1 /*
2 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
3 * (C) 1999 Antti Koivisto (koivisto@kde.org)
4 * (C) 2000 Dirk Mueller (mueller@kde.org)
5 * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com)
6 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2011 Apple Inc. All rights reserved.
7 * Copyright (C) 2009 Google Inc. All rights reserved.
8 * Copyright (C) 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/)
9 *
10 * This library is free software; you can redistribute it and/or
11 * modify it under the terms of the GNU Library General Public
12 * License as published by the Free Software Foundation; either
13 * version 2 of the License, or (at your option) any later version.
14 *
15 * This library is distributed in the hope that it will be useful,
16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
18 * Library General Public License for more details.
19 *
20 * You should have received a copy of the GNU Library General Public License
21 * along with this library; see the file COPYING.LIB. If not, write to
22 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
23 * Boston, MA 02110-1301, USA.
24 *
25 */
26
27 #include "config.h"
28 #include "core/rendering/RenderObject.h"
29
30 #include "HTMLNames.h"
31 #include "RuntimeEnabledFeatures.h"
32 #include "core/accessibility/AXObjectCache.h"
33 #include "core/animation/ActiveAnimations.h"
34 #include "core/css/resolver/StyleResolver.h"
35 #include "core/editing/EditingBoundary.h"
36 #include "core/editing/FrameSelection.h"
37 #include "core/editing/htmlediting.h"
38 #include "core/fetch/ResourceLoader.h"
39 #include "core/html/HTMLAnchorElement.h"
40 #include "core/html/HTMLElement.h"
41 #include "core/html/HTMLHtmlElement.h"
42 #include "core/html/HTMLTableElement.h"
43 #include "core/page/AutoscrollController.h"
44 #include "core/page/EventHandler.h"
45 #include "core/frame/Frame.h"
46 #include "core/frame/FrameView.h"
47 #include "core/page/Page.h"
48 #include "core/frame/Settings.h"
49 #include "core/frame/UseCounter.h"
50 #include "core/frame/animation/AnimationController.h"
51 #include "core/rendering/CompositedLayerMapping.h"
52 #include "core/rendering/FlowThreadController.h"
53 #include "core/rendering/HitTestResult.h"
54 #include "core/rendering/LayoutRectRecorder.h"
55 #include "core/rendering/RenderCounter.h"
56 #include "core/rendering/RenderDeprecatedFlexibleBox.h"
57 #include "core/rendering/RenderFlexibleBox.h"
58 #include "core/rendering/RenderGeometryMap.h"
59 #include "core/rendering/RenderGrid.h"
60 #include "core/rendering/RenderImage.h"
61 #include "core/rendering/RenderImageResourceStyleImage.h"
62 #include "core/rendering/RenderInline.h"
63 #include "core/rendering/RenderLayer.h"
64 #include "core/rendering/RenderLayerCompositor.h"
65 #include "core/rendering/RenderListItem.h"
66 #include "core/rendering/RenderMarquee.h"
67 #include "core/rendering/RenderMultiColumnBlock.h"
68 #include "core/rendering/RenderNamedFlowThread.h"
69 #include "core/rendering/RenderRegion.h"
70 #include "core/rendering/RenderRuby.h"
71 #include "core/rendering/RenderRubyText.h"
72 #include "core/rendering/RenderScrollbarPart.h"
73 #include "core/rendering/RenderTableCaption.h"
74 #include "core/rendering/RenderTableCell.h"
75 #include "core/rendering/RenderTableCol.h"
76 #include "core/rendering/RenderTableRow.h"
77 #include "core/rendering/RenderTheme.h"
78 #include "core/rendering/RenderView.h"
79 #include "core/rendering/style/ContentData.h"
80 #include "core/rendering/style/CursorList.h"
81 #include "core/rendering/style/ShadowList.h"
82 #include "core/rendering/svg/SVGRenderSupport.h"
83 #include "platform/Partitions.h"
84 #include "platform/geometry/TransformState.h"
85 #include "platform/graphics/GraphicsContext.h"
86 #include "wtf/RefCountedLeakCounter.h"
87 #include "wtf/text/StringBuilder.h"
88 #include <algorithm>
89 #ifndef NDEBUG
90 #include <stdio.h>
91 #endif
92
93 using namespace std;
94
95 namespace WebCore {
96
97 using namespace HTMLNames;
98
99 #ifndef NDEBUG
100
SetLayoutNeededForbiddenScope(RenderObject * renderObject)101 RenderObject::SetLayoutNeededForbiddenScope::SetLayoutNeededForbiddenScope(RenderObject* renderObject)
102 : m_renderObject(renderObject)
103 , m_preexistingForbidden(m_renderObject->isSetNeedsLayoutForbidden())
104 {
105 m_renderObject->setNeedsLayoutIsForbidden(true);
106 }
107
~SetLayoutNeededForbiddenScope()108 RenderObject::SetLayoutNeededForbiddenScope::~SetLayoutNeededForbiddenScope()
109 {
110 m_renderObject->setNeedsLayoutIsForbidden(m_preexistingForbidden);
111 }
112 #endif
113
114 struct SameSizeAsRenderObject {
~SameSizeAsRenderObjectWebCore::SameSizeAsRenderObject115 virtual ~SameSizeAsRenderObject() { } // Allocate vtable pointer.
