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1 /*
2  * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
3  *           (C) 2000 Antti Koivisto (koivisto@kde.org)
4  *           (C) 2000 Dirk Mueller (mueller@kde.org)
5  *           (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
6  * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2012 Apple Inc. All rights reserved.
7  * Copyright (C) 2009 Google Inc. All rights reserved.
8  *
9  * This library is free software; you can redistribute it and/or
10  * modify it under the terms of the GNU Library General Public
11  * License as published by the Free Software Foundation; either
12  * version 2 of the License, or (at your option) any later version.
13  *
14  * This library is distributed in the hope that it will be useful,
15  * but WITHOUT ANY WARRANTY; without even the implied warranty of
16  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17  * Library General Public License for more details.
18  *
19  * You should have received a copy of the GNU Library General Public License
20  * along with this library; see the file COPYING.LIB.  If not, write to
21  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
22  * Boston, MA 02110-1301, USA.
23  *
24  */
25 
26 #ifndef RenderObject_h
27 #define RenderObject_h
28 
29 #include "core/dom/Element.h"
30 #include "core/dom/Position.h"
31 #include "core/dom/StyleEngine.h"
32 #include "core/fetch/ImageResourceClient.h"
33 #include "core/rendering/CompositingState.h"
34 #include "core/rendering/LayoutIndicator.h"
35 #include "core/rendering/PaintPhase.h"
36 #include "core/rendering/RenderObjectChildList.h"
37 #include "core/rendering/ScrollBehavior.h"
38 #include "core/rendering/SubtreeLayoutScope.h"
39 #include "core/rendering/style/RenderStyle.h"
40 #include "core/rendering/style/StyleInheritedData.h"
41 #include "platform/geometry/FloatQuad.h"
42 #include "platform/geometry/LayoutRect.h"
43 #include "platform/transforms/TransformationMatrix.h"
44 
45 namespace WebCore {
46 
47 class AffineTransform;
48 class AnimationController;
49 class Cursor;
50 class Document;
51 class HitTestLocation;
52 class HitTestResult;
53 class InlineBox;
54 class InlineFlowBox;
55 class Path;
56 class Position;
57 class PseudoStyleRequest;
58 class RenderBoxModelObject;
59 class RenderInline;
60 class RenderBlock;
61 class RenderFlowThread;
62 class RenderGeometryMap;
63 class RenderLayer;
64 class RenderLayerModelObject;
65 class RenderNamedFlowThread;
66 class RenderSVGResourceContainer;
67 class RenderTable;
68 class RenderTheme;
69 class RenderView;
70 class ResourceLoadPriorityOptimizer;
71 class TransformState;
72 
73 struct PaintInfo;
74 
75 enum CursorDirective {
76     SetCursorBasedOnStyle,
77     SetCursor,
78     DoNotSetCursor
79 };
80 
81 enum HitTestFilter {
82     HitTestAll,
83     HitTestSelf,
84     HitTestDescendants
85 };
86 
87 enum HitTestAction {
88     HitTestBlockBackground,
89     HitTestChildBlockBackground,
90     HitTestChildBlockBackgrounds,
91     HitTestFloat,
92     HitTestForeground
93 };
94 
95 // Sides used when drawing borders and outlines. The values should run clockwise from top.
96 enum BoxSide {
97     BSTop,
98     BSRight,
99     BSBottom,
100     BSLeft
101 };
102 
103 enum MarkingBehavior {
104     MarkOnlyThis,
105     MarkContainingBlockChain,
106 };
107 
108 enum MapCoordinatesMode {
109     IsFixed = 1 << 0,
110     UseTransforms = 1 << 1,
111     ApplyContainerFlip = 1 << 2,
112     TraverseDocumentBoundaries = 1 << 3,
113 };
114 typedef unsigned MapCoordinatesFlags;
115 
116 const int caretWidth = 1;
117 
118 struct AnnotatedRegionValue {
119     bool operator==(const AnnotatedRegionValue& o) const
120     {
121         return draggable == o.draggable && bounds == o.bounds;
122     }
123 
124     LayoutRect bounds;
125     bool draggable;
126 };
127 
128 typedef WTF::HashMap<const RenderLayer*, Vector<LayoutRect> > LayerHitTestRects;
129 
130 #ifndef NDEBUG
131 const int showTreeCharacterOffset = 39;
132 #endif
133 
134 // Base class for all rendering tree objects.
135 class RenderObject : public ImageResourceClient {
136     friend class RenderBlock;
137     friend class RenderBlockFlow;
138     friend class RenderLayer; // For setParent.
139     friend class RenderLayerReflectionInfo; // For setParent
140     friend class RenderLayerScrollableArea; // For setParent.
141     friend class RenderObjectChildList;
142 public:
143     // Anonymous objects should pass the document as their node, and they will then automatically be
144     // marked as anonymous in the constructor.
145     explicit RenderObject(Node*);
146     virtual ~RenderObject();
147 
148     virtual const char* renderName() const = 0;
149 
150     String debugName() const;
151 
parent()152     RenderObject* parent() const { return m_parent; }
153     bool isDescendantOf(const RenderObject*) const;
154 
previousSibling()155     RenderObject* previousSibling() const { return m_previous; }
nextSibling()156     RenderObject* nextSibling() const { return m_next; }
157 
158     // FIXME: These should be renamed slowFirstChild, slowLastChild, etc.
159     // to discourage their use. The virtualChildren() call inside these
160     // can be slow for hot code paths.
161     // Currently, some subclasses like RenderBlock, override these NON-virtual
162     // functions to make these fast when we already have a more specific pointer type.
firstChild()163     RenderObject* firstChild() const
164     {
165         if (const RenderObjectChildList* children = virtualChildren())
166             return children->firstChild();
167         return 0;
168     }
lastChild()169     RenderObject* lastChild() const
170     {
171         if (const RenderObjectChildList* children = virtualChildren())
172             return children->lastChild();
173         return 0;
174     }
175 
virtualChildren()176     virtual RenderObjectChildList* virtualChildren() { return 0; }
virtualChildren()177     virtual const RenderObjectChildList* virtualChildren() const { return 0; }
178 
179     RenderObject* nextInPreOrder() const;
180     RenderObject* nextInPreOrder(const RenderObject* stayWithin) const;
181     RenderObject* nextInPreOrderAfterChildren() const;
182     RenderObject* nextInPreOrderAfterChildren(const RenderObject* stayWithin) const;
183     RenderObject* previousInPreOrder() const;
184     RenderObject* previousInPreOrder(const RenderObject* stayWithin) const;
185     RenderObject* childAt(unsigned) const;
186 
187     RenderObject* lastLeafChild() const;
188 
189     // The following six functions are used when the render tree hierarchy changes to make sure layers get
190     // properly added and removed.  Since containership can be implemented by any subclass, and since a hierarchy
191     // can contain a mixture of boxes and other object types, these functions need to be in the base class.
192     RenderLayer* enclosingLayer() const;
193     void addLayers(RenderLayer* parentLayer);
194     void removeLayers(RenderLayer* parentLayer);
195     void moveLayers(RenderLayer* oldParent, RenderLayer* newParent);
196     RenderLayer* findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint, bool checkParent = true);
197 
198     // Scrolling is a RenderBox concept, however some code just cares about recursively scrolling our enclosing ScrollableArea(s).
199     bool scrollRectToVisible(const LayoutRect&, const ScrollAlignment& alignX = ScrollAlignment::alignCenterIfNeeded, const ScrollAlignment& alignY = ScrollAlignment::alignCenterIfNeeded);
200 
201     // Convenience function for getting to the nearest enclosing box of a RenderObject.
202     RenderBox* enclosingBox() const;
203     RenderBoxModelObject* enclosingBoxModelObject() const;
204 
205     RenderBox* enclosingScrollableBox() const;
206 
207     // Function to return our enclosing flow thread if we are contained inside one. This
208     // function follows the containing block chain.
flowThreadContainingBlock()209     RenderFlowThread* flowThreadContainingBlock() const
210     {
211         if (flowThreadState() == NotInsideFlowThread)
212             return 0;
213         return locateFlowThreadContainingBlock();
214     }
215 
216     RenderNamedFlowThread* renderNamedFlowThreadWrapper() const;
217 
isEmpty()218     virtual bool isEmpty() const { return firstChild() == 0; }
219 
220 #ifndef NDEBUG
setHasAXObject(bool flag)221     void setHasAXObject(bool flag) { m_hasAXObject = flag; }
hasAXObject()222     bool hasAXObject() const { return m_hasAXObject; }
223 
224     // Helper class forbidding calls to setNeedsLayout() during its lifetime.
225     class SetLayoutNeededForbiddenScope {
226     public:
227         explicit SetLayoutNeededForbiddenScope(RenderObject*);
228         ~SetLayoutNeededForbiddenScope();
229     private:
230         RenderObject* m_renderObject;
231         bool m_preexistingForbidden;
232     };
233 
assertRendererLaidOut()234     void assertRendererLaidOut() const
235     {
236         if (needsLayout())
237             showRenderTreeForThis();
238         ASSERT_WITH_SECURITY_IMPLICATION(!needsLayout());
239     }
240 
assertSubtreeIsLaidOut()241     void assertSubtreeIsLaidOut() const
242     {
243         for (const RenderObject* renderer = this; renderer; renderer = renderer->nextInPreOrder())
244             renderer->assertRendererLaidOut();
245     }
246 
247 #endif
248 
249     // Obtains the nearest enclosing block (including this block) that contributes a first-line style to our inline
250     // children.
251     virtual RenderBlock* firstLineBlock() const;
252 
253     // Called when an object that was floating or positioned becomes a normal flow object
254     // again.  We have to make sure the render tree updates as needed to accommodate the new
255     // normal flow object.
