• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2000 Lars Knoll (knoll@kde.org)
3  *           (C) 2000 Antti Koivisto (koivisto@kde.org)
4  *           (C) 2000 Dirk Mueller (mueller@kde.org)
5  * Copyright (C) 2003, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved.
6  * Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
7  *
8  * This library is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU Library General Public
10  * License as published by the Free Software Foundation; either
11  * version 2 of the License, or (at your option) any later version.
12  *
13  * This library is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16  * Library General Public License for more details.
17  *
18  * You should have received a copy of the GNU Library General Public License
19  * along with this library; see the file COPYING.LIB.  If not, write to
20  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
21  * Boston, MA 02110-1301, USA.
22  *
23  */
24 
25 #ifndef CSSAnimationData_h
26 #define CSSAnimationData_h
27 
28 #include "CSSPropertyNames.h"
29 #include "core/platform/animation/TimingFunction.h"
30 #include "core/rendering/style/RenderStyleConstants.h"
31 #include "wtf/PassRefPtr.h"
32 #include "wtf/RefCounted.h"
33 #include "wtf/text/WTFString.h"
34 
35 namespace WebCore {
36 
37 class CSSAnimationData : public RefCounted<CSSAnimationData> {
38 public:
39     ~CSSAnimationData();
40 
create()41     static PassRefPtr<CSSAnimationData> create() { return adoptRef(new CSSAnimationData); }
create(const CSSAnimationData * o)42     static PassRefPtr<CSSAnimationData> create(const CSSAnimationData* o) { return adoptRef(new CSSAnimationData(*o)); }
43 
isDelaySet()44     bool isDelaySet() const { return m_delaySet; }
isDirectionSet()45     bool isDirectionSet() const { return m_directionSet; }
isDurationSet()46     bool isDurationSet() const { return m_durationSet; }
isFillModeSet()47     bool isFillModeSet() const { return m_fillModeSet; }
isIterationCountSet()48     bool isIterationCountSet() const { return m_iterationCountSet; }
isNameSet()49     bool isNameSet() const { return m_nameSet; }
isPlayStateSet()50     bool isPlayStateSet() const { return m_playStateSet; }
isPropertySet()51     bool isPropertySet() const { return m_propertySet; }
isTimingFunctionSet()52     bool isTimingFunctionSet() const { return m_timingFunctionSet; }
53 
54     // Flags this to be the special "none" animation (animation-name: none)
isNoneAnimation()55     bool isNoneAnimation() const { return m_isNone; }
56     // We can make placeholder CSSAnimationData objects to keep the comma-separated lists
57     // of properties in sync. isValidAnimation means this is not a placeholder.
isValidAnimation()58     bool isValidAnimation() const { return !m_isNone && !m_name.isEmpty(); }
59 
isEmpty()60     bool isEmpty() const
61     {
62         return (!m_directionSet && !m_durationSet && !m_fillModeSet
63                 && !m_nameSet && !m_playStateSet && !m_iterationCountSet
64                 && !m_delaySet && !m_timingFunctionSet && !m_propertySet);
65     }
66 
isEmptyOrZeroDuration()67     bool isEmptyOrZeroDuration() const
68     {
69         return isEmpty() || (m_duration == 0 && m_delay <= 0);
70     }
71 
clearDelay()72     void clearDelay() { m_delaySet = false; }
clearDirection()73     void clearDirection() { m_directionSet = false; }
clearDuration()74     void clearDuration() { m_durationSet = false; }
clearFillMode()75     void clearFillMode() { m_fillModeSet = false; }
clearIterationCount()76     void clearIterationCount() { m_iterationCountSet = false; }
clearName()77     void clearName() { m_nameSet = false; }
clearPlayState()78     void clearPlayState() { m_playStateSet = AnimPlayStatePlaying; }
clearProperty()79     void clearProperty() { m_propertySet = false; }
clearTimingFunction()80     void clearTimingFunction() { m_timingFunctionSet = false; }
81 
clearAll()82     void clearAll()
83     {
84         clearDelay();
85         clearDirection();
86         clearDuration();
87         clearFillMode();
88         clearIterationCount();
89         clearName();
90         clearPlayState();
91         clearProperty();
92         clearTimingFunction();
93     }
94 
delay()95     double delay() const { return m_delay; }
96 
97     enum AnimationMode {
98         AnimateAll,
99         AnimateNone,
100         AnimateSingleProperty
101     };
102 
103     enum AnimationDirection {
104         AnimationDirectionNormal,
105         AnimationDirectionAlternate,
106         AnimationDirectionReverse,
107         AnimationDirectionAlternateReverse
108     };
direction()109     AnimationDirection direction() const { return static_cast<AnimationDirection>(m_direction); }
directionIsForwards()110     bool directionIsForwards() const { return m_direction == AnimationDirectionNormal || m_direction == AnimationDirectionAlternate; }
