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1 //
2 // Copyright (c) 2002-2011 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #ifndef COMPILER_VARIABLE_INFO_H_
8 #define COMPILER_VARIABLE_INFO_H_
9 
10 #include "GLSLANG/ShaderLang.h"
11 #include "compiler/intermediate.h"
12 
13 // Provides information about a variable.
14 // It is currently being used to store info about active attribs and uniforms.
15 struct TVariableInfo {
16     TVariableInfo(ShDataType type, int size);
17     TVariableInfo();
18 
19     TPersistString name;
20     TPersistString mappedName;
21     ShDataType type;
22     int size;
23     TPrecision precision;
24     bool staticUse;
25 };
26 typedef std::vector<TVariableInfo> TVariableInfoList;
27 
28 // Traverses intermediate tree to collect all attributes, uniforms, varyings.
29 class CollectVariables : public TIntermTraverser {
30 public:
31     CollectVariables(TVariableInfoList& attribs,
32                      TVariableInfoList& uniforms,
33                      TVariableInfoList& varyings,
34                      ShHashFunction64 hashFunction);
35 
36     virtual void visitSymbol(TIntermSymbol*);
37     virtual bool visitAggregate(Visit, TIntermAggregate*);
38 
39 private:
40     TVariableInfoList& mAttribs;
41     TVariableInfoList& mUniforms;
42     TVariableInfoList& mVaryings;
43 
44     bool mPointCoordAdded;
45     bool mFrontFacingAdded;
46     bool mFragCoordAdded;
47 
48     ShHashFunction64 mHashFunction;
49 };
50 
51 #endif  // COMPILER_VARIABLE_INFO_H_
52