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1 /*
2  * Copyright (C) 2003, 2004, 2005, 2006, 2008 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include "config.h"
27 #include "platform/graphics/Color.h"
28 
29 #include "wtf/Assertions.h"
30 #include "wtf/DecimalNumber.h"
31 #include "wtf/HexNumber.h"
32 #include "wtf/MathExtras.h"
33 #include "wtf/text/StringBuilder.h"
34 
35 using namespace std;
36 
37 namespace WebCore {
38 
39 #if !COMPILER(MSVC)
40 const RGBA32 Color::black;
41 const RGBA32 Color::white;
42 const RGBA32 Color::darkGray;
43 const RGBA32 Color::gray;
44 const RGBA32 Color::lightGray;
45 const RGBA32 Color::transparent;
46 #endif
47 
48 static const RGBA32 lightenedBlack = 0xFF545454;
49 static const RGBA32 darkenedWhite = 0xFFABABAB;
50 
makeRGB(int r,int g,int b)51 RGBA32 makeRGB(int r, int g, int b)
52 {
53     return 0xFF000000 | max(0, min(r, 255)) << 16 | max(0, min(g, 255)) << 8 | max(0, min(b, 255));
54 }
55 
makeRGBA(int r,int g,int b,int a)56 RGBA32 makeRGBA(int r, int g, int b, int a)
57 {
58     return max(0, min(a, 255)) << 24 | max(0, min(r, 255)) << 16 | max(0, min(g, 255)) << 8 | max(0, min(b, 255));
59 }
60 
colorFloatToRGBAByte(float f)61 static int colorFloatToRGBAByte(float f)
62 {
63     // We use lroundf and 255 instead of nextafterf(256, 0) to match CG's rounding
64     return max(0, min(static_cast<int>(lroundf(255.0f * f)), 255));
65 }
66 
makeRGBA32FromFloats(float r,float g,float b,float a)67 RGBA32 makeRGBA32FromFloats(float r, float g, float b, float a)
68 {
69     return colorFloatToRGBAByte(a) << 24 | colorFloatToRGBAByte(r) << 16 | colorFloatToRGBAByte(g) << 8 | colorFloatToRGBAByte(b);
70 }
71 
colorWithOverrideAlpha(RGBA32 color,float overrideAlpha)72 RGBA32 colorWithOverrideAlpha(RGBA32 color, float overrideAlpha)
73 {
74     RGBA32 rgbOnly = color & 0x00FFFFFF;
75     RGBA32 rgba = rgbOnly | colorFloatToRGBAByte(overrideAlpha) << 24;
76     return rgba;
77 }
78 
calcHue(double temp1,double temp2,double hueVal)79 static double calcHue(double temp1, double temp2, double hueVal)
80 {
81     if (hueVal < 0.0)
82         hueVal++;
83     else if (hueVal > 1.0)
84         hueVal--;
85     if (hueVal * 6.0 < 1.0)
86         return temp1 + (temp2 - temp1) * hueVal * 6.0;
87     if (hueVal * 2.0 < 1.0)
88         return temp2;
89     if (hueVal * 3.0 < 2.0)
90         return temp1 + (temp2 - temp1) * (2.0 / 3.0 - hueVal) * 6.0;
91     return temp1;
92 }
93 
94 // Explanation of this algorithm can be found in the CSS3 Color Module
95 // specification at http://www.w3.org/TR/css3-color/#hsl-color with further
96 // explanation available at http://en.wikipedia.org/wiki/HSL_color_space
97 
98 // all values are in the range of 0 to 1.0
makeRGBAFromHSLA(double hue,double saturation,double lightness,double alpha)99 RGBA32 makeRGBAFromHSLA(double hue, double saturation, double lightness, double alpha)
100 {
101     const double scaleFactor = nextafter(256.0, 0.0);
102 
103     if (!saturation) {
104         int greyValue = static_cast<int>(lightness * scaleFactor);
105         return makeRGBA(greyValue, greyValue, greyValue, static_cast<int>(alpha * scaleFactor));
106     }
107 
108     double temp2 = lightness < 0.5 ? lightness * (1.0 + saturation) : lightness + saturation - lightness * saturation;
109     double temp1 = 2.0 * lightness - temp2;
110 
111     return makeRGBA(static_cast<int>(calcHue(temp1, temp2, hue + 1.0 / 3.0) * scaleFactor),
112                     static_cast<int>(calcHue(temp1, temp2, hue) * scaleFactor),
113                     static_cast<int>(calcHue(temp1, temp2, hue - 1.0 / 3.0) * scaleFactor),
114                     static_cast<int>(alpha * scaleFactor));