116 void* pointers[5];
117 #ifndef NDEBUG
118 unsigned m_debugBitfields : 2;
119 #endif
120 unsigned m_bitfields;
121 unsigned m_bitfields2;
122 LayoutRect rects[2]; // Stores the old/new repaint rects.
123 };
124
125 COMPILE_ASSERT(sizeof(RenderObject) == sizeof(SameSizeAsRenderObject), RenderObject_should_stay_small);
126
127 bool RenderObject::s_affectsParentBlock = false;
128
operator new(size_t sz)129 void* RenderObject::operator new(size_t sz)
130 {
131 ASSERT(isMainThread());
132 return partitionAlloc(Partitions::getRenderingPartition(), sz);
133 }
134
operator delete(void * ptr)135 void RenderObject::operator delete(void* ptr)
136 {
137 ASSERT(isMainThread());
138 partitionFree(ptr);
139 }
140
createObject(Element * element,RenderStyle * style)141 RenderObject* RenderObject::createObject(Element* element, RenderStyle* style)
142 {
143 Document& doc = element->document();
144
145 // Minimal support for content properties replacing an entire element.
146 // Works only if we have exactly one piece of content and it's a URL.
147 // Otherwise acts as if we didn't support this feature.
148 const ContentData* contentData = style->contentData();
149 if (contentData && !contentData->next() && contentData->isImage() && !element->isPseudoElement()) {
150 RenderImage* image = new RenderImage(element);
151 // RenderImageResourceStyleImage requires a style being present on the image but we don't want to
152 // trigger a style change now as the node is not fully attached. Moving this code to style change
153 // doesn't make sense as it should be run once at renderer creation.
154 image->setStyleInternal(style);
155 if (const StyleImage* styleImage = static_cast<const ImageContentData*>(contentData)->image()) {
156 image->setImageResource(RenderImageResourceStyleImage::create(const_cast<StyleImage*>(styleImage)));
157 image->setIsGeneratedContent();
158 } else
159 image->setImageResource(RenderImageResource::create());
160 image->setStyleInternal(0);
161 return image;
162 }
163
164 if (element->hasTagName(rubyTag)) {
165 if (style->display() == INLINE)
166 return new RenderRubyAsInline(element);
167 else if (style->display() == BLOCK)
168 return new RenderRubyAsBlock(element);
169 }
170 // treat <rt> as ruby text ONLY if it still has its default treatment of block
171 if (element->hasTagName(rtTag) && style->display() == BLOCK)
172 return new RenderRubyText(element);
173
174 switch (style->display()) {
175 case NONE:
176 return 0;
177 case INLINE:
178 return new RenderInline(element);
179 case BLOCK:
180 case INLINE_BLOCK:
181 if ((!style->hasAutoColumnCount() || !style->hasAutoColumnWidth()) && doc.regionBasedColumnsEnabled())
182 return new RenderMultiColumnBlock(element);
183 return new RenderBlockFlow(element);
184 case LIST_ITEM:
185 return new RenderListItem(element);
186 case TABLE:
187 case INLINE_TABLE:
188 return new RenderTable(element);
189 case TABLE_ROW_GROUP:
190 case TABLE_HEADER_GROUP:
191 case TABLE_FOOTER_GROUP:
192 return new RenderTableSection(element);
193 case TABLE_ROW:
194 return new RenderTableRow(element);
195 case TABLE_COLUMN_GROUP:
196 case TABLE_COLUMN:
197 return new RenderTableCol(element);
198 case TABLE_CELL:
199 return new RenderTableCell(element);
200 case TABLE_CAPTION:
201 return new RenderTableCaption(element);
202 case BOX:
203 case INLINE_BOX:
204 return new RenderDeprecatedFlexibleBox(element);
205 case FLEX:
206 case INLINE_FLEX:
207 return new RenderFlexibleBox(element);
208 case GRID:
209 case INLINE_GRID:
210 return new RenderGrid(element);
211 }
212
213 return 0;
214 }
215
216 DEFINE_DEBUG_ONLY_GLOBAL(WTF::RefCountedLeakCounter, renderObjectCounter, ("RenderObject"));
217
RenderObject(Node * node)218 RenderObject::RenderObject(Node* node)
219 : ImageResourceClient()
220 , m_style(0)
221 , m_node(node)
222 , m_parent(0)
223 , m_previous(0)
224 , m_next(0)
225 #ifndef NDEBUG
226 , m_hasAXObject(false)
227 , m_setNeedsLayoutForbidden(false)
228 #endif
229 , m_bitfields(node)
230 {
231 #ifndef NDEBUG
232 renderObjectCounter.increment();
233 #endif
234 }
235
~RenderObject()236 RenderObject::~RenderObject()
237 {
238 #ifndef NDEBUG
239 ASSERT(!m_hasAXObject);
