/frameworks/rs/driver/ |
D | rsdFrameBuffer.cpp | 32 void setDepthAttachment(const Context *rsc, const FBOCache *fb) { in setDepthAttachment() 47 void setColorAttachment(const Context *rsc, const FBOCache *fb) { in setColorAttachment() 64 bool rsdFrameBufferInit(const Context *rsc, const FBOCache *fb) { in rsdFrameBufferInit() 77 void rsdFrameBufferSetActive(const Context *rsc, const FBOCache *fb) { in rsdFrameBufferSetActive() 93 void rsdFrameBufferDestroy(const Context *rsc, const FBOCache *fb) { in rsdFrameBufferDestroy()
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/frameworks/native/libs/ui/ |
D | FramebufferNativeWindow.cpp | 198 framebuffer_device_t* fb = getSelf(window)->fbDev; in setSwapInterval() local 240 framebuffer_device_t* fb = self->fbDev; in dequeueBuffer() local 279 framebuffer_device_t* fb = self->fbDev; in queueBuffer() local 298 framebuffer_device_t* fb = self->fbDev; in query() local
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/ |
D | TestAppRS.java | 137 FragmentShader.Builder fb = new FragmentShader.Builder(mRS); in createFromResource() local 172 FragmentShader.Builder fb = new FragmentShader.Builder(mRS); in initPaintShaders() local
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D | SimpleAppRS.java | 138 FragmentShader.Builder fb = new FragmentShader.Builder(mRS); in createLambertShader() local
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D | FullscreenBlur.java | 162 FragmentShader.Builder fb = new FragmentShader.Builder(rs); in getShader() local
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/frameworks/av/media/libstagefright/ |
D | XINGSeeker.cpp | 59 float fa, fb; in getOffsetForTime() local
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/frameworks/native/cmds/screenshot/ |
D | screenshot.c | 19 int fb; in take_screenshot() local
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/frameworks/native/opengl/tests/lighting1709/src/com/android/lightingtest/ |
D | ClearActivity.java | 83 float fb = (float) (-(h / 2)) / 288; in onSurfaceChanged() local
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/frameworks/base/cmds/screencap/ |
D | screencap.cpp | 153 int fb = open(fbpath, O_RDONLY); in main() local
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/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/ |
D | GenImage.java | 143 FloatBuffer fb = bb.asFloatBuffer(); in createFloatBuffer() local
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
D | SceneManager.java | 358 FragmentShader.Builder fb = new FragmentShader.Builder(rs); in getColorFS() local 381 FragmentShader.Builder fb = new FragmentShader.Builder(rs); in getTextureFS() local
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/frameworks/native/opengl/libs/GLES_trace/src/ |
D | gltrace_context.cpp | 173 void GLTraceContext::getCompressedFB(void **fb, unsigned *fbsize, unsigned *fbwidth, in getCompressedFB()
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D | gltrace_fixup.cpp | 152 GLMessage_FrameBuffer *fb = glmsg->mutable_fb(); in fixup_addFBContents() local
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D | gltrace.pb.h | 2110 inline const ::android::gltrace::GLMessage_FrameBuffer& GLMessage::fb() const { in fb() function
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/frameworks/base/core/jni/ |
D | BindTest.cpp | 241 FieldBlock *fb; in register_BindTest() local
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/frameworks/native/opengl/libs/GLES_trace/ |
D | gltrace.proto | 658 optional FrameBuffer fb = 7; // contents of the framebuffer field
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