115 }
116 
makeRGBAFromCMYKA(float c,float m,float y,float k,float a)117 RGBA32 makeRGBAFromCMYKA(float c, float m, float y, float k, float a)
118 {
119     double colors = 1 - k;
120     int r = static_cast<int>(nextafter(256, 0) * (colors * (1 - c)));
121     int g = static_cast<int>(nextafter(256, 0) * (colors * (1 - m)));
122     int b = static_cast<int>(nextafter(256, 0) * (colors * (1 - y)));
123     return makeRGBA(r, g, b, static_cast<float>(nextafter(256, 0) * a));
124 }
125 
126 // originally moved here from the CSS parser
127 template <typename CharacterType>
parseHexColorInternal(const CharacterType * name,unsigned length,RGBA32 & rgb)128 static inline bool parseHexColorInternal(const CharacterType* name, unsigned length, RGBA32& rgb)
129 {
130     if (length != 3 && length != 6)
131         return false;
132     unsigned value = 0;
133     for (unsigned i = 0; i < length; ++i) {
134         if (!isASCIIHexDigit(name[i]))
135             return false;
136         value <<= 4;
137         value |= toASCIIHexValue(name[i]);
138     }
139     if (length == 6) {
140         rgb = 0xFF000000 | value;
141         return true;
142     }
143     // #abc converts to #aabbcc
144     rgb = 0xFF000000
145         | (value & 0xF00) << 12 | (value & 0xF00) << 8
146         | (value & 0xF0) << 8 | (value & 0xF0) << 4
147         | (value & 0xF) << 4 | (value & 0xF);
148     return true;
149 }
150 
parseHexColor(const LChar * name,unsigned length,RGBA32 & rgb)151 bool Color::parseHexColor(const LChar* name, unsigned length, RGBA32& rgb)
152 {
153     return parseHexColorInternal(name, length, rgb);
154 }
155 
parseHexColor(const UChar * name,unsigned length,RGBA32 & rgb)156 bool Color::parseHexColor(const UChar* name, unsigned length, RGBA32& rgb)
157 {
158     return parseHexColorInternal(name, length, rgb);
159 }
160 
parseHexColor(const String & name,RGBA32 & rgb)161 bool Color::parseHexColor(const String& name, RGBA32& rgb)
162 {
163     unsigned length = name.length();
164 
165     if (!length)
166         return false;
167     if (name.is8Bit())
168         return parseHexColor(name.characters8(), name.length(), rgb);
169     return parseHexColor(name.characters16(), name.length(), rgb);
170 }
171 
differenceSquared(const Color & c1,const Color & c2)172 int differenceSquared(const Color& c1, const Color& c2)
173 {
174     int dR = c1.red() - c2.red();
175     int dG = c1.green() - c2.green();
176     int dB = c1.blue() - c2.blue();
177     return dR * dR + dG * dG + dB * dB;
178 }
179 
Color(const String & name)180 Color::Color(const String& name)
181 {
182     if (name[0] == '#') {
183         if (name.is8Bit())
184             m_valid = parseHexColor(name.characters8() + 1, name.length() - 1, m_color);
185         else
186             m_valid = parseHexColor(name.characters16() + 1, name.length() - 1, m_color);
187     } else {
188         setNamedColor(name);
189     }
190 }
191 
Color(const char * name)192 Color::Color(const char* name)
193 {
194     if (name[0] == '#') {
195         m_valid = parseHexColor(&name[1], m_color);
196     } else {
197         const NamedColor* foundColor = findColor(name, strlen(name));
198         m_color = foundColor ? foundColor->ARGBValue : 0;
199         m_valid = foundColor;
200     }
201 }
202 
serialized() const203 String Color::serialized() const
204 {
205     if (!hasAlpha()) {
206         StringBuilder builder;
207         builder.reserveCapacity(7);
208         builder.append('#');
209         appendByteAsHex(red(), builder, Lowercase);
210         appendByteAsHex(green(), builder, Lowercase);
211         appendByteAsHex(blue(), builder, Lowercase);
212         return builder.toString();
