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Searched defs:fb (Results 1 – 16 of 16) sorted by relevance

/frameworks/rs/driver/
DrsdFrameBuffer.cpp32 void setDepthAttachment(const Context *rsc, const FBOCache *fb) { in setDepthAttachment()
47 void setColorAttachment(const Context *rsc, const FBOCache *fb) { in setColorAttachment()
64 bool rsdFrameBufferInit(const Context *rsc, const FBOCache *fb) { in rsdFrameBufferInit()
77 void rsdFrameBufferSetActive(const Context *rsc, const FBOCache *fb) { in rsdFrameBufferSetActive()
93 void rsdFrameBufferDestroy(const Context *rsc, const FBOCache *fb) { in rsdFrameBufferDestroy()
/frameworks/native/libs/ui/
DFramebufferNativeWindow.cpp198 framebuffer_device_t* fb = getSelf(window)->fbDev; in setSwapInterval() local
240 framebuffer_device_t* fb = self->fbDev; in dequeueBuffer() local
279 framebuffer_device_t* fb = self->fbDev; in queueBuffer() local
298 framebuffer_device_t* fb = self->fbDev; in query() local
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
DTestAppRS.java137 FragmentShader.Builder fb = new FragmentShader.Builder(mRS); in createFromResource() local
172 FragmentShader.Builder fb = new FragmentShader.Builder(mRS); in initPaintShaders() local
DSimpleAppRS.java138 FragmentShader.Builder fb = new FragmentShader.Builder(mRS); in createLambertShader() local
DFullscreenBlur.java162 FragmentShader.Builder fb = new FragmentShader.Builder(rs); in getShader() local
/frameworks/av/media/libstagefright/
DXINGSeeker.cpp59 float fa, fb; in getOffsetForTime() local
/frameworks/native/cmds/screenshot/
Dscreenshot.c19 int fb; in take_screenshot() local
/frameworks/native/opengl/tests/lighting1709/src/com/android/lightingtest/
DClearActivity.java83 float fb = (float) (-(h / 2)) / 288; in onSurfaceChanged() local
/frameworks/base/cmds/screencap/
Dscreencap.cpp153 int fb = open(fbpath, O_RDONLY); in main() local
/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/
DGenImage.java143 FloatBuffer fb = bb.asFloatBuffer(); in createFloatBuffer() local
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
DSceneManager.java358 FragmentShader.Builder fb = new FragmentShader.Builder(rs); in getColorFS() local
381 FragmentShader.Builder fb = new FragmentShader.Builder(rs); in getTextureFS() local
/frameworks/native/opengl/libs/GLES_trace/src/
Dgltrace_context.cpp173 void GLTraceContext::getCompressedFB(void **fb, unsigned *fbsize, unsigned *fbwidth, in getCompressedFB()
Dgltrace_fixup.cpp152 GLMessage_FrameBuffer *fb = glmsg->mutable_fb(); in fixup_addFBContents() local
Dgltrace.pb.h2110 inline const ::android::gltrace::GLMessage_FrameBuffer& GLMessage::fb() const { in fb() function
/frameworks/base/core/jni/
DBindTest.cpp241 FieldBlock *fb; in register_BindTest() local
/frameworks/native/opengl/libs/GLES_trace/
Dgltrace.proto658 optional FrameBuffer fb = 7; // contents of the framebuffer field