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1 /*
2  * Copyright (C) 2012 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #define LOG_TAG "BufferQueue"
18 #define ATRACE_TAG ATRACE_TAG_GRAPHICS
19 //#define LOG_NDEBUG 0
20 
21 #define GL_GLEXT_PROTOTYPES
22 #define EGL_EGLEXT_PROTOTYPES
23 
24 #include <EGL/egl.h>
25 #include <EGL/eglext.h>
26 
27 #include <gui/BufferQueue.h>
28 #include <gui/IConsumerListener.h>
29 #include <gui/ISurfaceComposer.h>
30 #include <private/gui/ComposerService.h>
31 
32 #include <utils/Log.h>
33 #include <utils/Trace.h>
34 #include <utils/CallStack.h>
35 
36 // Macros for including the BufferQueue name in log messages
37 #define ST_LOGV(x, ...) ALOGV("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
38 #define ST_LOGD(x, ...) ALOGD("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
39 #define ST_LOGI(x, ...) ALOGI("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
40 #define ST_LOGW(x, ...) ALOGW("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
41 #define ST_LOGE(x, ...) ALOGE("[%s] "x, mConsumerName.string(), ##__VA_ARGS__)
42 
43 #define ATRACE_BUFFER_INDEX(index)                                            \
44     if (ATRACE_ENABLED()) {                                                   \
45         char ___traceBuf[1024];                                               \
46         snprintf(___traceBuf, 1024, "%s: %d", mConsumerName.string(),         \
47                 (index));                                                     \
48         android::ScopedTrace ___bufTracer(ATRACE_TAG, ___traceBuf);           \
49     }
50 
51 namespace android {
52 
53 // Get an ID that's unique within this process.
createProcessUniqueId()54 static int32_t createProcessUniqueId() {
55     static volatile int32_t globalCounter = 0;
56     return android_atomic_inc(&globalCounter);
57 }
58 
scalingModeName(int scalingMode)59 static const char* scalingModeName(int scalingMode) {
60     switch (scalingMode) {
61         case NATIVE_WINDOW_SCALING_MODE_FREEZE: return "FREEZE";
62         case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW: return "SCALE_TO_WINDOW";
63         case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP: return "SCALE_CROP";
64         default: return "Unknown";
65     }
66 }
67 
BufferQueue(const sp<IGraphicBufferAlloc> & allocator)68 BufferQueue::BufferQueue(const sp<IGraphicBufferAlloc>& allocator) :
69     mDefaultWidth(1),
70     mDefaultHeight(1),
71     mMaxAcquiredBufferCount(1),
72     mDefaultMaxBufferCount(2),
73     mOverrideMaxBufferCount(0),
74     mConsumerControlledByApp(false),
75     mDequeueBufferCannotBlock(false),
76     mUseAsyncBuffer(true),
77     mConnectedApi(NO_CONNECTED_API),
78     mAbandoned(false),
79     mFrameCounter(0),
80     mBufferHasBeenQueued(false),
81     mDefaultBufferFormat(PIXEL_FORMAT_RGBA_8888),
82     mConsumerUsageBits(0),
83     mTransformHint(0)
84 {
85     // Choose a name using the PID and a process-unique ID.
86     mConsumerName = String8::format("unnamed-%d-%d", getpid(), createProcessUniqueId());
87 
88     ST_LOGV("BufferQueue");
89     if (allocator == NULL) {
90         sp<ISurfaceComposer> composer(ComposerService::getComposerService());
91         mGraphicBufferAlloc = composer->createGraphicBufferAlloc();
92         if (mGraphicBufferAlloc == 0) {
93             ST_LOGE("createGraphicBufferAlloc() failed in BufferQueue()");
94         }
95     } else {
96         mGraphicBufferAlloc = allocator;
97     }
98 }
99 
~BufferQueue()100 BufferQueue::~BufferQueue() {
101     ST_LOGV("~BufferQueue");
102 }
103 
setDefaultMaxBufferCountLocked(int count)104 status_t BufferQueue::setDefaultMaxBufferCountLocked(int count) {
105     const int minBufferCount = mUseAsyncBuffer ? 2 : 1;
106     if (count < minBufferCount || count > NUM_BUFFER_SLOTS)
107         return BAD_VALUE;
108 
109     mDefaultMaxBufferCount = count;
110     mDequeueCondition.broadcast();
111 
112     return NO_ERROR;
113 }
114 
setConsumerName(const String8 & name)115 void BufferQueue::setConsumerName(const String8& name) {
116     Mutex::Autolock lock(mMutex);
117     mConsumerName = name;
118 }
119 
setDefaultBufferFormat(uint32_t defaultFormat)120 status_t BufferQueue::setDefaultBufferFormat(uint32_t defaultFormat) {
121     Mutex::Autolock lock(mMutex);
122     mDefaultBufferFormat = defaultFormat;
123     return NO_ERROR;
124 }
125 
setConsumerUsageBits(uint32_t usage)126 status_t BufferQueue::setConsumerUsageBits(uint32_t usage) {
127     Mutex::Autolock lock(mMutex);
128     mConsumerUsageBits = usage;
129     return NO_ERROR;
130 }
131 
setTransformHint(uint32_t hint)132 status_t BufferQueue::setTransformHint(uint32_t hint) {
133     ST_LOGV("setTransformHint: %02x", hint);
134     Mutex::Autolock lock(mMutex);
135     mTransformHint = hint;
136     return NO_ERROR;
137 }
138 
setBufferCount(int bufferCount)139 status_t BufferQueue::setBufferCount(int bufferCount) {
140     ST_LOGV("setBufferCount: count=%d", bufferCount);
141 
142     sp<IConsumerListener> listener;
143     {
144         Mutex::Autolock lock(mMutex);
145 
146         if (mAbandoned) {
147             ST_LOGE("setBufferCount: BufferQueue has been abandoned!");
148             return NO_INIT;
149         }
150         if (bufferCount > NUM_BUFFER_SLOTS) {
151             ST_LOGE("setBufferCount: bufferCount too large (max %d)",
152                     NUM_BUFFER_SLOTS);
153             return BAD_VALUE;
154         }
155 
156         // Error out if the user has dequeued buffers
157         for (int i=0 ; i<NUM_BUFFER_SLOTS; i++) {
158             if (mSlots[i].mBufferState == BufferSlot::DEQUEUED) {
159                 ST_LOGE("setBufferCount: client owns some buffers");
160                 return -EINVAL;
161             }
162         }
163 
164         if (bufferCount == 0) {
165             mOverrideMaxBufferCount = 0;
166             mDequeueCondition.broadcast();
167             return NO_ERROR;
168         }
169 
170         // fine to assume async to false before we're setting the buffer count
171         const int minBufferSlots = getMinMaxBufferCountLocked(false);
172         if (bufferCount < minBufferSlots) {
173             ST_LOGE("setBufferCount: requested buffer count (%d) is less than "
174                     "minimum (%d)", bufferCount, minBufferSlots);
175             return BAD_VALUE;
176         }
177 
178         // here we're guaranteed that the client doesn't have dequeued buffers
179         // and will release all of its buffer references.  We don't clear the
180         // queue, however, so currently queued buffers still get displayed.