256     void handleDynamicFloatPositionChange();
257 
258     // RenderObject tree manipulation
259     //////////////////////////////////////////
canHaveChildren()260     virtual bool canHaveChildren() const { return virtualChildren(); }
261     virtual bool canHaveGeneratedChildren() const;
isChildAllowed(RenderObject *,RenderStyle *)262     virtual bool isChildAllowed(RenderObject*, RenderStyle*) const { return true; }
263     virtual void addChild(RenderObject* newChild, RenderObject* beforeChild = 0);
264     virtual void addChildIgnoringContinuation(RenderObject* newChild, RenderObject* beforeChild = 0) { return addChild(newChild, beforeChild); }
265     virtual void removeChild(RenderObject*);
createsAnonymousWrapper()266     virtual bool createsAnonymousWrapper() const { return false; }
267     //////////////////////////////////////////
268 
269 protected:
270     //////////////////////////////////////////
271     // Helper functions. Dangerous to use!
setPreviousSibling(RenderObject * previous)272     void setPreviousSibling(RenderObject* previous) { m_previous = previous; }
setNextSibling(RenderObject * next)273     void setNextSibling(RenderObject* next) { m_next = next; }
setParent(RenderObject * parent)274     void setParent(RenderObject* parent)
275     {
276         m_parent = parent;
277 
278         // Only update if our flow thread state is different from our new parent and if we're not a RenderFlowThread.
279         // A RenderFlowThread is always considered to be inside itself, so it never has to change its state
280         // in response to parent changes.
281         FlowThreadState newState = parent ? parent->flowThreadState() : NotInsideFlowThread;
282         if (newState != flowThreadState() && !isRenderFlowThread())
283             setFlowThreadStateIncludingDescendants(newState);
284     }
285 
286     //////////////////////////////////////////
287 private:
288 #ifndef NDEBUG
isSetNeedsLayoutForbidden()289     bool isSetNeedsLayoutForbidden() const { return m_setNeedsLayoutForbidden; }
setNeedsLayoutIsForbidden(bool flag)290     void setNeedsLayoutIsForbidden(bool flag) { m_setNeedsLayoutForbidden = flag; }
291 #endif
292 
293     void addAbsoluteRectForLayer(LayoutRect& result);
294     void setLayerNeedsFullRepaint();
295     void setLayerNeedsFullRepaintForPositionedMovementLayout();
296     bool requiresAnonymousTableWrappers(const RenderObject*) const;
297 
298 public:
299 #ifndef NDEBUG
300     void showTreeForThis() const;
301     void showRenderTreeForThis() const;
302     void showLineTreeForThis() const;
303 
304     void showRenderObject() const;
305     // We don't make printedCharacters an optional parameter so that
306     // showRenderObject can be called from gdb easily.
307     void showRenderObject(int printedCharacters) const;
308     void showRenderTreeAndMark(const RenderObject* markedObject1 = 0, const char* markedLabel1 = 0, const RenderObject* markedObject2 = 0, const char* markedLabel2 = 0, int depth = 0) const;
309 #endif
310 
311     static RenderObject* createObject(Element*, RenderStyle*);
312 
313     // RenderObjects are allocated out of the rendering partition.
314     void* operator new(size_t);
315     void operator delete(void*);
316 
317 public:
isPseudoElement()318     bool isPseudoElement() const { return node() && node()->isPseudoElement(); }
319 
isBR()320     virtual bool isBR() const { return false; }
isBoxModelObject()321     virtual bool isBoxModelObject() const { return false; }
isCounter()322     virtual bool isCounter() const { return false; }
isQuote()323     virtual bool isQuote() const { return false; }
324 
isDetailsMarker()325     virtual bool isDetailsMarker() const { return false; }
isEmbeddedObject()326     virtual bool isEmbeddedObject() const { return false; }
isFieldset()327     virtual bool isFieldset() const { return false; }
isFileUploadControl()328     virtual bool isFileUploadControl() const { return false; }
isFrame()329     virtual bool isFrame() const { return false; }
isFrameSet()330     virtual bool isFrameSet() const { return false; }
isImage()331     virtual bool isImage() const { return false; }
isInlineBlockOrInlineTable()332     virtual bool isInlineBlockOrInlineTable() const { return false; }
isLayerModelObject()333     virtual bool isLayerModelObject() const { return false; }
isListBox()334     virtual bool isListBox() const { return false; }
isListItem()335     virtual bool isListItem() const { return false; }
isListMarker()336     virtual bool isListMarker() const { return false; }
isMarquee()337     virtual bool isMarquee() const { return false; }
isMedia()338     virtual bool isMedia() const { return false; }
isMenuList()339     virtual bool isMenuList() const { return false; }
isMeter()340     virtual bool isMeter() const { return false; }
isProgress()341     virtual bool isProgress() const { return false; }
isRenderBlock()342     virtual bool isRenderBlock() const { return false; }
isRenderBlockFlow()343     virtual bool isRenderBlockFlow() const { return false; }
isRenderSVGBlock()344     virtual bool isRenderSVGBlock() const { return false; };
isRenderButton()345     virtual bool isRenderButton() const { return false; }
isRenderIFrame()346     virtual bool isRenderIFrame() const { return false; }
isRenderImage()347     virtual bool isRenderImage() const { return false; }
isRenderInline()348     virtual bool isRenderInline() const { return false; }
isRenderPart()349     virtual bool isRenderPart() const { return false; }
isRenderRegion()350     virtual bool isRenderRegion() const { return false; }
isRenderNamedFlowFragment()351     virtual bool isRenderNamedFlowFragment() const { return false; }
isRenderView()352     virtual bool isRenderView() const { return false; }
isReplica()353     virtual bool isReplica() const { return false; }
354 
isRuby()355     virtual bool isRuby() const { return false; }
isRubyBase()356     virtual bool isRubyBase() const { return false; }
isRubyRun()357     virtual bool isRubyRun() const { return false; }
isRubyText()358     virtual bool isRubyText() const { return false; }
359 
isSlider()360     virtual bool isSlider() const { return false; }
isSliderThumb()361     virtual bool isSliderThumb() const { return false; }
isTable()362     virtual bool isTable() const { return false; }
isTableCell()363     virtual bool isTableCell() const { return false; }
isRenderTableCol()364     virtual bool isRenderTableCol() const { return false; }
isTableCaption()365     virtual bool isTableCaption() const { return false; }
isTableRow()366     virtual bool isTableRow() const { return false; }
isTableSection()367     virtual bool isTableSection() const { return false; }
isTextControl()368     virtual bool isTextControl() const { return false; }
isTextArea()369     virtual bool isTextArea() const { return false; }
isTextField()370     virtual bool isTextField() const { return false; }
isVideo()371     virtual bool isVideo() const { return false; }
isWidget()372     virtual bool isWidget() const { return false; }
isCanvas()373     virtual bool isCanvas() const { return false; }
isRenderFullScreen()374     virtual bool isRenderFullScreen() const { return false; }
isRenderFullScreenPlaceholder()375     virtual bool isRenderFullScreenPlaceholder() const { return false; }
376 
isRenderGrid()377     virtual bool isRenderGrid() const { return false; }
378 
isRenderFlowThread()379     virtual bool isRenderFlowThread() const { return false; }
isRenderNamedFlowThread()380     virtual bool isRenderNamedFlowThread() const { return false; }
isInFlowRenderFlowThread()381     bool isInFlowRenderFlowThread() const { return isRenderFlowThread() && !isOutOfFlowPositioned(); }
isOutOfFlowRenderFlowThread()382     bool isOutOfFlowRenderFlowThread() const { return isRenderFlowThread() && isOutOfFlowPositioned(); }
383     bool isRenderNamedFlowFragmentContainer() const;
384 
isRenderMultiColumnBlock()385     virtual bool isRenderMultiColumnBlock() const { return false; }
isRenderMultiColumnSet()386     virtual bool isRenderMultiColumnSet() const { return false; }
387 
isRenderScrollbarPart()388     virtual bool isRenderScrollbarPart() const { return false; }
389 
isRoot()390     bool isRoot() const { return document().documentElement() == m_node; }
391     bool isBody() const;
392     bool isHR() const;
393     bool isLegend() const;
394 
isTablePart()395     bool isTablePart() const { return isTableCell() || isRenderTableCol() || isTableCaption() || isTableRow() || isTableSection(); }
396 
397     inline bool isBeforeContent() const;
398     inline bool isAfterContent() const;
399     inline bool isBeforeOrAfterContent() const;
isAfterContent(const RenderObject * obj)400     static inline bool isAfterContent(const RenderObject* obj) { return obj && obj->isAfterContent(); }
401 
hasCounterNodeMap()402     bool hasCounterNodeMap() const { return m_bitfields.hasCounterNodeMap(); }
setHasCounterNodeMap(bool hasCounterNodeMap)403     void setHasCounterNodeMap(bool hasCounterNodeMap) { m_bitfields.setHasCounterNodeMap(hasCounterNodeMap); }
everHadLayout()404     bool everHadLayout() const { return m_bitfields.everHadLayout(); }
405 
childrenInline()406     bool childrenInline() const { return m_bitfields.childrenInline(); }
setChildrenInline(bool b)407     void setChildrenInline(bool b) { m_bitfields.setChildrenInline(b); }
hasColumns()408     bool hasColumns() const { return m_bitfields.hasColumns(); }
409     void setHasColumns(bool b = true) { m_bitfields.setHasColumns(b); }
410 
ancestorLineBoxDirty()411     bool ancestorLineBoxDirty() const { return m_bitfields.ancestorLineBoxDirty(); }
412     void setAncestorLineBoxDirty(bool value = true)
413     {
414         m_bitfields.setAncestorLineBoxDirty(value);
415         if (value)
416             setNeedsLayout();
417     }
418 
419     enum FlowThreadState {
420         NotInsideFlowThread = 0,
421         InsideOutOfFlowThread = 1,
422         InsideInFlowThread = 2,
423     };
424 
425     void setFlowThreadStateIncludingDescendants(FlowThreadState);
426 
flowThreadState()427     FlowThreadState flowThreadState() const { return m_bitfields.flowThreadState(); }
setFlowThreadState(FlowThreadState state)428     void setFlowThreadState(FlowThreadState state) { m_bitfields.setFlowThreadState(state); }
429 
430     // FIXME: Until all SVG renders can be subclasses of RenderSVGModelObject we have
431     // to add SVG renderer methods to RenderObject with an ASSERT_NOT_REACHED() default implementation.
