Searched defs:floatingObject (Results 1 – 6 of 6) sorted by relevance
75 …LayoutUnit logicalTopForFloat(const FloatingObject* floatingObject) const { return isHorizontalWri… in logicalTopForFloat()76 …LayoutUnit logicalBottomForFloat(const FloatingObject* floatingObject) const { return isHorizontal… in logicalBottomForFloat()77 …LayoutUnit logicalLeftForFloat(const FloatingObject* floatingObject) const { return isHorizontalWr… in logicalLeftForFloat()78 …LayoutUnit logicalRightForFloat(const FloatingObject* floatingObject) const { return isHorizontalW… in logicalRightForFloat()79 …LayoutUnit logicalWidthForFloat(const FloatingObject* floatingObject) const { return isHorizontalW… in logicalWidthForFloat()80 …LayoutUnit logicalHeightForFloat(const FloatingObject* floatingObject) const { return isHorizontal… in logicalHeightForFloat()81 …LayoutSize logicalSizeForFloat(const FloatingObject* floatingObject) const { return isHorizontalWr… in logicalSizeForFloat()83 …int pixelSnappedLogicalTopForFloat(const FloatingObject* floatingObject) const { return isHorizont… in pixelSnappedLogicalTopForFloat()84 …int pixelSnappedLogicalBottomForFloat(const FloatingObject* floatingObject) const { return isHoriz… in pixelSnappedLogicalBottomForFloat()85 …int pixelSnappedLogicalLeftForFloat(const FloatingObject* floatingObject) const { return isHorizon… in pixelSnappedLogicalLeftForFloat()[all …]
151 …ffsetAdapter<FloatingObject::FloatLeft>::updateOffsetIfNeeded(const FloatingObject* floatingObject) in updateOffsetIfNeeded()201 FloatingObject* floatingObject = *it; in lowestFloatLogicalBottom() local216 FloatingObject* floatingObject = *it; in lowestFloatLogicalBottom() local286 …e FloatingObjectInterval FloatingObjects::intervalForFloatingObject(FloatingObject* floatingObject) in intervalForFloatingObject()293 void FloatingObjects::addPlacedObject(FloatingObject* floatingObject) in addPlacedObject()307 void FloatingObjects::removePlacedObject(FloatingObject* floatingObject) in removePlacedObject()323 FloatingObject* FloatingObjects::add(PassOwnPtr<FloatingObject> floatingObject) in add()334 void FloatingObjects::remove(FloatingObject* floatingObject) in remove()355 FloatingObject* floatingObject = *it; in computePlacedFloatsTree() local361 static inline ShapeOutsideInfo* shapeInfoForFloat(const FloatingObject* floatingObject, const Rende… in shapeInfoForFloat()[all …]
635 FloatingObject* floatingObject = *it; in rebuildFloatsFromIntruding() local704 FloatingObject* floatingObject = *it; in rebuildFloatsFromIntruding() local740 FloatingObject* floatingObject = (*it).value; in rebuildFloatsFromIntruding() local1535 FloatingObject* floatingObject = *it; in addOverflowFromFloats() local1780 FloatingObject* floatingObject = *it; in moveAllChildrenIncludingFloatsTo() local1805 FloatingObject* floatingObject = *it; in repaintOverhangingFloats() local1877 FloatingObject* floatingObject = *it; in paintFloats() local1905 FloatingObject* floatingObject = *it; in clipOutFloatingObjects() local1979 LayoutPoint RenderBlockFlow::computeLogicalLocationForFloat(const FloatingObject* floatingObject, L… in computeLogicalLocationForFloat() argument2096 FloatingObject* floatingObject = *it; in removeFloatingObject() local[all …]
858 void RenderBlockFlow::appendFloatingObjectToLastLine(FloatingObject* floatingObject) in appendFloatingObjectToLastLine()1638 FloatingObject* floatingObject = insertFloatingObject(*f); in linkToEndLineIfNeeded() local1943 FloatingObject* floatingObject = insertFloatingObject(*f); in determineStartPosition() local2051 FloatingObject* floatingObject = *it; in checkPaginationAndFloatsAtEndLine() local2354 FloatingObject* floatingObject = *it; in positionNewFloatOnLine() local
58 …ntainingBlockLine(const RenderBlockFlow* containingBlock, const FloatingObject* floatingObject, La… in updateDeltasForContainingBlockLine()
522 FloatingObject* floatingObject = m_block->insertFloatingObject(floatBox); in handleFloat() local