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1 /*
2  * Copyright (C) 2011 Apple Inc.  All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #ifndef HitTestingTransformState_h
27 #define HitTestingTransformState_h
28 
29 #include "platform/geometry/FloatQuad.h"
30 #include "platform/geometry/FloatPoint.h"
31 #include "platform/geometry/IntSize.h"
32 #include "platform/transforms/AffineTransform.h"
33 #include "platform/transforms/TransformationMatrix.h"
34 #include "wtf/PassRefPtr.h"
35 #include "wtf/RefCounted.h"
36 
37 namespace WebCore {
38 
39 // FIXME: Now that TransformState lazily creates its TransformationMatrix it takes up less space.
40 // So there's really no need for a ref counted version. So This class should be removed and replaced
41 // with TransformState. There are some minor differences (like the way translate() works slightly
42 // differently than move()) so care has to be taken when this is done.
43 class HitTestingTransformState : public RefCounted<HitTestingTransformState> {
44 public:
create(const FloatPoint & p,const FloatQuad & quad,const FloatQuad & area)45     static PassRefPtr<HitTestingTransformState> create(const FloatPoint& p, const FloatQuad& quad, const FloatQuad& area)
46     {
47         return adoptRef(new HitTestingTransformState(p, quad, area));
48     }
49 
create(const HitTestingTransformState & other)50     static PassRefPtr<HitTestingTransformState> create(const HitTestingTransformState& other)
51     {
52         return adoptRef(new HitTestingTransformState(other));
53     }
54 
55     enum TransformAccumulation { FlattenTransform, AccumulateTransform };
56     void translate(int x, int y, TransformAccumulation);
57     void applyTransform(const TransformationMatrix& transformFromContainer, TransformAccumulation);
58 
59     FloatPoint mappedPoint() const;
60     FloatQuad mappedQuad() const;
61     FloatQuad mappedArea() const;
62     LayoutRect boundsOfMappedArea() const;
63     void flatten();
64 
65     FloatPoint m_lastPlanarPoint;
66     FloatQuad m_lastPlanarQuad;
67     FloatQuad m_lastPlanarArea;
68     TransformationMatrix m_accumulatedTransform;
69     bool m_accumulatingTransform;
70 
71 private:
HitTestingTransformState(const FloatPoint & p,const FloatQuad & quad,const FloatQuad & area)72     HitTestingTransformState(const FloatPoint& p, const FloatQuad& quad, const FloatQuad& area)
73         : m_lastPlanarPoint(p)
74         , m_lastPlanarQuad(quad)
75         , m_lastPlanarArea(area)
76         , m_accumulatingTransform(false)
77     {
78     }
79 
HitTestingTransformState(const HitTestingTransformState & other)80     HitTestingTransformState(const HitTestingTransformState& other)
81         : RefCounted<HitTestingTransformState>()
82         , m_lastPlanarPoint(other.m_lastPlanarPoint)
83         , m_lastPlanarQuad(other.m_lastPlanarQuad)
84         , m_lastPlanarArea(other.m_lastPlanarArea)
85         , m_accumulatedTransform(other.m_accumulatedTransform)
86         , m_accumulatingTransform(other.m_accumulatingTransform)
87     {
88     }
89 
90     void flattenWithTransform(const TransformationMatrix&);
91 };
92 
93 } // namespace WebCore
94 
95 #endif // HitTestingTransformState_h
96