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1 /*
2  * Copyright (C) 2010 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 #ifndef ANDROID_GUI_CONSUMER_H
18 #define ANDROID_GUI_CONSUMER_H
19 
20 #include <EGL/egl.h>
21 #include <EGL/eglext.h>
22 
23 #include <gui/IGraphicBufferProducer.h>
24 #include <gui/BufferQueue.h>
25 #include <gui/ConsumerBase.h>
26 
27 #include <ui/GraphicBuffer.h>
28 
29 #include <utils/String8.h>
30 #include <utils/Vector.h>
31 #include <utils/threads.h>
32 
33 namespace android {
34 // ----------------------------------------------------------------------------
35 
36 
37 class String8;
38 
39 /*
40  * GLConsumer consumes buffers of graphics data from a BufferQueue,
41  * and makes them available to OpenGL as a texture.
42  *
43  * A typical usage pattern is to set up the GLConsumer with the
44  * desired options, and call updateTexImage() when a new frame is desired.
45  * If a new frame is available, the texture will be updated.  If not,
46  * the previous contents are retained.
47  *
48  * By default, the texture is attached to the GL_TEXTURE_EXTERNAL_OES
49  * texture target, in the EGL context of the first thread that calls
50  * updateTexImage().
51  *
52  * This class was previously called SurfaceTexture.
53  */
54 class GLConsumer : public ConsumerBase {
55 protected:
56     enum { TEXTURE_EXTERNAL = 0x8D65 }; // GL_TEXTURE_EXTERNAL_OES
57 public:
58     typedef ConsumerBase::FrameAvailableListener FrameAvailableListener;
59 
60     // GLConsumer constructs a new GLConsumer object. tex indicates the
61     // name of the OpenGL ES texture to which images are to be streamed.
62     // allowSynchronousMode specifies whether or not synchronous mode can be
63     // enabled. texTarget specifies the OpenGL ES texture target to which the
64     // texture will be bound in updateTexImage. useFenceSync specifies whether
65     // fences should be used to synchronize access to buffers if that behavior
66     // is enabled at compile-time. A custom bufferQueue can be specified
67     // if behavior for queue/dequeue/connect etc needs to be customized.
68     // Otherwise a default BufferQueue will be created and used.
69     //
70     // For legacy reasons, the GLConsumer is created in a state where it is
71     // considered attached to an OpenGL ES context for the purposes of the
72     // attachToContext and detachFromContext methods. However, despite being
73     // considered "attached" to a context, the specific OpenGL ES context
74     // doesn't get latched until the first call to updateTexImage. After that
75     // point, all calls to updateTexImage must be made with the same OpenGL ES
76     // context current.
77     //
78     // A GLConsumer may be detached from one OpenGL ES context and then
79     // attached to a different context using the detachFromContext and
80     // attachToContext methods, respectively. The intention of these methods is
81     // purely to allow a GLConsumer to be transferred from one consumer
82     // context to another. If such a transfer is not needed there is no
83     // requirement that either of these methods be called.
84     GLConsumer(const sp<IGraphicBufferConsumer>& bq,
85             uint32_t tex, uint32_t texureTarget = TEXTURE_EXTERNAL,
86             bool useFenceSync = true, bool isControlledByApp = false);
87 
88     // updateTexImage acquires the most recently queued buffer, and sets the
89     // image contents of the target texture to it.
90     //
91     // This call may only be made while the OpenGL ES context to which the
92     // target texture belongs is bound to the calling thread.
93     //
94     // This calls doGLFenceWait to ensure proper synchronization.
95     status_t updateTexImage();
96 
97     // releaseTexImage releases the texture acquired in updateTexImage().
98     // This is intended to be used in single buffer mode.
99     //
100     // This call may only be made while the OpenGL ES context to which the
101     // target texture belongs is bound to the calling thread.
102     status_t releaseTexImage();
103 
104     // setReleaseFence stores a fence that will signal when the current buffer
105     // is no longer being read. This fence will be returned to the producer
106     // when the current buffer is released by updateTexImage(). Multiple
107     // fences can be set for a given buffer; they will be merged into a single
108     // union fence.