240 renderObjectCounter.decrement();
241 #endif
242 }
243
debugName() const244 String RenderObject::debugName() const
245 {
246 StringBuilder name;
247 name.append(renderName());
248
249 if (Node* node = this->node()) {
250 name.append(' ');
251 name.append(node->debugName());
252 }
253
254 return name.toString();
255 }
256
isDescendantOf(const RenderObject * obj) const257 bool RenderObject::isDescendantOf(const RenderObject* obj) const
258 {
259 for (const RenderObject* r = this; r; r = r->m_parent) {
260 if (r == obj)
261 return true;
262 }
263 return false;
264 }
265
isBody() const266 bool RenderObject::isBody() const
267 {
268 return node() && node()->hasTagName(bodyTag);
269 }
270
isHR() const271 bool RenderObject::isHR() const
272 {
273 return node() && node()->hasTagName(hrTag);
274 }
275
isLegend() const276 bool RenderObject::isLegend() const
277 {
278 return node() && node()->hasTagName(legendTag);
279 }
280
setFlowThreadStateIncludingDescendants(FlowThreadState state)281 void RenderObject::setFlowThreadStateIncludingDescendants(FlowThreadState state)
282 {
283 setFlowThreadState(state);
284
285 for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
286 // If the child is a fragmentation context it already updated the descendants flag accordingly.
287 if (child->isRenderFlowThread())
288 continue;
289 ASSERT(state != child->flowThreadState());
290 child->setFlowThreadStateIncludingDescendants(state);
291 }
292 }
293
requiresAnonymousTableWrappers(const RenderObject * newChild) const294 bool RenderObject::requiresAnonymousTableWrappers(const RenderObject* newChild) const
295 {
296 // Check should agree with:
297 // CSS 2.1 Tables: 17.2.1 Anonymous table objects
298 // http://www.w3.org/TR/CSS21/tables.html#anonymous-boxes
299 if (newChild->isRenderTableCol()) {
300 const RenderTableCol* newTableColumn = toRenderTableCol(newChild);
301 bool isColumnInColumnGroup = newTableColumn->isTableColumn() && isRenderTableCol();
302 return !isTable() && !isColumnInColumnGroup;
303 } else if (newChild->isTableCaption())
304 return !isTable();
305 else if (newChild->isTableSection())
306 return !isTable();
307 else if (newChild->isTableRow())
308 return !isTableSection();
309 else if (newChild->isTableCell())
310 return !isTableRow();
311 return false;
312 }
313
addChild(RenderObject * newChild,RenderObject * beforeChild)314 void RenderObject::addChild(RenderObject* newChild, RenderObject* beforeChild)
315 {
316 RenderObjectChildList* children = virtualChildren();
317 ASSERT(children);
318 if (!children)
319 return;
320
321 if (requiresAnonymousTableWrappers(newChild)) {
322 // Generate an anonymous table or reuse existing one from previous child
323 // Per: 17.2.1 Anonymous table objects 3. Generate missing parents
324 // http://www.w3.org/TR/CSS21/tables.html#anonymous-boxes
325 RenderTable* table;
326 RenderObject* afterChild = beforeChild ? beforeChild->previousSibling() : children->lastChild();
327 if (afterChild && afterChild->isAnonymous() && afterChild->isTable() && !afterChild->isBeforeContent())
328 table = toRenderTable(afterChild);
329 else {
330 table = RenderTable::createAnonymousWithParentRenderer(this);
331 addChild(table, beforeChild);
332 }
333 table->addChild(newChild);
334 } else
335 children->insertChildNode(this, newChild, beforeChild);
336
337 if (newChild->isText() && newChild->style()->textTransform() == CAPITALIZE)
338 toRenderText(newChild)->transformText();
339
340 // SVG creates renderers for <g display="none">, as SVG requires children of hidden
341 // <g>s to have renderers - at least that's how our implementation works. Consider:
342 // <g display="none"><foreignObject><body style="position: relative">FOO...
343 // - requiresLayer() would return true for the <body>, creating a new RenderLayer
344 // - when the document is painted, both layers are painted. The <body> layer doesn't
345 // know that it's inside a "hidden SVG subtree", and thus paints, even if it shouldn't.
346 // To avoid the problem alltogether, detect early if we're inside a hidden SVG subtree
347 // and stop creating layers at all for these cases - they're not used anyways.
