• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1. Redistributions of source code must retain the above
9  *    copyright notice, this list of conditions and the following
10  *    disclaimer.
11  * 2. Redistributions in binary form must reproduce the above
12  *    copyright notice, this list of conditions and the following
13  *    disclaimer in the documentation and/or other materials
14  *    provided with the distribution.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER "AS IS" AND ANY
17  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
19  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
21  * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
22  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
23  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
24  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
25  * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
26  * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
27  * SUCH DAMAGE.
28  */
29 
30 #include "config.h"
31 #include "core/rendering/RenderRegion.h"
32 
33 #include "core/css/resolver/StyleResolver.h"
34 #include "core/rendering/FlowThreadController.h"
35 #include "core/rendering/HitTestLocation.h"
36 #include "core/rendering/PaintInfo.h"
37 #include "core/rendering/RenderBoxRegionInfo.h"
38 #include "core/rendering/RenderNamedFlowThread.h"
39 #include "core/rendering/RenderView.h"
40 
41 using namespace std;
42 
43 namespace WebCore {
44 
RenderRegion(Element * element,RenderFlowThread * flowThread)45 RenderRegion::RenderRegion(Element* element, RenderFlowThread* flowThread)
46     : RenderBlockFlow(element)
47     , m_flowThread(flowThread)
48     , m_parentNamedFlowThread(0)
49     , m_computedAutoHeight(-1)
50     , m_isValid(false)
51     , m_hasCustomRegionStyle(false)
52     , m_hasAutoLogicalHeight(false)
53 {
54 }
55 
pageLogicalWidth() const56 LayoutUnit RenderRegion::pageLogicalWidth() const
57 {
58     ASSERT(m_flowThread);
59     return m_flowThread->isHorizontalWritingMode() ? contentWidth() : contentHeight();
60 }
61 
pageLogicalHeight() const62 LayoutUnit RenderRegion::pageLogicalHeight() const
63 {
64     ASSERT(m_flowThread);
65     if (hasComputedAutoHeight() && !m_flowThread->inConstrainedLayoutPhase()) {
66         ASSERT(hasAutoLogicalHeight());
67         return computedAutoHeight();
68     }
69     return m_flowThread->isHorizontalWritingMode() ? contentHeight() : contentWidth();
70 }
71 
72 // This method returns the maximum page size of a region with auto-height. This is the initial
73 // height value for auto-height regions in the first layout phase of the parent named flow.
maxPageLogicalHeight() const74 LayoutUnit RenderRegion::maxPageLogicalHeight() const
75 {
76     ASSERT(m_flowThread);
77     ASSERT(hasAutoLogicalHeight() && !m_flowThread->inConstrainedLayoutPhase());
78     return style()->logicalMaxHeight().isUndefined() ? RenderFlowThread::maxLogicalHeight() : computeReplacedLogicalHeightUsing(style()->logicalMaxHeight());
79 }
80 
logicalHeightOfAllFlowThreadContent() const81 LayoutUnit RenderRegion::logicalHeightOfAllFlowThreadContent() const
82 {
83     ASSERT(m_flowThread);
84     if (hasComputedAutoHeight() && !m_flowThread->inConstrainedLayoutPhase()) {
85         ASSERT(hasAutoLogicalHeight());
86         return computedAutoHeight();
87     }
88     return m_flowThread->isHorizontalWritingMode() ? contentHeight() : contentWidth();
89 }
90 
flowThreadPortionOverflowRect() const91 LayoutRect RenderRegion::flowThreadPortionOverflowRect() const
92 {
93     return overflowRectForFlowThreadPortion(flowThreadPortionRect(), isFirstRegion(), isLastRegion());
94 }
95 
overflowRectForFlowThreadPortion(const LayoutRect & flowThreadPortionRect,bool isFirstPortion,bool isLastPortion) const96 LayoutRect RenderRegion::overflowRectForFlowThreadPortion(const LayoutRect& flowThreadPortionRect, bool isFirstPortion, bool isLastPortion) const
97 {
98     ASSERT(isValid());
99 
100     bool isLastRegionWithRegionFragmentBreak = (isLastPortion && (style()->regionFragment() == BreakRegionFragment));
101     if (hasOverflowClip() || isLastRegionWithRegionFragmentBreak)
102         return flowThreadPortionRect;
103 
104     LayoutRect flowThreadOverflow = m_flowThread->visualOverflowRect();
105 
106     // Only clip along the flow thread axis.
