1 /*
2 * Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved.
3 * Copyright (C) 2005 Nokia. All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions
7 * are met:
8 * 1. Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * 2. Redistributions in binary form must reproduce the above copyright
11 * notice, this list of conditions and the following disclaimer in the
12 * documentation and/or other materials provided with the distribution.
13 *
14 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25 */
26
27 #include "config.h"
28 #include "platform/geometry/FloatRect.h"
29
30 #include "platform/FloatConversion.h"
31 #include "platform/geometry/IntRect.h"
32 #include "platform/geometry/LayoutRect.h"
33 #include "third_party/skia/include/core/SkRect.h"
34 #include "wtf/MathExtras.h"
35
36 #include <algorithm>
37 #include <math.h>
38
39 namespace WebCore {
40
FloatRect(const IntRect & r)41 FloatRect::FloatRect(const IntRect& r) : m_location(r.location()), m_size(r.size())
42 {
43 }
44
FloatRect(const LayoutRect & r)45 FloatRect::FloatRect(const LayoutRect& r) : m_location(r.location()), m_size(r.size())
46 {
47 }
48
FloatRect(const SkRect & r)49 FloatRect::FloatRect(const SkRect& r) : m_location(r.fLeft, r.fTop), m_size(r.width(), r.height())
50 {
51 }
52
narrowPrecision(double x,double y,double width,double height)53 FloatRect FloatRect::narrowPrecision(double x, double y, double width, double height)
54 {
55 return FloatRect(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y), narrowPrecisionToFloat(width), narrowPrecisionToFloat(height));
56 }
57
isExpressibleAsIntRect() const58 bool FloatRect::isExpressibleAsIntRect() const
59 {
60 return isWithinIntRange(x()) && isWithinIntRange(y())
61 && isWithinIntRange(width()) && isWithinIntRange(height())
62 && isWithinIntRange(maxX()) && isWithinIntRange(maxY());
63 }
64
intersects(const FloatRect & other) const65 bool FloatRect::intersects(const FloatRect& other) const
66 {
67 // Checking emptiness handles negative widths as well as zero.
68 return !isEmpty() && !other.isEmpty()
69 && x() < other.maxX() && other.x() < maxX()
70 && y() < other.maxY() && other.y() < maxY();
71 }
72
contains(const FloatRect & other) const73 bool FloatRect::contains(const FloatRect& other) const
74 {
75 return x() <= other.x() && maxX() >= other.maxX()
76 && y() <= other.y() && maxY() >= other.maxY();
77 }
78
contains(const FloatPoint & point,ContainsMode containsMode) const79 bool FloatRect::contains(const FloatPoint& point, ContainsMode containsMode) const
80 {
81 if (containsMode == InsideOrOnStroke)
82 return contains(point.x(), point.y());
83 return x() < point.x() && maxX() > point.x() && y() < point.y() && maxY() > point.y();
84 }
85
intersect(const FloatRect & other)86 void FloatRect::intersect(const FloatRect& other)
87 {
88 float left = std::max(x(), other.x());
89 float top = std::max(y(), other.y());
90 float right = std::min(maxX(), other.maxX());
91 float bottom = std::min(maxY(), other.maxY());
92
93 // Return a clean empty rectangle for non-intersecting cases.
94 if (left >= right || top >= bottom) {
95 left = 0;
96 top = 0;
97 right = 0;
98 bottom = 0;
99 }
100
101 setLocationAndSizeFromEdges(left, top, right, bottom);
102 }
103
unite(const FloatRect & other)104 void FloatRect::unite(const FloatRect& other)
105 {
106 // Handle empty special cases first.
107 if (other.isEmpty())
108 return;
109 if (isEmpty()) {
110 *this = other;
111 return;
112 }
113
114 uniteEvenIfEmpty(other);
115 }
116
uniteEvenIfEmpty(const FloatRect & other)117 void FloatRect::uniteEvenIfEmpty(const FloatRect& other)
118 {
119 float minX = std::min(x(), other.x());
120 float minY = std::min(y(), other.y());
121 float maxX = std::max(this->maxX(), other.maxX());
122 float maxY = std::max(this->maxY(), other.maxY());
123
124 setLocationAndSizeFromEdges(minX, minY, maxX, maxY);
125 }
126
uniteIfNonZero(const FloatRect & other)127 void FloatRect::uniteIfNonZero(const FloatRect& other)
128 {
129 // Handle empty special cases first.