348 if (newChild->hasLayer() && !layerCreationAllowedForSubtree())
349 toRenderLayerModelObject(newChild)->layer()->removeOnlyThisLayer();
350 }
351
removeChild(RenderObject * oldChild)352 void RenderObject::removeChild(RenderObject* oldChild)
353 {
354 RenderObjectChildList* children = virtualChildren();
355 ASSERT(children);
356 if (!children)
357 return;
358
359 children->removeChildNode(this, oldChild);
360 }
361
nextInPreOrder() const362 RenderObject* RenderObject::nextInPreOrder() const
363 {
364 if (RenderObject* o = firstChild())
365 return o;
366
367 return nextInPreOrderAfterChildren();
368 }
369
nextInPreOrderAfterChildren() const370 RenderObject* RenderObject::nextInPreOrderAfterChildren() const
371 {
372 RenderObject* o;
373 if (!(o = nextSibling())) {
374 o = parent();
375 while (o && !o->nextSibling())
376 o = o->parent();
377 if (o)
378 o = o->nextSibling();
379 }
380
381 return o;
382 }
383
nextInPreOrder(const RenderObject * stayWithin) const384 RenderObject* RenderObject::nextInPreOrder(const RenderObject* stayWithin) const
385 {
386 if (RenderObject* o = firstChild())
387 return o;
388
389 return nextInPreOrderAfterChildren(stayWithin);
390 }
391
nextInPreOrderAfterChildren(const RenderObject * stayWithin) const392 RenderObject* RenderObject::nextInPreOrderAfterChildren(const RenderObject* stayWithin) const
393 {
394 if (this == stayWithin)
395 return 0;
396
397 const RenderObject* current = this;
398 RenderObject* next;
399 while (!(next = current->nextSibling())) {
400 current = current->parent();
401 if (!current || current == stayWithin)
402 return 0;
403 }
404 return next;
405 }
406
previousInPreOrder() const407 RenderObject* RenderObject::previousInPreOrder() const
408 {
409 if (RenderObject* o = previousSibling()) {
410 while (o->lastChild())
411 o = o->lastChild();
412 return o;
413 }
414
415 return parent();
416 }
417
previousInPreOrder(const RenderObject * stayWithin) const418 RenderObject* RenderObject::previousInPreOrder(const RenderObject* stayWithin) const
419 {
420 if (this == stayWithin)
421 return 0;
422
423 return previousInPreOrder();
424 }
425
childAt(unsigned index) const426 RenderObject* RenderObject::childAt(unsigned index) const
427 {
428 RenderObject* child = firstChild();
429 for (unsigned i = 0; child && i < index; i++)
430 child = child->nextSibling();
431 return child;
432 }
433
lastLeafChild() const434 RenderObject* RenderObject::lastLeafChild() const
435 {
436 RenderObject* r = lastChild();
437 while (r) {
438 RenderObject* n = 0;
439 n = r->lastChild();
440 if (!n)
441 break;
442 r = n;
443 }
444 return r;
445 }
446
addLayers(RenderObject * obj,RenderLayer * parentLayer,RenderObject * & newObject,RenderLayer * & beforeChild)447 static void addLayers(RenderObject* obj, RenderLayer* parentLayer, RenderObject*& newObject,
448 RenderLayer*& beforeChild)
449 {
450 if (obj->hasLayer()) {
451 if (!beforeChild && newObject) {
452 // We need to figure out the layer that follows newObject. We only do
453 // this the first time we find a child layer, and then we update the
454 // pointer values for newObject and beforeChild used by everyone else.
455 beforeChild = newObject->parent()->findNextLayer(parentLayer, newObject);
456 newObject = 0;
457 }
458 parentLayer->addChild(toRenderLayerModelObject(obj)->layer(), beforeChild);
459 return;
460 }
461
462 for (RenderObject* curr = obj->firstChild(); curr; curr = curr->nextSibling())
463 addLayers(curr, parentLayer, newObject, beforeChild);
464 }
465
addLayers(RenderLayer * parentLayer)466 void RenderObject::addLayers(RenderLayer* parentLayer)
467 {
468 if (!parentLayer)
469 return;
470
471 RenderObject* object = this;
472 RenderLayer* beforeChild = 0;
473 WebCore::addLayers(this, parentLayer, object, beforeChild);
474 }
475
removeLayers(RenderLayer * parentLayer)476 void RenderObject::removeLayers(RenderLayer* parentLayer)
477 {
478 if (!parentLayer)
479 return;
480
481 if (hasLayer()) {
482 parentLayer->removeChild(toRenderLayerModelObject(this)->layer());
483 return;
484 }
485
486 for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
487 curr->removeLayers(parentLayer);
488 }
489
moveLayers(RenderLayer * oldParent,RenderLayer * newParent)490 void RenderObject::moveLayers(RenderLayer* oldParent, RenderLayer* newParent)
491 {
492 if (!newParent)
493 return;
494
495 if (hasLayer()) {
496 RenderLayer* layer = toRenderLayerModelObject(this)->layer();
497 ASSERT(oldParent == layer->parent());
498 if (oldParent)
499 oldParent->removeChild(layer);
500 newParent->addChild(layer);
501 return;
502 }
503
504 for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
505 curr->moveLayers(oldParent, newParent);
506 }
507
findNextLayer(RenderLayer * parentLayer,RenderObject * startPoint,bool checkParent)508 RenderLayer* RenderObject::findNextLayer(RenderLayer* parentLayer, RenderObject* startPoint,
509 bool checkParent)
510 {
511 // Error check the parent layer passed in. If it's null, we can't find anything.