isSVGRoot()432     virtual bool isSVGRoot() const { return false; }
isSVGContainer()433     virtual bool isSVGContainer() const { return false; }
isSVGTransformableContainer()434     virtual bool isSVGTransformableContainer() const { return false; }
isSVGViewportContainer()435     virtual bool isSVGViewportContainer() const { return false; }
isSVGGradientStop()436     virtual bool isSVGGradientStop() const { return false; }
isSVGHiddenContainer()437     virtual bool isSVGHiddenContainer() const { return false; }
isSVGPath()438     virtual bool isSVGPath() const { return false; }
isSVGShape()439     virtual bool isSVGShape() const { return false; }
isSVGText()440     virtual bool isSVGText() const { return false; }
isSVGTextPath()441     virtual bool isSVGTextPath() const { return false; }
isSVGInline()442     virtual bool isSVGInline() const { return false; }
isSVGInlineText()443     virtual bool isSVGInlineText() const { return false; }
isSVGImage()444     virtual bool isSVGImage() const { return false; }
isSVGForeignObject()445     virtual bool isSVGForeignObject() const { return false; }
isSVGResourceContainer()446     virtual bool isSVGResourceContainer() const { return false; }
isSVGResourceFilter()447     virtual bool isSVGResourceFilter() const { return false; }
isSVGResourceFilterPrimitive()448     virtual bool isSVGResourceFilterPrimitive() const { return false; }
449 
450     // FIXME: Those belong into a SVG specific base-class for all renderers (see above)
451     // Unfortunately we don't have such a class yet, because it's not possible for all renderers
452     // to inherit from RenderSVGObject -> RenderObject (some need RenderBlock inheritance for instance)
setNeedsTransformUpdate()453     virtual void setNeedsTransformUpdate() { }
454     virtual void setNeedsBoundariesUpdate();
needsBoundariesUpdate()455     virtual bool needsBoundariesUpdate() { return false; }
456 
457     // Per SVG 1.1 objectBoundingBox ignores clipping, masking, filter effects, opacity and stroke-width.
458     // This is used for all computation of objectBoundingBox relative units and by SVGLocatable::getBBox().
459     // NOTE: Markers are not specifically ignored here by SVG 1.1 spec, but we ignore them
460     // since stroke-width is ignored (and marker size can depend on stroke-width).
461     // objectBoundingBox is returned local coordinates.
462     // The name objectBoundingBox is taken from the SVG 1.1 spec.
463     virtual FloatRect objectBoundingBox() const;
464     virtual FloatRect strokeBoundingBox() const;
465 
466     // Returns the smallest rectangle enclosing all of the painted content
467     // respecting clipping, masking, filters, opacity, stroke-width and markers
468     virtual FloatRect repaintRectInLocalCoordinates() const;
469 
470     // This only returns the transform="" value from the element
471     // most callsites want localToParentTransform() instead.
472     virtual AffineTransform localTransform() const;
473 
474     // Returns the full transform mapping from local coordinates to local coords for the parent SVG renderer
475     // This includes any viewport transforms and x/y offsets as well as the transform="" value off the element.
476     virtual const AffineTransform& localToParentTransform() const;
477 
478     // SVG uses FloatPoint precise hit testing, and passes the point in parent
479     // coordinates instead of in repaint container coordinates.  Eventually the
480     // rest of the rendering tree will move to a similar model.
481     virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
482 
canHaveWhitespaceChildren()483     virtual bool canHaveWhitespaceChildren() const
484     {
485         if (isTable() || isTableRow() || isTableSection() || isRenderTableCol() || isFrameSet() || isFlexibleBox() || isRenderGrid())
486             return false;
487         return true;
488     }
489 
isAnonymous()490     bool isAnonymous() const { return m_bitfields.isAnonymous(); }
isAnonymousBlock()491     bool isAnonymousBlock() const
492     {
493         // This function is kept in sync with anonymous block creation conditions in
494         // RenderBlock::createAnonymousBlock(). This includes creating an anonymous
495         // RenderBlock having a BLOCK or BOX display. Other classes such as RenderTextFragment
496         // are not RenderBlocks and will return false. See https://bugs.webkit.org/show_bug.cgi?id=56709.
497         return isAnonymous() && (style()->display() == BLOCK || style()->display() == BOX) && style()->styleType() == NOPSEUDO && isRenderBlock() && !isListMarker() && !isRenderFlowThread()
498             && !isRenderFullScreen()
499             && !isRenderFullScreenPlaceholder();
500     }
isAnonymousColumnsBlock()501     bool isAnonymousColumnsBlock() const { return style()->specifiesColumns() && isAnonymousBlock(); }
isAnonymousColumnSpanBlock()502     bool isAnonymousColumnSpanBlock() const { return style()->columnSpan() && isAnonymousBlock(); }
isElementContinuation()503     bool isElementContinuation() const { return node() && node()->renderer() != this; }
isInlineElementContinuation()504     bool isInlineElementContinuation() const { return isElementContinuation() && isInline(); }
virtualContinuation()505     virtual RenderBoxModelObject* virtualContinuation() const { return 0; }
506 
isFloating()507     bool isFloating() const { return m_bitfields.floating(); }
508 
isOutOfFlowPositioned()509     bool isOutOfFlowPositioned() const { return m_bitfields.isOutOfFlowPositioned(); } // absolute or fixed positioning
isInFlowPositioned()510     bool isInFlowPositioned() const { return m_bitfields.isRelPositioned() || m_bitfields.isStickyPositioned(); } // relative or sticky positioning
isRelPositioned()511     bool isRelPositioned() const { return m_bitfields.isRelPositioned(); } // relative positioning
isStickyPositioned()512     bool isStickyPositioned() const { return m_bitfields.isStickyPositioned(); }
isPositioned()513     bool isPositioned() const { return m_bitfields.isPositioned(); }
514 
isText()515     bool isText() const  { return m_bitfields.isText(); }
isBox()516     bool isBox() const { return m_bitfields.isBox(); }
isInline()517     bool isInline() const { return m_bitfields.isInline(); } // inline object
isDragging()518     bool isDragging() const { return m_bitfields.isDragging(); }
isReplaced()519     bool isReplaced() const { return m_bitfields.isReplaced(); } // a "replaced" element (see CSS)
isHorizontalWritingMode()520     bool isHorizontalWritingMode() const { return m_bitfields.horizontalWritingMode(); }
521 
hasLayer()522     bool hasLayer() const { return m_bitfields.hasLayer(); }
523 
524     enum BoxDecorationState {
525         NoBoxDecorations,
526         HasBoxDecorationsAndBackgroundObscurationStatusInvalid,
527         HasBoxDecorationsAndBackgroundIsKnownToBeObscured,
528         HasBoxDecorationsAndBackgroundMayBeVisible,
529     };
hasBoxDecorations()530     bool hasBoxDecorations() const { return m_bitfields.boxDecorationState() != NoBoxDecorations; }
531     bool backgroundIsKnownToBeObscured();
532     bool borderImageIsLoadedAndCanBeRendered() const;
533     bool mustRepaintBackgroundOrBorder() const;
hasBackground()534     bool hasBackground() const { return style()->hasBackground(); }
535     bool hasEntirelyFixedBackground() const;
536 
needsLayout()537     bool needsLayout() const
538     {
539         return m_bitfields.selfNeedsLayout() || m_bitfields.normalChildNeedsLayout() || m_bitfields.posChildNeedsLayout()
540             || m_bitfields.needsSimplifiedNormalFlowLayout() || m_bitfields.needsPositionedMovementLayout();
541     }
542 
selfNeedsLayout()543     bool selfNeedsLayout() const { return m_bitfields.selfNeedsLayout(); }
needsPositionedMovementLayout()544     bool needsPositionedMovementLayout() const { return m_bitfields.needsPositionedMovementLayout(); }
needsPositionedMovementLayoutOnly()545     bool needsPositionedMovementLayoutOnly() const
546     {
547         return m_bitfields.needsPositionedMovementLayout() && !m_bitfields.selfNeedsLayout() && !m_bitfields.normalChildNeedsLayout()
548             && !m_bitfields.posChildNeedsLayout() && !m_bitfields.needsSimplifiedNormalFlowLayout();
549     }
550 
posChildNeedsLayout()551     bool posChildNeedsLayout() const { return m_bitfields.posChildNeedsLayout(); }
needsSimplifiedNormalFlowLayout()552     bool needsSimplifiedNormalFlowLayout() const { return m_bitfields.needsSimplifiedNormalFlowLayout(); }
normalChildNeedsLayout()553     bool normalChildNeedsLayout() const { return m_bitfields.normalChildNeedsLayout(); }
554 
preferredLogicalWidthsDirty()555     bool preferredLogicalWidthsDirty() const { return m_bitfields.preferredLogicalWidthsDirty(); }
556 
557     bool isSelectionBorder() const;
558 
hasClip()559     bool hasClip() const { return isOutOfFlowPositioned() && style()->hasClip(); }
hasOverflowClip()560     bool hasOverflowClip() const { return m_bitfields.hasOverflowClip(); }
hasClipOrOverflowClip()561     bool hasClipOrOverflowClip() const { return hasClip() || hasOverflowClip(); }
562 
hasTransform()563     bool hasTransform() const { return m_bitfields.hasTransform(); }
hasMask()564     bool hasMask() const { return style() && style()->hasMask(); }
hasClipPath()565     bool hasClipPath() const { return style() && style()->clipPath(); }
hasHiddenBackface()566     bool hasHiddenBackface() const { return style() && style()->backfaceVisibility() == BackfaceVisibilityHidden; }
567 
hasFilter()568     bool hasFilter() const { return style() && style()->hasFilter(); }
569 
570     bool hasBlendMode() const;
571 
572     inline bool preservesNewline() const;
573 
574     // The pseudo element style can be cached or uncached.  Use the cached method if the pseudo element doesn't respect
575     // any pseudo classes (and therefore has no concept of changing state).
