()->setLogicalHeight(Length(containerLogicalHeight, Fixed));
158 }
159
160 // If we need another layout pass, we have changed one of children's height so we need to relayout them.
161 if (needsLayout())
162 RenderBlockFlow::layoutBlock(true);
163
164 // Center the child block in the block progression direction (vertical centering for horizontal text fields).
165 if (!container && innerTextRenderer && innerTextRenderer->height() != contentLogicalHeight()) {
166 LayoutUnit logicalHeightDiff = innerTextRenderer->logicalHeight() - contentLogicalHeight();
167 innerTextRenderer->setLogicalTop(innerTextRenderer->logicalTop() - (logicalHeightDiff / 2 + layoutMod(logicalHeightDiff, 2)));
168 } else
169 centerContainerIfNeeded(containerRenderer);
170
171 // Ignores the paddings for the inner spin button.
172 if (RenderBox* innerSpinBox = innerSpinButtonElement() ? innerSpinButtonElement()->renderBox() : 0) {
173 RenderBox* parentBox = innerSpinBox->parentBox();
174 if (containerRenderer && !containerRenderer->style()->isLeftToRightDirection())
175 innerSpinBox->setLogicalLocation(LayoutPoint(-paddingLogicalLeft(), -paddingBefore()));
176 else
177 innerSpinBox->setLogicalLocation(LayoutPoint(parentBox->logicalWidth() - innerSpinBox->logicalWidth() + paddingLogicalRight(), -paddingBefore()));
178 innerSpinBox->setLogicalHeight(logicalHeight() - borderBefore() - borderAfter());
179 }
180
181 HTMLElement* placeholderElement = inputElement()->placeholderElement();
182 if (RenderBox* placeholderBox = placeholderElement ? placeholderElement->renderBox() : 0) {
183 LayoutSize innerTextSize;
184 if (innerTextRenderer)
185 innerTextSize = innerTextRenderer->size();
186 placeholderBox->style()->setWidth(Length(innerTextSize.width() - placeholderBox->borderAndPaddingWidth(), Fixed));
187 placeholderBox->style()->setHeight(Length(innerTextSize.height() - placeholderBox->borderAndPaddingHeight(), Fixed));
188 bool neededLayout = placeholderBox->needsLayout();
189 bool placeholderBoxHadLayout = placeholderBox->everHadLayout();
190 placeholderBox->layoutIfNeeded();
191 LayoutPoint textOffset;
192 if (innerTextRenderer)
193 textOffset = innerTextRenderer->location();
194 if (editingViewPortElement() && editingViewPortElement()->renderBox())
195 textOffset += toLayoutSize(editingViewPortElement()->renderBox()->location());
196 if (containerRenderer)
197 textOffset += toLayoutSize(containerRenderer->location());
198 placeholderBox->setLocation(textOffset);
199
200 if (!placeholderBoxHadLayout && placeholderBox->checkForRepaintDuringLayout()) {
201 // This assumes a shadow tree without floats. If floats are added, the
202 // logic should be shared with RenderBlock::layoutBlockChild.
203 placeholderBox->repaint();
204 }
205 // The placeholder gets layout last, after the parent text control and its other children,
206 // so in order to get the correct overflow from the placeholder we need to recompute it now.
207 if (neededLayout)
208 computeOverflow(clientLogicalBottom());
209 }
210 }
211
nodeAtPoint(const HitTestRequest & request,HitTestResult & result,const HitTestLocation & locationInContainer,const LayoutPoint & accumulatedOffset,HitTestAction hitTestAction)212 bool RenderTextControlSingleLine::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction hitTestAction)
213 {
214 if (!RenderTextControl::nodeAtPoint(request, result, locationInContainer, accumulatedOffset, hitTestAction))
215 return false;
216
217 // Say that we hit the inner text element if
218 // - we hit a node inside the inner text element,
219 // - we hit the <input> element (e.g. we're over the border or padding), or
220 // - we hit regions not in any decoration buttons.
221 Element* container = containerElement();
222 if (result.innerNode()->isDescendantOf(innerTextElement()) || result.innerNode() == node() || (container && container == result.innerNode())) {
223 LayoutPoint pointInParent = locationInContainer.point();
224 if (container && editingViewPortElement()) {
225 if (editingViewPortElement()->renderBox())
226 pointInParent -= toLayoutSize(editingViewPortElement()->renderBox()->location());
227 if (container->renderBox())
228 pointInParent -= toLayoutSize(container->renderBox()->location());
229 }
230 hitInnerTextElement(result, pointInParent, accumulatedOffset);
231 }
232 return true;
233 }
234
styleDidChange(StyleDifference diff,const RenderStyle * oldStyle)235 void RenderTextControlSingleLine::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
236 {
237 m_desiredInnerTextLogicalHeight = -1;
238 RenderTextControl::styleDidChange(diff, oldStyle);
239
240 // We may have set the width and the height in the old style in layout().
