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1 /*
2  * Copyright (C) 2006 Apple Computer, Inc.  All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef Timer_h
27 #define Timer_h
28 
29 #include "platform/PlatformExport.h"
30 #include "wtf/Noncopyable.h"
31 #include "wtf/Threading.h"
32 #include "wtf/Vector.h"
33 
34 namespace WebCore {
35 
36 // Time intervals are all in seconds.
37 
38 class TimerHeapElement;
39 
40 class PLATFORM_EXPORT TimerBase {
41     WTF_MAKE_NONCOPYABLE(TimerBase); WTF_MAKE_FAST_ALLOCATED;
42 public:
43     TimerBase();
44     virtual ~TimerBase();
45 
46     void start(double nextFireInterval, double repeatInterval);
47 
startRepeating(double repeatInterval)48     void startRepeating(double repeatInterval) { start(repeatInterval, repeatInterval); }
startOneShot(double interval)49     void startOneShot(double interval) { start(interval, 0); }
50 
51     void stop();
52     bool isActive() const;
53 
54     double nextFireInterval() const;
55     double nextUnalignedFireInterval() const;
repeatInterval()56     double repeatInterval() const { return m_repeatInterval; }
57 
augmentRepeatInterval(double delta)58     void augmentRepeatInterval(double delta) {
59         setNextFireTime(m_nextFireTime + delta);
60         m_repeatInterval += delta;
61     }
62 
63     void didChangeAlignmentInterval();
64 
65     static void fireTimersInNestedEventLoop();
66 
67 private:
68     virtual void fired() = 0;
69 
alignedFireTime(double fireTime)70     virtual double alignedFireTime(double fireTime) const { return fireTime; }
71 
72     void checkConsistency() const;
73     void checkHeapIndex() const;
74 
75     void setNextFireTime(double);
76 
inHeap()77     bool inHeap() const { return m_heapIndex != -1; }
78 
79     bool hasValidHeapPosition() const;
80     void updateHeapIfNeeded(double oldTime);
81 
82     void heapDecreaseKey();
83     void heapDelete();
84     void heapDeleteMin();
85     void heapIncreaseKey();
86     void heapInsert();
87     void heapPop();
88     void heapPopMin();
89 
timerHeap()90     Vector<TimerBase*>& timerHeap() const { ASSERT(m_cachedThreadGlobalTimerHeap); return *m_cachedThreadGlobalTimerHeap; }
91 
92     double m_nextFireTime; // 0 if inactive
93     double m_unalignedNextFireTime; // m_nextFireTime not considering alignment interval
94     double m_repeatInterval; // 0 if not repeating
95     int m_heapIndex; // -1 if not in heap
96     unsigned m_heapInsertionOrder; // Used to keep order among equal-fire-time timers
97     Vector<TimerBase*>* m_cachedThreadGlobalTimerHeap;
98 
99 #ifndef NDEBUG
100     ThreadIdentifier m_thread;
101 #endif
102 
103     friend class ThreadTimers;
104     friend class TimerHeapLessThanFunction;
105     friend class TimerHeapReference;
106 };
107 
108 template <typename TimerFiredClass>
109 class Timer : public TimerBase {
110 public:
111     typedef void (TimerFiredClass::*TimerFiredFunction)(Timer*);
112 
Timer(TimerFiredClass * o,TimerFiredFunction f)113     Timer(TimerFiredClass* o, TimerFiredFunction f)
114         : m_object(o), m_function(f) { }
115 
116 private:
fired()117     virtual void fired() { (m_object->*m_function)(this); }
118 
119     TimerFiredClass* m_object;
120     TimerFiredFunction m_function;
121 };
122 
isActive()123 inline bool TimerBase::isActive() const
124 {
125     ASSERT(m_thread == currentThread());
126     return m_nextFireTime;
127 }
128 
129 template <typename TimerFiredClass>
130 class DeferrableOneShotTimer : private TimerBase {
131 public:
132     typedef void (TimerFiredClass::*TimerFiredFunction)(DeferrableOneShotTimer*);
133 
DeferrableOneShotTimer(TimerFiredClass * o,TimerFiredFunction f,double delay)134     DeferrableOneShotTimer(TimerFiredClass* o, TimerFiredFunction f, double delay)
135         : m_object(o)
136         , m_function(f)
137         , m_delay(delay)
138         , m_shouldRestartWhenTimerFires(false)
139     {
140     }
141 
restart()142     void restart()
143     {
144         // Setting this boolean is much more efficient than calling startOneShot
145         // again, which might result in rescheduling the system timer which
146         // can be quite expensive.
147 
148         if (isActive()) {
149             m_shouldRestartWhenTimerFires = true;
150             return;
151         }
152         startOneShot(m_delay);
153     }
154 
155     using TimerBase::stop;
156     using TimerBase::isActive;
157 
158 private:
fired()159     virtual void fired()
160     {
161         if (m_shouldRestartWhenTimerFires) {
162             m_shouldRestartWhenTimerFires = false;
163             startOneShot(m_delay);
164             return;
165         }
166 
167         (m_object->*m_function)(this);
168     }
169 
170     TimerFiredClass* m_object;
171     TimerFiredFunction m_function;
172 
173     double m_delay;
174     bool m_shouldRestartWhenTimerFires;
175 };
176 
177 }
178 
179 #endif
180