576     RenderStyle* getCachedPseudoStyle(PseudoId, RenderStyle* parentStyle = 0) const;
577     PassRefPtr<RenderStyle> getUncachedPseudoStyle(const PseudoStyleRequest&, RenderStyle* parentStyle = 0, RenderStyle* ownStyle = 0) const;
578 
579     virtual void updateDragState(bool dragOn);
580 
view()581     RenderView* view() const { return document().renderView(); };
frameView()582     FrameView* frameView() const { return document().view(); };
583 
584     // Returns true if this renderer is rooted, and optionally returns the hosting view (the root of the hierarchy).
585     bool isRooted(RenderView** = 0) const;
586 
node()587     Node* node() const
588     {
589         return isAnonymous() ? 0 : m_node;
590     }
591 
nonPseudoNode()592     Node* nonPseudoNode() const
593     {
594         ASSERT(!LayoutIndicator::inLayout());
595         return isPseudoElement() ? 0 : node();
596     }
597 
598     // FIXME: Why does RenderWidget need this?
clearNode()599     void clearNode() { m_node = 0; }
600 
601     // Returns the styled node that caused the generation of this renderer.
602     // This is the same as node() except for renderers of :before and :after
603     // pseudo elements for which their parent node is returned.
generatingNode()604     Node* generatingNode() const { return isPseudoElement() ? node()->parentOrShadowHostNode() : node(); }
605 
document()606     Document& document() const { return m_node->document(); }
frame()607     Frame* frame() const { return document().frame(); }
608 
609     bool hasOutlineAnnotation() const;
hasOutline()610     bool hasOutline() const { return style()->hasOutline() || hasOutlineAnnotation(); }
611 
612     // Returns the object containing this one. Can be different from parent for positioned elements.
613     // If repaintContainer and repaintContainerSkipped are not null, on return *repaintContainerSkipped
614     // is true if the renderer returned is an ancestor of repaintContainer.
615     RenderObject* container(const RenderLayerModelObject* repaintContainer = 0, bool* repaintContainerSkipped = 0) const;
616 
617     virtual RenderObject* hoverAncestor() const;
618 
619     Element* offsetParent() const;
620 
621     void markContainingBlocksForLayout(bool scheduleRelayout = true, RenderObject* newRoot = 0, SubtreeLayoutScope* = 0);
622     void setNeedsLayout(MarkingBehavior = MarkContainingBlockChain, SubtreeLayoutScope* = 0);
623     void clearNeedsLayout();
624     void setChildNeedsLayout(MarkingBehavior = MarkContainingBlockChain, SubtreeLayoutScope* = 0);
625     void setNeedsPositionedMovementLayout();
626     void setNeedsSimplifiedNormalFlowLayout();
627     void setPreferredLogicalWidthsDirty(MarkingBehavior = MarkContainingBlockChain);
628     void clearPreferredLogicalWidthsDirty();
629     void invalidateContainerPreferredLogicalWidths();
630 
setNeedsLayoutAndPrefWidthsRecalc()631     void setNeedsLayoutAndPrefWidthsRecalc()
632     {
633         setNeedsLayout();
634         setPreferredLogicalWidthsDirty();
635     }
636 
setPositionState(EPosition position)637     void setPositionState(EPosition position)
638     {
639         ASSERT((position != AbsolutePosition && position != FixedPosition) || isBox());
640         m_bitfields.setPositionedState(position);
641     }
clearPositionedState()642     void clearPositionedState() { m_bitfields.clearPositionedState(); }
643 
setFloating(bool isFloating)644     void setFloating(bool isFloating) { m_bitfields.setFloating(isFloating); }
setInline(bool isInline)645     void setInline(bool isInline) { m_bitfields.setIsInline(isInline); }
646 
647     void setHasBoxDecorations(bool);
648     void invalidateBackgroundObscurationStatus();
computeBackgroundIsKnownToBeObscured()649     virtual bool computeBackgroundIsKnownToBeObscured() { return false; }
650 
setIsText()651     void setIsText() { m_bitfields.setIsText(true); }
setIsBox()652     void setIsBox() { m_bitfields.setIsBox(true); }
setReplaced(bool isReplaced)653     void setReplaced(bool isReplaced) { m_bitfields.setIsReplaced(isReplaced); }
setHorizontalWritingMode(bool hasHorizontalWritingMode)654     void setHorizontalWritingMode(bool hasHorizontalWritingMode) { m_bitfields.setHorizontalWritingMode(hasHorizontalWritingMode); }
setHasOverflowClip(bool hasOverflowClip)655     void setHasOverflowClip(bool hasOverflowClip) { m_bitfields.setHasOverflowClip(hasOverflowClip); }
setHasLayer(bool hasLayer)656     void setHasLayer(bool hasLayer) { m_bitfields.setHasLayer(hasLayer); }
setHasTransform(bool hasTransform)657     void setHasTransform(bool hasTransform) { m_bitfields.setHasTransform(hasTransform); }
setHasReflection(bool hasReflection)658     void setHasReflection(bool hasReflection) { m_bitfields.setHasReflection(hasReflection); }
659 
660     void scheduleRelayout();
661 
662     void updateFillImages(const FillLayer*, const FillLayer*);
663     void updateImage(StyleImage*, StyleImage*);
664     void updateShapeImage(const ShapeValue*, const ShapeValue*);
665 
666     virtual void paint(PaintInfo&, const LayoutPoint&);
667 
668     // Recursive function that computes the size and position of this object and all its descendants.
669     virtual void layout();
670     virtual void didLayout(ResourceLoadPriorityOptimizer&);
671     virtual void didScroll(ResourceLoadPriorityOptimizer&);
672 
673     /* This function performs a layout only if one is needed. */
layoutIfNeeded()674     void layoutIfNeeded() { if (needsLayout()) layout(); }
675 
676     void forceLayout();
677     void forceChildLayout();
678 
679     // True if we can abort layout, leaving a partially laid out tree.
supportsPartialLayout()680     virtual bool supportsPartialLayout() const { return false; }
681 
682     // used for element state updates that cannot be fixed with a
683     // repaint and do not need a relayout
updateFromElement()684     virtual void updateFromElement() { }
685 
686     virtual void addAnnotatedRegions(Vector<AnnotatedRegionValue>&);
687     void collectAnnotatedRegions(Vector<AnnotatedRegionValue>&);
688 
689     CompositingState compositingState() const;
690 
691     bool hitTest(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestFilter = HitTestAll);
692     virtual void updateHitTestResult(HitTestResult&, const LayoutPoint&);
693     virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction);
694 
695     virtual PositionWithAffinity positionForPoint(const LayoutPoint&);
696     PositionWithAffinity createPositionWithAffinity(int offset, EAffinity);
697     PositionWithAffinity createPositionWithAffinity(const Position&);
698 
699     virtual void dirtyLinesFromChangedChild(RenderObject*);
700 
701     // Called to update a style that is allowed to trigger animations.
702     // FIXME: Right now this will typically be called only when updating happens from the DOM on explicit elements.
703     // We don't yet handle generated content animation such as first-letter or before/after (we'll worry about this later).
704     void setAnimatableStyle(PassRefPtr<RenderStyle>);
705 
706     // Set the style of the object and update the state of the object accordingly.
707     void setStyle(PassRefPtr<RenderStyle>);
708 
709     // Set the style of the object if it's generated content.
710     void setPseudoStyle(PassRefPtr<RenderStyle>);
711 
712     // Updates only the local style ptr of the object.  Does not update the state of the object,
713     // and so only should be called when the style is known not to have changed (or from setStyle).
setStyleInternal(PassRefPtr<RenderStyle> style)714     void setStyleInternal(PassRefPtr<RenderStyle> style) { m_style = style; }
715 
716     // returns the containing block level element for this element.
717     RenderBlock* containingBlock() const;
718 
canContainFixedPositionObjects()719     bool canContainFixedPositionObjects() const
720     {
721         return isRenderView() || (hasTransform() && isRenderBlock()) || isSVGForeignObject() || isOutOfFlowRenderFlowThread();
722     }
canContainAbsolutePositionObjects()723     bool canContainAbsolutePositionObjects() const
724     {
725         return isRenderView() || (hasTransform() && isRenderBlock()) || isSVGForeignObject();
726     }
727 
728     // Convert the given local point to absolute coordinates
729     // FIXME: Temporary. If UseTransforms is true, take transforms into account. Eventually localToAbsolute() will always be transform-aware.
730     FloatPoint localToAbsolute(const FloatPoint& localPoint = FloatPoint(), MapCoordinatesFlags = 0) const;
731     FloatPoint absoluteToLocal(const FloatPoint&, MapCoordinatesFlags = 0) const;
732 
733     // Convert a local quad to absolute coordinates, taking transforms into account.
734     FloatQuad localToAbsoluteQuad(const FloatQuad& quad, MapCoordinatesFlags mode = 0, bool* wasFixed = 0) const
735     {
736         return localToContainerQuad(quad, 0, mode, wasFixed);
737     }
738     // Convert an absolute quad to local coordinates.
