1 /*
2 * Copyright (C) 2003, 2004, 2005, 2006, 2008 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26 #include "config.h"
27 #include "platform/graphics/Color.h"
28
29 #include "wtf/Assertions.h"
30 #include "wtf/DecimalNumber.h"
31 #include "wtf/HexNumber.h"
32 #include "wtf/MathExtras.h"
33 #include "wtf/text/StringBuilder.h"
34
35 using namespace std;
36
37 namespace WebCore {
38
39 #if !COMPILER(MSVC)
40 const RGBA32 Color::black;
41 const RGBA32 Color::white;
42 const RGBA32 Color::darkGray;
43 const RGBA32 Color::gray;
44 const RGBA32 Color::lightGray;
45 const RGBA32 Color::transparent;
46 #endif
47
48 static const RGBA32 lightenedBlack = 0xFF545454;
49 static const RGBA32 darkenedWhite = 0xFFABABAB;
50
makeRGB(int r,int g,int b)51 RGBA32 makeRGB(int r, int g, int b)
52 {
53 return 0xFF000000 | max(0, min(r, 255)) << 16 | max(0, min(g, 255)) << 8 | max(0, min(b, 255));
54 }
55
makeRGBA(int r,int g,int b,int a)56 RGBA32 makeRGBA(int r, int g, int b, int a)
57 {
58 return max(0, min(a, 255)) << 24 | max(0, min(r, 255)) << 16 | max(0, min(g, 255)) << 8 | max(0, min(b, 255));
59 }
60
colorFloatToRGBAByte(float f)61 static int colorFloatToRGBAByte(float f)
62 {
63 // We use lroundf and 255 instead of nextafterf(256, 0) to match CG's rounding
64 return max(0, min(static_cast<int>(lroundf(255.0f * f)), 255));
65 }
66
makeRGBA32FromFloats(float r,float g,float b,float a)67 RGBA32 makeRGBA32FromFloats(float r, float g, float b, float a)
68 {
69 return colorFloatToRGBAByte(a) << 24 | colorFloatToRGBAByte(r) << 16 | colorFloatToRGBAByte(g) << 8 | colorFloatToRGBAByte(b);
70 }
71
colorWithOverrideAlpha(RGBA32 color,float overrideAlpha)72 RGBA32 colorWithOverrideAlpha(RGBA32 color, float overrideAlpha)
73 {
74 RGBA32 rgbOnly = color & 0x00FFFFFF;
75 RGBA32 rgba = rgbOnly | colorFloatToRGBAByte(overrideAlpha) << 24;
76 return rgba;
77 }
78
calcHue(double temp1,double temp2,double hueVal)79 static double calcHue(double temp1, double temp2, double hueVal)
80 {
81 if (hueVal < 0.0)
82 hueVal++;
83 else if (hueVal > 1.0)
84 hueVal--;
85 if (hueVal * 6.0 < 1.0)
86 return temp1 + (temp2 - temp1) * hueVal * 6.0;
87 if (hueVal * 2.0 < 1.0)
88 return temp2;
89 if (hueVal * 3.0 < 2.0)
90 return temp1 + (temp2 - temp1) * (2.0 / 3.0 - hueVal) * 6.0;
91 return temp1;
92 }
93
94 // Explanation of this algorithm can be found in the CSS3 Color Module
95 // specification at http://www.w3.org/TR/css3-color/#hsl-color with further
96 // explanation available at http://en.wikipedia.org/wiki/HSL_color_space
97
98 // all values are in the range of 0 to 1.0
makeRGBAFromHSLA(double hue,double saturation,double lightness,double alpha)99 RGBA32 makeRGBAFromHSLA(double hue, double saturation, double lightness, double alpha)
100 {
101 const double scaleFactor = nextafter(256.0, 0.0);
102
103 if (!saturation) {
104 int greyValue = static_cast<int>(lightness * scaleFactor);
105 return makeRGBA(greyValue, greyValue, greyValue, static_cast<int>(alpha * scaleFactor));
106 }
107
108 double temp2 = lightness < 0.5 ? lightness * (1.0 + saturation) : lightness + saturation - lightness * saturation;
109 double temp1 = 2.0 * lightness - temp2;
110
111 return makeRGBA(static_cast<int>(calcHue(temp1, temp2, hue + 1.0 / 3.0) * scaleFactor),
112 static_cast<int>(calcHue(temp1, temp2, hue) * scaleFactor),