109     void setReleaseFence(const sp<Fence>& fence);
110 
111     // setDefaultMaxBufferCount sets the default limit on the maximum number
112     // of buffers that will be allocated at one time. The image producer may
113     // override the limit.
114     status_t setDefaultMaxBufferCount(int bufferCount);
115 
116     // getTransformMatrix retrieves the 4x4 texture coordinate transform matrix
117     // associated with the texture image set by the most recent call to
118     // updateTexImage.
119     //
120     // This transform matrix maps 2D homogeneous texture coordinates of the form
121     // (s, t, 0, 1) with s and t in the inclusive range [0, 1] to the texture
122     // coordinate that should be used to sample that location from the texture.
123     // Sampling the texture outside of the range of this transform is undefined.
124     //
125     // This transform is necessary to compensate for transforms that the stream
126     // content producer may implicitly apply to the content. By forcing users of
127     // a GLConsumer to apply this transform we avoid performing an extra
128     // copy of the data that would be needed to hide the transform from the
129     // user.
130     //
131     // The matrix is stored in column-major order so that it may be passed
132     // directly to OpenGL ES via the glLoadMatrixf or glUniformMatrix4fv
133     // functions.
134     void getTransformMatrix(float mtx[16]);
135 
136     // getTimestamp retrieves the timestamp associated with the texture image
137     // set by the most recent call to updateTexImage.
138     //
139     // The timestamp is in nanoseconds, and is monotonically increasing. Its
140     // other semantics (zero point, etc) are source-dependent and should be
141     // documented by the source.
142     int64_t getTimestamp();
143 
144     // getFrameNumber retrieves the frame number associated with the texture
145     // image set by the most recent call to updateTexImage.
146     //
147     // The frame number is an incrementing counter set to 0 at the creation of
148     // the BufferQueue associated with this consumer.
149     int64_t getFrameNumber();
150 
151     // setDefaultBufferSize is used to set the size of buffers returned by
152     // requestBuffers when a with and height of zero is requested.
153     // A call to setDefaultBufferSize() may trigger requestBuffers() to
154     // be called from the client.
155     // The width and height parameters must be no greater than the minimum of
156     // GL_MAX_VIEWPORT_DIMS and GL_MAX_TEXTURE_SIZE (see: glGetIntegerv).
157     // An error due to invalid dimensions might not be reported until
158     // updateTexImage() is called.
159     status_t setDefaultBufferSize(uint32_t width, uint32_t height);
160 
161     // setFilteringEnabled sets whether the transform matrix should be computed
162     // for use with bilinear filtering.
163     void setFilteringEnabled(bool enabled);
164 
165     // getCurrentBuffer returns the buffer associated with the current image.
166     sp<GraphicBuffer> getCurrentBuffer() const;
167 
168     // getCurrentTextureTarget returns the texture target of the current
169     // texture as returned by updateTexImage().
170     uint32_t getCurrentTextureTarget() const;
171 
172     // getCurrentCrop returns the cropping rectangle of the current buffer.
173     Rect getCurrentCrop() const;
174 
175     // getCurrentTransform returns the transform of the current buffer.
176     uint32_t getCurrentTransform() const;
177 
178     // getCurrentScalingMode returns the scaling mode of the current buffer.
179     uint32_t getCurrentScalingMode() const;
180 
181     // getCurrentFence returns the fence indicating when the current buffer is
182     // ready to be read from.
183     sp<Fence> getCurrentFence() const;
184 
185     // doGLFenceWait inserts a wait command into the OpenGL ES command stream
186     // to ensure that it is safe for future OpenGL ES commands to access the
187     // current texture buffer.
188     status_t doGLFenceWait() const;
189 
190     // set the name of the GLConsumer that will be used to identify it in
191     // log messages.
192     void setName(const String8& name);
193 
194     // These functions call the corresponding BufferQueue implementation
195     // so the refactoring can proceed smoothly
196     status_t setDefaultBufferFormat(uint32_t defaultFormat);
197     status_t setConsumerUsageBits(uint32_t usage);
198     status_t setTransformHint(uint32_t hint);
199 
200     // detachFromContext detaches the GLConsumer from the calling thread's
201     // current OpenGL ES context.  This context must be the same as the context
202     // that was current for previous calls to updateTexImage.