107     LayoutUnit outlineSize = maximalOutlineSize(PaintPhaseOutline);
108     LayoutRect clipRect;
109     if (m_flowThread->isHorizontalWritingMode()) {
110         LayoutUnit minY = isFirstPortion ? (flowThreadOverflow.y() - outlineSize) : flowThreadPortionRect.y();
111         LayoutUnit maxY = isLastPortion ? max(flowThreadPortionRect.maxY(), flowThreadOverflow.maxY()) + outlineSize : flowThreadPortionRect.maxY();
112         bool clipX = style()->overflowX() != OVISIBLE;
113         LayoutUnit minX = clipX ? flowThreadPortionRect.x() : min(flowThreadPortionRect.x(), flowThreadOverflow.x() - outlineSize);
114         LayoutUnit maxX = clipX ? flowThreadPortionRect.maxX() : max(flowThreadPortionRect.maxX(), (flowThreadOverflow.maxX() + outlineSize));
115         clipRect = LayoutRect(minX, minY, maxX - minX, maxY - minY);
116     } else {
117         LayoutUnit minX = isFirstPortion ? (flowThreadOverflow.x() - outlineSize) : flowThreadPortionRect.x();
118         LayoutUnit maxX = isLastPortion ? max(flowThreadPortionRect.maxX(), flowThreadOverflow.maxX()) + outlineSize : flowThreadPortionRect.maxX();
119         bool clipY = style()->overflowY() != OVISIBLE;
120         LayoutUnit minY = clipY ? flowThreadPortionRect.y() : min(flowThreadPortionRect.y(), (flowThreadOverflow.y() - outlineSize));
121         LayoutUnit maxY = clipY ? flowThreadPortionRect.maxY() : max(flowThreadPortionRect.y(), (flowThreadOverflow.maxY() + outlineSize));
122         clipRect = LayoutRect(minX, minY, maxX - minX, maxY - minY);
123     }
124 
125     return clipRect;
126 }
127 
regionOversetState() const128 RegionOversetState RenderRegion::regionOversetState() const
129 {
130     if (isValid() && element())
131         return element()->regionOversetState();
132 
133     return RegionUndefined;
134 }
135 
setRegionOversetState(RegionOversetState state)136 void RenderRegion::setRegionOversetState(RegionOversetState state)
137 {
138     if (element())
139         element()->setRegionOversetState(state);
140 }
141 
element() const142 Element* RenderRegion::element() const
143 {
144     ASSERT(nodeForRegion() && nodeForRegion()->isElementNode());
145     return toElement(nodeForRegion());
146 }
147 
pageLogicalTopForOffset(LayoutUnit) const148 LayoutUnit RenderRegion::pageLogicalTopForOffset(LayoutUnit /* offset */) const
149 {
150     return flowThread()->isHorizontalWritingMode() ? flowThreadPortionRect().y() : flowThreadPortionRect().x();
151 }
152 
isFirstRegion() const153 bool RenderRegion::isFirstRegion() const
154 {
155     ASSERT(isValid());
156 
157     return m_flowThread->firstRegion() == this;
158 }
159 
isLastRegion() const160 bool RenderRegion::isLastRegion() const
161 {
162     ASSERT(isValid());
163 
164     return m_flowThread->lastRegion() == this;
165 }
166 
shouldPaintRegionContentsInPhase(PaintPhase phase)167 static bool shouldPaintRegionContentsInPhase(PaintPhase phase)
168 {
169     return phase == PaintPhaseForeground
170         || phase == PaintPhaseSelection
171         || phase == PaintPhaseTextClip;
172 }
173 
paintObject(PaintInfo & paintInfo,const LayoutPoint & paintOffset)174 void RenderRegion::paintObject(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
175 {
176     if (style()->visibility() != VISIBLE)
177         return;
178 
179     RenderBlock::paintObject(paintInfo, paintOffset);
180 
181     if (!isValid())
182         return;
183 
184     // Delegate painting of content in region to RenderFlowThread.