111 
fillMode()112     unsigned fillMode() const { return m_fillMode; }
113 
duration()114     double duration() const { return m_duration; }
115 
116     enum { IterationCountInfinite = -1 };
iterationCount()117     double iterationCount() const { return m_iterationCount; }
name()118     const AtomicString& name() const { return m_name; }
playState()119     EAnimPlayState playState() const { return static_cast<EAnimPlayState>(m_playState); }
property()120     CSSPropertyID property() const { return m_property; }
timingFunction()121     TimingFunction* timingFunction() const { return m_timingFunction.get(); }
animationMode()122     AnimationMode animationMode() const { return m_mode; }
123 
setDelay(double c)124     void setDelay(double c) { m_delay = c; m_delaySet = true; }
setDirection(AnimationDirection d)125     void setDirection(AnimationDirection d) { m_direction = d; m_directionSet = true; }
setDuration(double d)126     void setDuration(double d) { ASSERT(d >= 0); m_duration = d; m_durationSet = true; }
setFillMode(unsigned f)127     void setFillMode(unsigned f) { m_fillMode = f; m_fillModeSet = true; }
setIterationCount(double c)128     void setIterationCount(double c) { m_iterationCount = c; m_iterationCountSet = true; }
setName(const AtomicString & n)129     void setName(const AtomicString& n) { m_name = n; m_nameSet = true; }
setPlayState(EAnimPlayState d)130     void setPlayState(EAnimPlayState d) { m_playState = d; m_playStateSet = true; }
setProperty(CSSPropertyID t)131     void setProperty(CSSPropertyID t) { m_property = t; m_propertySet = true; }
setTimingFunction(PassRefPtr<TimingFunction> f)132     void setTimingFunction(PassRefPtr<TimingFunction> f) { m_timingFunction = f; m_timingFunctionSet = true; }
setAnimationMode(AnimationMode mode)133     void setAnimationMode(AnimationMode mode) { m_mode = mode; }
134 
setIsNoneAnimation(bool n)135     void setIsNoneAnimation(bool n) { m_isNone = n; }
136 
137     CSSAnimationData& operator=(const CSSAnimationData& o);
138 
139     // return true every CSSAnimationData in the chain (defined by m_next) match
140     bool operator==(const CSSAnimationData& o) const { return animationsMatchForStyleRecalc(&o); }
141     bool operator!=(const CSSAnimationData& o) const { return !(*this == o); }
142 
fillsBackwards()143     bool fillsBackwards() const { return m_fillModeSet && (m_fillMode == AnimationFillModeBackwards || m_fillMode == AnimationFillModeBoth); }
fillsForwards()144     bool fillsForwards() const { return m_fillModeSet && (m_fillMode == AnimationFillModeForwards || m_fillMode == AnimationFillModeBoth); }
145 
146 private:
147     CSSAnimationData();
148     explicit CSSAnimationData(const CSSAnimationData&);
149 
150     // Return whether this object matches another CSSAnimationData object for
151     // the purposes of style recalc. This excludes some properties.
152     bool animationsMatchForStyleRecalc(const CSSAnimationData*) const;
153 
154     AtomicString m_name;
155     CSSPropertyID m_property;
156     AnimationMode m_mode;
157     double m_iterationCount;
158     double m_delay;
159     double m_duration;
160     RefPtr<TimingFunction> m_timingFunction;
161     unsigned m_direction : 2; // AnimationDirection
162     unsigned m_fillMode : 2;
163 
164     unsigned m_playState     : 2;
165 
166     bool m_delaySet          : 1;
167     bool m_directionSet      : 1;
168     bool m_durationSet       : 1;
169     bool m_fillModeSet       : 1;
170     bool m_iterationCountSet : 1;
171     bool m_nameSet           : 1;
172     bool m_playStateSet      : 1;
173     bool m_propertySet       : 1;
174     bool m_timingFunctionSet : 1;
175 
176     bool m_isNone            : 1;
177 
178 public:
initialAnimationDelay()179     static double initialAnimationDelay() { return 0; }
initialAnimationDirection()180     static AnimationDirection initialAnimationDirection() { return AnimationDirectionNormal; }
initialAnimationDuration()181     static double initialAnimationDuration() { return 0; }
initialAnimationFillMode()182     static unsigned initialAnimationFillMode() { return AnimationFillModeNone; }
initialAnimationIterationCount()183     static double initialAnimationIterationCount() { return 1.0; }
184     static const AtomicString& initialAnimationName();
initialAnimationPlayState()185     static EAnimPlayState initialAnimationPlayState() { return AnimPlayStatePlaying; }
initialAnimationProperty()186     static CSSPropertyID initialAnimationProperty() { return CSSPropertyInvalid; }
initialAnimationTimingFunction()187     static const PassRefPtr<TimingFunction> initialAnimationTimingFunction() { return CubicBezierTimingFunction::preset(CubicBezierTimingFunction::Ease); }
188 };
189 
190 } // namespace WebCore
191 
192 #endif // CSSAnimationData_h
193