203     //
204     // Detaching a GLConsumer from an OpenGL ES context will result in the
205     // deletion of the OpenGL ES texture object into which the images were being
206     // streamed.  After a GLConsumer has been detached from the OpenGL ES
207     // context calls to updateTexImage will fail returning INVALID_OPERATION
208     // until the GLConsumer is attached to a new OpenGL ES context using the
209     // attachToContext method.
210     status_t detachFromContext();
211 
212     // attachToContext attaches a GLConsumer that is currently in the
213     // 'detached' state to the current OpenGL ES context.  A GLConsumer is
214     // in the 'detached' state iff detachFromContext has successfully been
215     // called and no calls to attachToContext have succeeded since the last
216     // detachFromContext call.  Calls to attachToContext made on a
217     // GLConsumer that is not in the 'detached' state will result in an
218     // INVALID_OPERATION error.
219     //
220     // The tex argument specifies the OpenGL ES texture object name in the
221     // new context into which the image contents will be streamed.  A successful
222     // call to attachToContext will result in this texture object being bound to
223     // the texture target and populated with the image contents that were
224     // current at the time of the last call to detachFromContext.
225     status_t attachToContext(uint32_t tex);
226 
227 protected:
228 
229     // abandonLocked overrides the ConsumerBase method to clear
230     // mCurrentTextureBuf in addition to the ConsumerBase behavior.
231     virtual void abandonLocked();
232 
233     // dumpLocked overrides the ConsumerBase method to dump GLConsumer-
234     // specific info in addition to the ConsumerBase behavior.
235     virtual void dumpLocked(String8& result, const char* prefix) const;
236 
237     // acquireBufferLocked overrides the ConsumerBase method to update the
238     // mEglSlots array in addition to the ConsumerBase behavior.
239     virtual status_t acquireBufferLocked(BufferQueue::BufferItem *item,
240         nsecs_t presentWhen);
241 
242     // releaseBufferLocked overrides the ConsumerBase method to update the
243     // mEglSlots array in addition to the ConsumerBase.
244     virtual status_t releaseBufferLocked(int slot,
245             const sp<GraphicBuffer> graphicBuffer,
246             EGLDisplay display, EGLSyncKHR eglFence);
247 
releaseBufferLocked(int slot,const sp<GraphicBuffer> graphicBuffer,EGLSyncKHR eglFence)248     status_t releaseBufferLocked(int slot,
249             const sp<GraphicBuffer> graphicBuffer, EGLSyncKHR eglFence) {
250         return releaseBufferLocked(slot, graphicBuffer, mEglDisplay, eglFence);
251     }
252 
253     static bool isExternalFormat(uint32_t format);
254 
255     // This releases the buffer in the slot referenced by mCurrentTexture,
256     // then updates state to refer to the BufferItem, which must be a
257     // newly-acquired buffer.
258     status_t updateAndReleaseLocked(const BufferQueue::BufferItem& item);
259 
260     // Binds mTexName and the current buffer to mTexTarget.  Uses
261     // mCurrentTexture if it's set, mCurrentTextureBuf if not.  If the
262     // bind succeeds, this calls doGLFenceWait.
263     status_t bindTextureImageLocked();
264 
265     // Gets the current EGLDisplay and EGLContext values, and compares them
266     // to mEglDisplay and mEglContext.  If the fields have been previously
267     // set, the values must match; if not, the fields are set to the current
268     // values.
269     // The contextCheck argument is used to ensure that a GL context is
270     // properly set; when set to false, the check is not performed.
271     status_t checkAndUpdateEglStateLocked(bool contextCheck = false);
272 
273 private:
274     // createImage creates a new EGLImage from a GraphicBuffer.
275     EGLImageKHR createImage(EGLDisplay dpy,
276             const sp<GraphicBuffer>& graphicBuffer, const Rect& crop);
277 
278     // freeBufferLocked frees up the given buffer slot.  If the slot has been
279     // initialized this will release the reference to the GraphicBuffer in that
280     // slot and destroy the EGLImage in that slot.  Otherwise it has no effect.