185     // RenderFlowThread is a self painting layer (being a positioned object) who is painting its children, the collected objects.
186     // Since we do not want to paint the flow thread content multiple times (for each painting phase of the region object),
187     // we allow the flow thread painting only in certain phases.
188     if (!shouldPaintRegionContentsInPhase(paintInfo.phase))
189         return;
190 
191     setRegionObjectsRegionStyle();
192     m_flowThread->paintFlowThreadPortionInRegion(paintInfo, this, flowThreadPortionRect(), flowThreadPortionOverflowRect(), LayoutPoint(paintOffset.x() + borderLeft() + paddingLeft(), paintOffset.y() + borderTop() + paddingTop()));
193     restoreRegionObjectsOriginalStyle();
194 }
195 
196 // Hit Testing
hitTestFlowThreadContents(const HitTestRequest & request,HitTestResult & result,const HitTestLocation & locationInContainer,const LayoutPoint & accumulatedOffset,HitTestAction action)197 bool RenderRegion::hitTestFlowThreadContents(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAction action)
198 {
199     if (!isValid() || action != HitTestForeground)
200         return false;
201 
202     LayoutRect boundsRect = borderBoxRectInRegion(locationInContainer.region());
203     boundsRect.moveBy(accumulatedOffset);
204     if (visibleToHitTesting() && locationInContainer.intersects(boundsRect)) {
205         if (m_flowThread->hitTestFlowThreadPortionInRegion(this, flowThreadPortionRect(), flowThreadPortionOverflowRect(), request, result,
206             locationInContainer, LayoutPoint(accumulatedOffset.x() + borderLeft() + paddingLeft(), accumulatedOffset.y() + borderTop() + paddingTop())))
207             return true;
208     }
209 
210     return false;
211 }
212 
checkRegionStyle()213 void RenderRegion::checkRegionStyle()
214 {
215     ASSERT(m_flowThread);
216     bool customRegionStyle = false;
217 
218     // FIXME: Region styling doesn't work for pseudo elements.
219     if (isElementBasedRegion())
220         customRegionStyle = view()->document().ensureStyleResolver().checkRegionStyle(this->element());
221 
222     setHasCustomRegionStyle(customRegionStyle);
223     m_flowThread->checkRegionsWithStyling();
224 }
225 
incrementAutoLogicalHeightCount()226 void RenderRegion::incrementAutoLogicalHeightCount()
227 {
228     ASSERT(isValid());
229     ASSERT(m_hasAutoLogicalHeight);
230 
231     m_flowThread->incrementAutoLogicalHeightRegions();
232 }
233 
decrementAutoLogicalHeightCount()234 void RenderRegion::decrementAutoLogicalHeightCount()
235 {
236     ASSERT(isValid());
237 
238     m_flowThread->decrementAutoLogicalHeightRegions();
239 }
240 
updateRegionHasAutoLogicalHeightFlag()241 void RenderRegion::updateRegionHasAutoLogicalHeightFlag()
242 {
243     ASSERT(m_flowThread);
244 
245     if (!isValid())
246         return;
247 
248     bool didHaveAutoLogicalHeight = m_hasAutoLogicalHeight;
249     m_hasAutoLogicalHeight = shouldHaveAutoLogicalHeight();
250     if (m_hasAutoLogicalHeight != didHaveAutoLogicalHeight) {
251         if (m_hasAutoLogicalHeight) {
252             incrementAutoLogicalHeightCount();
253         } else {
254             clearComputedAutoHeight();
255             decrementAutoLogicalHeightCount();
256         }
257     }
258 }
259 
shouldHaveAutoLogicalHeight() const260 bool RenderRegion::shouldHaveAutoLogicalHeight() const
261 {
262     bool hasSpecifiedEndpointsForHeight = style()->logicalTop().isSpecified() && style()->logicalBottom().isSpecified();
263     bool hasAnchoredEndpointsForHeight = isOutOfFlowPositioned() && hasSpecifiedEndpointsForHeight;
264     bool hasAutoHeightStyle = style()->logicalHeight().isAuto() || style()->logicalHeight().isFitContent()
265         || style()->logicalHeight().isMaxContent() || style()->logicalHeight().isMinContent();
266     return hasAutoHeightStyle && !hasAnchoredEndpointsForHeight;
267 }
268 
styleDidChange(StyleDifference diff,const RenderStyle * oldStyle)269 void RenderRegion::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
270 {
271     RenderBlock::styleDidChange(diff, oldStyle);
272 
273     // If the region is not attached to any thread, there is no need to check
274     // whether the region has region styling since no content will be displayed
275     // into the region.