213     }
214 
215     StringBuilder result;
216     result.reserveCapacity(28);
217     const char commaSpace[] = ", ";
218     const char rgbaParen[] = "rgba(";
219 
220     result.append(rgbaParen, 5);
221     result.appendNumber(red());
222     result.append(commaSpace, 2);
223     result.appendNumber(green());
224     result.append(commaSpace, 2);
225     result.appendNumber(blue());
226     result.append(commaSpace, 2);
227 
228     if (!alpha())
229         result.append('0');
230     else {
231         NumberToLStringBuffer buffer;
232         unsigned length = DecimalNumber(alpha() / 255.0).toStringDecimal(buffer, WTF::NumberToStringBufferLength);
233         result.append(buffer, length);
234     }
235 
236     result.append(')');
237     return result.toString();
238 }
239 
nameForRenderTreeAsText() const240 String Color::nameForRenderTreeAsText() const
241 {
242     if (alpha() < 0xFF)
243         return String::format("#%02X%02X%02X%02X", red(), green(), blue(), alpha());
244     return String::format("#%02X%02X%02X", red(), green(), blue());
245 }
246 
findNamedColor(const String & name)247 static inline const NamedColor* findNamedColor(const String& name)
248 {
249     char buffer[64]; // easily big enough for the longest color name
250     unsigned length = name.length();
251     if (length > sizeof(buffer) - 1)
252         return 0;
253     for (unsigned i = 0; i < length; ++i) {
254         UChar c = name[i];
255         if (!c || c > 0x7F)
256             return 0;
257         buffer[i] = toASCIILower(static_cast<char>(c));
258     }
259     buffer[length] = '\0';
260     return findColor(buffer, length);
261 }
262 
setNamedColor(const String & name)263 void Color::setNamedColor(const String& name)
264 {
265     const NamedColor* foundColor = findNamedColor(name);
266     m_color = foundColor ? foundColor->ARGBValue : 0;
267     m_valid = foundColor;
268 }
269 
light() const270 Color Color::light() const
271 {
272     // Hardcode this common case for speed.
273     if (m_color == black)
274         return lightenedBlack;
275 
276     const float scaleFactor = nextafterf(256.0f, 0.0f);
277 
278     float r, g, b, a;
279     getRGBA(r, g, b, a);
280 
281     float v = max(r, max(g, b));
282 
283     if (v == 0.0f)
284         // Lightened black with alpha.
285         return Color(0x54, 0x54, 0x54, alpha());
286 
287     float multiplier = min(1.0f, v + 0.33f) / v;
288 
289     return Color(static_cast<int>(multiplier * r * scaleFactor),
290                  static_cast<int>(multiplier * g * scaleFactor),
291                  static_cast<int>(multiplier * b * scaleFactor),
292                  alpha());
293 }
294 
dark() const295 Color Color::dark() const
296 {
297     // Hardcode this common case for speed.
298     if (m_color == white)
299         return darkenedWhite;
300 
301     const float scaleFactor = nextafterf(256.0f, 0.0f);
302 
303     float r, g, b, a;
304     getRGBA(r, g, b, a);
305 
306     float v = max(r, max(g, b));
307     float multiplier = max(0.0f, (v - 0.33f) / v);
308 
309     return Color(static_cast<int>(multiplier * r * scaleFactor),
310                  static_cast<int>(multiplier * g * scaleFactor),
311                  static_cast<int>(multiplier * b * scaleFactor),
312                  alpha());
313 }
314 
blendComponent(int c,int a)315 static int blendComponent(int c, int a)
316 {
317     // We use white.
318     float alpha = a / 255.0f;
319     int whiteBlend = 255 - a;
320     c -= whiteBlend;
321     return static_cast<int>(c / alpha);
322 }
323 
324 const int cStartAlpha = 153; // 60%
325 const int cEndAlpha = 204; // 80%;
326 const int cAlphaIncrement = 17; // Increments in between.
