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1 #if 0
2 //
3 // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
4 //
5 ///
6 // Parameters:
7 //
8 //   float4 halfPixelSize;
9 //
10 //
11 // Registers:
12 //
13 //   Name          Reg   Size
14 //   ------------- ----- ----
15 //   halfPixelSize c0       1
16 //
17 
18     vs_2_0
19     def c1, 0.5, 1, 0, 0
20     dcl_position v0
21     add oPos, v0, c0
22     mad oT0, v0, c1.xxyy, c1.xxzz
23 
24 // approximately 2 instruction slots used
25 #endif
26 
27 const BYTE g_vs20_flipyvs[] =
28 {
29       0,   2, 254, 255, 254, 255,
30      36,   0,  67,  84,  65,  66,
31      28,   0,   0,   0,  87,   0,
32       0,   0,   0,   2, 254, 255,
33       1,   0,   0,   0,  28,   0,
34       0,   0,   0,   1,   0,   0,
35      80,   0,   0,   0,  48,   0,
36       0,   0,   2,   0,   0,   0,
37       1,   0,   0,   0,  64,   0,
38       0,   0,   0,   0,   0,   0,
39     104,  97, 108, 102,  80, 105,
40     120, 101, 108,  83, 105, 122,
41     101,   0, 171, 171,   1,   0,
42       3,   0,   1,   0,   4,   0,
43       1,   0,   0,   0,   0,   0,
44       0,   0, 118, 115,  95,  50,
45      95,  48,   0,  77, 105,  99,
46     114, 111, 115, 111, 102, 116,
47      32,  40,  82,  41,  32,  72,
48      76,  83,  76,  32,  83, 104,
49      97, 100, 101, 114,  32,  67,
50     111, 109, 112, 105, 108, 101,
51     114,  32,  57,  46,  51,  48,
52      46,  57,  50,  48,  48,  46,
53      49,  54,  51,  56,  52,   0,
54     171, 171,  81,   0,   0,   5,
55       1,   0,  15, 160,   0,   0,
56       0,  63,   0,   0, 128,  63,
57       0,   0,   0,   0,   0,   0,
58       0,   0,  31,   0,   0,   2,
59       0,   0,   0, 128,   0,   0,
60      15, 144,   2,   0,   0,   3,
61       0,   0,  15, 192,   0,   0,
62     228, 144,   0,   0, 228, 160,
63       4,   0,   0,   4,   0,   0,
64      15, 224,   0,   0, 228, 144,
65       1,   0,  80, 160,   1,   0,
66     160, 160, 255, 255,   0,   0
67 };
68