281     //
282     // This method must be called with mMutex locked.
283     virtual void freeBufferLocked(int slotIndex);
284 
285     // computeCurrentTransformMatrixLocked computes the transform matrix for the
286     // current texture.  It uses mCurrentTransform and the current GraphicBuffer
287     // to compute this matrix and stores it in mCurrentTransformMatrix.
288     // mCurrentTextureBuf must not be NULL.
289     void computeCurrentTransformMatrixLocked();
290 
291     // doGLFenceWaitLocked inserts a wait command into the OpenGL ES command
292     // stream to ensure that it is safe for future OpenGL ES commands to
293     // access the current texture buffer.
294     status_t doGLFenceWaitLocked() const;
295 
296     // syncForReleaseLocked performs the synchronization needed to release the
297     // current slot from an OpenGL ES context.  If needed it will set the
298     // current slot's fence to guard against a producer accessing the buffer
299     // before the outstanding accesses have completed.
300     status_t syncForReleaseLocked(EGLDisplay dpy);
301 
302     // Normally, when we bind a buffer to a texture target, we bind a buffer
303     // that is referenced by an entry in mEglSlots.  In some situations we
304     // have a buffer in mCurrentTextureBuf, but no corresponding entry for
305     // it in our slot array.  bindUnslottedBuffer handles that situation by
306     // binding the buffer without touching the EglSlots.
307     status_t bindUnslottedBufferLocked(EGLDisplay dpy);
308 
309     // returns a graphic buffer used when the texture image has been released
310     static sp<GraphicBuffer> getDebugTexImageBuffer();
311 
312     // The default consumer usage flags that GLConsumer always sets on its
313     // BufferQueue instance; these will be OR:d with any additional flags passed
314     // from the GLConsumer user. In particular, GLConsumer will always
315     // consume buffers as hardware textures.
316     static const uint32_t DEFAULT_USAGE_FLAGS = GraphicBuffer::USAGE_HW_TEXTURE;
317 
318     // mCurrentTextureBuf is the graphic buffer of the current texture. It's
319     // possible that this buffer is not associated with any buffer slot, so we
320     // must track it separately in order to support the getCurrentBuffer method.
321     sp<GraphicBuffer> mCurrentTextureBuf;
322 
323     // mCurrentCrop is the crop rectangle that applies to the current texture.
324     // It gets set each time updateTexImage is called.
325     Rect mCurrentCrop;
326 
327     // mCurrentTransform is the transform identifier for the current texture. It
328     // gets set each time updateTexImage is called.
329     uint32_t mCurrentTransform;
330 
331     // mCurrentScalingMode is the scaling mode for the current texture. It gets
332     // set each time updateTexImage is called.
333     uint32_t mCurrentScalingMode;
334 
335     // mCurrentFence is the fence received from BufferQueue in updateTexImage.
336     sp<Fence> mCurrentFence;
337 
338     // mCurrentTransformMatrix is the transform matrix for the current texture.
339     // It gets computed by computeTransformMatrix each time updateTexImage is
340     // called.
341     float mCurrentTransformMatrix[16];
342 
343     // mCurrentTimestamp is the timestamp for the current texture. It
344     // gets set each time updateTexImage is called.
345     int64_t mCurrentTimestamp;
346 
347     // mCurrentFrameNumber is the frame counter for the current texture.
348     // It gets set each time updateTexImage is called.
349     int64_t mCurrentFrameNumber;
350 
351     uint32_t mDefaultWidth, mDefaultHeight;
352 
353     // mFilteringEnabled indicates whether the transform matrix is computed for
354     // use with bilinear filtering. It defaults to true and is changed by
355     // setFilteringEnabled().
356     bool mFilteringEnabled;
357 
358     // mTexName is the name of the OpenGL texture to which streamed images will
359     // be bound when updateTexImage is called. It is set at construction time
360     // and can be changed with a call to attachToContext.