327 
blend(const Color & source) const328 Color Color::blend(const Color& source) const
329 {
330     if (!alpha() || !source.hasAlpha())
331         return source;
332 
333     if (!source.alpha())
334         return *this;
335 
336     int d = 255 * (alpha() + source.alpha()) - alpha() * source.alpha();
337     int a = d / 255;
338     int r = (red() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.red()) / d;
339     int g = (green() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.green()) / d;
340     int b = (blue() * alpha() * (255 - source.alpha()) + 255 * source.alpha() * source.blue()) / d;
341     return Color(r, g, b, a);
342 }
343 
blendWithWhite() const344 Color Color::blendWithWhite() const
345 {
346     // If the color contains alpha already, we leave it alone.
347     if (hasAlpha())
348         return *this;
349 
350     Color newColor;
351     for (int alpha = cStartAlpha; alpha <= cEndAlpha; alpha += cAlphaIncrement) {
352         // We have a solid color.  Convert to an equivalent color that looks the same when blended with white
353         // at the current alpha.  Try using less transparency if the numbers end up being negative.
354         int r = blendComponent(red(), alpha);
355         int g = blendComponent(green(), alpha);
356         int b = blendComponent(blue(), alpha);
357 
358         newColor = Color(r, g, b, alpha);
359 
360         if (r >= 0 && g >= 0 && b >= 0)
361             break;
362     }
363     return newColor;
364 }
365 
getRGBA(float & r,float & g,float & b,float & a) const366 void Color::getRGBA(float& r, float& g, float& b, float& a) const
367 {
368     r = red() / 255.0f;
369     g = green() / 255.0f;
370     b = blue() / 255.0f;
371     a = alpha() / 255.0f;
372 }
373 
getRGBA(double & r,double & g,double & b,double & a) const374 void Color::getRGBA(double& r, double& g, double& b, double& a) const
375 {
376     r = red() / 255.0;
377     g = green() / 255.0;
378     b = blue() / 255.0;
379     a = alpha() / 255.0;
380 }
381 
getHSL(double & hue,double & saturation,double & lightness) const382 void Color::getHSL(double& hue, double& saturation, double& lightness) const
383 {
384     // http://en.wikipedia.org/wiki/HSL_color_space. This is a direct copy of
385     // the algorithm therein, although it's 360^o based and we end up wanting
386     // [0...1) based. It's clearer if we stick to 360^o until the end.
387     double r = static_cast<double>(red()) / 255.0;
388     double g = static_cast<double>(green()) / 255.0;
389     double b = static_cast<double>(blue()) / 255.0;
390     double max = std::max(std::max(r, g), b);
391     double min = std::min(std::min(r, g), b);
392 
393     if (max == min)
394         hue = 0.0;
395     else if (max == r)
396         hue = (60.0 * ((g - b) / (max - min))) + 360.0;
397     else if (max == g)
398         hue = (60.0 * ((b - r) / (max - min))) + 120.0;
399     else
400         hue = (60.0 * ((r - g) / (max - min))) + 240.0;
401 
402     if (hue >= 360.0)
403         hue -= 360.0;
404 
405     // makeRGBAFromHSLA assumes that hue is in [0...1).
406     hue /= 360.0;
407 
408     lightness = 0.5 * (max + min);
409     if (max == min)
410         saturation = 0.0;
411     else if (lightness <= 0.5)
412         saturation = ((max - min) / (max + min));
413     else
414         saturation = ((max - min) / (2.0 - (max + min)));
415 }
416 
colorFromPremultipliedARGB(RGBA32 pixelColor)417 Color colorFromPremultipliedARGB(RGBA32 pixelColor)
418 {
419     int alpha = alphaChannel(pixelColor);
420     if (alpha && alpha < 255) {
421         return Color::createUnchecked(
422             redChannel(pixelColor) * 255 / alpha,
423             greenChannel(pixelColor) * 255 / alpha,
424             blueChannel(pixelColor) * 255 / alpha,
425             alpha);
426     } else
427         return Color(pixelColor);
428 }
429 
premultipliedARGBFromColor(const Color & color)430 RGBA32 premultipliedARGBFromColor(const Color& color)
431 {
432     unsigned pixelColor;
433 
434     unsigned alpha = color.alpha();
435     if (alpha < 255) {
436         pixelColor = Color::createUnchecked(
437             (color.red() * alpha  + 254) / 255,
438             (color.green() * alpha  + 254) / 255,
439             (color.blue() * alpha  + 254) / 255,
440             alpha).rgb();
441     } else
442          pixelColor = color.rgb();
443 
444     return pixelColor;
445 }
446 
447 } // namespace WebCore
448