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1 /*
2  * Copyright (C) 2013 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 #include "core/rendering/ImageQualityController.h"
33 
34 #include "core/frame/Frame.h"
35 #include "core/frame/FrameView.h"
36 #include "platform/graphics/GraphicsContext.h"
37 
38 namespace WebCore {
39 
40 static const double cLowQualityTimeThreshold = 0.500; // 500 ms
41 
42 static ImageQualityController* gImageQualityController = 0;
43 
imageQualityController()44 ImageQualityController* ImageQualityController::imageQualityController()
45 {
46     if (!gImageQualityController)
47         gImageQualityController = new ImageQualityController;
48 
49     return gImageQualityController;
50 }
51 
remove(RenderObject * renderer)52 void ImageQualityController::remove(RenderObject* renderer)
53 {
54     if (gImageQualityController) {
55         gImageQualityController->objectDestroyed(renderer);
56         if (gImageQualityController->isEmpty()) {
57             delete gImageQualityController;
58             gImageQualityController = 0;
59         }
60     }
61 }
62 
~ImageQualityController()63 ImageQualityController::~ImageQualityController()
64 {
65     // This will catch users of ImageQualityController that forget to call cleanUp.
66     ASSERT(!gImageQualityController || gImageQualityController->isEmpty());
67 }
68 
ImageQualityController()69 ImageQualityController::ImageQualityController()
70     : m_timer(this, &ImageQualityController::highQualityRepaintTimerFired)
71     , m_animatedResizeIsActive(false)
72     , m_liveResizeOptimizationIsActive(false)
73 {
74 }
75 
removeLayer(RenderObject * object,LayerSizeMap * innerMap,const void * layer)76 void ImageQualityController::removeLayer(RenderObject* object, LayerSizeMap* innerMap, const void* layer)
77 {
78     if (innerMap) {
79         innerMap->remove(layer);
80         if (innerMap->isEmpty())
81             objectDestroyed(object);
82     }
83 }
84 
set(RenderObject * object,LayerSizeMap * innerMap,const void * layer,const LayoutSize & size)85 void ImageQualityController::set(RenderObject* object, LayerSizeMap* innerMap, const void* layer, const LayoutSize& size)
86 {
87     if (innerMap)
88         innerMap->set(layer, size);
89     else {
90         LayerSizeMap newInnerMap;
91         newInnerMap.set(layer, size);
92         m_objectLayerSizeMap.set(object, newInnerMap);
93     }
94 }
95 
objectDestroyed(RenderObject * object)96 void ImageQualityController::objectDestroyed(RenderObject* object)
97 {
98     m_objectLayerSizeMap.remove(object);
99     if (m_objectLayerSizeMap.isEmpty()) {
100         m_animatedResizeIsActive = false;
101         m_timer.stop();
102     }
103 }
104 
highQualityRepaintTimerFired(Timer<ImageQualityController> *)105 void ImageQualityController::highQualityRepaintTimerFired(Timer<ImageQualityController>*)
106 {
107     if (!m_animatedResizeIsActive && !m_liveResizeOptimizationIsActive)
108         return;
109     m_animatedResizeIsActive = false;
110 
111     for (ObjectLayerSizeMap::iterator it = m_objectLayerSizeMap.begin(); it != m_objectLayerSizeMap.end(); ++it) {
112         if (Frame* frame = it->key->document().frame()) {
113             // If this renderer's containing FrameView is in live resize, punt the timer and hold back for now.
114             if (frame->view() && frame->view()->inLiveResize()) {
115                 restartTimer();
116                 return;
117             }
118         }
119         it->key->repaint();
120     }
121 
122     m_liveResizeOptimizationIsActive = false;
123 }
124 
restartTimer()125 void ImageQualityController::restartTimer()
126 {
127     m_timer.startOneShot(cLowQualityTimeThreshold);
128 }
129 
shouldPaintAtLowQuality(GraphicsContext * context,RenderObject * object,Image * image,const void * layer,const LayoutSize & layoutSize)130 bool ImageQualityController::shouldPaintAtLowQuality(GraphicsContext* context, RenderObject* object, Image* image, const void *layer, const LayoutSize& layoutSize)
131 {
132     // If the image is not a bitmap image, then none of this is relevant and we just paint at high
133     // quality.
134     if (!image || !image->isBitmapImage() || context->paintingDisabled())
135         return false;
136 
137     if (object->style()->imageRendering() == ImageRenderingOptimizeContrast)
138         return true;
139 
140     // Look ourselves up in the hashtables.
141     ObjectLayerSizeMap::iterator i = m_objectLayerSizeMap.find(object);
142     LayerSizeMap* innerMap = i != m_objectLayerSizeMap.end() ? &i->value : 0;
143     LayoutSize oldSize;
144     bool isFirstResize = true;
145     if (innerMap) {
146         LayerSizeMap::iterator j = innerMap->find(layer);
147         if (j != innerMap->end()) {
148             isFirstResize = false;
149             oldSize = j->value;
150         }
151     }
152 
153     const AffineTransform& currentTransform = context->getCTM();
154     bool contextIsScaled = !currentTransform.isIdentityOrTranslationOrFlipped();
155 
156     // Make sure to use the unzoomed image size, since if a full page zoom is in effect, the image
157     // is actually being scaled.
158     LayoutSize scaledImageSize = currentTransform.mapSize(image->size());
159     LayoutSize scaledLayoutSize = currentTransform.mapSize(roundedIntSize(layoutSize));
160 
161     // If the containing FrameView is being resized, paint at low quality until resizing is finished.
162     if (Frame* frame = object->document().frame()) {
163         bool frameViewIsCurrentlyInLiveResize = frame->view() && frame->view()->inLiveResize();
164         if (frameViewIsCurrentlyInLiveResize) {
165             set(object, innerMap, layer, scaledLayoutSize);
166             restartTimer();
167             m_liveResizeOptimizationIsActive = true;
168             return true;
169         }
170         if (m_liveResizeOptimizationIsActive) {
171             // Live resize has ended, paint in HQ and remove this object from the list.
172             removeLayer(object, innerMap, layer);
173             return false;
174         }
175     }
176 
177     if (!contextIsScaled && scaledLayoutSize == scaledImageSize) {
178         // There is no scale in effect. If we had a scale in effect before, we can just remove this object from the list.
179         removeLayer(object, innerMap, layer);
180         return false;
181     }
182 
183     // If an animated resize is active, paint in low quality and kick the timer ahead.
184     if (m_animatedResizeIsActive) {
185         set(object, innerMap, layer, scaledLayoutSize);
186         restartTimer();
187         return true;
188     }
189     // If this is the first time resizing this image, or its size is the
190     // same as the last resize, draw at high res, but record the paint
191     // size and set the timer.
192     if (isFirstResize || oldSize == scaledLayoutSize) {
193         restartTimer();
194         set(object, innerMap, layer, scaledLayoutSize);
195         return false;
196     }
197     // If the timer is no longer active, draw at high quality and don't
198     // set the timer.
199     if (!m_timer.isActive()) {
200         removeLayer(object, innerMap, layer);
201         return false;
202     }
203     // This object has been resized to two different sizes while the timer
204     // is active, so draw at low quality, set the flag for animated resizes and
205     // the object to the list for high quality redraw.
206     set(object, innerMap, layer, scaledLayoutSize);
207     m_animatedResizeIsActive = true;
208     restartTimer();
209     return true;
210 }
211 
212 } // namespace WebCore
213