276     if (!m_flowThread) {
277         setHasCustomRegionStyle(false);
278         return;
279     }
280 
281     checkRegionStyle();
282     updateRegionHasAutoLogicalHeightFlag();
283 
284     if (oldStyle && oldStyle->writingMode() != style()->writingMode())
285         m_flowThread->regionChangedWritingMode(this);
286 }
287 
layoutBlock(bool relayoutChildren,LayoutUnit)288 void RenderRegion::layoutBlock(bool relayoutChildren, LayoutUnit)
289 {
290     RenderBlockFlow::layoutBlock(relayoutChildren);
291 
292     if (isValid()) {
293         LayoutRect oldRegionRect(flowThreadPortionRect());
294         if (!isHorizontalWritingMode())
295             oldRegionRect = oldRegionRect.transposedRect();
296 
297         if (hasAutoLogicalHeight() && !m_flowThread->inConstrainedLayoutPhase()) {
298             m_flowThread->invalidateRegions();
299             clearComputedAutoHeight();
300             return;
301         }
302 
303         if (!isRenderRegionSet() && (oldRegionRect.width() != pageLogicalWidth() || oldRegionRect.height() != pageLogicalHeight())) {
304             // This can happen even if we are in the inConstrainedLayoutPhase and it will trigger a pathological layout of the flow thread.
305             m_flowThread->invalidateRegions();
306         }
307     }
308 
309     // FIXME: We need to find a way to set up overflow properly. Our flow thread hasn't gotten a layout
310     // yet, so we can't look to it for correct information. It's possible we could wait until after the RenderFlowThread
311     // gets a layout, and then try to propagate overflow information back to the region, and then mark for a second layout.
312     // That second layout would then be able to use the information from the RenderFlowThread to set up overflow.
313     //
314     // The big problem though is that overflow needs to be region-specific. We can't simply use the RenderFlowThread's global
315     // overflow values, since then we'd always think any narrow region had huge overflow (all the way to the width of the
316     // RenderFlowThread itself).
317     //
318     // We'll need to expand RenderBoxRegionInfo to also hold left and right overflow values.
319 }
320 
repaintFlowThreadContent(const LayoutRect & repaintRect) const321 void RenderRegion::repaintFlowThreadContent(const LayoutRect& repaintRect) const
322 {
323     repaintFlowThreadContentRectangle(repaintRect, flowThreadPortionRect(), flowThreadPortionOverflowRect(), contentBoxRect().location());
324 }
325 
repaintFlowThreadContentRectangle(const LayoutRect & repaintRect,const LayoutRect & flowThreadPortionRect,const LayoutRect & flowThreadPortionOverflowRect,const LayoutPoint & regionLocation) const326 void RenderRegion::repaintFlowThreadContentRectangle(const LayoutRect& repaintRect, const LayoutRect& flowThreadPortionRect, const LayoutRect& flowThreadPortionOverflowRect, const LayoutPoint& regionLocation) const
327 {
328     ASSERT(isValid());
329 
330     // We only have to issue a repaint in this region if the region rect intersects the repaint rect.