181         freeAllBuffersLocked();
182         mOverrideMaxBufferCount = bufferCount;
183         mDequeueCondition.broadcast();
184         listener = mConsumerListener;
185     } // scope for lock
186 
187     if (listener != NULL) {
188         listener->onBuffersReleased();
189     }
190 
191     return NO_ERROR;
192 }
193 
query(int what,int * outValue)194 int BufferQueue::query(int what, int* outValue)
195 {
196     ATRACE_CALL();
197     Mutex::Autolock lock(mMutex);
198 
199     if (mAbandoned) {
200         ST_LOGE("query: BufferQueue has been abandoned!");
201         return NO_INIT;
202     }
203 
204     int value;
205     switch (what) {
206     case NATIVE_WINDOW_WIDTH:
207         value = mDefaultWidth;
208         break;
209     case NATIVE_WINDOW_HEIGHT:
210         value = mDefaultHeight;
211         break;
212     case NATIVE_WINDOW_FORMAT:
213         value = mDefaultBufferFormat;
214         break;
215     case NATIVE_WINDOW_MIN_UNDEQUEUED_BUFFERS:
216         value = getMinUndequeuedBufferCount(false);
217         break;
218     case NATIVE_WINDOW_CONSUMER_RUNNING_BEHIND:
219         value = (mQueue.size() >= 2);
220         break;
221     case NATIVE_WINDOW_CONSUMER_USAGE_BITS:
222         value = mConsumerUsageBits;
223         break;
224     default:
225         return BAD_VALUE;
226     }
227     outValue[0] = value;
228     return NO_ERROR;
229 }
230 
requestBuffer(int slot,sp<GraphicBuffer> * buf)231 status_t BufferQueue::requestBuffer(int slot, sp<GraphicBuffer>* buf) {
232     ATRACE_CALL();
233     ST_LOGV("requestBuffer: slot=%d", slot);
234     Mutex::Autolock lock(mMutex);
235     if (mAbandoned) {
236         ST_LOGE("requestBuffer: BufferQueue has been abandoned!");
237         return NO_INIT;
238     }
239     if (slot < 0 || slot >= NUM_BUFFER_SLOTS) {
240         ST_LOGE("requestBuffer: slot index out of range [0, %d]: %d",
241                 NUM_BUFFER_SLOTS, slot);
242         return BAD_VALUE;
243     } else if (mSlots[slot].mBufferState != BufferSlot::DEQUEUED) {
244         ST_LOGE("requestBuffer: slot %d is not owned by the client (state=%d)",
245                 slot, mSlots[slot].mBufferState);
246         return BAD_VALUE;
247     }
248     mSlots[slot].mRequestBufferCalled = true;
249     *buf = mSlots[slot].mGraphicBuffer;
250     return NO_ERROR;
251 }
252 
dequeueBuffer(int * outBuf,sp<Fence> * outFence,bool async,uint32_t w,uint32_t h,uint32_t format,uint32_t usage)253 status_t BufferQueue::dequeueBuffer(int *outBuf, sp<Fence>* outFence, bool async,
254         uint32_t w, uint32_t h, uint32_t format, uint32_t usage) {
255     ATRACE_CALL();
256     ST_LOGV("dequeueBuffer: w=%d h=%d fmt=%#x usage=%#x", w, h, format, usage);
257 
258     if ((w && !h) || (!w && h)) {
259         ST_LOGE("dequeueBuffer: invalid size: w=%u, h=%u", w, h);
260         return BAD_VALUE;
261     }
262 
263     status_t returnFlags(OK);
264     EGLDisplay dpy = EGL_NO_DISPLAY;
265     EGLSyncKHR eglFence = EGL_NO_SYNC_KHR;
266 
267     { // Scope for the lock
268         Mutex::Autolock lock(mMutex);
269 
270         if (format == 0) {
271             format = mDefaultBufferFormat;
272         }
273         // turn on usage bits the consumer requested
274         usage |= mConsumerUsageBits;
275 
276         int found = -1;
277         bool tryAgain = true;
278         while (tryAgain) {
279             if (mAbandoned) {
280                 ST_LOGE("dequeueBuffer: BufferQueue has been abandoned!");
281                 return NO_INIT;
282             }
283 
284             const int maxBufferCount = getMaxBufferCountLocked(async);
285             if (async && mOverrideMaxBufferCount) {
286                 // FIXME: some drivers are manually setting the buffer-count (which they
287                 // shouldn't), so we do this extra test here to handle that case.
288                 // This is TEMPORARY, until we get this fixed.
289                 if (mOverrideMaxBufferCount < maxBufferCount) {
290                     ST_LOGE("dequeueBuffer: async mode is invalid with buffercount override");
291                     return BAD_VALUE;
292                 }
293             }
294 
295             // Free up any buffers that are in slots beyond the max buffer
296             // count.
297             for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) {
298                 assert(mSlots[i].mBufferState == BufferSlot::FREE);
299                 if (mSlots[i].mGraphicBuffer != NULL) {
300                     freeBufferLocked(i);
301                     returnFlags |= IGraphicBufferProducer::RELEASE_ALL_BUFFERS;
302                 }
303             }
304 
305             // look for a free buffer to give to the client
306             found = INVALID_BUFFER_SLOT;
307             int dequeuedCount = 0;
308             int acquiredCount = 0;
309             for (int i = 0; i < maxBufferCount; i++) {
310                 const int state = mSlots[i].mBufferState;
311                 switch (state) {
312                     case BufferSlot::DEQUEUED:
313                         dequeuedCount++;
314                         break;
315                     case BufferSlot::ACQUIRED:
316                         acquiredCount++;
317                         break;
318                     case BufferSlot::FREE:
319                         /* We return the oldest of the free buffers to avoid
320                          * stalling the producer if possible.  This is because
321                          * the consumer may still have pending reads of the
322                          * buffers in flight.
323                          */
324                         if ((found < 0) ||
325                                 mSlots[i].mFrameNumber < mSlots[found].mFrameNumber) {
326                             found = i;
327                         }
328                         break;
329                 }
330             }
331 
332             // clients are not allowed to dequeue more than one buffer
333             // if they didn't set a buffer count.