512 if (!parentLayer)
513 return 0;
514
515 // Step 1: If our layer is a child of the desired parent, then return our layer.
516 RenderLayer* ourLayer = hasLayer() ? toRenderLayerModelObject(this)->layer() : 0;
517 if (ourLayer && ourLayer->parent() == parentLayer)
518 return ourLayer;
519
520 // Step 2: If we don't have a layer, or our layer is the desired parent, then descend
521 // into our siblings trying to find the next layer whose parent is the desired parent.
522 if (!ourLayer || ourLayer == parentLayer) {
523 for (RenderObject* curr = startPoint ? startPoint->nextSibling() : firstChild();
524 curr; curr = curr->nextSibling()) {
525 RenderLayer* nextLayer = curr->findNextLayer(parentLayer, 0, false);
526 if (nextLayer)
527 return nextLayer;
528 }
529 }
530
531 // Step 3: If our layer is the desired parent layer, then we're finished. We didn't
532 // find anything.
533 if (parentLayer == ourLayer)
534 return 0;
535
536 // Step 4: If |checkParent| is set, climb up to our parent and check its siblings that
537 // follow us to see if we can locate a layer.
538 if (checkParent && parent())
539 return parent()->findNextLayer(parentLayer, this, true);
540
541 return 0;
542 }
543
enclosingLayer() const544 RenderLayer* RenderObject::enclosingLayer() const
545 {
546 const RenderObject* curr = this;
547 while (curr) {
548 RenderLayer* layer = curr->hasLayer() ? toRenderLayerModelObject(curr)->layer() : 0;
549 if (layer)
550 return layer;
551 curr = curr->parent();
552 }
553 return 0;
554 }
555
scrollRectToVisible(const LayoutRect & rect,const ScrollAlignment & alignX,const ScrollAlignment & alignY)556 bool RenderObject::scrollRectToVisible(const LayoutRect& rect, const ScrollAlignment& alignX, const ScrollAlignment& alignY)
557 {
558 RenderBox* enclosingBox = this->enclosingBox();
559 if (!enclosingBox)
560 return false;
561
562 enclosingBox->scrollRectToVisible(rect, alignX, alignY);
563 return true;
564 }
565
enclosingBox() const566 RenderBox* RenderObject::enclosingBox() const
567 {
568 RenderObject* curr = const_cast<RenderObject*>(this);
569 while (curr) {
570 if (curr->isBox())
571 return toRenderBox(curr);
572 curr = curr->parent();
573 }
574
575 ASSERT_NOT_REACHED();
576 return 0;
577 }
578
enclosingBoxModelObject() const579 RenderBoxModelObject* RenderObject::enclosingBoxModelObject() const
580 {
581 RenderObject* curr = const_cast<RenderObject*>(this);
582 while (curr) {
583 if (curr->isBoxModelObject())
584 return toRenderBoxModelObject(curr);
585 curr = curr->parent();
586 }
587
588 ASSERT_NOT_REACHED();
589 return 0;
590 }
591
enclosingScrollableBox() const592 RenderBox* RenderObject::enclosingScrollableBox() const
593 {
594 for (RenderObject* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
595 if (!ancestor->isBox())
596 continue;
597
598 RenderBox* ancestorBox = toRenderBox(ancestor);
599 if (ancestorBox->canBeScrolledAndHasScrollableArea())
600 return ancestorBox;
601 }
602
603 return 0;
604 }
605
locateFlowThreadContainingBlock() const606 RenderFlowThread* RenderObject::locateFlowThreadContainingBlock() const
607 {
608 ASSERT(flowThreadState() != NotInsideFlowThread);
609
610 // See if we have the thread cached because we're in the middle of layout.
611 RenderFlowThread* flowThread = view()->flowThreadController()->currentRenderFlowThread();
612 if (flowThread)
613 return flowThread;
614
615 // Not in the middle of layout so have to find the thread the slow way.
