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1 /*
2  * Copyright (C) 2003, 2006, 2007 Apple Inc.  All rights reserved.
3  * Copyright (C) 2005 Nokia.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26 
27 #include "config.h"
28 #include "platform/geometry/FloatRect.h"
29 
30 #include "platform/FloatConversion.h"
31 #include "platform/geometry/IntRect.h"
32 #include "platform/geometry/LayoutRect.h"
33 #include "third_party/skia/include/core/SkRect.h"
34 #include "wtf/MathExtras.h"
35 
36 #include <algorithm>
37 #include <math.h>
38 
39 namespace WebCore {
40 
FloatRect(const IntRect & r)41 FloatRect::FloatRect(const IntRect& r) : m_location(r.location()), m_size(r.size())
42 {
43 }
44 
FloatRect(const LayoutRect & r)45 FloatRect::FloatRect(const LayoutRect& r) : m_location(r.location()), m_size(r.size())
46 {
47 }
48 
FloatRect(const SkRect & r)49 FloatRect::FloatRect(const SkRect& r) : m_location(r.fLeft, r.fTop), m_size(r.width(), r.height())
50 {
51 }
52 
narrowPrecision(double x,double y,double width,double height)53 FloatRect FloatRect::narrowPrecision(double x, double y, double width, double height)
54 {
55     return FloatRect(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y), narrowPrecisionToFloat(width), narrowPrecisionToFloat(height));
56 }
57 
isExpressibleAsIntRect() const58 bool FloatRect::isExpressibleAsIntRect() const
59 {
60     return isWithinIntRange(x()) && isWithinIntRange(y())
61         && isWithinIntRange(width()) && isWithinIntRange(height())
62         && isWithinIntRange(maxX()) && isWithinIntRange(maxY());
63 }
64 
intersects(const FloatRect & other) const65 bool FloatRect::intersects(const FloatRect& other) const
66 {
67     // Checking emptiness handles negative widths as well as zero.
68     return !isEmpty() && !other.isEmpty()
69         && x() < other.maxX() && other.x() < maxX()
70         && y() < other.maxY() && other.y() < maxY();
71 }
72 
contains(const FloatRect & other) const73 bool FloatRect::contains(const FloatRect& other) const
74 {
75     return x() <= other.x() && maxX() >= other.maxX()
76         && y() <= other.y() && maxY() >= other.maxY();
77 }
78 
contains(const FloatPoint & point,ContainsMode containsMode) const79 bool FloatRect::contains(const FloatPoint& point, ContainsMode containsMode) const
80 {
81     if (containsMode == InsideOrOnStroke)
82         return contains(point.x(), point.y());
83     return x() < point.x() && maxX() > point.x() && y() < point.y() && maxY() > point.y();
84 }
85 
intersect(const FloatRect & other)86 void FloatRect::intersect(const FloatRect& other)
87 {
88     float left = std::max(x(), other.x());
89     float top = std::max(y(), other.y());
90     float right = std::min(maxX(), other.maxX());
91     float bottom = std::min(maxY(), other.maxY());
92 
93     // Return a clean empty rectangle for non-intersecting cases.
94     if (left >= right || top >= bottom) {
95         left = 0;
96         top = 0;
97         right = 0;
98         bottom = 0;
99     }
100 
101     setLocationAndSizeFromEdges(left, top, right, bottom);
102 }
103 
unite(const FloatRect & other)104 void FloatRect::unite(const FloatRect& other)
105 {
106     // Handle empty special cases first.
107     if (other.isEmpty())
108         return;
109     if (isEmpty()) {
110         *this = other;
111         return;
112     }
113 
114     uniteEvenIfEmpty(other);
115 }
116 
uniteEvenIfEmpty(const FloatRect & other)117 void FloatRect::uniteEvenIfEmpty(const FloatRect& other)
118 {
119     float minX = std::min(x(), other.x());
120     float minY = std::min(y(), other.y());
121     float maxX = std::max(this->maxX(), other.maxX());
122     float maxY = std::max(this->maxY(), other.maxY());
123 
124     setLocationAndSizeFromEdges(minX, minY, maxX, maxY);
125 }
126 
uniteIfNonZero(const FloatRect & other)127 void FloatRect::uniteIfNonZero(const FloatRect& other)
128 {
129     // Handle empty special cases first.