130 if (other.isZero())
131 return;
132 if (isZero()) {
133 *this = other;
134 return;
135 }
136
137 uniteEvenIfEmpty(other);
138 }
139
extend(const FloatPoint & p)140 void FloatRect::extend(const FloatPoint& p)
141 {
142 float minX = std::min(x(), p.x());
143 float minY = std::min(y(), p.y());
144 float maxX = std::max(this->maxX(), p.x());
145 float maxY = std::max(this->maxY(), p.y());
146
147 setLocationAndSizeFromEdges(minX, minY, maxX, maxY);
148 }
149
scale(float sx,float sy)150 void FloatRect::scale(float sx, float sy)
151 {
152 m_location.setX(x() * sx);
153 m_location.setY(y() * sy);
154 m_size.setWidth(width() * sx);
155 m_size.setHeight(height() * sy);
156 }
157
unionRect(const Vector<FloatRect> & rects)158 FloatRect unionRect(const Vector<FloatRect>& rects)
159 {
160 FloatRect result;
161
162 size_t count = rects.size();
163 for (size_t i = 0; i < count; ++i)
164 result.unite(rects[i]);
165
166 return result;
167 }
168
fitToPoints(const FloatPoint & p0,const FloatPoint & p1)169 void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1)
170 {
171 float left = std::min(p0.x(), p1.x());
172 float top = std::min(p0.y(), p1.y());
173 float right = std::max(p0.x(), p1.x());
174 float bottom = std::max(p0.y(), p1.y());
175
176 setLocationAndSizeFromEdges(left, top, right, bottom);
177 }
178
179 namespace {
180 // Helpers for 3- and 4-way max and min.
181
182 template <typename T>
min3(const T & v1,const T & v2,const T & v3)183 T min3(const T& v1, const T& v2, const T& v3)
184 {
185 return std::min(std::min(v1, v2), v3);
186 }
187
188 template <typename T>
max3(const T & v1,const T & v2,const T & v3)189 T max3(const T& v1, const T& v2, const T& v3)
190 {
191 return std::max(std::max(v1, v2), v3);
192 }
193
194 template <typename T>
min4(const T & v1,const T & v2,const T & v3,const T & v4)195 T min4(const T& v1, const T& v2, const T& v3, const T& v4)
196 {
197 return std::min(std::min(v1, v2), std::min(v3, v4));
198 }
199
200 template <typename T>
max4(const T & v1,const T & v2,const T & v3,const T & v4)201 T max4(const T& v1, const T& v2, const T& v3, const T& v4)
202 {
203 return std::max(std::max(v1, v2), std::max(v3, v4));
204 }
205
206 } // anonymous namespace
207
fitToPoints(const FloatPoint & p0,const FloatPoint & p1,const FloatPoint & p2)208 void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2)
209 {
210 float left = min3(p0.x(), p1.x(), p2.x());
211 float top = min3(p0.y(), p1.y(), p2.y());
212 float right = max3(p0.x(), p1.x(), p2.x());
213 float bottom = max3(p0.y(), p1.y(), p2.y());
214
215 setLocationAndSizeFromEdges(left, top, right, bottom);
216 }
217
fitToPoints(const FloatPoint & p0,const FloatPoint & p1,const FloatPoint & p2,const FloatPoint & p3)218 void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& p3)
219 {
220 float left = min4(p0.x(), p1.x(), p2.x(), p3.x());
221 float top = min4(p0.y(), p1.y(), p2.y(), p3.y());
222 float right = max4(p0.x(), p1.x(), p2.x(), p3.x());
223 float bottom = max4(p0.y(), p1.y(), p2.y(), p3.y());
224
225 setLocationAndSizeFromEdges(left, top, right, bottom);
226 }
227
operator SkRect() const228 FloatRect::operator SkRect() const
229 {
230 SkRect rect = { x(), y(), maxX(), maxY() };
231 return rect;
232 }
233
enclosingIntRect(const FloatRect & rect)234 IntRect enclosingIntRect(const FloatRect& rect)
235 {
236 IntPoint location = flooredIntPoint(rect.minXMinYCorner());
237 IntPoint maxPoint = ceiledIntPoint(rect.maxXMaxYCorner());
238
239 return IntRect(location, maxPoint - location);
240 }
241
enclosedIntRect(const FloatRect & rect)242 IntRect enclosedIntRect(const FloatRect& rect)
243 {
244 IntPoint location = ceiledIntPoint(rect.minXMinYCorner());
245 IntPoint maxPoint = flooredIntPoint(rect.maxXMaxYCorner());
246 IntSize size = maxPoint - location;
247 size.clampNegativeToZero();
248
249 return IntRect(location, size);
250 }
251
roundedIntRect(const FloatRect & rect)252 IntRect roundedIntRect(const FloatRect& rect)
253 {
254 return IntRect(roundedIntPoint(rect.location()), roundedIntSize(rect.size()));
255 }
256
mapRect(const FloatRect & r,const FloatRect & srcRect,const FloatRect & destRect)257 FloatRect mapRect(const FloatRect& r, const FloatRect& srcRect, const FloatRect& destRect)
258 {
259 if (!srcRect.width() || !srcRect.height())
260 return FloatRect();
261
262 float widthScale = destRect.width() / srcRect.width();
263 float heightScale = destRect.height() / srcRect.height();
264 return FloatRect(destRect.x() + (r.x() - srcRect.x()) * widthScale,
265 destRect.y() + (r.y() - srcRect.y()) * heightScale,
266 r.width() * widthScale, r.height() * heightScale);
267 }
268
269 }
270