361     uint32_t mTexName;
362 
363     // mUseFenceSync indicates whether creation of the EGL_KHR_fence_sync
364     // extension should be used to prevent buffers from being dequeued before
365     // it's safe for them to be written. It gets set at construction time and
366     // never changes.
367     const bool mUseFenceSync;
368 
369     // mTexTarget is the GL texture target with which the GL texture object is
370     // associated.  It is set in the constructor and never changed.  It is
371     // almost always GL_TEXTURE_EXTERNAL_OES except for one use case in Android
372     // Browser.  In that case it is set to GL_TEXTURE_2D to allow
373     // glCopyTexSubImage to read from the texture.  This is a hack to work
374     // around a GL driver limitation on the number of FBO attachments, which the
375     // browser's tile cache exceeds.
376     const uint32_t mTexTarget;
377 
378     // EGLSlot contains the information and object references that
379     // GLConsumer maintains about a BufferQueue buffer slot.
380     struct EglSlot {
EglSlotEglSlot381         EglSlot()
382         : mEglImage(EGL_NO_IMAGE_KHR),
383           mEglFence(EGL_NO_SYNC_KHR) {
384         }
385 
386         // mEglImage is the EGLImage created from mGraphicBuffer.
387         EGLImageKHR mEglImage;
388 
389         // mCropRect is the crop rectangle passed to EGL when mEglImage was
390         // created.
391         Rect mCropRect;
392 
393         // mFence is the EGL sync object that must signal before the buffer
394         // associated with this buffer slot may be dequeued. It is initialized
395         // to EGL_NO_SYNC_KHR when the buffer is created and (optionally, based
396         // on a compile-time option) set to a new sync object in updateTexImage.
397         EGLSyncKHR mEglFence;
398     };
399 
400     // mEglDisplay is the EGLDisplay with which this GLConsumer is currently
401     // associated.  It is intialized to EGL_NO_DISPLAY and gets set to the
402     // current display when updateTexImage is called for the first time and when
403     // attachToContext is called.
404     EGLDisplay mEglDisplay;
405 
406     // mEglContext is the OpenGL ES context with which this GLConsumer is
407     // currently associated.  It is initialized to EGL_NO_CONTEXT and gets set
408     // to the current GL context when updateTexImage is called for the first
409     // time and when attachToContext is called.
410     EGLContext mEglContext;
411 
412     // mEGLSlots stores the buffers that have been allocated by the BufferQueue
413     // for each buffer slot.  It is initialized to null pointers, and gets
414     // filled in with the result of BufferQueue::acquire when the
415     // client dequeues a buffer from a
416     // slot that has not yet been used. The buffer allocated to a slot will also
417     // be replaced if the requested buffer usage or geometry differs from that
418     // of the buffer allocated to a slot.
419     EglSlot mEglSlots[BufferQueue::NUM_BUFFER_SLOTS];
420 
421     // mCurrentTexture is the buffer slot index of the buffer that is currently
422     // bound to the OpenGL texture. It is initialized to INVALID_BUFFER_SLOT,
423     // indicating that no buffer slot is currently bound to the texture. Note,
424     // however, that a value of INVALID_BUFFER_SLOT does not necessarily mean
425     // that no buffer is bound to the texture. A call to setBufferCount will
426     // reset mCurrentTexture to INVALID_BUFFER_SLOT.
427     int mCurrentTexture;
428 
429     // mAttached indicates whether the ConsumerBase is currently attached to
430     // an OpenGL ES context.  For legacy reasons, this is initialized to true,
431     // indicating that the ConsumerBase is considered to be attached to
432     // whatever context is current at the time of the first updateTexImage call.
433     // It is set to false by detachFromContext, and then set to true again by
434     // attachToContext.
435     bool mAttached;
436 
437     // protects static initialization
438     static Mutex sStaticInitLock;
439 
440     // mReleasedTexImageBuffer is a dummy buffer used when in single buffer
441     // mode and releaseTexImage() has been called
442     static sp<GraphicBuffer> sReleasedTexImageBuffer;
443 };
444 
445 // ----------------------------------------------------------------------------
446 }; // namespace android
447 
448 #endif // ANDROID_GUI_CONSUMER_H
449