334             if (!mOverrideMaxBufferCount && dequeuedCount) {
335                 ST_LOGE("dequeueBuffer: can't dequeue multiple buffers without "
336                         "setting the buffer count");
337                 return -EINVAL;
338             }
339 
340             // See whether a buffer has been queued since the last
341             // setBufferCount so we know whether to perform the min undequeued
342             // buffers check below.
343             if (mBufferHasBeenQueued) {
344                 // make sure the client is not trying to dequeue more buffers
345                 // than allowed.
346                 const int newUndequeuedCount = maxBufferCount - (dequeuedCount+1);
347                 const int minUndequeuedCount = getMinUndequeuedBufferCount(async);
348                 if (newUndequeuedCount < minUndequeuedCount) {
349                     ST_LOGE("dequeueBuffer: min undequeued buffer count (%d) "
350                             "exceeded (dequeued=%d undequeudCount=%d)",
351                             minUndequeuedCount, dequeuedCount,
352                             newUndequeuedCount);
353                     return -EBUSY;
354                 }
355             }
356 
357             // If no buffer is found, wait for a buffer to be released or for
358             // the max buffer count to change.
359             tryAgain = found == INVALID_BUFFER_SLOT;
360             if (tryAgain) {
361                 // return an error if we're in "cannot block" mode (producer and consumer
362                 // are controlled by the application) -- however, the consumer is allowed
363                 // to acquire briefly an extra buffer (which could cause us to have to wait here)
364                 // and that's okay because we know the wait will be brief (it happens
365                 // if we dequeue a buffer while the consumer has acquired one but not released
366                 // the old one yet -- for e.g.: see GLConsumer::updateTexImage()).
367                 if (mDequeueBufferCannotBlock && (acquiredCount <= mMaxAcquiredBufferCount)) {
368                     ST_LOGE("dequeueBuffer: would block! returning an error instead.");
369                     return WOULD_BLOCK;
370                 }
371                 mDequeueCondition.wait(mMutex);
372             }
373         }
374 
375 
376         if (found == INVALID_BUFFER_SLOT) {
377             // This should not happen.
378             ST_LOGE("dequeueBuffer: no available buffer slots");
379             return -EBUSY;
380         }
381 
382         const int buf = found;
383         *outBuf = found;
384 
385         ATRACE_BUFFER_INDEX(buf);
386 
387         const bool useDefaultSize = !w && !h;
388         if (useDefaultSize) {
389             // use the default size
390             w = mDefaultWidth;
391             h = mDefaultHeight;
392         }
393 
394         mSlots[buf].mBufferState = BufferSlot::DEQUEUED;
395 
396         const sp<GraphicBuffer>& buffer(mSlots[buf].mGraphicBuffer);
397         if ((buffer == NULL) ||
398             (uint32_t(buffer->width)  != w) ||
399             (uint32_t(buffer->height) != h) ||
400             (uint32_t(buffer->format) != format) ||
401             ((uint32_t(buffer->usage) & usage) != usage))
402         {
403             mSlots[buf].mAcquireCalled = false;
404             mSlots[buf].mGraphicBuffer = NULL;
405             mSlots[buf].mRequestBufferCalled = false;
406             mSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
407             mSlots[buf].mFence = Fence::NO_FENCE;
408             mSlots[buf].mEglDisplay = EGL_NO_DISPLAY;
409 
410             returnFlags |= IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION;
411         }
412 
413 
414         if (CC_UNLIKELY(mSlots[buf].mFence == NULL)) {
415             ST_LOGE("dequeueBuffer: about to return a NULL fence from mSlot. "
416                     "buf=%d, w=%d, h=%d, format=%d",
417                     buf, buffer->width, buffer->height, buffer->format);
418         }
419 
420         dpy = mSlots[buf].mEglDisplay;
421         eglFence = mSlots[buf].mEglFence;
422         *outFence = mSlots[buf].mFence;
423         mSlots[buf].mEglFence = EGL_NO_SYNC_KHR;
424         mSlots[buf].mFence = Fence::NO_FENCE;
425     }  // end lock scope
426 
427     if (returnFlags & IGraphicBufferProducer::BUFFER_NEEDS_REALLOCATION) {
428         status_t error;
429         sp<GraphicBuffer> graphicBuffer(
430                 mGraphicBufferAlloc->createGraphicBuffer(w, h, format, usage, &error));
431         if (graphicBuffer == 0) {
432             ST_LOGE("dequeueBuffer: SurfaceComposer::createGraphicBuffer failed");
433             return error;
434         }
435 
436         { // Scope for the lock
437             Mutex::Autolock lock(mMutex);
438 
439             if (mAbandoned) {
440                 ST_LOGE("dequeueBuffer: BufferQueue has been abandoned!");
441                 return NO_INIT;
442             }
443 
444             mSlots[*outBuf].mFrameNumber = ~0;
445             mSlots[*outBuf].mGraphicBuffer = graphicBuffer;
446         }
447     }
448 
449     if (eglFence != EGL_NO_SYNC_KHR) {
450         EGLint result = eglClientWaitSyncKHR(dpy, eglFence, 0, 1000000000);
451         // If something goes wrong, log the error, but return the buffer without
452         // synchronizing access to it.  It's too late at this point to abort the
453         // dequeue operation.
454         if (result == EGL_FALSE) {
455             ST_LOGE("dequeueBuffer: error waiting for fence: %#x", eglGetError());
456         } else if (result == EGL_TIMEOUT_EXPIRED_KHR) {
457             ST_LOGE("dequeueBuffer: timeout waiting for fence");
458         }
459         eglDestroySyncKHR(dpy, eglFence);
460     }
461 
462     ST_LOGV("dequeueBuffer: returning slot=%d/%llu buf=%p flags=%#x", *outBuf,
463             mSlots[*outBuf].mFrameNumber,
464             mSlots[*outBuf].mGraphicBuffer->handle, returnFlags);
465 
466     return returnFlags;
467 }
468 
queueBuffer(int buf,const QueueBufferInput & input,QueueBufferOutput * output)469 status_t BufferQueue::queueBuffer(int buf,
470         const QueueBufferInput& input, QueueBufferOutput* output) {
471     ATRACE_CALL();
472     ATRACE_BUFFER_INDEX(buf);
473 
474     Rect crop;
475     uint32_t transform;
476     int scalingMode;
477     int64_t timestamp;
478     bool isAutoTimestamp;
479     bool async;
480     sp<Fence> fence;
481 
482     input.deflate(&timestamp, &isAutoTimestamp, &crop, &scalingMode, &transform,
483             &async, &fence);
484 
485     if (fence == NULL) {
486         ST_LOGE("queueBuffer: fence is NULL");
487         return BAD_VALUE;
488     }
489 
490     switch (scalingMode) {
491         case NATIVE_WINDOW_SCALING_MODE_FREEZE:
492         case NATIVE_WINDOW_SCALING_MODE_SCALE_TO_WINDOW:
493         case NATIVE_WINDOW_SCALING_MODE_SCALE_CROP:
494         case NATIVE_WINDOW_SCALING_MODE_NO_SCALE_CROP:
495             break;
496         default:
497             ST_LOGE("unknown scaling mode: %d", scalingMode);
498             return -EINVAL;
499     }
500 
501     sp<IConsumerListener> listener;
502 
503     { // scope for the lock
504         Mutex::Autolock lock(mMutex);
505 
506         if (mAbandoned) {
507             ST_LOGE("queueBuffer: BufferQueue has been abandoned!");
508             return NO_INIT;
509         }
510 
511         const int maxBufferCount = getMaxBufferCountLocked(async);
512         if (async && mOverrideMaxBufferCount) {
513             // FIXME: some drivers are manually setting the buffer-count (which they
514             // shouldn't), so we do this extra test here to handle that case.
