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1 /*
2     Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies)
3 
4     This library is free software; you can redistribute it and/or
5     modify it under the terms of the GNU Library General Public
6     License as published by the Free Software Foundation; either
7     version 2 of the License, or (at your option) any later version.
8 
9     This library is distributed in the hope that it will be useful,
10     but WITHOUT ANY WARRANTY; without even the implied warranty of
11     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12     Library General Public License for more details.
13 
14     You should have received a copy of the GNU Library General Public License
15     along with this library; see the file COPYING.LIB.  If not, write to
16     the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17     Boston, MA 02110-1301, USA.
18 */
19 
20 #ifndef PlatformTouchPoint_h
21 #define PlatformTouchPoint_h
22 
23 #include "platform/geometry/IntPoint.h"
24 #include "wtf/Vector.h"
25 
26 namespace WebCore {
27 
28 class PlatformTouchEvent;
29 
30 class PlatformTouchPoint {
31 public:
32     enum State {
33         TouchReleased,
34         TouchPressed,
35         TouchMoved,
36         TouchStationary,
37         TouchCancelled,
38         TouchStateEnd // Placeholder: must remain the last item.
39     };
40 
41     // This is necessary for us to be able to build synthetic events.
PlatformTouchPoint()42     PlatformTouchPoint()
43         : m_id(0)
44         , m_radiusY(0)
45         , m_radiusX(0)
46         , m_rotationAngle(0)
47         , m_force(0)
48     {
49     }
50 
id()51     unsigned id() const { return m_id; }
state()52     State state() const { return m_state; }
screenPos()53     IntPoint screenPos() const { return m_screenPos; }
pos()54     IntPoint pos() const { return m_pos; }
radiusX()55     int radiusX() const { return m_radiusX; }
radiusY()56     int radiusY() const { return m_radiusY; }
rotationAngle()57     float rotationAngle() const { return m_rotationAngle; }
force()58     float force() const { return m_force; }
59 
60 protected:
61     unsigned m_id;
62     State m_state;
63     IntPoint m_screenPos;
64     IntPoint m_pos;
65     int m_radiusY;
66     int m_radiusX;
67     float m_rotationAngle;
68     float m_force;
69 };
70 
71 }
72 
73 #endif // PlatformTouchPoint_h
74