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1 /*
2  * Copyright 2013 The Android Open Source Project
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  *      http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  */
16 
17 
18 #ifndef SF_GLES20RENDERENGINE_H_
19 #define SF_GLES20RENDERENGINE_H_
20 
21 #include <stdint.h>
22 #include <sys/types.h>
23 
24 #include <GLES2/gl2.h>
25 
26 #include "RenderEngine.h"
27 #include "ProgramCache.h"
28 #include "Description.h"
29 
30 // ---------------------------------------------------------------------------
31 namespace android {
32 // ---------------------------------------------------------------------------
33 
34 class String8;
35 class Mesh;
36 class Texture;
37 
38 class GLES20RenderEngine : public RenderEngine {
39     GLuint mProtectedTexName;
40     GLint mMaxViewportDims[2];
41     GLint mMaxTextureSize;
42     GLuint mVpWidth;
43     GLuint mVpHeight;
44 
45     struct Group {
46         GLuint texture;
47         GLuint fbo;
48         GLuint width;
49         GLuint height;
50         mat4 colorTransform;
51     };
52 
53     Description mState;
54     Vector<Group> mGroupStack;
55 
56     virtual void bindImageAsFramebuffer(EGLImageKHR image,
57             uint32_t* texName, uint32_t* fbName, uint32_t* status);
58     virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName);
59 
60 public:
61     GLES20RenderEngine();
62 
63 protected:
64     virtual ~GLES20RenderEngine();
65 
66     virtual void dump(String8& result);
67     virtual void setViewportAndProjection(size_t vpw, size_t vph, size_t w, size_t h, bool yswap);
68     virtual void setupLayerBlending(bool premultipliedAlpha, bool opaque, int alpha);
69     virtual void setupDimLayerBlending(int alpha);
70     virtual void setupLayerTexturing(const Texture& texture);
71     virtual void setupLayerBlackedOut();
72     virtual void setupFillWithColor(float r, float g, float b, float a);
73     virtual void disableTexturing();
74     virtual void disableBlending();
75 
76     virtual void drawMesh(const Mesh& mesh);
77 
78     virtual void beginGroup(const mat4& colorTransform);
79     virtual void endGroup();
80 
81     virtual size_t getMaxTextureSize() const;
82     virtual size_t getMaxViewportDims() const;
83 };
84 
85 // ---------------------------------------------------------------------------
86 }; // namespace android
87 // ---------------------------------------------------------------------------
88 
89 #endif /* SF_GLES20RENDERENGINE_H_ */
90