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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef IPC_IPC_CHANNEL_READER_H_
6 #define IPC_IPC_CHANNEL_READER_H_
7 
8 #include "base/basictypes.h"
9 #include "ipc/ipc_channel.h"
10 
11 namespace IPC {
12 namespace internal {
13 
14 // This class provides common pipe reading functionality for the
15 // platform-specific IPC channel implementations.
16 //
17 // It does the common input buffer management and message dispatch, while the
18 // platform-specific parts provide the pipe management through a virtual
19 // interface implemented on a per-platform basis.
20 //
21 // Note that there is no "writer" corresponding to this because the code for
22 // writing to the channel is much simpler and has very little common
23 // functionality that would benefit from being factored out. If we add
24 // something like that in the future, it would be more appropriate to add it
25 // here (and rename appropriately) rather than writing a different class.
26 class ChannelReader {
27  public:
28   explicit ChannelReader(Listener* listener);
29   virtual ~ChannelReader();
30 
set_listener(Listener * listener)31   void set_listener(Listener* listener) { listener_ = listener; }
32 
33   // Call to process messages received from the IPC connection and dispatch
34   // them. Returns false on channel error. True indicates that everything
35   // succeeded, although there may not have been any messages processed.
36   bool ProcessIncomingMessages();
37 
38   // Handles asynchronously read data.
39   //
40   // Optionally call this after returning READ_PENDING from ReadData to
41   // indicate that buffer was filled with the given number of bytes of
42   // data. See ReadData for more.
43   bool AsyncReadComplete(int bytes_read);
44 
45   // Returns true if the given message is internal to the IPC implementation,
46   // like the "hello" message sent on channel set-up.
47   bool IsInternalMessage(const Message& m) const;
48 
49   // Returns true if the given message is an Hello message
50   // sent on channel set-up.
51   bool IsHelloMessage(const Message& m) const;
52 
53  protected:
54   enum ReadState { READ_SUCCEEDED, READ_FAILED, READ_PENDING };
55 
listener()56   Listener* listener() const { return listener_; }
57 
58   // Populates the given buffer with data from the pipe.
59   //
60   // Returns the state of the read. On READ_SUCCESS, the number of bytes
61   // read will be placed into |*bytes_read| (which can be less than the
62   // buffer size). On READ_FAILED, the channel will be closed.
63   //
64   // If the return value is READ_PENDING, it means that there was no data
65   // ready for reading. The implementation is then responsible for either
66   // calling AsyncReadComplete with the number of bytes read into the
67   // buffer, or ProcessIncomingMessages to try the read again (depending
68   // on whether the platform's async I/O is "try again" or "write
69   // asynchronously into your buffer").
70   virtual ReadState ReadData(char* buffer, int buffer_len, int* bytes_read) = 0;
71 
72   // Loads the required file desciptors into the given message. Returns true
73   // on success. False means a fatal channel error.
74   //
75   // This will read from the input_fds_ and read more handles from the FD
76   // pipe if necessary.
77   virtual bool WillDispatchInputMessage(Message* msg) = 0;
78 
79   // Performs post-dispatch checks. Called when all input buffers are empty,
80   // though there could be more data ready to be read from the OS.
81   virtual bool DidEmptyInputBuffers() = 0;
82 
83   // Handles internal messages, like the hello message sent on channel startup.
84   virtual void HandleInternalMessage(const Message& msg) = 0;
85 
86  private:
87   // Takes the given data received from the IPC channel and dispatches any
88   // fully completed messages.
89   //
90   // Returns true on success. False means channel error.
91   bool DispatchInputData(const char* input_data, int input_data_len);
92 
93   Listener* listener_;
94 
95   // We read from the pipe into this buffer. Managed by DispatchInputData, do
96   // not access directly outside that function.
97   char input_buf_[Channel::kReadBufferSize];
98 
99   // Large messages that span multiple pipe buffers, get built-up using
100   // this buffer.
101   std::string input_overflow_buf_;
102 
103   DISALLOW_COPY_AND_ASSIGN(ChannelReader);
104 };
105 
106 }  // namespace internal
107 }  // namespace IPC
108 
109 #endif  // IPC_IPC_CHANNEL_READER_H_
110