113 static_cast<int>(calcHue(temp1, temp2, hue - 1.0 / 3.0) * scaleFactor),
114 static_cast<int>(alpha * scaleFactor));
115 }
116
makeRGBAFromCMYKA(float c,float m,float y,float k,float a)117 RGBA32 makeRGBAFromCMYKA(float c, float m, float y, float k, float a)
118 {
119 double colors = 1 - k;
120 int r = static_cast<int>(nextafter(256, 0) * (colors * (1 - c)));
121 int g = static_cast<int>(nextafter(256, 0) * (colors * (1 - m)));
122 int b = static_cast<int>(nextafter(256, 0) * (colors * (1 - y)));
123 return makeRGBA(r, g, b, static_cast<float>(nextafter(256, 0) * a));
124 }
125
126 // originally moved here from the CSS parser
127 template <typename CharacterType>
parseHexColorInternal(const CharacterType * name,unsigned length,RGBA32 & rgb)128 static inline bool parseHexColorInternal(const CharacterType* name, unsigned length, RGBA32& rgb)
129 {
130 if (length != 3 && length != 6)
131 return false;
132 unsigned value = 0;
133 for (unsigned i = 0; i < length; ++i) {
134 if (!isASCIIHexDigit(name[i]))
135 return false;
136 value <<= 4;
137 value |= toASCIIHexValue(name[i]);
138 }
139 if (length == 6) {
140 rgb = 0xFF000000 | value;
141 return true;
142 }
143 // #abc converts to #aabbcc
144 rgb = 0xFF000000
145 | (value & 0xF00) << 12 | (value & 0xF00) << 8
146 | (value & 0xF0) << 8 | (value & 0xF0) << 4
147 | (value & 0xF) << 4 | (value & 0xF);
148 return true;
149 }
150
parseHexColor(const LChar * name,unsigned length,RGBA32 & rgb)151 bool Color::parseHexColor(const LChar* name, unsigned length, RGBA32& rgb)
152 {
153 return parseHexColorInternal(name, length, rgb);
154 }
155
parseHexColor(const UChar * name,unsigned length,RGBA32 & rgb)156 bool Color::parseHexColor(const UChar* name, unsigned length, RGBA32& rgb)
157 {
158 return parseHexColorInternal(name, length, rgb);
159 }
160
parseHexColor(const String & name,RGBA32 & rgb)161 bool Color::parseHexColor(const String& name, RGBA32& rgb)
162 {
163 unsigned length = name.length();
164
165 if (!length)
166 return false;
167 if (name.is8Bit())
168 return parseHexColor(name.characters8(), name.length(), rgb);
169 return parseHexColor(name.characters16(), name.length(), rgb);
170 }
171
differenceSquared(const Color & c1,const Color & c2)172 int differenceSquared(const Color& c1, const Color& c2)
173 {
174 int dR = c1.red() - c2.red();
175 int dG = c1.green() - c2.green();
176 int dB = c1.blue() - c2.blue();
177 return dR * dR + dG * dG + dB * dB;
178 }
179
Color(const String & name)180 Color::Color(const String& name)
181 {
182 if (name[0] == '#') {
183 if (name.is8Bit())
184 m_valid = parseHexColor(name.characters8() + 1, name.length() - 1, m_color);
185 else
186 m_valid = parseHexColor(name.characters16() + 1, name.length() - 1, m_color);
187 } else {
188 setNamedColor(name);
189 }
190 }
191
Color(const char * name)192 Color::Color(const char* name)
193 {
194 if (name[0] == '#') {
195 m_valid = parseHexColor(&name[1], m_color);
196 } else {
197 const NamedColor* foundColor = findColor(name, strlen(name));
198 m_color = foundColor ? foundColor->ARGBValue : 0;
199 m_valid = foundColor;
200 }
201 }
202
serialized() const203 String Color::serialized() const
204 {
205 if (!hasAlpha()) {
206 StringBuilder builder;
207 builder.reserveCapacity(7);
208 builder.append('#');
209 appendByteAsHex(red(), builder, Lowercase);
210 appendByteAsHex(green(), builder, Lowercase);