616 RenderObject* curr = const_cast<RenderObject*>(this);
617 while (curr) {
618 if (curr->isRenderFlowThread())
619 return toRenderFlowThread(curr);
620 curr = curr->containingBlock();
621 }
622 return 0;
623 }
624
renderNamedFlowThreadWrapper() const625 RenderNamedFlowThread* RenderObject::renderNamedFlowThreadWrapper() const
626 {
627 RenderObject* object = const_cast<RenderObject*>(this);
628 while (object && object->isAnonymousBlock() && !object->isRenderNamedFlowThread())
629 object = object->parent();
630
631 return object && object->isRenderNamedFlowThread() ? toRenderNamedFlowThread(object) : 0;
632 }
633
firstLineBlock() const634 RenderBlock* RenderObject::firstLineBlock() const
635 {
636 return 0;
637 }
638
objectIsRelayoutBoundary(const RenderObject * object)639 static inline bool objectIsRelayoutBoundary(const RenderObject* object)
640 {
641 // FIXME: In future it may be possible to broaden these conditions in order to improve performance.
642 if (object->isTextControl())
643 return true;
644
645 if (object->isSVGRoot())
646 return true;
647
648 if (!object->hasOverflowClip())
649 return false;
650
651 if (object->style()->width().isIntrinsicOrAuto() || object->style()->height().isIntrinsicOrAuto() || object->style()->height().isPercent())
652 return false;
653
654 // Table parts can't be relayout roots since the table is responsible for layouting all the parts.
655 if (object->isTablePart())
656 return false;
657
658 return true;
659 }
660
markContainingBlocksForLayout(bool scheduleRelayout,RenderObject * newRoot,SubtreeLayoutScope * layouter)661 void RenderObject::markContainingBlocksForLayout(bool scheduleRelayout, RenderObject* newRoot, SubtreeLayoutScope* layouter)
662 {
663 ASSERT(!scheduleRelayout || !newRoot);
664 ASSERT(!isSetNeedsLayoutForbidden());
665 ASSERT(!layouter || this != layouter->root());
666
667 RenderObject* object = container();
668 RenderObject* last = this;
669
670 bool simplifiedNormalFlowLayout = needsSimplifiedNormalFlowLayout() && !selfNeedsLayout() && !normalChildNeedsLayout();
671
672 while (object) {
673 if (object->selfNeedsLayout())
674 return;
675
676 // Don't mark the outermost object of an unrooted subtree. That object will be
677 // marked when the subtree is added to the document.
678 RenderObject* container = object->container();
679 if (!container && !object->isRenderView())
680 return;
681 if (!last->isText() && last->style()->hasOutOfFlowPosition()) {
682 bool willSkipRelativelyPositionedInlines = !object->isRenderBlock() || object->isAnonymousBlock();
683 // Skip relatively positioned inlines and anonymous blocks to get to the enclosing RenderBlock.
684 while (object && (!object->isRenderBlock() || object->isAnonymousBlock()))
685 object = object->container();
686 if (!object || object->posChildNeedsLayout())
687 return;
688 if (willSkipRelativelyPositionedInlines)
689 container = object->container();
690 object->setPosChildNeedsLayout(true);
691 simplifiedNormalFlowLayout = true;
692 ASSERT(!object->isSetNeedsLayoutForbidden());
693 } else if (simplifiedNormalFlowLayout) {
694 if (object->needsSimplifiedNormalFlowLayout())
695 return;
696 object->setNeedsSimplifiedNormalFlowLayout(true);
697 ASSERT(!object->isSetNeedsLayoutForbidden());
698 } else {
699 if (object->normalChildNeedsLayout())
700 return;
701 object->setNormalChildNeedsLayout(true);
702 ASSERT(!object->isSetNeedsLayoutForbidden());
703 }
704
705 if (layouter) {
706 layouter->addRendererToLayout(object);
707 if (object == layouter->root())
708 return;
709 }
710
711 if (object == newRoot)
712 return;
713
714 last = object;
715 if (scheduleRelayout && objectIsRelayoutBoundary(last))
716 break;
717 object = container;
718 }
719
720 if (scheduleRelayout)
721 last->scheduleRelayout();
722 }
723
724 #ifndef NDEBUG
checkBlockPositionedObjectsNeedLayout()725 void RenderObject::checkBlockPositionedObjectsNeedLayout()
726 {
727 ASSERT(!needsLayout());
728
729 if (isRenderBlock())
730 toRenderBlock(this)->checkPositionedObjectsNeedLayout();
731 }
732
checkNotInPartialLayout()733 void RenderObject::checkNotInPartialLayout()
734 {
735 // During partial layout, setNeedsLayout(true or false) should not be called.