331     LayoutRect flippedFlowThreadPortionRect(flowThreadPortionRect);
332     LayoutRect flippedFlowThreadPortionOverflowRect(flowThreadPortionOverflowRect);
333     flowThread()->flipForWritingMode(flippedFlowThreadPortionRect); // Put the region rects into physical coordinates.
334     flowThread()->flipForWritingMode(flippedFlowThreadPortionOverflowRect);
335 
336     LayoutRect clippedRect(repaintRect);
337     clippedRect.intersect(flippedFlowThreadPortionOverflowRect);
338     if (clippedRect.isEmpty())
339         return;
340 
341     // Put the region rect into the region's physical coordinate space.
342     clippedRect.setLocation(regionLocation + (clippedRect.location() - flippedFlowThreadPortionRect.location()));
343 
344     // Now switch to the region's writing mode coordinate space and let it repaint itself.
345     flipForWritingMode(clippedRect);
346 
347     // Issue the repaint.
348     repaintRectangle(clippedRect);
349 }
350 
installFlowThread()351 void RenderRegion::installFlowThread()
352 {
353     ASSERT(view());
354 
355     m_flowThread = view()->flowThreadController()->ensureRenderFlowThreadWithName(style()->regionThread());
356 
357     // By now the flow thread should already be added to the rendering tree,
358     // so we go up the rendering parents and check that this region is not part of the same
359     // flow that it actually needs to display. It would create a circular reference.
360     RenderObject* parentObject = parent();
361     m_parentNamedFlowThread = 0;
362     for ( ; parentObject; parentObject = parentObject->parent()) {
363         if (parentObject->isRenderNamedFlowThread()) {
364             m_parentNamedFlowThread = toRenderNamedFlowThread(parentObject);
365             // Do not take into account a region that links a flow with itself. The dependency
366             // cannot change, so it is not worth adding it to the list.
367             if (m_flowThread == m_parentNamedFlowThread)
368                 m_flowThread = 0;
369             break;
370         }
371     }
372 }
373 
attachRegion()374 void RenderRegion::attachRegion()
375 {
376     if (documentBeingDestroyed())
377         return;
378 
379     // A region starts off invalid.
380     setIsValid(false);
381 
382     // Initialize the flow thread reference and create the flow thread object if needed.
383     // The flow thread lifetime is influenced by the number of regions attached to it,
384     // and we are attaching the region to the flow thread.
385     installFlowThread();
386 
387     if (!m_flowThread)
388         return;
389 
390     // Only after adding the region to the thread, the region is marked to be valid.
391     m_flowThread->addRegionToThread(this);
392 
393     // The region just got attached to the flow thread, lets check whether
394     // it has region styling rules associated.
395     checkRegionStyle();
396 
397     if (!isValid())
398         return;
399 
400     m_hasAutoLogicalHeight = shouldHaveAutoLogicalHeight();
401     if (hasAutoLogicalHeight())
402         incrementAutoLogicalHeightCount();
403 }
404 
detachRegion()405 void RenderRegion::detachRegion()
406 {
407     if (m_flowThread) {
408         m_flowThread->removeRegionFromThread(this);
409         if (hasAutoLogicalHeight())
410             decrementAutoLogicalHeightCount();
411     }
412     m_flowThread = 0;
413 }
414 
renderBoxRegionInfo(const RenderBox * box) const415 RenderBoxRegionInfo* RenderRegion::renderBoxRegionInfo(const RenderBox* box) const
416 {
417     ASSERT(isValid());
418     return m_renderBoxRegionInfo.get(box);
419 }
420 
setRenderBoxRegionInfo(const RenderBox * box,LayoutUnit logicalLeftInset,LayoutUnit logicalRightInset,bool containingBlockChainIsInset)421 RenderBoxRegionInfo* RenderRegion::setRenderBoxRegionInfo(const RenderBox* box, LayoutUnit logicalLeftInset, LayoutUnit logicalRightInset,
422     bool containingBlockChainIsInset)
423 {
424     ASSERT(isValid());
425 
426     OwnPtr<RenderBoxRegionInfo>& boxInfo = m_renderBoxRegionInfo.add(box, nullptr).iterator->value;
427     if (boxInfo)
