Searched defs:have_context (Results 1 – 12 of 12) sorted by relevance
26 void VertexArrayManager::Destroy(bool have_context) { in Destroy()
82 void RenderbufferManager::Destroy(bool have_context) { in Destroy()
99 void ShaderManager::Destroy(bool have_context) { in Destroy()
280 void ContextGroup::Destroy(GLES2Decoder* decoder, bool have_context) { in Destroy()
194 void AllSamplesPassedQuery::Destroy(bool have_context) { in Destroy()417 void QueryManager::Destroy(bool have_context) { in Destroy()
38 void BufferManager::Destroy(bool have_context) { in Destroy()
86 void TextureManager::Destroy(bool have_context) { in Destroy()141 void Texture::RemoveTextureRef(TextureRef* ref, bool have_context) { in RemoveTextureRef()
440 bool have_context = context_ && context_->MakeCurrent(surface_); in DestroyOnGpuThread() local
300 void FramebufferManager::Destroy(bool have_context) { in Destroy()
1250 void ProgramManager::Destroy(bool have_context) { in Destroy()
3233 void GLES2DecoderImpl::Destroy(bool have_context) { in Destroy()
369 bool have_context = false; in Destroy() local