739     FloatQuad absoluteToLocalQuad(const FloatQuad&, MapCoordinatesFlags mode = 0) const;
740 
741     // Convert a local quad into the coordinate system of container, taking transforms into account.
742     FloatQuad localToContainerQuad(const FloatQuad&, const RenderLayerModelObject* repaintContainer, MapCoordinatesFlags = 0, bool* wasFixed = 0) const;
743     FloatPoint localToContainerPoint(const FloatPoint&, const RenderLayerModelObject* repaintContainer, MapCoordinatesFlags = 0, bool* wasFixed = 0) const;
744 
745     // Return the offset from the container() renderer (excluding transforms). In multi-column layout,
746     // different offsets apply at different points, so return the offset that applies to the given point.
747     virtual LayoutSize offsetFromContainer(RenderObject*, const LayoutPoint&, bool* offsetDependsOnPoint = 0) const;
748     // Return the offset from an object up the container() chain. Asserts that none of the intermediate objects have transforms.
749     LayoutSize offsetFromAncestorContainer(RenderObject*) const;
750 
absoluteRects(Vector<IntRect> &,const LayoutPoint &)751     virtual void absoluteRects(Vector<IntRect>&, const LayoutPoint&) const { }
752 
753     // FIXME: useTransforms should go away eventually
754     IntRect absoluteBoundingBoxRect(bool useTransform = true) const;
absoluteBoundingBoxRectIgnoringTransforms()755     IntRect absoluteBoundingBoxRectIgnoringTransforms() const { return absoluteBoundingBoxRect(false); }
756 
757     bool isContainedInParentBoundingBox() const;
758 
759     // Build an array of quads in absolute coords for line boxes
760     virtual void absoluteQuads(Vector<FloatQuad>&, bool* /*wasFixed*/ = 0) const { }
761 
762     virtual void absoluteFocusRingQuads(Vector<FloatQuad>&);
763 
764     static FloatRect absoluteBoundingBoxRectForRange(const Range*);
765 
766     // the rect that will be painted if this object is passed as the paintingRoot
767     LayoutRect paintingRootRect(LayoutRect& topLevelRect);
768 
minPreferredLogicalWidth()769     virtual LayoutUnit minPreferredLogicalWidth() const { return 0; }
maxPreferredLogicalWidth()770     virtual LayoutUnit maxPreferredLogicalWidth() const { return 0; }
771 
style()772     RenderStyle* style() const { return m_style.get(); }
firstLineStyle()773     RenderStyle* firstLineStyle() const { return document().styleEngine()->usesFirstLineRules() ? cachedFirstLineStyle() : style(); }
style(bool firstLine)774     RenderStyle* style(bool firstLine) const { return firstLine ? firstLineStyle() : style(); }
775 
resolveColor(const RenderStyle * styleToUse,int colorProperty)776     inline Color resolveColor(const RenderStyle* styleToUse, int colorProperty) const
777     {
778         return styleToUse->visitedDependentColor(colorProperty);
779     }
780 
resolveColor(int colorProperty)781     inline Color resolveColor(int colorProperty) const
782     {
783         return style()->visitedDependentColor(colorProperty);
784     }
785 
resolveColor(int colorProperty,Color fallback)786     inline Color resolveColor(int colorProperty, Color fallback) const
787     {
788         Color color = resolveColor(colorProperty);
789         return color.isValid() ? color : fallback;
790     }
791 
resolveColor(Color color)792     inline Color resolveColor(Color color) const
793     {
794         return color;
795     }
796 
797     // Used only by Element::pseudoStyleCacheIsInvalid to get a first line style based off of a
798     // given new style, without accessing the cache.
799     PassRefPtr<RenderStyle> uncachedFirstLineStyle(RenderStyle*) const;
800 
801     // Anonymous blocks that are part of of a continuation chain will return their inline continuation's outline style instead.
802     // This is typically only relevant when repainting.
outlineStyleForRepaint()803     virtual RenderStyle* outlineStyleForRepaint() const { return style(); }
804 
805     virtual CursorDirective getCursor(const LayoutPoint&, Cursor&) const;
806 
807     void getTextDecorationColors(unsigned decorations, Color& underline, Color& overline, Color& linethrough, bool quirksMode = false, bool firstlineStyle = false);
808 
809     // Return the RenderLayerModelObject in the container chain which is responsible for painting this object, or 0
810     // if painting is root-relative. This is the container that should be passed to the 'forRepaint'
811     // methods.
812     RenderLayerModelObject* containerForRepaint() const;
813     // Actually do the repaint of rect r for this object which has been computed in the coordinate space
814     // of repaintContainer. If repaintContainer is 0, repaint via the view.
815     void repaintUsingContainer(const RenderLayerModelObject* repaintContainer, const IntRect&) const;
816 
817     // Repaint the entire object.  Called when, e.g., the color of a border changes, or when a border
818     // style changes.
819     void repaint() const;
820 
821     // Repaint a specific subrectangle within a given object.  The rect |r| is in the object's coordinate space.
822     void repaintRectangle(const LayoutRect&) const;
823 
824     // Repaint only if our old bounds and new bounds are different. The caller may pass in newBounds and newOutlineBox if they are known.
825     bool repaintAfterLayoutIfNeeded(const RenderLayerModelObject* repaintContainer, bool wasSelfLayout,
826         const LayoutRect& oldBounds, const LayoutRect& oldOutlineBox, const LayoutRect* newBoundsPtr = 0, const LayoutRect* newOutlineBoxPtr = 0);
827 
828     virtual void repaintOverflow();
829 
830     bool checkForRepaintDuringLayout() const;
831 
832     // Returns the rect that should be repainted whenever this object changes.  The rect is in the view's
833     // coordinate space.  This method deals with outlines and overflow.
absoluteClippedOverflowRect()834     LayoutRect absoluteClippedOverflowRect() const
835     {
836         return clippedOverflowRectForRepaint(0);
837     }
838     IntRect pixelSnappedAbsoluteClippedOverflowRect() const;
839     virtual LayoutRect clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const;
840     virtual LayoutRect rectWithOutlineForRepaint(const RenderLayerModelObject* repaintContainer, LayoutUnit outlineWidth) const;
841     virtual LayoutRect outlineBoundsForRepaint(const RenderLayerModelObject* /*repaintContainer*/, const RenderGeometryMap* = 0) const { return LayoutRect(); }
842 
843     // Given a rect in the object's coordinate space, compute a rect suitable for repainting
844     // that rect in the coordinate space of repaintContainer.
845     virtual void computeRectForRepaint(const RenderLayerModelObject* repaintContainer, LayoutRect&, bool fixed = false) const;
846     virtual void computeFloatRectForRepaint(const RenderLayerModelObject* repaintContainer, FloatRect& repaintRect, bool fixed = false) const;
847 
848     // If multiple-column layout results in applying an offset to the given point, add the same
849     // offset to the given size.
adjustForColumns(LayoutSize &,const LayoutPoint &)850     virtual void adjustForColumns(LayoutSize&, const LayoutPoint&) const { }
offsetForColumns(const LayoutPoint & point)851     LayoutSize offsetForColumns(const LayoutPoint& point) const
852     {
853         LayoutSize offset;
854         adjustForColumns(offset, point);
855         return offset;
856     }
857 
length()858     virtual unsigned int length() const { return 1; }
859 
isFloatingOrOutOfFlowPositioned()860     bool isFloatingOrOutOfFlowPositioned() const { return (isFloating() || isOutOfFlowPositioned()); }
861 
isTransparent()862     bool isTransparent() const { return style()->opacity() < 1.0f; }
opacity()863     float opacity() const { return style()->opacity(); }
864 
hasReflection()865     bool hasReflection() const { return m_bitfields.hasReflection(); }
866 
867     // Applied as a "slop" to dirty rect checks during the outline painting phase's dirty-rect checks.
868     int maximalOutlineSize(PaintPhase) const;
869 
870     enum SelectionState {
871         SelectionNone, // The object is not selected.
872         SelectionStart, // The object either contains the start of a selection run or is the start of a run
873         SelectionInside, // The object is fully encompassed by a selection run
874         SelectionEnd, // The object either contains the end of a selection run or is the end of a run
875         SelectionBoth // The object contains an entire run or is the sole selected object in that run
876     };
877 
878     // The current selection state for an object.  For blocks, the state refers to the state of the leaf
879     // descendants (as described above in the SelectionState enum declaration).
selectionState()880     SelectionState selectionState() const { return m_bitfields.selectionState(); }
setSelectionState(SelectionState state)881     virtual void setSelectionState(SelectionState state) { m_bitfields.setSelectionState(state); }
882     inline void setSelectionStateIfNeeded(SelectionState);
883     bool canUpdateSelectionOnRootLineBoxes();
884 
885     // A single rectangle that encompasses all of the selected objects within this object.  Used to determine the tightest
886     // possible bounding box for the selection.
887     LayoutRect selectionRect(bool clipToVisibleContent = true) { return selectionRectForRepaint(0, clipToVisibleContent); }
888     virtual LayoutRect selectionRectForRepaint(const RenderLayerModelObject* /*repaintContainer*/, bool /*clipToVisibleContent*/ = true) { return LayoutRect(); }
889 
canBeSelectionLeaf()890     virtual bool canBeSelectionLeaf() const { return false; }
hasSelectedChildren()891     bool hasSelectedChildren() const { return selectionState() != SelectionNone; }
892 
893     bool isSelectable() const;
894     // Obtains the selection colors that should be used when painting a selection.
895     Color selectionBackgroundColor() const;
896     Color selectionForegroundColor() const;
897     Color selectionEmphasisMarkColor() const;
898 
899     // Whether or not a given block needs to paint selection gaps.
shouldPaintSelectionGaps()900     virtual bool shouldPaintSelectionGaps() const { return false; }
901 
902     /**
903      * Returns the local coordinates of the caret within this render object.
904      * @param caretOffset zero-based offset determining position within the render object.