428         *boxInfo = RenderBoxRegionInfo(logicalLeftInset, logicalRightInset, containingBlockChainIsInset);
429     else
430         boxInfo = adoptPtr(new RenderBoxRegionInfo(logicalLeftInset, logicalRightInset, containingBlockChainIsInset));
431 
432     return boxInfo.get();
433 }
434 
takeRenderBoxRegionInfo(const RenderBox * box)435 PassOwnPtr<RenderBoxRegionInfo> RenderRegion::takeRenderBoxRegionInfo(const RenderBox* box)
436 {
437     return m_renderBoxRegionInfo.take(box);
438 }
439 
removeRenderBoxRegionInfo(const RenderBox * box)440 void RenderRegion::removeRenderBoxRegionInfo(const RenderBox* box)
441 {
442     m_renderBoxRegionInfo.remove(box);
443 }
444 
deleteAllRenderBoxRegionInfo()445 void RenderRegion::deleteAllRenderBoxRegionInfo()
446 {
447     m_renderBoxRegionInfo.clear();
448 }
449 
logicalTopOfFlowThreadContentRect(const LayoutRect & rect) const450 LayoutUnit RenderRegion::logicalTopOfFlowThreadContentRect(const LayoutRect& rect) const
451 {
452     ASSERT(isValid());
453     return flowThread()->isHorizontalWritingMode() ? rect.y() : rect.x();
454 }
455 
logicalBottomOfFlowThreadContentRect(const LayoutRect & rect) const456 LayoutUnit RenderRegion::logicalBottomOfFlowThreadContentRect(const LayoutRect& rect) const
457 {
458     ASSERT(isValid());
459     return flowThread()->isHorizontalWritingMode() ? rect.maxY() : rect.maxX();
460 }
461 
setRegionObjectsRegionStyle()462 void RenderRegion::setRegionObjectsRegionStyle()
463 {
464     if (!hasCustomRegionStyle())
465         return;
466 
467     // Start from content nodes and recursively compute the style in region for the render objects below.
468     // If the style in region was already computed, used that style instead of computing a new one.
469     RenderNamedFlowThread* namedFlow = view()->flowThreadController()->ensureRenderFlowThreadWithName(style()->regionThread());
470     const NamedFlowContentNodes& contentNodes = namedFlow->contentNodes();
471 
472     for (NamedFlowContentNodes::const_iterator iter = contentNodes.begin(), end = contentNodes.end(); iter != end; ++iter) {
473         const Node* node = *iter;
474         // The list of content nodes contains also the nodes with display:none.
475         if (!node->renderer())
476             continue;
477 
478         RenderObject* object = node->renderer();
479         // If the content node does not flow any of its children in this region,
480         // we do not compute any style for them in this region.
481         if (!flowThread()->objectInFlowRegion(object, this))
482             continue;
483 
484         // If the object has style in region, use that instead of computing a new one.
485         RenderObjectRegionStyleMap::iterator it = m_renderObjectRegionStyle.find(object);
486         RefPtr<RenderStyle> objectStyleInRegion;
487         bool objectRegionStyleCached = false;
488         if (it != m_renderObjectRegionStyle.end()) {
489             objectStyleInRegion = it->value.style;
490             ASSERT(it->value.cached);
491             objectRegionStyleCached = true;
492         } else {
493             objectStyleInRegion = computeStyleInRegion(object);
494         }
495 
496         setObjectStyleInRegion(object, objectStyleInRegion, objectRegionStyleCached);
497 
498         computeChildrenStyleInRegion(object);
499     }
500 }
501 
restoreRegionObjectsOriginalStyle()502 void RenderRegion::restoreRegionObjectsOriginalStyle()
503 {
504     if (!hasCustomRegionStyle())
505         return;
506 
507     RenderObjectRegionStyleMap temp;
508     for (RenderObjectRegionStyleMap::iterator iter = m_renderObjectRegionStyle.begin(), end = m_renderObjectRegionStyle.end(); iter != end; ++iter) {
509         RenderObject* object = const_cast<RenderObject*>(iter->key);
510         RefPtr<RenderStyle> objectRegionStyle = object->style();
511         RefPtr<RenderStyle> objectOriginalStyle = iter->value.style;
512         object->setStyleInternal(objectOriginalStyle);
513 
514         bool shouldCacheRegionStyle = iter->value.cached;
515         if (!shouldCacheRegionStyle) {
516             // Check whether we should cache the computed style in region.