736 ASSERT(!frameView()->partialLayout().isStopping());
737 }
738 #endif
739
setPreferredLogicalWidthsDirty(MarkingBehavior markParents)740 void RenderObject::setPreferredLogicalWidthsDirty(MarkingBehavior markParents)
741 {
742 bool alreadyDirty = preferredLogicalWidthsDirty();
743 m_bitfields.setPreferredLogicalWidthsDirty(true);
744 if (!alreadyDirty && markParents == MarkContainingBlockChain && (isText() || !style()->hasOutOfFlowPosition()))
745 invalidateContainerPreferredLogicalWidths();
746 }
747
clearPreferredLogicalWidthsDirty()748 void RenderObject::clearPreferredLogicalWidthsDirty()
749 {
750 m_bitfields.setPreferredLogicalWidthsDirty(false);
751 }
752
invalidateContainerPreferredLogicalWidths()753 void RenderObject::invalidateContainerPreferredLogicalWidths()
754 {
755 // In order to avoid pathological behavior when inlines are deeply nested, we do include them
756 // in the chain that we mark dirty (even though they're kind of irrelevant).
757 RenderObject* o = isTableCell() ? containingBlock() : container();
758 while (o && !o->preferredLogicalWidthsDirty()) {
759 // Don't invalidate the outermost object of an unrooted subtree. That object will be
760 // invalidated when the subtree is added to the document.
761 RenderObject* container = o->isTableCell() ? o->containingBlock() : o->container();
762 if (!container && !o->isRenderView())
763 break;
764
765 o->m_bitfields.setPreferredLogicalWidthsDirty(true);
766 if (o->style()->hasOutOfFlowPosition())
767 // A positioned object has no effect on the min/max width of its containing block ever.
768 // We can optimize this case and not go up any further.
769 break;
770 o = container;
771 }
772 }
773
setLayerNeedsFullRepaint()774 void RenderObject::setLayerNeedsFullRepaint()
775 {
776 ASSERT(hasLayer());
777 toRenderLayerModelObject(this)->layer()->repainter().setRepaintStatus(NeedsFullRepaint);
778 }
779
setLayerNeedsFullRepaintForPositionedMovementLayout()780 void RenderObject::setLayerNeedsFullRepaintForPositionedMovementLayout()
781 {
782 ASSERT(hasLayer());
783 toRenderLayerModelObject(this)->layer()->repainter().setRepaintStatus(NeedsFullRepaintForPositionedMovementLayout);
784 }
785
containerForFixedPosition(const RenderLayerModelObject * repaintContainer,bool * repaintContainerSkipped) const786 RenderBlock* RenderObject::containerForFixedPosition(const RenderLayerModelObject* repaintContainer, bool* repaintContainerSkipped) const
787 {
788 ASSERT(!repaintContainerSkipped || !*repaintContainerSkipped);
789 ASSERT(!isText());
790 ASSERT(style()->position() == FixedPosition);
791
792 RenderObject* ancestor = parent();
793 for (; ancestor && !ancestor->canContainFixedPositionObjects(); ancestor = ancestor->parent()) {
794 if (repaintContainerSkipped && ancestor == repaintContainer)
795 *repaintContainerSkipped = true;
796 }
797
798 ASSERT(!ancestor || !ancestor->isAnonymousBlock());
799 return toRenderBlock(ancestor);
800 }
801
containingBlock() const802 RenderBlock* RenderObject::containingBlock() const
803 {
804 RenderObject* o = parent();
805 if (!o && isRenderScrollbarPart())
806 o = toRenderScrollbarPart(this)->rendererOwningScrollbar();
807 if (!isText() && m_style->position() == FixedPosition) {
808 return containerForFixedPosition();
809 } else if (!isText() && m_style->position() == AbsolutePosition) {
810 while (o) {
811 // For relpositioned inlines, we return the nearest non-anonymous enclosing block. We don't try
812 // to return the inline itself. This allows us to avoid having a positioned objects
813 // list in all RenderInlines and lets us return a strongly-typed RenderBlock* result
814 // from this method. The container() method can actually be used to obtain the
815 // inline directly.
816 if (o->style()->position() != StaticPosition && (!o->isInline() || o->isReplaced()))
817 break;
818
819 if (o->canContainAbsolutePositionObjects())
820 break;
821
822 if (o->style()->hasInFlowPosition() && o->isInline() && !o->isReplaced()) {
823 o = o->containingBlock();
824 break;
825 }
826
827 o = o->parent();
828 }
829
830 while (o && o->isAnonymousBlock())
831 o = o->containingBlock();
832 } else {
833 while (o && ((o->isInline() && !o->isReplaced()) || !o->isRenderBlock()))
834 o = o->parent();
835 }
836
837 if (!o || !o->isRenderBlock())
838 return 0; // This can still happen in case of an orphaned tree
839
840 return toRenderBlock(o);
841 }
842
mustRepaintFillLayers(const RenderObject * renderer,const FillLayer * layer)843 static bool mustRepaintFillLayers(const RenderObject* renderer, const FillLayer* layer)
844 {
845 // Nobody will use multiple layers without wanting fancy positioning.