515             // This is TEMPORARY, until we get this fixed.
516             if (mOverrideMaxBufferCount < maxBufferCount) {
517                 ST_LOGE("queueBuffer: async mode is invalid with buffercount override");
518                 return BAD_VALUE;
519             }
520         }
521         if (buf < 0 || buf >= maxBufferCount) {
522             ST_LOGE("queueBuffer: slot index out of range [0, %d]: %d",
523                     maxBufferCount, buf);
524             return -EINVAL;
525         } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
526             ST_LOGE("queueBuffer: slot %d is not owned by the client "
527                     "(state=%d)", buf, mSlots[buf].mBufferState);
528             return -EINVAL;
529         } else if (!mSlots[buf].mRequestBufferCalled) {
530             ST_LOGE("queueBuffer: slot %d was enqueued without requesting a "
531                     "buffer", buf);
532             return -EINVAL;
533         }
534 
535         ST_LOGV("queueBuffer: slot=%d/%llu time=%#llx crop=[%d,%d,%d,%d] "
536                 "tr=%#x scale=%s",
537                 buf, mFrameCounter + 1, timestamp,
538                 crop.left, crop.top, crop.right, crop.bottom,
539                 transform, scalingModeName(scalingMode));
540 
541         const sp<GraphicBuffer>& graphicBuffer(mSlots[buf].mGraphicBuffer);
542         Rect bufferRect(graphicBuffer->getWidth(), graphicBuffer->getHeight());
543         Rect croppedCrop;
544         crop.intersect(bufferRect, &croppedCrop);
545         if (croppedCrop != crop) {
546             ST_LOGE("queueBuffer: crop rect is not contained within the "
547                     "buffer in slot %d", buf);
548             return -EINVAL;
549         }
550 
551         mSlots[buf].mFence = fence;
552         mSlots[buf].mBufferState = BufferSlot::QUEUED;
553         mFrameCounter++;
554         mSlots[buf].mFrameNumber = mFrameCounter;
555 
556         BufferItem item;
557         item.mAcquireCalled = mSlots[buf].mAcquireCalled;
558         item.mGraphicBuffer = mSlots[buf].mGraphicBuffer;
559         item.mCrop = crop;
560         item.mTransform = transform & ~NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY;
561         item.mTransformToDisplayInverse = bool(transform & NATIVE_WINDOW_TRANSFORM_INVERSE_DISPLAY);
562         item.mScalingMode = scalingMode;
563         item.mTimestamp = timestamp;
564         item.mIsAutoTimestamp = isAutoTimestamp;
565         item.mFrameNumber = mFrameCounter;
566         item.mBuf = buf;
567         item.mFence = fence;
568         item.mIsDroppable = mDequeueBufferCannotBlock || async;
569 
570         if (mQueue.empty()) {
571             // when the queue is empty, we can ignore "mDequeueBufferCannotBlock", and
572             // simply queue this buffer.
573             mQueue.push_back(item);
574             listener = mConsumerListener;
575         } else {
576             // when the queue is not empty, we need to look at the front buffer
577             // state and see if we need to replace it.
578             Fifo::iterator front(mQueue.begin());
579             if (front->mIsDroppable) {
580                 // buffer slot currently queued is marked free if still tracked
581                 if (stillTracking(front)) {
582                     mSlots[front->mBuf].mBufferState = BufferSlot::FREE;
583                     // reset the frame number of the freed buffer so that it is the first in
584                     // line to be dequeued again.
585                     mSlots[front->mBuf].mFrameNumber = 0;
586                 }
587                 // and we record the new buffer in the queued list
588                 *front = item;
589             } else {
590                 mQueue.push_back(item);
591                 listener = mConsumerListener;
592             }
593         }
594 
595         mBufferHasBeenQueued = true;
596         mDequeueCondition.broadcast();
597 
598         output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint,
599                 mQueue.size());
600 
601         ATRACE_INT(mConsumerName.string(), mQueue.size());
602     } // scope for the lock
603 
604     // call back without lock held
605     if (listener != 0) {
606         listener->onFrameAvailable();
607     }
608     return NO_ERROR;
609 }
610 
cancelBuffer(int buf,const sp<Fence> & fence)611 void BufferQueue::cancelBuffer(int buf, const sp<Fence>& fence) {
612     ATRACE_CALL();
613     ST_LOGV("cancelBuffer: slot=%d", buf);
614     Mutex::Autolock lock(mMutex);
615 
616     if (mAbandoned) {
617         ST_LOGW("cancelBuffer: BufferQueue has been abandoned!");
618         return;
619     }
620 
621     if (buf < 0 || buf >= NUM_BUFFER_SLOTS) {
622         ST_LOGE("cancelBuffer: slot index out of range [0, %d]: %d",
623                 NUM_BUFFER_SLOTS, buf);
624         return;
625     } else if (mSlots[buf].mBufferState != BufferSlot::DEQUEUED) {
626         ST_LOGE("cancelBuffer: slot %d is not owned by the client (state=%d)",
627                 buf, mSlots[buf].mBufferState);
628         return;
629     } else if (fence == NULL) {
630         ST_LOGE("cancelBuffer: fence is NULL");
631         return;
632     }
633     mSlots[buf].mBufferState = BufferSlot::FREE;
634     mSlots[buf].mFrameNumber = 0;
635     mSlots[buf].mFence = fence;
636     mDequeueCondition.broadcast();
637 }
638 
639 
connect(const sp<IBinder> & token,int api,bool producerControlledByApp,QueueBufferOutput * output)640 status_t BufferQueue::connect(const sp<IBinder>& token,
641         int api, bool producerControlledByApp, QueueBufferOutput* output) {
642     ATRACE_CALL();
643     ST_LOGV("connect: api=%d producerControlledByApp=%s", api,
644             producerControlledByApp ? "true" : "false");
645     Mutex::Autolock lock(mMutex);
646 
647 retry:
648     if (mAbandoned) {
649         ST_LOGE("connect: BufferQueue has been abandoned!");
650         return NO_INIT;
651     }
652 
653     if (mConsumerListener == NULL) {
654         ST_LOGE("connect: BufferQueue has no consumer!");
655         return NO_INIT;
656     }
657 
658     if (mConnectedApi != NO_CONNECTED_API) {
659         ST_LOGE("connect: already connected (cur=%d, req=%d)",
660                 mConnectedApi, api);
661         return -EINVAL;
662     }
663 
664     // If we disconnect and reconnect quickly, we can be in a state where our slots are
665     // empty but we have many buffers in the queue.  This can cause us to run out of
666     // memory if we outrun the consumer.  Wait here if it looks like we have too many
667     // buffers queued up.