517             unsigned changedContextSensitiveProperties = ContextSensitivePropertyNone;
518             StyleDifference styleDiff = objectOriginalStyle->diff(objectRegionStyle.get(), changedContextSensitiveProperties);
519             if (styleDiff < StyleDifferenceLayoutPositionedMovementOnly)
520                 shouldCacheRegionStyle = true;
521         }
522         if (shouldCacheRegionStyle) {
523             ObjectRegionStyleInfo styleInfo;
524             styleInfo.style = objectRegionStyle;
525             styleInfo.cached = true;
526             temp.set(object, styleInfo);
527         }
528     }
529 
530     m_renderObjectRegionStyle.swap(temp);
531 }
532 
insertedIntoTree()533 void RenderRegion::insertedIntoTree()
534 {
535     RenderBlock::insertedIntoTree();
536 
537     attachRegion();
538 }
539 
willBeRemovedFromTree()540 void RenderRegion::willBeRemovedFromTree()
541 {
542     RenderBlock::willBeRemovedFromTree();
543 
544     detachRegion();
545 }
546 
computeStyleInRegion(const RenderObject * object)547 PassRefPtr<RenderStyle> RenderRegion::computeStyleInRegion(const RenderObject* object)
548 {
549     ASSERT(object);
550     ASSERT(object->view());
551     ASSERT(!object->isAnonymous());
552     ASSERT(object->node() && object->node()->isElementNode());
553 
554     // FIXME: Region styling fails for pseudo-elements because the renderers don't have a node.
555     Element* element = toElement(object->node());
556     RefPtr<RenderStyle> renderObjectRegionStyle = object->view()->document().ensureStyleResolver().styleForElement(element, 0, DisallowStyleSharing, MatchAllRules, this);
557 
558     return renderObjectRegionStyle.release();
559 }
560 
computeChildrenStyleInRegion(const RenderObject * object)561 void RenderRegion::computeChildrenStyleInRegion(const RenderObject* object)
562 {
563     for (RenderObject* child = object->lastChild(); child; child = child->previousSibling()) {
564 
565         RenderObjectRegionStyleMap::iterator it = m_renderObjectRegionStyle.find(child);
566 
567         RefPtr<RenderStyle> childStyleInRegion;
568         bool objectRegionStyleCached = false;
569         if (it != m_renderObjectRegionStyle.end()) {
570             childStyleInRegion = it->value.style;
571             objectRegionStyleCached = true;
572         } else {
573             if (child->isAnonymous() || child->isInFlowRenderFlowThread())
574                 childStyleInRegion = RenderStyle::createAnonymousStyleWithDisplay(object->style(), child->style()->display());
575             else if (child->isText())
576                 childStyleInRegion = RenderStyle::clone(object->style());
577             else
578                 childStyleInRegion = computeStyleInRegion(child);
579         }
580 
581         setObjectStyleInRegion(child, childStyleInRegion, objectRegionStyleCached);
582 
583         computeChildrenStyleInRegion(child);
584     }
585 }
586 
setObjectStyleInRegion(RenderObject * object,PassRefPtr<RenderStyle> styleInRegion,bool objectRegionStyleCached)587 void RenderRegion::setObjectStyleInRegion(RenderObject* object, PassRefPtr<RenderStyle> styleInRegion, bool objectRegionStyleCached)
588 {
589     ASSERT(object->flowThreadContainingBlock());
590 
591     RefPtr<RenderStyle> objectOriginalStyle = object->style();
592     object->setStyleInternal(styleInRegion);
593 
594     if (object->isBoxModelObject() && !object->hasBoxDecorations()) {
595         bool hasBoxDecorations = object->isTableCell()
596         || object->style()->hasBackground()
597         || object->style()->hasBorder()
598         || object->style()->hasAppearance()
599         || object->style()->boxShadow();
600         object->setHasBoxDecorations(hasBoxDecorations);
601     }
602 
603     ObjectRegionStyleInfo styleInfo;
604     styleInfo.style = objectOriginalStyle;
605     styleInfo.cached = objectRegionStyleCached;
606     m_renderObjectRegionStyle.set(object, styleInfo);
607 }
608 
clearObjectStyleInRegion(const RenderObject * object)609 void RenderRegion::clearObjectStyleInRegion(const RenderObject* object)
610 {
611     ASSERT(object);
612     m_renderObjectRegionStyle.remove(object);
613 
614     // Clear the style for the children of this object.