905      * @param extraWidthToEndOfLine optional out arg to give extra width to end of line -
906      * useful for character range rect computations
907      */
908     virtual LayoutRect localCaretRect(InlineBox*, int caretOffset, LayoutUnit* extraWidthToEndOfLine = 0);
909 
910     // When performing a global document tear-down, the renderer of the document is cleared. We use this
911     // as a hook to detect the case of document destruction and don't waste time doing unnecessary work.
912     bool documentBeingDestroyed() const;
913 
914     void destroyAndCleanupAnonymousWrappers();
915     virtual void destroy();
916 
917     // Virtual function helpers for the deprecated Flexible Box Layout (display: -webkit-box).
isDeprecatedFlexibleBox()918     virtual bool isDeprecatedFlexibleBox() const { return false; }
isStretchingChildren()919     virtual bool isStretchingChildren() const { return false; }
920 
921     // Virtual function helper for the new FlexibleBox Layout (display: -webkit-flex).
isFlexibleBox()922     virtual bool isFlexibleBox() const { return false; }
923 
isFlexibleBoxIncludingDeprecated()924     bool isFlexibleBoxIncludingDeprecated() const
925     {
926         return isFlexibleBox() || isDeprecatedFlexibleBox();
927     }
928 
isCombineText()929     virtual bool isCombineText() const { return false; }
930 
931     virtual int caretMinOffset() const;
932     virtual int caretMaxOffset() const;
933 
934     virtual int previousOffset(int current) const;
935     virtual int previousOffsetForBackwardDeletion(int current) const;
936     virtual int nextOffset(int current) const;
937 
938     virtual void imageChanged(ImageResource*, const IntRect* = 0);
939     virtual void imageChanged(WrappedImagePtr, const IntRect* = 0) { }
940     virtual bool willRenderImage(ImageResource*);
941 
942     void selectionStartEnd(int& spos, int& epos) const;
943 
remove()944     void remove() { if (parent()) parent()->removeChild(this); }
945 
946     AnimationController& animation() const;
947 
948     bool isInert() const;
visibleToHitTestRequest(const HitTestRequest & request)949     bool visibleToHitTestRequest(const HitTestRequest& request) const { return style()->visibility() == VISIBLE && (request.ignorePointerEventsNone() || style()->pointerEvents() != PE_NONE) && !isInert(); }
visibleToHitTesting()950     bool visibleToHitTesting() const { return style()->visibility() == VISIBLE && style()->pointerEvents() != PE_NONE && !isInert(); }
951 
952     // Map points and quads through elements, potentially via 3d transforms. You should never need to call these directly; use
953     // localToAbsolute/absoluteToLocal methods instead.
954     virtual void mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState&, MapCoordinatesFlags = ApplyContainerFlip, bool* wasFixed = 0) const;
955     virtual void mapAbsoluteToLocalPoint(MapCoordinatesFlags, TransformState&) const;
956 
957     // Pushes state onto RenderGeometryMap about how to map coordinates from this renderer to its container, or ancestorToStopAt (whichever is encountered first).
958     // Returns the renderer which was mapped to (container or ancestorToStopAt).
959     virtual const RenderObject* pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap&) const;
960 
961     bool shouldUseTransformFromContainer(const RenderObject* container) const;
962     void getTransformFromContainer(const RenderObject* container, const LayoutSize& offsetInContainer, TransformationMatrix&) const;
963 
createsGroup()964     bool createsGroup() const { return isTransparent() || hasMask() || hasFilter() || hasBlendMode(); }
965 
966     virtual void addFocusRingRects(Vector<IntRect>&, const LayoutPoint& /* additionalOffset */, const RenderLayerModelObject* /* paintContainer */ = 0) { };
967 
968     // Compute a list of hit-test rectangles per layer rooted at this renderer.
969     virtual void computeLayerHitTestRects(LayerHitTestRects&) const;
970 
absoluteOutlineBounds()971     LayoutRect absoluteOutlineBounds() const
972     {
973         return outlineBoundsForRepaint(0);
974     }
975 
976     // Return the renderer whose background style is used to paint the root background. Should only be called on the renderer for which isRoot() is true.
977     RenderObject* rendererForRootBackground();
978 
979     RespectImageOrientationEnum shouldRespectImageOrientation() const;
980 
981     bool isRelayoutBoundaryForInspector() const;
982 
newRepaintRect()983     const LayoutRect& newRepaintRect() const { return m_newRepaintRect; }
setNewRepaintRect(const LayoutRect & rect)984     void setNewRepaintRect(const LayoutRect& rect) { m_newRepaintRect = rect; }
985 
oldRepaintRect()986     const LayoutRect& oldRepaintRect() const { return m_oldRepaintRect; }
setOldRepaintRect(const LayoutRect & rect)987     void setOldRepaintRect(const LayoutRect& rect) { m_oldRepaintRect = rect; }
988 
shouldDoFullRepaintAfterLayout()989     bool shouldDoFullRepaintAfterLayout() const { return m_bitfields.shouldDoFullRepaintAfterLayout(); }
setShouldDoFullRepaintAfterLayout(bool b)990     void setShouldDoFullRepaintAfterLayout(bool b) { m_bitfields.setShouldDoFullRepaintAfterLayout(b); }
shouldRepaintOverflowIfNeeded()991     bool shouldRepaintOverflowIfNeeded() const { return m_bitfields.shouldRepaintOverflowIfNeeded(); }
992 
clearRepaintRects()993     void clearRepaintRects()
994     {
995         setNewRepaintRect(LayoutRect());
996         setOldRepaintRect(LayoutRect());
997 
998         setShouldDoFullRepaintAfterLayout(false);
999         setShouldRepaintOverflowIfNeeded(false);
1000         setLayoutDidGetCalled(false);
1001     }
1002 
1003     // layoutDidGetCalled indicates whether this render object was re-laid-out
1004     // since the last call to setLayoutDidGetCalled(false) on this object.
layoutDidGetCalled()1005     bool layoutDidGetCalled() { return m_bitfields.layoutDidGetCalled(); }
setLayoutDidGetCalled(bool b)1006     void setLayoutDidGetCalled(bool b) { m_bitfields.setLayoutDidGetCalled(b); }
1007 
1008 protected:
1009     inline bool layerCreationAllowedForSubtree() const;
1010 
1011     // Overrides should call the superclass at the end
1012     virtual void styleWillChange(StyleDifference, const RenderStyle* newStyle);
1013     // Overrides should call the superclass at the start
1014     virtual void styleDidChange(StyleDifference, const RenderStyle* oldStyle);
1015     void propagateStyleToAnonymousChildren(bool blockChildrenOnly = false);
1016 
1017     void drawLineForBoxSide(GraphicsContext*, int x1, int y1, int x2, int y2, BoxSide,
1018                             Color, EBorderStyle, int adjbw1, int adjbw2, bool antialias = false);
1019     void drawDashedOrDottedBoxSide(GraphicsContext*, int x1, int y1, int x2, int y2,
1020         BoxSide, Color, int thickness, EBorderStyle, bool antialias);
1021     void drawDoubleBoxSide(GraphicsContext*, int x1, int y1, int x2, int y2,
1022         int length, BoxSide, Color, int thickness, int adjacentWidth1, int adjacentWidth2, bool antialias);
1023     void drawRidgeOrGrooveBoxSide(GraphicsContext*, int x1, int y1, int x2, int y2,
1024         BoxSide, Color, EBorderStyle, int adjacentWidth1, int adjacentWidth2, bool antialias);
1025     void drawSolidBoxSide(GraphicsContext*, int x1, int y1, int x2, int y2,
1026         BoxSide, Color, int adjacentWidth1, int adjacentWidth2, bool antialias);
1027 
1028     void paintFocusRing(PaintInfo&, const LayoutPoint&, RenderStyle*);
1029     void paintOutline(PaintInfo&, const LayoutRect&);
1030     void addPDFURLRect(GraphicsContext*, const LayoutRect&);
1031 
1032     virtual LayoutRect viewRect() const;
1033 
1034     void adjustRectForOutlineAndShadow(LayoutRect&) const;
1035 
1036     void clearLayoutRootIfNeeded() const;
1037     virtual void willBeDestroyed();
1038     void postDestroy();
1039 
1040     virtual void insertedIntoTree();
1041     virtual void willBeRemovedFromTree();
1042 
setDocumentForAnonymous(Document * document)1043     void setDocumentForAnonymous(Document* document) { ASSERT(isAnonymous()); m_node = document; }
1044 
1045     // Add hit-test rects for the render tree rooted at this node to the provided collection on a
1046     // per-RenderLayer basis.
1047     // currentLayer must be the enclosing layer, and layerOffset is the current offset within
1048     // this layer. Subclass implementations will add any offset for this renderer within it's
1049     // container, so callers should provide only the offset of the container within it's layer.
1050     // containerRect is a rect that has already been added for the currentLayer which is likely to
1051     // be a container for child elements. Any rect wholly contained by containerRect can be
1052     // skipped.