668     int maxBufferCount = getMaxBufferCountLocked(false);    // worst-case, i.e. largest value
669     if (mQueue.size() > (size_t) maxBufferCount) {
670         // TODO: make this bound tighter?
671         ST_LOGV("queue size is %d, waiting", mQueue.size());
672         mDequeueCondition.wait(mMutex);
673         goto retry;
674     }
675 
676     int err = NO_ERROR;
677     switch (api) {
678         case NATIVE_WINDOW_API_EGL:
679         case NATIVE_WINDOW_API_CPU:
680         case NATIVE_WINDOW_API_MEDIA:
681         case NATIVE_WINDOW_API_CAMERA:
682             mConnectedApi = api;
683             output->inflate(mDefaultWidth, mDefaultHeight, mTransformHint, mQueue.size());
684 
685             // set-up a death notification so that we can disconnect
686             // automatically when/if the remote producer dies.
687             if (token != NULL && token->remoteBinder() != NULL) {
688                 status_t err = token->linkToDeath(static_cast<IBinder::DeathRecipient*>(this));
689                 if (err == NO_ERROR) {
690                     mConnectedProducerToken = token;
691                 } else {
692                     ALOGE("linkToDeath failed: %s (%d)", strerror(-err), err);
693                 }
694             }
695             break;
696         default:
697             err = -EINVAL;
698             break;
699     }
700 
701     mBufferHasBeenQueued = false;
702     mDequeueBufferCannotBlock = mConsumerControlledByApp && producerControlledByApp;
703 
704     return err;
705 }
706 
binderDied(const wp<IBinder> & who)707 void BufferQueue::binderDied(const wp<IBinder>& who) {
708     // If we're here, it means that a producer we were connected to died.
709     // We're GUARANTEED that we still are connected to it because it has no other way
710     // to get disconnected -- or -- we wouldn't be here because we're removing this
711     // callback upon disconnect. Therefore, it's okay to read mConnectedApi without
712     // synchronization here.
713     int api = mConnectedApi;
714     this->disconnect(api);
715 }
716 
disconnect(int api)717 status_t BufferQueue::disconnect(int api) {
718     ATRACE_CALL();
719     ST_LOGV("disconnect: api=%d", api);
720 
721     int err = NO_ERROR;
722     sp<IConsumerListener> listener;
723 
724     { // Scope for the lock
725         Mutex::Autolock lock(mMutex);
726 
727         if (mAbandoned) {
728             // it is not really an error to disconnect after the surface
729             // has been abandoned, it should just be a no-op.
730             return NO_ERROR;
731         }
732 
733         switch (api) {
734             case NATIVE_WINDOW_API_EGL:
735             case NATIVE_WINDOW_API_CPU:
736             case NATIVE_WINDOW_API_MEDIA:
737             case NATIVE_WINDOW_API_CAMERA:
738                 if (mConnectedApi == api) {
739                     freeAllBuffersLocked();
740                     // remove our death notification callback if we have one
741                     sp<IBinder> token = mConnectedProducerToken;
742                     if (token != NULL) {
743                         // this can fail if we're here because of the death notification
744                         // either way, we just ignore.
745                         token->unlinkToDeath(static_cast<IBinder::DeathRecipient*>(this));
746                     }
747                     mConnectedProducerToken = NULL;
748                     mConnectedApi = NO_CONNECTED_API;
749                     mDequeueCondition.broadcast();
750                     listener = mConsumerListener;
751                 } else {
752                     ST_LOGE("disconnect: connected to another api (cur=%d, req=%d)",
753                             mConnectedApi, api);
754                     err = -EINVAL;
755                 }
756                 break;
757             default:
758                 ST_LOGE("disconnect: unknown API %d", api);
759                 err = -EINVAL;
760                 break;
761         }
762     }
763 
764     if (listener != NULL) {
765         listener->onBuffersReleased();
766     }
767 
768     return err;
769 }
770 
dump(String8 & result,const char * prefix) const771 void BufferQueue::dump(String8& result, const char* prefix) const {
772     Mutex::Autolock _l(mMutex);
773 
774     String8 fifo;
775     int fifoSize = 0;
776     Fifo::const_iterator i(mQueue.begin());
777     while (i != mQueue.end()) {
778         fifo.appendFormat("%02d:%p crop=[%d,%d,%d,%d], "
779                 "xform=0x%02x, time=%#llx, scale=%s\n",
780                 i->mBuf, i->mGraphicBuffer.get(),
781                 i->mCrop.left, i->mCrop.top, i->mCrop.right,
782                 i->mCrop.bottom, i->mTransform, i->mTimestamp,
783                 scalingModeName(i->mScalingMode)
784                 );
785         i++;
786         fifoSize++;
787     }
788 
789 
790     result.appendFormat(
791             "%s-BufferQueue mMaxAcquiredBufferCount=%d, mDequeueBufferCannotBlock=%d, default-size=[%dx%d], "
792             "default-format=%d, transform-hint=%02x, FIFO(%d)={%s}\n",
793             prefix, mMaxAcquiredBufferCount, mDequeueBufferCannotBlock, mDefaultWidth,
794             mDefaultHeight, mDefaultBufferFormat, mTransformHint,
795             fifoSize, fifo.string());
796 
797     struct {
798         const char * operator()(int state) const {
799             switch (state) {
800                 case BufferSlot::DEQUEUED: return "DEQUEUED";
801                 case BufferSlot::QUEUED: return "QUEUED";
802                 case BufferSlot::FREE: return "FREE";
803                 case BufferSlot::ACQUIRED: return "ACQUIRED";
804                 default: return "Unknown";
805             }
806         }
807     } stateName;
808 
809     // just trim the free buffers to not spam the dump
810     int maxBufferCount = 0;
811     for (int i=NUM_BUFFER_SLOTS-1 ; i>=0 ; i--) {
812         const BufferSlot& slot(mSlots[i]);
813         if ((slot.mBufferState != BufferSlot::FREE) || (slot.mGraphicBuffer != NULL)) {
814             maxBufferCount = i+1;
815             break;
816         }
817     }
818 
819     for (int i=0 ; i<maxBufferCount ; i++) {
820         const BufferSlot& slot(mSlots[i]);
821         const sp<GraphicBuffer>& buf(slot.mGraphicBuffer);
822         result.appendFormat(