211 appendByteAsHex(blue(), builder, Lowercase);
212 return builder.toString();
213 }
214
215 StringBuilder result;
216 result.reserveCapacity(28);
217 const char commaSpace[] = ", ";
218 const char rgbaParen[] = "rgba(";
219
220 result.append(rgbaParen, 5);
221 result.appendNumber(red());
222 result.append(commaSpace, 2);
223 result.appendNumber(green());
224 result.append(commaSpace, 2);
225 result.appendNumber(blue());
226 result.append(commaSpace, 2);
227
228 if (!alpha())
229 result.append('0');
230 else {
231 NumberToLStringBuffer buffer;
232 unsigned length = DecimalNumber(alpha() / 255.0).toStringDecimal(buffer, WTF::NumberToStringBufferLength);
233 result.append(buffer, length);
234 }
235
236 result.append(')');
237 return result.toString();
238 }
239
nameForRenderTreeAsText() const240 String Color::nameForRenderTreeAsText() const
241 {
242 if (alpha() < 0xFF)
243 return String::format("#%02X%02X%02X%02X", red(), green(), blue(), alpha());
244 return String::format("#%02X%02X%02X", red(), green(), blue());
245 }
246
findNamedColor(const String & name)247 static inline const NamedColor* findNamedColor(const String& name)
248 {
249 char buffer[64]; // easily big enough for the longest color name
250 unsigned length = name.length();
251 if (length > sizeof(buffer) - 1)
252 return 0;
253 for (unsigned i = 0; i < length; ++i) {
254 UChar c = name[i];
255 if (!c || c > 0x7F)
256 return 0;
257 buffer[i] = toASCIILower(static_cast<char>(c));
258 }
259 buffer[length] = '\0';
260 return findColor(buffer, length);
261 }
262
setNamedColor(const String & name)263 void Color::setNamedColor(const String& name)
264 {
265 const NamedColor* foundColor = findNamedColor(name);
266 m_color = foundColor ? foundColor->ARGBValue : 0;
267 m_valid = foundColor;
268 }
269
light() const270 Color Color::light() const
271 {
272 // Hardcode this common case for speed.
273 if (m_color == black)
274 return lightenedBlack;
275
276 const float scaleFactor = nextafterf(256.0f, 0.0f);
277
278 float r, g, b, a;
279 getRGBA(r, g, b, a);
280
281 float v = max(r, max(g, b));
282
283 if (v == 0.0f)
284 // Lightened black with alpha.
285 return Color(0x54, 0x54, 0x54, alpha());
286
287 float multiplier = min(1.0f, v + 0.33f) / v;
288
289 return Color(static_cast<int>(multiplier * r * scaleFactor),
290 static_cast<int>(multiplier * g * scaleFactor),
291 static_cast<int>(multiplier * b * scaleFactor),
292 alpha());
293 }
294
dark() const295 Color Color::dark() const
296 {
297 // Hardcode this common case for speed.
298 if (m_color == white)
299 return darkenedWhite;
300
301 const float scaleFactor = nextafterf(256.0f, 0.0f);
302
303 float r, g, b, a;
304 getRGBA(r, g, b, a);
305
306 float v = max(r, max(g, b));
307 float multiplier = max(0.0f, (v - 0.33f) / v);
308
309 return Color(static_cast<int>(multiplier * r * scaleFactor),
310 static_cast<int>(multiplier * g * scaleFactor),
311 static_cast<int>(multiplier * b * scaleFactor),
312 alpha());
313 }
314
blendComponent(int c,int a)315 static int blendComponent(int c, int a)
316 {
317 // We use white.
318 float alpha = a / 255.0f;
319 int whiteBlend = 255 - a;
320 c -= whiteBlend;
321 return static_cast<int>(c / alpha);
322 }
323
324 const int cStartAlpha = 153; // 60%
325 const int cEndAlpha = 204; // 80%;
326 const int cAlphaIncrement = 17; // Increments in between.