1053     virtual void addLayerHitTestRects(LayerHitTestRects&, const RenderLayer* currentLayer, const LayoutPoint& layerOffset, const LayoutRect& containerRect) const;
1054 
1055     // Add hit-test rects for this renderer only to the provided list. layerOffset is the offset
1056     // of this renderer within the current layer that should be used for each result.
computeSelfHitTestRects(Vector<LayoutRect> &,const LayoutPoint & layerOffset)1057     virtual void computeSelfHitTestRects(Vector<LayoutRect>&, const LayoutPoint& layerOffset) const { };
1058 
1059 private:
1060     RenderBlock* containerForFixedPosition(const RenderLayerModelObject* repaintContainer = 0, bool* repaintContainerSkipped = 0) const;
1061 
1062     RenderFlowThread* locateFlowThreadContainingBlock() const;
1063     void removeFromRenderFlowThread();
1064     void removeFromRenderFlowThreadRecursive(RenderFlowThread*);
1065 
1066     bool shouldRepaintForStyleDifference(StyleDifference) const;
1067     bool hasImmediateNonWhitespaceTextChildOrPropertiesDependentOnColor() const;
1068 
1069     RenderStyle* cachedFirstLineStyle() const;
1070     StyleDifference adjustStyleDifference(StyleDifference, unsigned contextSensitiveProperties) const;
1071 
1072     Color selectionColor(int colorProperty) const;
1073 
1074     void removeShapeImageClient(ShapeValue*);
1075 
1076 #ifndef NDEBUG
1077     void checkBlockPositionedObjectsNeedLayout();
1078     void checkNotInPartialLayout();
1079 #endif
1080 
1081     RefPtr<RenderStyle> m_style;
1082 
1083     Node* m_node;
1084 
1085     RenderObject* m_parent;
1086     RenderObject* m_previous;
1087     RenderObject* m_next;
1088 
1089 #ifndef NDEBUG
1090     unsigned m_hasAXObject             : 1;
1091     unsigned m_setNeedsLayoutForbidden : 1;
1092 #endif
1093 
1094 #define ADD_BOOLEAN_BITFIELD(name, Name) \
1095     private:\
1096         unsigned m_##name : 1;\
1097     public:\
1098         bool name() const { return m_##name; }\
1099         void set##Name(bool name) { m_##name = name; }\
1100 
1101     class RenderObjectBitfields {
1102         enum PositionedState {
1103             IsStaticallyPositioned = 0,
1104             IsRelativelyPositioned = 1,
1105             IsOutOfFlowPositioned = 2,
1106             IsStickyPositioned = 3
1107         };
1108 
1109     public:
RenderObjectBitfields(Node * node)1110         RenderObjectBitfields(Node* node)
1111             : m_selfNeedsLayout(false)
1112             // FIXME: shouldDoFullRepaintAfterLayout is needed because we reset
1113             // the layout bits before repaint when doing repaintAfterLayout.
1114             // Holding the layout bits until after repaint would remove the need
1115             // for this flag.
1116             , m_shouldDoFullRepaintAfterLayout(false)
1117             , m_shouldRepaintOverflowIfNeeded(false)
1118             , m_needsPositionedMovementLayout(false)
1119             , m_normalChildNeedsLayout(false)
1120             , m_posChildNeedsLayout(false)
1121             , m_needsSimplifiedNormalFlowLayout(false)
1122             , m_preferredLogicalWidthsDirty(false)
1123             , m_floating(false)
1124             , m_isAnonymous(!node)
1125             , m_isText(false)
1126             , m_isBox(false)
1127             , m_isInline(true)
1128             , m_isReplaced(false)
1129             , m_horizontalWritingMode(true)
1130             , m_isDragging(false)
1131             , m_hasLayer(false)
1132             , m_hasOverflowClip(false)
1133             , m_hasTransform(false)
1134             , m_hasReflection(false)
1135             , m_hasCounterNodeMap(false)
1136             , m_everHadLayout(false)
1137             , m_ancestorLineBoxDirty(false)
1138             , m_childrenInline(false)
1139             , m_hasColumns(false)
1140             , m_layoutDidGetCalled(false)
1141             , m_positionedState(IsStaticallyPositioned)
1142             , m_selectionState(SelectionNone)
1143             , m_flowThreadState(NotInsideFlowThread)
1144             , m_boxDecorationState(NoBoxDecorations)
1145         {
1146         }
1147 
1148         // 32 bits have been used in the first word, and 2 in the second.
1149         ADD_BOOLEAN_BITFIELD(selfNeedsLayout, SelfNeedsLayout);
1150         ADD_BOOLEAN_BITFIELD(shouldDoFullRepaintAfterLayout, ShouldDoFullRepaintAfterLayout);
1151         ADD_BOOLEAN_BITFIELD(shouldRepaintOverflowIfNeeded, ShouldRepaintOverflowIfNeeded);
1152         ADD_BOOLEAN_BITFIELD(needsPositionedMovementLayout, NeedsPositionedMovementLayout);
1153         ADD_BOOLEAN_BITFIELD(normalChildNeedsLayout, NormalChildNeedsLayout);
1154         ADD_BOOLEAN_BITFIELD(posChildNeedsLayout, PosChildNeedsLayout);
1155         ADD_BOOLEAN_BITFIELD(needsSimplifiedNormalFlowLayout, NeedsSimplifiedNormalFlowLayout);
1156         ADD_BOOLEAN_BITFIELD(preferredLogicalWidthsDirty, PreferredLogicalWidthsDirty);
1157         ADD_BOOLEAN_BITFIELD(floating, Floating);
1158 
1159         ADD_BOOLEAN_BITFIELD(isAnonymous, IsAnonymous);
1160         ADD_BOOLEAN_BITFIELD(isText, IsText);
1161         ADD_BOOLEAN_BITFIELD(isBox, IsBox);
1162         ADD_BOOLEAN_BITFIELD(isInline, IsInline);
1163         ADD_BOOLEAN_BITFIELD(isReplaced, IsReplaced);
1164         ADD_BOOLEAN_BITFIELD(horizontalWritingMode, HorizontalWritingMode);
1165         ADD_BOOLEAN_BITFIELD(isDragging, IsDragging);
1166 
1167         ADD_BOOLEAN_BITFIELD(hasLayer, HasLayer);
1168         ADD_BOOLEAN_BITFIELD(hasOverflowClip, HasOverflowClip); // Set in the case of overflow:auto/scroll/hidden
1169         ADD_BOOLEAN_BITFIELD(hasTransform, HasTransform);
1170         ADD_BOOLEAN_BITFIELD(hasReflection, HasReflection);
1171 
1172         ADD_BOOLEAN_BITFIELD(hasCounterNodeMap, HasCounterNodeMap);
1173         ADD_BOOLEAN_BITFIELD(everHadLayout, EverHadLayout);
1174         ADD_BOOLEAN_BITFIELD(ancestorLineBoxDirty, AncestorLineBoxDirty);
1175 
1176         // from RenderBlock
1177         ADD_BOOLEAN_BITFIELD(childrenInline, ChildrenInline);
1178         ADD_BOOLEAN_BITFIELD(hasColumns, HasColumns);
1179 
1180         ADD_BOOLEAN_BITFIELD(layoutDidGetCalled, LayoutDidGetCalled);
1181 
1182     private:
1183         unsigned m_positionedState : 2; // PositionedState
1184         unsigned m_selectionState : 3; // SelectionState
1185         unsigned m_flowThreadState : 2; // FlowThreadState
1186         unsigned m_boxDecorationState : 2; // BoxDecorationState
1187 
1188     public:
isOutOfFlowPositioned()1189         bool isOutOfFlowPositioned() const { return m_positionedState == IsOutOfFlowPositioned; }
isRelPositioned()1190         bool isRelPositioned() const { return m_positionedState == IsRelativelyPositioned; }
isStickyPositioned()1191         bool isStickyPositioned() const { return m_positionedState == IsStickyPositioned; }
isPositioned()1192         bool isPositioned() const { return m_positionedState != IsStaticallyPositioned; }
1193 
setPositionedState(int positionState)1194         void setPositionedState(int positionState)
1195         {
1196             // This mask maps FixedPosition and AbsolutePosition to IsOutOfFlowPositioned, saving one bit.
1197             m_positionedState = static_cast<PositionedState>(positionState & 0x3);
1198         }
clearPositionedState()1199         void clearPositionedState() { m_positionedState = StaticPosition; }
1200 
selectionState()1201         ALWAYS_INLINE SelectionState selectionState() const { return static_cast<SelectionState>(m_selectionState); }
setSelectionState(SelectionState selectionState)1202         ALWAYS_INLINE void setSelectionState(SelectionState selectionState) { m_selectionState = selectionState; }
1203 
flowThreadState()1204         ALWAYS_INLINE FlowThreadState flowThreadState() const { return static_cast<FlowThreadState>(m_flowThreadState); }
setFlowThreadState(FlowThreadState flowThreadState)1205         ALWAYS_INLINE void setFlowThreadState(FlowThreadState flowThreadState) { m_flowThreadState = flowThreadState; }
1206 
boxDecorationState()1207         ALWAYS_INLINE BoxDecorationState boxDecorationState() const { return static_cast<BoxDecorationState>(m_boxDecorationState); }
setBoxDecorationState(BoxDecorationState boxDecorationState)1208         ALWAYS_INLINE void setBoxDecorationState(BoxDecorationState boxDecorationState) { m_boxDecorationState = boxDecorationState; }
1209     };
1210 
1211 #undef ADD_BOOLEAN_BITFIELD
1212 
1213     RenderObjectBitfields m_bitfields;
1214 
setSelfNeedsLayout(bool b)1215     void setSelfNeedsLayout(bool b) { m_bitfields.setSelfNeedsLayout(b); }
setNeedsPositionedMovementLayout(bool b)1216     void setNeedsPositionedMovementLayout(bool b) { m_bitfields.setNeedsPositionedMovementLayout(b); }
setNormalChildNeedsLayout(bool b)1217     void setNormalChildNeedsLayout(bool b) { m_bitfields.setNormalChildNeedsLayout(b); }
setPosChildNeedsLayout(bool b)1218     void setPosChildNeedsLayout(bool b) { m_bitfields.setPosChildNeedsLayout(b); }
setNeedsSimplifiedNormalFlowLayout(bool b)1219     void setNeedsSimplifiedNormalFlowLayout(bool b) { m_bitfields.setNeedsSimplifiedNormalFlowLayout(b); }
setIsDragging(bool b)1220     void setIsDragging(bool b) { m_bitfields.setIsDragging(b); }
setEverHadLayout(bool b)1221     void setEverHadLayout(bool b) { m_bitfields.setEverHadLayout(b); }
setShouldRepaintOverflowIfNeeded(bool b)1222     void setShouldRepaintOverflowIfNeeded(bool b) { m_bitfields.setShouldRepaintOverflowIfNeeded(b); }
1223 
1224 private:
1225     // Store state between styleWillChange and styleDidChange
1226     static bool s_affectsParentBlock;
1227 
1228     LayoutRect m_oldRepaintRect;
1229     LayoutRect m_newRepaintRect;
1230 };
1231 
documentBeingDestroyed()1232 inline bool RenderObject::documentBeingDestroyed() const
1233 {
1234     return !document().renderer();
1235 }
1236 
isBeforeContent()1237 inline bool RenderObject::isBeforeContent() const
1238 {
1239     if (style()->styleType() != BEFORE)
1240         return false;
1241     // Text nodes don't have their own styles, so ignore the style on a text node.