615     for (RenderObject* child = object->lastChild(); child; child = child->previousSibling())
616         clearObjectStyleInRegion(child);
617 }
618 
computeIntrinsicLogicalWidths(LayoutUnit & minLogicalWidth,LayoutUnit & maxLogicalWidth) const619 void RenderRegion::computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const
620 {
621     if (!isValid()) {
622         RenderBlock::computeIntrinsicLogicalWidths(minLogicalWidth, maxLogicalWidth);
623         return;
624     }
625 
626     minLogicalWidth = m_flowThread->minPreferredLogicalWidth();
627     maxLogicalWidth = m_flowThread->maxPreferredLogicalWidth();
628 }
629 
getRanges(Vector<RefPtr<Range>> & rangeObjects) const630 void RenderRegion::getRanges(Vector<RefPtr<Range> >& rangeObjects) const
631 {
632     RenderNamedFlowThread* namedFlow = view()->flowThreadController()->ensureRenderFlowThreadWithName(style()->regionThread());
633     namedFlow->getRanges(rangeObjects, this);
634 }
635 
updateLogicalHeight()636 void RenderRegion::updateLogicalHeight()
637 {
638     RenderBlock::updateLogicalHeight();
639 
640     if (!hasAutoLogicalHeight())
641         return;
642 
643     // We want to update the logical height based on the computed auto-height
644     // only if the view is in the layout phase in which all the
645     // auto logical height regions have a computed auto-height.
646     if (!m_flowThread->inConstrainedLayoutPhase())
647         return;
648 
649     // There may be regions with auto logical height that during the prerequisite layout phase
650     // did not have the chance to layout flow thread content. Because of that, these regions do not
651     // have a computedAutoHeight and they will not be able to fragment any flow
652     // thread content.
653     if (!hasComputedAutoHeight())
654         return;
655 
656     LayoutUnit autoHeight = hasOverrideHeight() ? overrideLogicalContentHeight() : computedAutoHeight();
657 
658     LayoutUnit newLogicalHeight = autoHeight + borderAndPaddingLogicalHeight();
659     ASSERT(newLogicalHeight < RenderFlowThread::maxLogicalHeight());
660     if (newLogicalHeight > logicalHeight()) {
661         setLogicalHeight(newLogicalHeight);
662         // Recalculate position of the render block after new logical height is set.
663         // (needed in absolute positioning case with bottom alignment for example)
664         RenderBlock::updateLogicalHeight();
665     }
666 }
667 
nodeForRegion() const668 Node* RenderRegion::nodeForRegion() const
669 {
670     if (parent() && isRenderNamedFlowFragment())
671         return parent()->node();
672     return node();
673 }
674 
generatingNodeForRegion() const675 Node* RenderRegion::generatingNodeForRegion() const
676 {
677     if (parent() && isRenderNamedFlowFragment())
678         return parent()->generatingNode();
679     return generatingNode();
680 }
681 
isElementBasedRegion() const682 bool RenderRegion::isElementBasedRegion() const
683 {
684     Node* node = nodeForRegion();
685     return node && node->isElementNode() && !node->isPseudoElement();
686 }
687 
688 } // namespace WebCore
689