327
blend(const Color & source) const328 Color Color::blend(const Color& source) const
329 {
330 if (!alpha() || !source.hasAlpha())
331 return source;
332
333 if (!source.alpha())
334 return *this;
335
336 int d = 255 * (alpha() + source.alpha()) - alpha() * source.alpha();
337 int a = d / 255;
338 int r = (red() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.red()) / d;
339 int g = (green() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.green()) / d;
340 int b = (blue() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.blue()) / d;
341 return Color(r, g, b, a);
342 }
343
blendWithWhite() const344 Color Color::blendWithWhite() const
345 {
346 // If the color contains alpha already, we leave it alone.
347 if (hasAlpha())
348 return *this;
349
350 Color newColor;
351 for (int alpha = cStartAlpha; alpha <= cEndAlpha; alpha += cAlphaIncrement) {
352 // We have a solid color. Convert to an equivalent color that looks the same when blended with white
353 // at the current alpha. Try using less transparency if the numbers end up being negative.
354 int r = blendComponent(red(), alpha);
355 int g = blendComponent(green(), alpha);
356 int b = blendComponent(blue(), alpha);
357
358 newColor = Color(r, g, b, alpha);
359
360 if (r >= 0 && g >= 0 && b >= 0)
361 break;
362 }
363 return newColor;
364 }
365
getRGBA(float & r,float & g,float & b,float & a) const366 void Color::getRGBA(float& r, float& g, float& b, float& a) const
367 {
368 r = red() / 255.0f;
369 g = green() / 255.0f;
370 b = blue() / 255.0f;
371 a = alpha() / 255.0f;
372 }
373
getRGBA(double & r,double & g,double & b,double & a) const374 void Color::getRGBA(double& r, double& g, double& b, double& a) const
375 {
376 r = red() / 255.0;
377 g = green() / 255.0;
378 b = blue() / 255.0;
379 a = alpha() / 255.0;
380 }
381
getHSL(double & hue,double & saturation,double & lightness) const382 void Color::getHSL(double& hue, double& saturation, double& lightness) const
383 {
384 // http://en.wikipedia.org/wiki/HSL_color_space. This is a direct copy of
385 // the algorithm therein, although it's 360^o based and we end up wanting
386 // [0...1) based. It's clearer if we stick to 360^o until the end.
387 double r = static_cast<double>(red()) / 255.0;
388 double g = static_cast<double>(green()) / 255.0;
389 double b = static_cast<double>(blue()) / 255.0;
390 double max = std::max(std::max(r, g), b);
391 double min = std::min(std::min(r, g), b);
392
393 if (max == min)
394 hue = 0.0;
395 else if (max == r)
396 hue = (60.0 * ((g - b) / (max - min))) + 360.0;
397 else if (max == g)
398 hue = (60.0 * ((b - r) / (max - min))) + 120.0;
399 else
400 hue = (60.0 * ((r - g) / (max - min))) + 240.0;
401
402 if (hue >= 360.0)
403 hue -= 360.0;
404
405 // makeRGBAFromHSLA assumes that hue is in [0...1).
406 hue /= 360.0;
407
408 lightness = 0.5 * (max + min);
409 if (max == min)
410 saturation = 0.0;
411 else if (lightness <= 0.5)
412 saturation = ((max - min) / (max + min));
413 else
414 saturation = ((max - min) / (2.0 - (max + min)));
415 }
416
colorFromPremultipliedARGB(RGBA32 pixelColor)417 Color colorFromPremultipliedARGB(RGBA32 pixelColor)
418 {
419 int alpha = alphaChannel(pixelColor);
420 if (alpha && alpha < 255) {
421 return Color::createUnchecked(
422 redChannel(pixelColor) * 255 / alpha,
423 greenChannel(pixelColor) * 255 / alpha,
424 blueChannel(pixelColor) * 255 / alpha,
425 alpha);
426 } else
427 return Color(pixelColor);
428 }
429
premultipliedARGBFromColor(const Color & color)430 RGBA32 premultipliedARGBFromColor(const Color& color)
431 {
432 unsigned pixelColor;
433
434 unsigned alpha = color.alpha();
435 if (alpha < 255) {
436 pixelColor = Color::createUnchecked(
437 (color.red() * alpha + 254) / 255,
438 (color.green() * alpha + 254) / 255,
439 (color.blue() * alpha + 254) / 255,
440 alpha).rgb();
441 } else
442 pixelColor = color.rgb();
443
444 return pixelColor;
445 }
446
447 } // namespace WebCore
448