823             "%s%s[%02d:%p] state=%-8s",
824                 prefix, (slot.mBufferState == BufferSlot::ACQUIRED)?">":" ", i, buf.get(),
825                 stateName(slot.mBufferState)
826         );
827 
828         if (buf != NULL) {
829             result.appendFormat(
830                     ", %p [%4ux%4u:%4u,%3X]",
831                     buf->handle, buf->width, buf->height, buf->stride,
832                     buf->format);
833         }
834         result.append("\n");
835     }
836 }
837 
freeBufferLocked(int slot)838 void BufferQueue::freeBufferLocked(int slot) {
839     ST_LOGV("freeBufferLocked: slot=%d", slot);
840     mSlots[slot].mGraphicBuffer = 0;
841     if (mSlots[slot].mBufferState == BufferSlot::ACQUIRED) {
842         mSlots[slot].mNeedsCleanupOnRelease = true;
843     }
844     mSlots[slot].mBufferState = BufferSlot::FREE;
845     mSlots[slot].mFrameNumber = 0;
846     mSlots[slot].mAcquireCalled = false;
847 
848     // destroy fence as BufferQueue now takes ownership
849     if (mSlots[slot].mEglFence != EGL_NO_SYNC_KHR) {
850         eglDestroySyncKHR(mSlots[slot].mEglDisplay, mSlots[slot].mEglFence);
851         mSlots[slot].mEglFence = EGL_NO_SYNC_KHR;
852     }
853     mSlots[slot].mFence = Fence::NO_FENCE;
854 }
855 
freeAllBuffersLocked()856 void BufferQueue::freeAllBuffersLocked() {
857     mBufferHasBeenQueued = false;
858     for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
859         freeBufferLocked(i);
860     }
861 }
862 
acquireBuffer(BufferItem * buffer,nsecs_t expectedPresent)863 status_t BufferQueue::acquireBuffer(BufferItem *buffer, nsecs_t expectedPresent) {
864     ATRACE_CALL();
865     Mutex::Autolock _l(mMutex);
866 
867     // Check that the consumer doesn't currently have the maximum number of
868     // buffers acquired.  We allow the max buffer count to be exceeded by one
869     // buffer, so that the consumer can successfully set up the newly acquired
870     // buffer before releasing the old one.
871     int numAcquiredBuffers = 0;
872     for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
873         if (mSlots[i].mBufferState == BufferSlot::ACQUIRED) {
874             numAcquiredBuffers++;
875         }
876     }
877     if (numAcquiredBuffers >= mMaxAcquiredBufferCount+1) {
878         ST_LOGE("acquireBuffer: max acquired buffer count reached: %d (max=%d)",
879                 numAcquiredBuffers, mMaxAcquiredBufferCount);
880         return INVALID_OPERATION;
881     }
882 
883     // check if queue is empty
884     // In asynchronous mode the list is guaranteed to be one buffer
885     // deep, while in synchronous mode we use the oldest buffer.
886     if (mQueue.empty()) {
887         return NO_BUFFER_AVAILABLE;
888     }
889 
890     Fifo::iterator front(mQueue.begin());
891 
892     // If expectedPresent is specified, we may not want to return a buffer yet.
893     // If it's specified and there's more than one buffer queued, we may
894     // want to drop a buffer.
895     if (expectedPresent != 0) {
896         const int MAX_REASONABLE_NSEC = 1000000000ULL;  // 1 second
897 
898         // The "expectedPresent" argument indicates when the buffer is expected
899         // to be presented on-screen.  If the buffer's desired-present time
900         // is earlier (less) than expectedPresent, meaning it'll be displayed
901         // on time or possibly late if we show it ASAP, we acquire and return
902         // it.  If we don't want to display it until after the expectedPresent
903         // time, we return PRESENT_LATER without acquiring it.
904         //
905         // To be safe, we don't defer acquisition if expectedPresent is
906         // more than one second in the future beyond the desired present time
907         // (i.e. we'd be holding the buffer for a long time).
908         //
909         // NOTE: code assumes monotonic time values from the system clock are
910         // positive.
911 
912         // Start by checking to see if we can drop frames.  We skip this check
913         // if the timestamps are being auto-generated by Surface -- if the
914         // app isn't generating timestamps explicitly, they probably don't
915         // want frames to be discarded based on them.
916         while (mQueue.size() > 1 && !mQueue[0].mIsAutoTimestamp) {
917             // If entry[1] is timely, drop entry[0] (and repeat).  We apply
918             // an additional criteria here: we only drop the earlier buffer if
919             // our desiredPresent falls within +/- 1 second of the expected
920             // present.  Otherwise, bogus desiredPresent times (e.g. 0 or
921             // a small relative timestamp), which normally mean "ignore the
922             // timestamp and acquire immediately", would cause us to drop
923             // frames.
924             //
925             // We may want to add an additional criteria: don't drop the
926             // earlier buffer if entry[1]'s fence hasn't signaled yet.
927             //
928             // (Vector front is [0], back is [size()-1])
929             const BufferItem& bi(mQueue[1]);
930             nsecs_t desiredPresent = bi.mTimestamp;
931             if (desiredPresent < expectedPresent - MAX_REASONABLE_NSEC ||
932                     desiredPresent > expectedPresent) {
933                 // This buffer is set to display in the near future, or
934                 // desiredPresent is garbage.  Either way we don't want to
935                 // drop the previous buffer just to get this on screen sooner.
936                 ST_LOGV("pts nodrop: des=%lld expect=%lld (%lld) now=%lld",
937                         desiredPresent, expectedPresent, desiredPresent - expectedPresent,
938                         systemTime(CLOCK_MONOTONIC));
939                 break;
940             }
941             ST_LOGV("pts drop: queue1des=%lld expect=%lld size=%d",
942                     desiredPresent, expectedPresent, mQueue.size());
943             if (stillTracking(front)) {
944                 // front buffer is still in mSlots, so mark the slot as free
945                 mSlots[front->mBuf].mBufferState = BufferSlot::FREE;
946             }
947             mQueue.erase(front);
948             front = mQueue.begin();
949         }
950 
951         // See if the front buffer is due.
