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1 /*
2  * Copyright (C) 2012 Apple Inc.  All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 
27 #ifndef RenderNamedFlowThread_h
28 #define RenderNamedFlowThread_h
29 
30 #include "core/rendering/RenderFlowThread.h"
31 #include "platform/Timer.h"
32 #include "wtf/HashCountedSet.h"
33 #include "wtf/ListHashSet.h"
34 #include "wtf/text/AtomicString.h"
35 
36 namespace WebCore {
37 
38 class NamedFlow;
39 class Node;
40 class RenderNamedFlowThread;
41 
42 typedef ListHashSet<RenderNamedFlowThread*> RenderNamedFlowThreadList;
43 typedef HashCountedSet<RenderNamedFlowThread*> RenderNamedFlowThreadCountedSet;
44 typedef ListHashSet<Node*> NamedFlowContentNodes;
45 
46 class RenderNamedFlowThread FINAL : public RenderFlowThread {
47 public:
48     virtual ~RenderNamedFlowThread();
49 
50     static RenderNamedFlowThread* createAnonymous(Document*, PassRefPtr<NamedFlow>);
51 
52     const AtomicString& flowThreadName() const;
53 
invalidRenderRegionList()54     const RenderRegionList& invalidRenderRegionList() const { return m_invalidRegionList; }
55 
56     RenderObject* nextRendererForNode(Node*) const;
57     RenderObject* previousRendererForNode(Node*) const;
58 
59     void addFlowChild(RenderObject* newChild);
60     void removeFlowChild(RenderObject*);
hasChildren()61     bool hasChildren() const { return !m_flowThreadChildList.isEmpty(); }
62 #ifndef NDEBUG
hasChild(RenderObject * child)63     bool hasChild(RenderObject* child) const { return m_flowThreadChildList.contains(child); }
64 #endif
65 
66     void pushDependencies(RenderNamedFlowThreadList&);
67 
68     virtual void addRegionToThread(RenderRegion*) OVERRIDE;
69     virtual void removeRegionFromThread(RenderRegion*) OVERRIDE;
70 
71     virtual void regionChangedWritingMode(RenderRegion*) OVERRIDE;
72 
overset()73     bool overset() const { return m_overset; }
74     void computeOversetStateForRegions(LayoutUnit oldClientAfterEdge);
75 
76     void registerNamedFlowContentNode(Node*);
77     void unregisterNamedFlowContentNode(Node*);
contentNodes()78     const NamedFlowContentNodes& contentNodes() const { return m_contentNodes; }
hasContentNode(Node * contentNode)79     bool hasContentNode(Node* contentNode) const { ASSERT(contentNode); return m_contentNodes.contains(contentNode); }
80     bool isMarkedForDestruction() const;
81     void getRanges(Vector<RefPtr<Range> >&, const RenderRegion*) const;
82 
83 protected:
84     void setMarkForDestruction();
85     void resetMarkForDestruction();
86 
87 private:
88     RenderNamedFlowThread(PassRefPtr<NamedFlow>);
89 
90     virtual const char* renderName() const OVERRIDE;
isRenderNamedFlowThread()91     virtual bool isRenderNamedFlowThread() const OVERRIDE { return true; }
92     virtual bool isChildAllowed(RenderObject*, RenderStyle*) const OVERRIDE;
93 
94     virtual void dispatchRegionLayoutUpdateEvent() OVERRIDE;
95     virtual void dispatchRegionOversetChangeEvent() OVERRIDE;
96 
97     bool dependsOn(RenderNamedFlowThread* otherRenderFlowThread) const;
98     void addDependencyOnFlowThread(RenderNamedFlowThread*);
99     void removeDependencyOnFlowThread(RenderNamedFlowThread*);
100 
101     void addRegionToNamedFlowThread(RenderRegion*);
102 
103     void checkInvalidRegions();
104 
canBeDestroyed()105     bool canBeDestroyed() const { return m_invalidRegionList.isEmpty() && m_regionList.isEmpty() && m_contentNodes.isEmpty(); }
106     void regionLayoutUpdateEventTimerFired(Timer<RenderNamedFlowThread>*);
107     void regionOversetChangeEventTimerFired(Timer<RenderNamedFlowThread>*);
108     void clearContentNodes();
109     void updateWritingMode();
110 
111 private:
112     // Observer flow threads have invalid regions that depend on the state of this thread
113     // to re-validate their regions. Keeping a set of observer threads make it easy
114     // to notify them when a region was removed from this flow.
115     RenderNamedFlowThreadCountedSet m_observerThreadsSet;
116 
117     // Some threads need to have a complete layout before we layout this flow.
118     // That's because they contain a RenderRegion that should display this thread. The set makes it
119     // easy to sort the order of threads layout.
120     RenderNamedFlowThreadCountedSet m_layoutBeforeThreadsSet;
121 
122     // Holds the sorted children of a named flow. This is the only way we can get the ordering right.
123     typedef ListHashSet<RenderObject*> FlowThreadChildList;
124     FlowThreadChildList m_flowThreadChildList;
125 
126     NamedFlowContentNodes m_contentNodes;
127 
128     RenderRegionList m_invalidRegionList;
129 
130     bool m_overset : 1;
131 
132     // The DOM Object that represents a named flow.
133     RefPtr<NamedFlow> m_namedFlow;
134 
135     Timer<RenderNamedFlowThread> m_regionLayoutUpdateEventTimer;
136     Timer<RenderNamedFlowThread> m_regionOversetChangeEventTimer;
137 };
138 
139 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderNamedFlowThread, isRenderNamedFlowThread());
140 
141 } // namespace WebCore
142 
143 #endif // RenderNamedFlowThread_h
144 
145