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1 /*
2  * Copyright (C) 2005, 2006 Apple Computer, Inc.  All rights reserved.
3  *               2010 Dirk Schulze <krit@webkit.org>
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer in the
12  *    documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
16  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
17  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
18  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
19  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
20  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
21  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
22  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
23  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
24  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
25  */
26 
27 #ifndef AffineTransform_h
28 #define AffineTransform_h
29 
30 #include "platform/transforms/TransformationMatrix.h"
31 
32 #include <string.h> // for memcpy
33 #include "wtf/FastAllocBase.h"
34 
35 namespace WebCore {
36 
37 class FloatPoint;
38 class FloatQuad;
39 class FloatRect;
40 class IntPoint;
41 class IntRect;
42 class TransformationMatrix;
43 
44 class PLATFORM_EXPORT AffineTransform {
45     WTF_MAKE_FAST_ALLOCATED;
46 public:
47     typedef double Transform[6];
48 
49     AffineTransform();
50     AffineTransform(double a, double b, double c, double d, double e, double f);
51 
52     void setMatrix(double a, double b, double c, double d, double e, double f);
53 
54     void map(double x, double y, double& x2, double& y2) const;
55 
56     // Rounds the mapped point to the nearest integer value.
57     IntPoint mapPoint(const IntPoint&) const;
58 
59     FloatPoint mapPoint(const FloatPoint&) const;
60 
61     IntSize mapSize(const IntSize&) const;
62 
63     FloatSize mapSize(const FloatSize&) const;
64 
65     // Rounds the resulting mapped rectangle out. This is helpful for bounding
66     // box computations but may not be what is wanted in other contexts.
67     IntRect mapRect(const IntRect&) const;
68 
69     FloatRect mapRect(const FloatRect&) const;
70     FloatQuad mapQuad(const FloatQuad&) const;
71 
72     bool isIdentity() const;
73 
a()74     double a() const { return m_transform[0]; }
setA(double a)75     void setA(double a) { m_transform[0] = a; }
b()76     double b() const { return m_transform[1]; }
setB(double b)77     void setB(double b) { m_transform[1] = b; }
c()78     double c() const { return m_transform[2]; }
setC(double c)79     void setC(double c) { m_transform[2] = c; }
d()80     double d() const { return m_transform[3]; }
setD(double d)81     void setD(double d) { m_transform[3] = d; }
e()82     double e() const { return m_transform[4]; }
setE(double e)83     void setE(double e) { m_transform[4] = e; }
f()84     double f() const { return m_transform[5]; }
setF(double f)85     void setF(double f) { m_transform[5] = f; }
86 
87     void makeIdentity();
88 
89     AffineTransform& multiply(const AffineTransform& other);
90     AffineTransform& scale(double);
91     AffineTransform& scale(double sx, double sy);
92     AffineTransform& scaleNonUniform(double sx, double sy);
93     AffineTransform& rotate(double d);
94     AffineTransform& rotateFromVector(double x, double y);
95     AffineTransform& translate(double tx, double ty);
96     AffineTransform& shear(double sx, double sy);
97     AffineTransform& flipX();
98     AffineTransform& flipY();
99     AffineTransform& skew(double angleX, double angleY);
100     AffineTransform& skewX(double angle);
101     AffineTransform& skewY(double angle);
102 
103     double xScale() const;
104     double yScale() const;
105 
106     double det() const;
107     bool isInvertible() const;
108     AffineTransform inverse() const;
109 
110     void blend(const AffineTransform& from, double progress);
111 
112     TransformationMatrix toTransformationMatrix() const;
113 
isIdentityOrTranslation()114     bool isIdentityOrTranslation() const
115     {
116         return m_transform[0] == 1 && m_transform[1] == 0 && m_transform[2] == 0 && m_transform[3] == 1;
117     }
118 
isIdentityOrTranslationOrFlipped()119     bool isIdentityOrTranslationOrFlipped() const
120     {
121         return m_transform[0] == 1 && m_transform[1] == 0 && m_transform[2] == 0 && (m_transform[3] == 1 || m_transform[3] == -1);
122     }
123 
preservesAxisAlignment()124     bool preservesAxisAlignment() const
125     {
126         return (m_transform[1] == 0 && m_transform[2] == 0) || (m_transform[0] == 0 && m_transform[3] == 0);
127     }
128 
129     bool operator== (const AffineTransform& m2) const
130     {
131         return (m_transform[0] == m2.m_transform[0]
132              && m_transform[1] == m2.m_transform[1]
133              && m_transform[2] == m2.m_transform[2]
134              && m_transform[3] == m2.m_transform[3]
135              && m_transform[4] == m2.m_transform[4]
136              && m_transform[5] == m2.m_transform[5]);
137     }
138 
139     bool operator!=(const AffineTransform& other) const { return !(*this == other); }
140 
141     // *this = *this * t (i.e., a multRight)
142     AffineTransform& operator*=(const AffineTransform& t)
143     {
144         return multiply(t);
145     }
146 
147     // result = *this * t (i.e., a multRight)
148     AffineTransform operator*(const AffineTransform& t) const
149     {
150         AffineTransform result = *this;
151         result *= t;
152         return result;
153     }
154 
translation(double x,double y)155     static AffineTransform translation(double x, double y)
156     {
157         return AffineTransform(1, 0, 0, 1, x, y);
158     }
159 
160     // decompose the matrix into its component parts
161     typedef struct {
162         double scaleX, scaleY;
163         double angle;
164         double remainderA, remainderB, remainderC, remainderD;
165         double translateX, translateY;
166     } DecomposedType;
167 
168     bool decompose(DecomposedType&) const;
169     void recompose(const DecomposedType&);
170 
171 private:
setMatrix(const Transform m)172     void setMatrix(const Transform m)
173     {
174         if (m && m != m_transform)
175             memcpy(m_transform, m, sizeof(Transform));
176     }
177 
178     Transform m_transform;
179 };
180 
181 PLATFORM_EXPORT AffineTransform makeMapBetweenRects(const FloatRect& source, const FloatRect& dest);
182 
183 }
184 
185 #endif
186