952         nsecs_t desiredPresent = front->mTimestamp;
953         if (desiredPresent > expectedPresent &&
954                 desiredPresent < expectedPresent + MAX_REASONABLE_NSEC) {
955             ST_LOGV("pts defer: des=%lld expect=%lld (%lld) now=%lld",
956                     desiredPresent, expectedPresent, desiredPresent - expectedPresent,
957                     systemTime(CLOCK_MONOTONIC));
958             return PRESENT_LATER;
959         }
960 
961         ST_LOGV("pts accept: des=%lld expect=%lld (%lld) now=%lld",
962                 desiredPresent, expectedPresent, desiredPresent - expectedPresent,
963                 systemTime(CLOCK_MONOTONIC));
964     }
965 
966     int buf = front->mBuf;
967     *buffer = *front;
968     ATRACE_BUFFER_INDEX(buf);
969 
970     ST_LOGV("acquireBuffer: acquiring { slot=%d/%llu, buffer=%p }",
971             front->mBuf, front->mFrameNumber,
972             front->mGraphicBuffer->handle);
973     // if front buffer still being tracked update slot state
974     if (stillTracking(front)) {
975         mSlots[buf].mAcquireCalled = true;
976         mSlots[buf].mNeedsCleanupOnRelease = false;
977         mSlots[buf].mBufferState = BufferSlot::ACQUIRED;
978         mSlots[buf].mFence = Fence::NO_FENCE;
979     }
980 
981     // If the buffer has previously been acquired by the consumer, set
982     // mGraphicBuffer to NULL to avoid unnecessarily remapping this
983     // buffer on the consumer side.
984     if (buffer->mAcquireCalled) {
985         buffer->mGraphicBuffer = NULL;
986     }
987 
988     mQueue.erase(front);
989     mDequeueCondition.broadcast();
990 
991     ATRACE_INT(mConsumerName.string(), mQueue.size());
992 
993     return NO_ERROR;
994 }
995 
releaseBuffer(int buf,uint64_t frameNumber,EGLDisplay display,EGLSyncKHR eglFence,const sp<Fence> & fence)996 status_t BufferQueue::releaseBuffer(
997         int buf, uint64_t frameNumber, EGLDisplay display,
998         EGLSyncKHR eglFence, const sp<Fence>& fence) {
999     ATRACE_CALL();
1000     ATRACE_BUFFER_INDEX(buf);
1001 
1002     if (buf == INVALID_BUFFER_SLOT || fence == NULL) {
1003         return BAD_VALUE;
1004     }
1005 
1006     Mutex::Autolock _l(mMutex);
1007 
1008     // If the frame number has changed because buffer has been reallocated,
1009     // we can ignore this releaseBuffer for the old buffer.
1010     if (frameNumber != mSlots[buf].mFrameNumber) {
1011         return STALE_BUFFER_SLOT;
1012     }
1013 
1014 
1015     // Internal state consistency checks:
1016     // Make sure this buffers hasn't been queued while we were owning it (acquired)
1017     Fifo::iterator front(mQueue.begin());
1018     Fifo::const_iterator const end(mQueue.end());
1019     while (front != end) {
1020         if (front->mBuf == buf) {
1021             LOG_ALWAYS_FATAL("[%s] received new buffer(#%lld) on slot #%d that has not yet been "
1022                     "acquired", mConsumerName.string(), frameNumber, buf);
1023             break; // never reached
1024         }
1025         front++;
1026     }
1027 
1028     // The buffer can now only be released if its in the acquired state
1029     if (mSlots[buf].mBufferState == BufferSlot::ACQUIRED) {
1030         mSlots[buf].mEglDisplay = display;
1031         mSlots[buf].mEglFence = eglFence;
1032         mSlots[buf].mFence = fence;
1033         mSlots[buf].mBufferState = BufferSlot::FREE;
1034     } else if (mSlots[buf].mNeedsCleanupOnRelease) {
1035         ST_LOGV("releasing a stale buf %d its state was %d", buf, mSlots[buf].mBufferState);
1036         mSlots[buf].mNeedsCleanupOnRelease = false;
1037         return STALE_BUFFER_SLOT;
1038     } else {
1039         ST_LOGE("attempted to release buf %d but its state was %d", buf, mSlots[buf].mBufferState);
1040         return -EINVAL;
1041     }
1042 
1043     mDequeueCondition.broadcast();
1044     return NO_ERROR;
1045 }
1046 
consumerConnect(const sp<IConsumerListener> & consumerListener,bool controlledByApp)1047 status_t BufferQueue::consumerConnect(const sp<IConsumerListener>& consumerListener,
1048         bool controlledByApp) {
1049     ST_LOGV("consumerConnect controlledByApp=%s",
1050             controlledByApp ? "true" : "false");
1051     Mutex::Autolock lock(mMutex);
1052 
1053     if (mAbandoned) {
1054         ST_LOGE("consumerConnect: BufferQueue has been abandoned!");
1055         return NO_INIT;
1056     }
1057     if (consumerListener == NULL) {
1058         ST_LOGE("consumerConnect: consumerListener may not be NULL");
1059         return BAD_VALUE;
1060     }
1061 
1062     mConsumerListener = consumerListener;
1063     mConsumerControlledByApp = controlledByApp;
1064 
1065     return NO_ERROR;
1066 }
1067 
consumerDisconnect()1068 status_t BufferQueue::consumerDisconnect() {
1069     ST_LOGV("consumerDisconnect");
1070     Mutex::Autolock lock(mMutex);
1071 
1072     if (mConsumerListener == NULL) {
1073         ST_LOGE("consumerDisconnect: No consumer is connected!");
1074         return -EINVAL;
1075     }
1076 
1077     mAbandoned = true;
1078     mConsumerListener = NULL;
1079     mQueue.clear();
1080     freeAllBuffersLocked();
1081     mDequeueCondition.broadcast();
1082     return NO_ERROR;
1083 }
1084 
getReleasedBuffers(uint32_t * slotMask)1085 status_t BufferQueue::getReleasedBuffers(uint32_t* slotMask) {
1086     ST_LOGV("getReleasedBuffers");
1087     Mutex::Autolock lock(mMutex);
1088 
1089     if (mAbandoned) {
1090         ST_LOGE("getReleasedBuffers: BufferQueue has been abandoned!");
1091         return NO_INIT;
1092     }
1093 
1094     uint32_t mask = 0;
1095     for (int i = 0; i < NUM_BUFFER_SLOTS; i++) {
1096         if (!mSlots[i].mAcquireCalled) {
1097             mask |= 1 << i;
1098         }
1099     }
1100 
1101     // Remove buffers in flight (on the queue) from the mask where acquire has
1102     // been called, as the consumer will not receive the buffer address, so
1103     // it should not free these slots.