241 // Reset them now to avoid getting a spurious layout hint.
242 Element* viewPort = editingViewPortElement();
243 if (RenderObject* viewPortRenderer = viewPort ? viewPort->renderer() : 0) {
244 viewPortRenderer->style()->setHeight(Length());
245 viewPortRenderer->style()->setWidth(Length());
246 }
247 Element* container = containerElement();
248 if (RenderObject* containerRenderer = container ? container->renderer() : 0) {
249 containerRenderer->style()->setHeight(Length());
250 containerRenderer->style()->setWidth(Length());
251 }
252 RenderObject* innerTextRenderer = innerTextElement()->renderer();
253 if (innerTextRenderer && diff == StyleDifferenceLayout)
254 innerTextRenderer->setNeedsLayout();
255 if (HTMLElement* placeholder = inputElement()->placeholderElement())
256 placeholder->setInlineStyleProperty(CSSPropertyTextOverflow, textShouldBeTruncated() ? CSSValueEllipsis : CSSValueClip);
257 setHasOverflowClip(false);
258 }
259
capsLockStateMayHaveChanged()260 void RenderTextControlSingleLine::capsLockStateMayHaveChanged()
261 {
262 if (!node())
263 return;
264
265 // Only draw the caps lock indicator if these things are true:
266 // 1) The field is a password field
267 // 2) The frame is active
268 // 3) The element is focused
269 // 4) The caps lock is on
270 bool shouldDrawCapsLockIndicator = false;
271
272 if (Frame* frame = document().frame())
273 shouldDrawCapsLockIndicator = inputElement()->isPasswordField() && frame->selection().isFocusedAndActive() && document().focusedElement() == node() && PlatformKeyboardEvent::currentCapsLockState();
274
275 if (shouldDrawCapsLockIndicator != m_shouldDrawCapsLockIndicator) {
276 m_shouldDrawCapsLockIndicator = shouldDrawCapsLockIndicator;
277 repaint();
278 }
279 }
280
hasControlClip() const281 bool RenderTextControlSingleLine::hasControlClip() const
282 {
283 // Apply control clip for text fields with decorations.
284 return !!containerElement();
285 }
286
controlClipRect(const LayoutPoint & additionalOffset) const287 LayoutRect RenderTextControlSingleLine::controlClipRect(const LayoutPoint& additionalOffset) const
288 {
289 ASSERT(hasControlClip());
290 LayoutRect clipRect = contentBoxRect();
291 if (containerElement()->renderBox())
292 clipRect = unionRect(clipRect, containerElement()->renderBox()->frameRect());
293 clipRect.moveBy(additionalOffset);
294 return clipRect;
295 }
296
getAvgCharWidth(AtomicString family)297 float RenderTextControlSingleLine::getAvgCharWidth(AtomicString family)
298 {
299 // Since Lucida Grande is the default font, we want this to match the width
300 // of MS Shell Dlg, the default font for textareas in Firefox, Safari Win and
301 // IE for some encodings (in IE, the default font is encoding specific).
302 // 901 is the avgCharWidth value in the OS/2 table for MS Shell Dlg.
303 if (family == "Lucida Grande")
304 return scaleEmToUnits(901);
305
306 return RenderTextControl::getAvgCharWidth(family);
307 }
308
preferredContentLogicalWidth(float charWidth) const309 LayoutUnit RenderTextControlSingleLine::preferredContentLogicalWidth(float charWidth) const
310 {
311 int factor;
312 bool includesDecoration = inputElement()->sizeShouldIncludeDecoration(factor);
313 if (factor <= 0)
314 factor = 20;
315
316 LayoutUnit result = LayoutUnit::fromFloatCeil(charWidth * factor);
317
318 float maxCharWidth = 0.f;
319 AtomicString family = style()->font().family().family();
320 // Since Lucida Grande is the default font, we want this to match the width
321 // of MS Shell Dlg, the default font for textareas in Firefox, Safari Win and
322 // IE for some encodings (in IE, the default font is encoding specific).
323 // 4027 is the (xMax - xMin) value in the "head" font table for MS Shell Dlg.
324 if (family == "Lucida Grande")
325 maxCharWidth = scaleEmToUnits(4027);
326 else if (hasValidAvgCharWidth(family))
327 maxCharWidth = roundf(style()->font().primaryFont()->maxCharWidth());
328
329 // For text inputs, IE adds some extra width.