130     if (other.isZero())
131         return;
132     if (isZero()) {
133         *this = other;
134         return;
135     }
136 
137     uniteEvenIfEmpty(other);
138 }
139 
extend(const FloatPoint & p)140 void FloatRect::extend(const FloatPoint& p)
141 {
142     float minX = std::min(x(), p.x());
143     float minY = std::min(y(), p.y());
144     float maxX = std::max(this->maxX(), p.x());
145     float maxY = std::max(this->maxY(), p.y());
146 
147     setLocationAndSizeFromEdges(minX, minY, maxX, maxY);
148 }
149 
scale(float sx,float sy)150 void FloatRect::scale(float sx, float sy)
151 {
152     m_location.setX(x() * sx);
153     m_location.setY(y() * sy);
154     m_size.setWidth(width() * sx);
155     m_size.setHeight(height() * sy);
156 }
157 
unionRect(const Vector<FloatRect> & rects)158 FloatRect unionRect(const Vector<FloatRect>& rects)
159 {
160     FloatRect result;
161 
162     size_t count = rects.size();
163     for (size_t i = 0; i < count; ++i)
164         result.unite(rects[i]);
165 
166     return result;
167 }
168 
fitToPoints(const FloatPoint & p0,const FloatPoint & p1)169 void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1)
170 {
171     float left = std::min(p0.x(), p1.x());
172     float top = std::min(p0.y(), p1.y());
173     float right = std::max(p0.x(), p1.x());
174     float bottom = std::max(p0.y(), p1.y());
175 
176     setLocationAndSizeFromEdges(left, top, right, bottom);
177 }
178 
179 namespace {
180 // Helpers for 3- and 4-way max and min.
181 
182 template <typename T>
min3(const T & v1,const T & v2,const T & v3)183 T min3(const T& v1, const T& v2, const T& v3)
184 {
185     return std::min(std::min(v1, v2), v3);
186 }
187 
188 template <typename T>
max3(const T & v1,const T & v2,const T & v3)189 T max3(const T& v1, const T& v2, const T& v3)
190 {
191     return std::max(std::max(v1, v2), v3);
192 }
193 
194 template <typename T>
min4(const T & v1,const T & v2,const T & v3,const T & v4)195 T min4(const T& v1, const T& v2, const T& v3, const T& v4)
196 {
197     return std::min(std::min(v1, v2), std::min(v3, v4));
198 }
199 
200 template <typename T>
max4(const T & v1,const T & v2,const T & v3,const T & v4)201 T max4(const T& v1, const T& v2, const T& v3, const T& v4)
202 {
203     return std::max(std::max(v1, v2), std::max(v3, v4));
204 }
205 
206 } // anonymous namespace
207 
fitToPoints(const FloatPoint & p0,const FloatPoint & p1,const FloatPoint & p2)208 void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2)
209 {
210     float left = min3(p0.x(), p1.x(), p2.x());
211     float top = min3(p0.y(), p1.y(), p2.y());
212     float right = max3(p0.x(), p1.x(), p2.x());
213     float bottom = max3(p0.y(), p1.y(), p2.y());
214 
215     setLocationAndSizeFromEdges(left, top, right, bottom);
216 }
217 
fitToPoints(const FloatPoint & p0,const FloatPoint & p1,const FloatPoint & p2,const FloatPoint & p3)218 void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& p3)
219 {
220     float left = min4(p0.x(), p1.x(), p2.x(), p3.x());
221     float top = min4(p0.y(), p1.y(), p2.y(), p3.y());
222     float right = max4(p0.x(), p1.x(), p2.x(), p3.x());
223     float bottom = max4(p0.y(), p1.y(), p2.y(), p3.y());
224 
225     setLocationAndSizeFromEdges(left, top, right, bottom);
226 }
227 
operator SkRect() const228 FloatRect::operator SkRect() const
229 {
230     SkRect rect = { x(), y(), maxX(), maxY() };
231     return rect;
232 }
233 
enclosingIntRect(const FloatRect & rect)234 IntRect enclosingIntRect(const FloatRect& rect)
235 {
236     IntPoint location = flooredIntPoint(rect.minXMinYCorner());
237     IntPoint maxPoint = ceiledIntPoint(rect.maxXMaxYCorner());
238 
239     return IntRect(location, maxPoint - location);
240 }
241 
enclosedIntRect(const FloatRect & rect)242 IntRect enclosedIntRect(const FloatRect& rect)
243 {
244     IntPoint location = ceiledIntPoint(rect.minXMinYCorner());
245     IntPoint maxPoint = flooredIntPoint(rect.maxXMaxYCorner());
246     IntSize size = maxPoint - location;
247     size.clampNegativeToZero();
248 
249     return IntRect(location, size);
250 }
251 
roundedIntRect(const FloatRect & rect)252 IntRect roundedIntRect(const FloatRect& rect)
253 {
254     return IntRect(roundedIntPoint(rect.location()), roundedIntSize(rect.size()));
255 }
256 
mapRect(const FloatRect & r,const FloatRect & srcRect,const FloatRect & destRect)257 FloatRect mapRect(const FloatRect& r, const FloatRect& srcRect, const FloatRect& destRect)
258 {
259     if (!srcRect.width() || !srcRect.height())
260         return FloatRect();
261 
262     float widthScale = destRect.width() / srcRect.width();
263     float heightScale = destRect.height() / srcRect.height();
264     return FloatRect(destRect.x() + (r.x() - srcRect.x()) * widthScale,
265         destRect.y() + (r.y() - srcRect.y()) * heightScale,
266         r.width() * widthScale, r.height() * heightScale);
267 }
268 
269 }
270