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1 /*
2  * Copyright (C) 2004, 2006, 2007 Apple Inc.  All rights reserved.
3  * Copyright (C) 2005 Nokia.  All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26 
27 #include "config.h"
28 #include "platform/geometry/FloatPoint.h"
29 
30 #include "SkPoint.h"
31 #include "platform/FloatConversion.h"
32 #include "platform/geometry/LayoutPoint.h"
33 #include "platform/geometry/LayoutSize.h"
34 #include "platform/transforms/AffineTransform.h"
35 #include "platform/transforms/TransformationMatrix.h"
36 #include <limits>
37 #include <math.h>
38 
39 namespace WebCore {
40 
41 // Skia has problems when passed infinite, etc floats, filter them to 0.
WebCoreFloatToSkScalar(float f)42 static inline SkScalar WebCoreFloatToSkScalar(float f)
43 {
44     return SkFloatToScalar(std::isfinite(f) ? f : 0);
45 }
46 
FloatPoint(const IntPoint & p)47 FloatPoint::FloatPoint(const IntPoint& p) : m_x(p.x()), m_y(p.y())
48 {
49 }
50 
FloatPoint(const LayoutPoint & p)51 FloatPoint::FloatPoint(const LayoutPoint& p) : m_x(p.x()), m_y(p.y())
52 {
53 }
54 
normalize()55 void FloatPoint::normalize()
56 {
57     float tempLength = length();
58 
59     if (tempLength) {
60         m_x /= tempLength;
61         m_y /= tempLength;
62     }
63 }
64 
slopeAngleRadians() const65 float FloatPoint::slopeAngleRadians() const
66 {
67     return atan2f(m_y, m_x);
68 }
69 
length() const70 float FloatPoint::length() const
71 {
72     return sqrtf(lengthSquared());
73 }
74 
move(const LayoutSize & size)75 void FloatPoint::move(const LayoutSize& size)
76 {
77     m_x += size.width();
78     m_y += size.height();
79 }
80 
moveBy(const LayoutPoint & point)81 void FloatPoint::moveBy(const LayoutPoint& point)
82 {
83     m_x += point.x();
84     m_y += point.y();
85 }
86 
operator SkPoint() const87 FloatPoint::operator SkPoint() const
88 {
89     SkPoint p = { WebCoreFloatToSkScalar(m_x), WebCoreFloatToSkScalar(m_y) };
90     return p;
91 }
92 
matrixTransform(const AffineTransform & transform) const93 FloatPoint FloatPoint::matrixTransform(const AffineTransform& transform) const
94 {
95     double newX, newY;
96     transform.map(static_cast<double>(m_x), static_cast<double>(m_y), newX, newY);
97     return narrowPrecision(newX, newY);
98 }
99 
matrixTransform(const TransformationMatrix & transform) const100 FloatPoint FloatPoint::matrixTransform(const TransformationMatrix& transform) const
101 {
102     double newX, newY;
103     transform.map(static_cast<double>(m_x), static_cast<double>(m_y), newX, newY);
104     return narrowPrecision(newX, newY);
105 }
106 
narrowPrecision(double x,double y)107 FloatPoint FloatPoint::narrowPrecision(double x, double y)
108 {
109     return FloatPoint(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y));
110 }
111 
findSlope(const FloatPoint & p1,const FloatPoint & p2,float & c)112 float findSlope(const FloatPoint& p1, const FloatPoint& p2, float& c)
113 {
114     if (p2.x() == p1.x())
115         return std::numeric_limits<float>::infinity();
116 
117     // y = mx + c
118     float slope = (p2.y() - p1.y()) / (p2.x() - p1.x());
119     c = p1.y() - slope * p1.x();
120     return slope;
121 }
122 
findIntersection(const FloatPoint & p1,const FloatPoint & p2,const FloatPoint & d1,const FloatPoint & d2,FloatPoint & intersection)123 bool findIntersection(const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& d1, const FloatPoint& d2, FloatPoint& intersection)
124 {
125     float pxLength = p2.x() - p1.x();
126     float pyLength = p2.y() - p1.y();
127 
128     float dxLength = d2.x() - d1.x();
129     float dyLength = d2.y() - d1.y();
130 
131     float denom = pxLength * dyLength - pyLength * dxLength;
132     if (!denom)
133         return false;
134 
135     float param = ((d1.x() - p1.x()) * dyLength - (d1.y() - p1.y()) * dxLength) / denom;
136 
137     intersection.setX(p1.x() + param * pxLength);
138     intersection.setY(p1.y() + param * pyLength);
139     return true;
140 }
141 
142 }
143