330 if (maxCharWidth > 0.f)
331 result += maxCharWidth - charWidth;
332
333 if (includesDecoration) {
334 HTMLElement* spinButton = innerSpinButtonElement();
335 if (RenderBox* spinRenderer = spinButton ? spinButton->renderBox() : 0) {
336 result += spinRenderer->borderAndPaddingLogicalWidth();
337 // Since the width of spinRenderer is not calculated yet, spinRenderer->logicalWidth() returns 0.
338 // So computedStyle()->logicalWidth() is used instead.
339 result += spinButton->computedStyle()->logicalWidth().value();
340 }
341 }
342
343 return result;
344 }
345
computeControlLogicalHeight(LayoutUnit lineHeight,LayoutUnit nonContentHeight) const346 LayoutUnit RenderTextControlSingleLine::computeControlLogicalHeight(LayoutUnit lineHeight, LayoutUnit nonContentHeight) const
347 {
348 return lineHeight + nonContentHeight;
349 }
350
updateFromElement()351 void RenderTextControlSingleLine::updateFromElement()
352 {
353 RenderTextControl::updateFromElement();
354 }
355
createInnerTextStyle(const RenderStyle * startStyle) const356 PassRefPtr<RenderStyle> RenderTextControlSingleLine::createInnerTextStyle(const RenderStyle* startStyle) const
357 {
358 RefPtr<RenderStyle> textBlockStyle = RenderStyle::create();
359 textBlockStyle->inheritFrom(startStyle);
360 adjustInnerTextStyle(textBlockStyle.get());
361
362 textBlockStyle->setWhiteSpace(PRE);
363 textBlockStyle->setOverflowWrap(NormalOverflowWrap);
364 textBlockStyle->setOverflowX(OHIDDEN);
365 textBlockStyle->setOverflowY(OHIDDEN);
366 textBlockStyle->setTextOverflow(textShouldBeTruncated() ? TextOverflowEllipsis : TextOverflowClip);
367
368 if (m_desiredInnerTextLogicalHeight >= 0)
369 textBlockStyle->setLogicalHeight(Length(m_desiredInnerTextLogicalHeight, Fixed));
370 // Do not allow line-height to be smaller than our default.
371 if (textBlockStyle->fontMetrics().lineSpacing() > lineHeight(true, HorizontalLine, PositionOfInteriorLineBoxes))
372 textBlockStyle->setLineHeight(RenderStyle::initialLineHeight());
373
374 textBlockStyle->setDisplay(BLOCK);
375 textBlockStyle->setUnique();
376
377 return textBlockStyle.release();
378 }
379
textShouldBeTruncated() const380 bool RenderTextControlSingleLine::textShouldBeTruncated() const
381 {
382 return document().focusedElement() != node() && style()->textOverflow() == TextOverflowEllipsis;
383 }
384
autoscroll(const IntPoint & position)385 void RenderTextControlSingleLine::autoscroll(const IntPoint& position)
386 {
387 RenderBox* renderer = innerTextElement()->renderBox();
388 if (!renderer)
389 return;
390
391 renderer->autoscroll(position);
392 }
393
scrollWidth() const394 int RenderTextControlSingleLine::scrollWidth() const
395 {
396 if (innerTextElement())
397 return innerTextElement()->scrollWidth();
398 return RenderBlock::scrollWidth();
399 }
400
scrollHeight() const401 int RenderTextControlSingleLine::scrollHeight() const
402 {
403 if (innerTextElement())
404 return innerTextElement()->scrollHeight();
405 return RenderBlock::scrollHeight();
406 }
407
scrollLeft() const408 int RenderTextControlSingleLine::scrollLeft() const
409 {
410 if (innerTextElement())
411 return innerTextElement()->scrollLeft();
412 return RenderBlock::scrollLeft();
413 }
414
scrollTop() const415 int RenderTextControlSingleLine::scrollTop() const
416 {
417 if (innerTextElement())
418 return innerTextElement()->scrollTop();
419 return RenderBlock::scrollTop();
420 }
421
setScrollLeft(int newLeft)422 void RenderTextControlSingleLine::setScrollLeft(int newLeft)
423 {
424 if (innerTextElement())
425 innerTextElement()->setScrollLeft(newLeft);
426 }
427
setScrollTop(int newTop)428 void RenderTextControlSingleLine::setScrollTop(int newTop)
429 {
430 if (innerTextElement())
431 innerTextElement()->setScrollTop(newTop);
432 }
433
inputElement() const434 HTMLInputElement* RenderTextControlSingleLine::inputElement() const
435 {
436 return toHTMLInputElement(node());
437 }
438
439 }
440