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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 // WARNING: You should *NOT* be using this class directly.  PlatformThread is
6 // the low-level platform-specific abstraction to the OS's threading interface.
7 // You should instead be using a message-loop driven Thread, see thread.h.
8 
9 #ifndef BASE_THREADING_PLATFORM_THREAD_H_
10 #define BASE_THREADING_PLATFORM_THREAD_H_
11 
12 #include "base/base_export.h"
13 #include "base/basictypes.h"
14 #include "base/time/time.h"
15 #include "build/build_config.h"
16 
17 #if defined(OS_WIN)
18 #include <windows.h>
19 #elif defined(OS_POSIX)
20 #include <pthread.h>
21 #include <unistd.h>
22 #endif
23 
24 namespace base {
25 
26 #if defined(OS_WIN)
27 typedef DWORD PlatformThreadId;
28 #elif defined(OS_POSIX)
29 typedef pid_t PlatformThreadId;
30 #endif
31 
32 class PlatformThreadHandle {
33  public:
34 #if defined(OS_WIN)
35   typedef void* Handle;
36 #elif defined(OS_POSIX)
37   typedef pthread_t Handle;
38 #endif
39 
PlatformThreadHandle()40   PlatformThreadHandle()
41       : handle_(0),
42         id_(0) {
43   }
44 
PlatformThreadHandle(Handle handle)45   explicit PlatformThreadHandle(Handle handle)
46       : handle_(handle),
47         id_(0) {
48   }
49 
PlatformThreadHandle(Handle handle,PlatformThreadId id)50   PlatformThreadHandle(Handle handle,
51                        PlatformThreadId id)
52       : handle_(handle),
53         id_(id) {
54   }
55 
is_equal(const PlatformThreadHandle & other)56   bool is_equal(const PlatformThreadHandle& other) {
57     return handle_ == other.handle_;
58   }
59 
is_null()60   bool is_null() {
61     return !handle_;
62   }
63 
platform_handle()64   Handle platform_handle() {
65     return handle_;
66   }
67 
68  private:
69   friend class PlatformThread;
70 
71   Handle handle_;
72   PlatformThreadId id_;
73 };
74 
75 const PlatformThreadId kInvalidThreadId(0);
76 
77 // Valid values for SetThreadPriority()
78 enum ThreadPriority{
79   kThreadPriority_Normal,
80   // Suitable for low-latency, glitch-resistant audio.
81   kThreadPriority_RealtimeAudio,
82   // Suitable for threads which generate data for the display (at ~60Hz).
83   kThreadPriority_Display,
84   // Suitable for threads that shouldn't disrupt high priority work.
85   kThreadPriority_Background
86 };
87 
88 // A namespace for low-level thread functions.
89 class BASE_EXPORT PlatformThread {
90  public:
91   // Implement this interface to run code on a background thread.  Your
92   // ThreadMain method will be called on the newly created thread.
93   class BASE_EXPORT Delegate {
94    public:
95     virtual void ThreadMain() = 0;
96 
97    protected:
~Delegate()98     virtual ~Delegate() {}
99   };
100 
101   // Gets the current thread id, which may be useful for logging purposes.
102   static PlatformThreadId CurrentId();
103 
104   // Get the current handle.
105   static PlatformThreadHandle CurrentHandle();
106 
107   // Yield the current thread so another thread can be scheduled.
108   static void YieldCurrentThread();
109 
110   // Sleeps for the specified duration.
111   static void Sleep(base::TimeDelta duration);
112 
113   // Sets the thread name visible to debuggers/tools. This has no effect
114   // otherwise. This name pointer is not copied internally. Thus, it must stay
115   // valid until the thread ends.
116   static void SetName(const char* name);
117 
118   // Gets the thread name, if previously set by SetName.
119   static const char* GetName();
120 
121   // Creates a new thread.  The |stack_size| parameter can be 0 to indicate
122   // that the default stack size should be used.  Upon success,
123   // |*thread_handle| will be assigned a handle to the newly created thread,
124   // and |delegate|'s ThreadMain method will be executed on the newly created
125   // thread.
126   // NOTE: When you are done with the thread handle, you must call Join to
127   // release system resources associated with the thread.  You must ensure that
128   // the Delegate object outlives the thread.
129   static bool Create(size_t stack_size, Delegate* delegate,
130                      PlatformThreadHandle* thread_handle);
131 
132   // CreateWithPriority() does the same thing as Create() except the priority of
133   // the thread is set based on |priority|.  Can be used in place of Create()
134   // followed by SetThreadPriority().  SetThreadPriority() has not been
135   // implemented on the Linux platform yet, this is the only way to get a high
136   // priority thread on Linux.
137   static bool CreateWithPriority(size_t stack_size, Delegate* delegate,
138                                  PlatformThreadHandle* thread_handle,
139                                  ThreadPriority priority);
140 
141   // CreateNonJoinable() does the same thing as Create() except the thread
142   // cannot be Join()'d.  Therefore, it also does not output a
143   // PlatformThreadHandle.
144   static bool CreateNonJoinable(size_t stack_size, Delegate* delegate);
145 
146   // Joins with a thread created via the Create function.  This function blocks
147   // the caller until the designated thread exits.  This will invalidate
148   // |thread_handle|.
149   static void Join(PlatformThreadHandle thread_handle);
150 
151   static void SetThreadPriority(PlatformThreadHandle handle,
152                                 ThreadPriority priority);
153 
154  private:
155   DISALLOW_IMPLICIT_CONSTRUCTORS(PlatformThread);
156 };
157 
158 }  // namespace base
159 
160 #endif  // BASE_THREADING_PLATFORM_THREAD_H_
161