1104     Fifo::iterator front(mQueue.begin());
1105     while (front != mQueue.end()) {
1106         if (front->mAcquireCalled)
1107             mask &= ~(1 << front->mBuf);
1108         front++;
1109     }
1110 
1111     *slotMask = mask;
1112 
1113     ST_LOGV("getReleasedBuffers: returning mask %#x", mask);
1114     return NO_ERROR;
1115 }
1116 
setDefaultBufferSize(uint32_t w,uint32_t h)1117 status_t BufferQueue::setDefaultBufferSize(uint32_t w, uint32_t h) {
1118     ST_LOGV("setDefaultBufferSize: w=%d, h=%d", w, h);
1119     if (!w || !h) {
1120         ST_LOGE("setDefaultBufferSize: dimensions cannot be 0 (w=%d, h=%d)",
1121                 w, h);
1122         return BAD_VALUE;
1123     }
1124 
1125     Mutex::Autolock lock(mMutex);
1126     mDefaultWidth = w;
1127     mDefaultHeight = h;
1128     return NO_ERROR;
1129 }
1130 
setDefaultMaxBufferCount(int bufferCount)1131 status_t BufferQueue::setDefaultMaxBufferCount(int bufferCount) {
1132     ATRACE_CALL();
1133     Mutex::Autolock lock(mMutex);
1134     return setDefaultMaxBufferCountLocked(bufferCount);
1135 }
1136 
disableAsyncBuffer()1137 status_t BufferQueue::disableAsyncBuffer() {
1138     ATRACE_CALL();
1139     Mutex::Autolock lock(mMutex);
1140     if (mConsumerListener != NULL) {
1141         ST_LOGE("disableAsyncBuffer: consumer already connected!");
1142         return INVALID_OPERATION;
1143     }
1144     mUseAsyncBuffer = false;
1145     return NO_ERROR;
1146 }
1147 
setMaxAcquiredBufferCount(int maxAcquiredBuffers)1148 status_t BufferQueue::setMaxAcquiredBufferCount(int maxAcquiredBuffers) {
1149     ATRACE_CALL();
1150     Mutex::Autolock lock(mMutex);
1151     if (maxAcquiredBuffers < 1 || maxAcquiredBuffers > MAX_MAX_ACQUIRED_BUFFERS) {
1152         ST_LOGE("setMaxAcquiredBufferCount: invalid count specified: %d",
1153                 maxAcquiredBuffers);
1154         return BAD_VALUE;
1155     }
1156     if (mConnectedApi != NO_CONNECTED_API) {
1157         return INVALID_OPERATION;
1158     }
1159     mMaxAcquiredBufferCount = maxAcquiredBuffers;
1160     return NO_ERROR;
1161 }
1162 
getMinUndequeuedBufferCount(bool async) const1163 int BufferQueue::getMinUndequeuedBufferCount(bool async) const {
1164     // if dequeueBuffer is allowed to error out, we don't have to
1165     // add an extra buffer.
1166     if (!mUseAsyncBuffer)
1167         return mMaxAcquiredBufferCount;
1168 
1169     // we're in async mode, or we want to prevent the app to
1170     // deadlock itself, we throw-in an extra buffer to guarantee it.
1171     if (mDequeueBufferCannotBlock || async)
1172         return mMaxAcquiredBufferCount+1;
1173 
1174     return mMaxAcquiredBufferCount;
1175 }
1176 
getMinMaxBufferCountLocked(bool async) const1177 int BufferQueue::getMinMaxBufferCountLocked(bool async) const {
1178     return getMinUndequeuedBufferCount(async) + 1;
1179 }
1180 
getMaxBufferCountLocked(bool async) const1181 int BufferQueue::getMaxBufferCountLocked(bool async) const {
1182     int minMaxBufferCount = getMinMaxBufferCountLocked(async);
1183 
1184     int maxBufferCount = mDefaultMaxBufferCount;
1185     if (maxBufferCount < minMaxBufferCount) {
1186         maxBufferCount = minMaxBufferCount;
1187     }
1188     if (mOverrideMaxBufferCount != 0) {
1189         assert(mOverrideMaxBufferCount >= minMaxBufferCount);
1190         maxBufferCount = mOverrideMaxBufferCount;
1191     }
1192 
1193     // Any buffers that are dequeued by the producer or sitting in the queue
1194     // waiting to be consumed need to have their slots preserved.  Such
1195     // buffers will temporarily keep the max buffer count up until the slots
1196     // no longer need to be preserved.
1197     for (int i = maxBufferCount; i < NUM_BUFFER_SLOTS; i++) {
1198         BufferSlot::BufferState state = mSlots[i].mBufferState;
1199         if (state == BufferSlot::QUEUED || state == BufferSlot::DEQUEUED) {
1200             maxBufferCount = i + 1;
1201         }
1202     }
1203 
1204     return maxBufferCount;
1205 }
1206 
stillTracking(const BufferItem * item) const1207 bool BufferQueue::stillTracking(const BufferItem *item) const {
1208     const BufferSlot &slot = mSlots[item->mBuf];
1209 
1210     ST_LOGV("stillTracking?: item: { slot=%d/%llu, buffer=%p }, "
1211             "slot: { slot=%d/%llu, buffer=%p }",
1212             item->mBuf, item->mFrameNumber,
1213             (item->mGraphicBuffer.get() ? item->mGraphicBuffer->handle : 0),
1214             item->mBuf, slot.mFrameNumber,
1215             (slot.mGraphicBuffer.get() ? slot.mGraphicBuffer->handle : 0));
1216 
1217     // Compare item with its original buffer slot.  We can check the slot
1218     // as the buffer would not be moved to a different slot by the producer.
1219     return (slot.mGraphicBuffer != NULL &&
1220             item->mGraphicBuffer->handle == slot.mGraphicBuffer->handle);
1221 }
1222 
ProxyConsumerListener(const wp<ConsumerListener> & consumerListener)1223 BufferQueue::ProxyConsumerListener::ProxyConsumerListener(
1224         const wp<ConsumerListener>& consumerListener):
1225         mConsumerListener(consumerListener) {}
1226 
~ProxyConsumerListener()1227 BufferQueue::ProxyConsumerListener::~ProxyConsumerListener() {}
1228 
onFrameAvailable()1229 void BufferQueue::ProxyConsumerListener::onFrameAvailable() {
1230     sp<ConsumerListener> listener(mConsumerListener.promote());
1231     if (listener != NULL) {
1232         listener->onFrameAvailable();
1233     }
1234 }
1235 
onBuffersReleased()1236 void BufferQueue::ProxyConsumerListener::onBuffersReleased() {
1237     sp<ConsumerListener> listener(mConsumerListener.promote());
1238     if (listener != NULL) {
1239         listener->onBuffersReleased();
1240     }
1241 }
1242 
1243 }; // namespace android
1244