Searched defs:filterRegion (Results 1 – 3 of 3) sorted by relevance
28 …oluteSourceDrawingRegion, const FloatRect& targetBoundingBox, const FloatRect& filterRegion, bool … in SVGFilter()52 …oluteSourceDrawingRegion, const FloatRect& targetBoundingBox, const FloatRect& filterRegion, bool … in create()
70 FloatRect filterRegion() const { return m_filterRegion; } in filterRegion() function
332 IntRect filterRegion = absolutePaintRect(); in fillRegion() local406 SkShader* FETurbulence::createShader(const IntRect& filterRegion) in createShader()430 const IntRect filterRegion(IntPoint::zero(), absolutePaintRect().size()); in applySkia() local