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1 /*
2  * Copyright (C) 2006 Apple Computer, Inc.
3  * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies)
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Library General Public
7  * License as published by the Free Software Foundation; either
8  * version 2 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Library General Public License for more details.
14  *
15  * You should have received a copy of the GNU Library General Public License
16  * along with this library; see the file COPYING.LIB.  If not, write to
17  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
18  * Boston, MA 02110-1301, USA.
19  *
20 */
21 
22 #ifndef HitTestLocation_h
23 #define HitTestLocation_h
24 
25 #include "platform/geometry/FloatQuad.h"
26 #include "platform/geometry/FloatRect.h"
27 #include "platform/geometry/LayoutRect.h"
28 #include "platform/geometry/RoundedRect.h"
29 #include "wtf/Forward.h"
30 #include "wtf/ListHashSet.h"
31 #include "wtf/OwnPtr.h"
32 #include "wtf/RefPtr.h"
33 
34 namespace WebCore {
35 
36 class Element;
37 class Frame;
38 class Image;
39 class KURL;
40 class Node;
41 class RenderRegion;
42 class Scrollbar;
43 
44 class HitTestLocation {
45 public:
46 
47     HitTestLocation();
48     HitTestLocation(const LayoutPoint&);
49     HitTestLocation(const FloatPoint&);
50     HitTestLocation(const FloatPoint&, const FloatQuad&);
51     // Pass non-zero padding values to perform a rect-based hit test.
52     HitTestLocation(const LayoutPoint& centerPoint, unsigned topPadding, unsigned rightPadding, unsigned bottomPadding, unsigned leftPadding);
53     // Make a copy the HitTestLocation in a new region by applying given offset to internal point and area.
54     HitTestLocation(const HitTestLocation&, const LayoutSize& offset, RenderRegion* = 0);
55     HitTestLocation(const HitTestLocation&);
56     ~HitTestLocation();
57     HitTestLocation& operator=(const HitTestLocation&);
58 
point()59     const LayoutPoint& point() const { return m_point; }
roundedPoint()60     IntPoint roundedPoint() const { return roundedIntPoint(m_point); }
61 
region()62     RenderRegion* region() const { return m_region; }
63 
64     // Rect-based hit test related methods.
isRectBasedTest()65     bool isRectBasedTest() const { return m_isRectBased; }
isRectilinear()66     bool isRectilinear() const { return m_isRectilinear; }
boundingBox()67     IntRect boundingBox() const { return m_boundingBox; }
68 
69     static IntRect rectForPoint(const LayoutPoint&, unsigned topPadding, unsigned rightPadding, unsigned bottomPadding, unsigned leftPadding);
topPadding()70     int topPadding() const { return roundedPoint().y() - m_boundingBox.y(); }
rightPadding()71     int rightPadding() const { return m_boundingBox.maxX() - roundedPoint().x() - 1; }
bottomPadding()72     int bottomPadding() const { return m_boundingBox.maxY() - roundedPoint().y() - 1; }
leftPadding()73     int leftPadding() const { return roundedPoint().x() - m_boundingBox.x(); }
74 
75     bool intersects(const LayoutRect&) const;
76     bool intersects(const FloatRect&) const;
77     bool intersects(const RoundedRect&) const;
78 
transformedPoint()79     const FloatPoint& transformedPoint() const { return m_transformedPoint; }
transformedRect()80     const FloatQuad& transformedRect() const { return m_transformedRect; }
81 
82 private:
83     template<typename RectType>
84     bool intersectsRect(const RectType&) const;
85     void move(const LayoutSize& offset);
86 
87     // This is cached forms of the more accurate point and area below.
88     LayoutPoint m_point;
89     IntRect m_boundingBox;
90 
91     FloatPoint m_transformedPoint;
92     FloatQuad m_transformedRect;
93 
94     RenderRegion* m_region; // The region we're inside.
95 
96     bool m_isRectBased;
97     bool m_isRectilinear;
98 };
99 
100 } // namespace WebCore
101 
102 #endif // HitTestLocation_h
103