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1 /*
2  * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved.
3  * Copyright (C) 2013 Google Inc. All rights reserved.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions
7  * are met:
8  *
9  * 1. Redistributions of source code must retain the above
10  *    copyright notice, this list of conditions and the following
11  *    disclaimer.
12  * 2. Redistributions in binary form must reproduce the above
13  *    copyright notice, this list of conditions and the following
14  *    disclaimer in the documentation and/or other materials
15  *    provided with the distribution.
16  *
17  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER “AS IS” AND ANY
18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
20  * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE
21  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY,
22  * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
23  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
24  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
25  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
26  * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF
27  * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF
28  * SUCH DAMAGE.
29  */
30 
31 #ifndef FECustomFilter_h
32 #define FECustomFilter_h
33 
34 #include "platform/graphics/GraphicsTypes3D.h"
35 #include "platform/graphics/filters/Filter.h"
36 #include "platform/graphics/filters/FilterEffect.h"
37 #include "platform/graphics/filters/custom/CustomFilterConstants.h"
38 #include "platform/graphics/filters/custom/CustomFilterOperation.h"
39 #include "wtf/RefPtr.h"
40 
41 namespace WebCore {
42 
43 class CustomFilterRenderer;
44 class CustomFilterValidatedProgram;
45 class GraphicsContext3D;
46 class IntSize;
47 
48 class PLATFORM_EXPORT FECustomFilter : public FilterEffect {
49 public:
50     static PassRefPtr<FECustomFilter> create(Filter*, PassRefPtr<GraphicsContext3D>, PassRefPtr<CustomFilterValidatedProgram>, const CustomFilterParameterList&,
51         unsigned meshRows, unsigned meshColumns, CustomFilterMeshType);
52 
53     virtual TextStream& externalRepresentation(TextStream&, int indention) const;
54 
55 private:
56     FECustomFilter(Filter*, PassRefPtr<GraphicsContext3D>, PassRefPtr<CustomFilterValidatedProgram>, const CustomFilterParameterList&,
57         unsigned meshRows, unsigned meshColumns, CustomFilterMeshType);
58     ~FECustomFilter();
59 
60     virtual void applySoftware() OVERRIDE;
61 
62     bool applyShader();
63     void clearShaderResult();
64     bool initializeContext();
65 
66     bool prepareForDrawing();
67 
68     void drawFilterMesh(Platform3DObject inputTexture);
69     bool ensureInputTexture();
70     void uploadInputTexture(Uint8ClampedArray* srcPixelArray);
71     bool resizeContextIfNeeded(const IntSize&);
72     bool resizeContext(const IntSize&);
73 
74     bool canUseMultisampleBuffers() const;
75     bool createMultisampleBuffer();
76     bool resizeMultisampleBuffers(const IntSize&);
77     void resolveMultisampleBuffer();
78     void deleteMultisampleRenderBuffers();
79 
80     bool ensureFrameBuffer();
81     void deleteRenderBuffers();
82 
83     RefPtr<GraphicsContext3D> m_context;
84     RefPtr<CustomFilterValidatedProgram> m_validatedProgram;
85     RefPtr<CustomFilterRenderer> m_customFilterRenderer;
86     IntSize m_contextSize;
87 
88     Platform3DObject m_inputTexture;
89     Platform3DObject m_frameBuffer;
90     Platform3DObject m_depthBuffer;
91     Platform3DObject m_destTexture;
92 
93     bool m_triedMultisampleBuffer;
94     Platform3DObject m_multisampleFrameBuffer;
95     Platform3DObject m_multisampleRenderBuffer;
96     Platform3DObject m_multisampleDepthBuffer;
97 };
98 
99 } // namespace WebCore
100 
101 #endif // FECustomFilter_h
102