1242     if (isText() && !isBR())
1243         return false;
1244     return true;
1245 }
1246 
isAfterContent()1247 inline bool RenderObject::isAfterContent() const
1248 {
1249     if (style()->styleType() != AFTER)
1250         return false;
1251     // Text nodes don't have their own styles, so ignore the style on a text node.
1252     if (isText() && !isBR())
1253         return false;
1254     return true;
1255 }
1256 
isBeforeOrAfterContent()1257 inline bool RenderObject::isBeforeOrAfterContent() const
1258 {
1259     return isBeforeContent() || isAfterContent();
1260 }
1261 
setNeedsLayout(MarkingBehavior markParents,SubtreeLayoutScope * layouter)1262 inline void RenderObject::setNeedsLayout(MarkingBehavior markParents, SubtreeLayoutScope* layouter)
1263 {
1264 #ifndef NDEBUG
1265     checkNotInPartialLayout();
1266 #endif
1267     ASSERT(!isSetNeedsLayoutForbidden());
1268     bool alreadyNeededLayout = m_bitfields.selfNeedsLayout();
1269     setSelfNeedsLayout(true);
1270     if (!alreadyNeededLayout) {
1271         if (markParents == MarkContainingBlockChain && (!layouter || layouter->root() != this))
1272             markContainingBlocksForLayout(true, 0, layouter);
1273         if (hasLayer())
1274             setLayerNeedsFullRepaint();
1275     }
1276 }
1277 
clearNeedsLayout()1278 inline void RenderObject::clearNeedsLayout()
1279 {
1280 #ifndef NDEBUG
1281     checkNotInPartialLayout();
1282 #endif
1283     setSelfNeedsLayout(false);
1284     setEverHadLayout(true);
1285     setPosChildNeedsLayout(false);
1286     setNeedsSimplifiedNormalFlowLayout(false);
1287     setNormalChildNeedsLayout(false);
1288     setNeedsPositionedMovementLayout(false);
1289     setAncestorLineBoxDirty(false);
1290 #ifndef NDEBUG
1291     checkBlockPositionedObjectsNeedLayout();
1292 #endif
1293 }
1294 
setChildNeedsLayout(MarkingBehavior markParents,SubtreeLayoutScope * layouter)1295 inline void RenderObject::setChildNeedsLayout(MarkingBehavior markParents, SubtreeLayoutScope* layouter)
1296 {
1297     ASSERT(!isSetNeedsLayoutForbidden());
1298     bool alreadyNeededLayout = normalChildNeedsLayout();
1299     setNormalChildNeedsLayout(true);
1300     // FIXME: Replace MarkOnlyThis with the SubtreeLayoutScope code path and remove the MarkingBehavior argument entirely.
1301     if (!alreadyNeededLayout && markParents == MarkContainingBlockChain && (!layouter || layouter->root() != this))
1302         markContainingBlocksForLayout(true, 0, layouter);
1303 }
1304 
setNeedsPositionedMovementLayout()1305 inline void RenderObject::setNeedsPositionedMovementLayout()
1306 {
1307     bool alreadyNeededLayout = needsPositionedMovementLayout();
1308     setNeedsPositionedMovementLayout(true);
1309     ASSERT(!isSetNeedsLayoutForbidden());
1310     if (!alreadyNeededLayout) {
1311         markContainingBlocksForLayout();
1312         if (hasLayer())
1313             setLayerNeedsFullRepaintForPositionedMovementLayout();
1314     }
1315 }
1316 
setNeedsSimplifiedNormalFlowLayout()1317 inline void RenderObject::setNeedsSimplifiedNormalFlowLayout()
1318 {
1319     bool alreadyNeededLayout = needsSimplifiedNormalFlowLayout();
1320     setNeedsSimplifiedNormalFlowLayout(true);
1321     ASSERT(!isSetNeedsLayoutForbidden());
1322     if (!alreadyNeededLayout) {
1323         markContainingBlocksForLayout();
1324         if (hasLayer())
1325             setLayerNeedsFullRepaint();
1326     }
1327 }
1328 
preservesNewline()1329 inline bool RenderObject::preservesNewline() const
1330 {
1331     if (isSVGInlineText())
1332         return false;
1333 
1334     return style()->preserveNewline();
1335 }
1336 
layerCreationAllowedForSubtree()1337 inline bool RenderObject::layerCreationAllowedForSubtree() const
1338 {
1339     RenderObject* parentRenderer = parent();
1340     while (parentRenderer) {
1341         if (parentRenderer->isSVGHiddenContainer())
1342             return false;
1343         parentRenderer = parentRenderer->parent();
1344     }
1345 
1346     return true;
1347 }
1348 
setSelectionStateIfNeeded(SelectionState state)1349 inline void RenderObject::setSelectionStateIfNeeded(SelectionState state)
1350 {
1351     if (selectionState() == state)
1352         return;
1353 
1354     setSelectionState(state);
1355 }
1356 
setHasBoxDecorations(bool b)1357 inline void RenderObject::setHasBoxDecorations(bool b)
1358 {
1359     if (!b) {
1360         m_bitfields.setBoxDecorationState(NoBoxDecorations);
1361         return;
1362     }
1363     if (hasBoxDecorations())
1364         return;
1365     m_bitfields.setBoxDecorationState(HasBoxDecorationsAndBackgroundObscurationStatusInvalid);
1366 }
1367 
invalidateBackgroundObscurationStatus()1368 inline void RenderObject::invalidateBackgroundObscurationStatus()
1369 {
1370     if (!hasBoxDecorations())
1371         return;
1372     m_bitfields.setBoxDecorationState(HasBoxDecorationsAndBackgroundObscurationStatusInvalid);
1373 }
1374 
backgroundIsKnownToBeObscured()1375 inline bool RenderObject::backgroundIsKnownToBeObscured()
1376 {
1377     if (m_bitfields.boxDecorationState() == HasBoxDecorationsAndBackgroundObscurationStatusInvalid) {
1378         BoxDecorationState boxDecorationState = computeBackgroundIsKnownToBeObscured() ? HasBoxDecorationsAndBackgroundIsKnownToBeObscured : HasBoxDecorationsAndBackgroundMayBeVisible;
1379         m_bitfields.setBoxDecorationState(boxDecorationState);
1380     }
1381     return m_bitfields.boxDecorationState() == HasBoxDecorationsAndBackgroundIsKnownToBeObscured;
1382 }
1383 
makeMatrixRenderable(TransformationMatrix & matrix,bool has3DRendering)1384 inline void makeMatrixRenderable(TransformationMatrix& matrix, bool has3DRendering)
1385 {
1386     if (!has3DRendering)
1387         matrix.makeAffine();
1388 }
1389 
adjustForAbsoluteZoom(int value,RenderObject * renderer)1390 inline int adjustForAbsoluteZoom(int value, RenderObject* renderer)
1391 {
1392     return adjustForAbsoluteZoom(value, renderer->style());
1393 }
1394 
adjustLayoutUnitForAbsoluteZoom(LayoutUnit value,RenderObject & renderer)1395 inline LayoutUnit adjustLayoutUnitForAbsoluteZoom(LayoutUnit value, RenderObject& renderer)
1396 {
1397     ASSERT(renderer.style());
1398     return adjustLayoutUnitForAbsoluteZoom(value, *renderer.style());
1399 }
1400 
adjustFloatQuadForAbsoluteZoom(FloatQuad & quad,RenderObject & renderer)1401 inline void adjustFloatQuadForAbsoluteZoom(FloatQuad& quad, RenderObject& renderer)
1402 {
1403     float zoom = renderer.style()->effectiveZoom();
1404     if (zoom != 1)
1405         quad.scale(1 / zoom, 1 / zoom);
1406 }
1407 
adjustFloatRectForAbsoluteZoom(FloatRect & rect,RenderObject & renderer)1408 inline void adjustFloatRectForAbsoluteZoom(FloatRect& rect, RenderObject& renderer)
1409 {
1410     float zoom = renderer.style()->effectiveZoom();
1411     if (zoom != 1)
1412         rect.scale(1 / zoom, 1 / zoom);
1413 }
1414 
1415 #define DEFINE_RENDER_OBJECT_TYPE_CASTS(thisType, predicate) \
1416     DEFINE_TYPE_CASTS(thisType, RenderObject, object, object->predicate, object.predicate)
1417 
1418 } // namespace WebCore
1419 
1420 #ifndef NDEBUG
1421 // Outside the WebCore namespace for ease of invocation from gdb.
1422 void showTree(const WebCore::RenderObject*);
1423 void showLineTree(const WebCore::RenderObject*);
1424 void showRenderTree(const WebCore::RenderObject* object1);
1425 // We don't make object2 an optional parameter so that showRenderTree
1426 // can be called from gdb easily.
1427 void showRenderTree(const WebCore::RenderObject* object1, const WebCore::RenderObject* object2);
1428 
1429 #endif
1430 
1431 #endif // RenderObject_h
1432