846 if (layer->next())
847 return true;
848
849 // Make sure we have a valid image.
850 StyleImage* img = layer->image();
851 if (!img || !img->canRender(renderer, renderer->style()->effectiveZoom()))
852 return false;
853
854 if (!layer->xPosition().isZero() || !layer->yPosition().isZero())
855 return true;
856
857 EFillSizeType sizeType = layer->sizeType();
858
859 if (sizeType == Contain || sizeType == Cover)
860 return true;
861
862 if (sizeType == SizeLength) {
863 if (layer->sizeLength().width().isPercent() || layer->sizeLength().height().isPercent())
864 return true;
865 if (img->isGeneratedImage() && (layer->sizeLength().width().isAuto() || layer->sizeLength().height().isAuto()))
866 return true;
867 } else if (img->usesImageContainerSize()) {
868 return true;
869 }
870
871 return false;
872 }
873
borderImageIsLoadedAndCanBeRendered() const874 bool RenderObject::borderImageIsLoadedAndCanBeRendered() const
875 {
876 ASSERT(style()->hasBorder());
877
878 StyleImage* borderImage = style()->borderImage().image();
879 return borderImage && borderImage->canRender(this, style()->effectiveZoom()) && borderImage->isLoaded();
880 }
881
mustRepaintBackgroundOrBorder() const882 bool RenderObject::mustRepaintBackgroundOrBorder() const
883 {
884 if (hasMask() && mustRepaintFillLayers(this, style()->maskLayers()))
885 return true;
886
887 // If we don't have a background/border/mask, then nothing to do.
888 if (!hasBoxDecorations())
889 return false;
890
891 if (mustRepaintFillLayers(this, style()->backgroundLayers()))
892 return true;
893
894 // Our fill layers are ok. Let's check border.
895 if (style()->hasBorder() && borderImageIsLoadedAndCanBeRendered())
896 return true;
897
898 return false;
899 }
900
drawLineForBoxSide(GraphicsContext * graphicsContext,int x1,int y1,int x2,int y2,BoxSide side,Color color,EBorderStyle style,int adjacentWidth1,int adjacentWidth2,bool antialias)901 void RenderObject::drawLineForBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
902 BoxSide side, Color color, EBorderStyle style,
903 int adjacentWidth1, int adjacentWidth2, bool antialias)
904 {
905 int thickness;
906 int length;
907 if (side == BSTop || side == BSBottom) {
908 thickness = y2 - y1;
909 length = x2 - x1;
910 } else {
911 thickness = x2 - x1;
912 length = y2 - y1;
913 }
914
915 // FIXME: We really would like this check to be an ASSERT as we don't want to draw empty borders. However
916 // nothing guarantees that the following recursive calls to drawLineForBoxSide will have non-null dimensions.
917 if (!thickness || !length)
918 return;
919
920 if (style == DOUBLE && thickness < 3)
921 style = SOLID;
922
923 switch (style) {
924 case BNONE:
925 case BHIDDEN:
926 return;
927 case DOTTED:
928 case DASHED:
929 drawDashedOrDottedBoxSide(graphicsContext, x1, y1, x2, y2, side,
930 color, thickness, style, antialias);
931 break;
932 case DOUBLE:
933 drawDoubleBoxSide(graphicsContext, x1, y1, x2, y2, length, side, color,
934 thickness, adjacentWidth1, adjacentWidth2, antialias);
935 break;
936 case RIDGE:
937 case GROOVE:
938 drawRidgeOrGrooveBoxSide(graphicsContext, x1, y1, x2, y2, side, color,
939 style, adjacentWidth1, adjacentWidth2, antialias);
940 break;
941 case INSET:
942 // FIXME: Maybe we should lighten the colors on one side like Firefox.
943 // https://bugs.webkit.org/show_bug.cgi?id=58608
944 if (side == BSTop || side == BSLeft)
945 color = color.dark();
946 // fall through
947 case OUTSET:
948 if (style == OUTSET && (side == BSBottom || side == BSRight))
949 color = color.dark();
950 // fall through
951 case SOLID:
952 drawSolidBoxSide(graphicsContext, x1, y1, x2, y2, side, color, adjacentWidth1, adjacentWidth2, antialias);
953 break;
954 }
955 }
956
drawDashedOrDottedBoxSide(GraphicsContext * graphicsContext,int x1,int y1,int x2,int y2,BoxSide side,Color color,int thickness,EBorderStyle style,bool antialias)957 void RenderObject::drawDashedOrDottedBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
958 BoxSide side, Color color, int thickness, EBorderStyle style, bool antialias)
959 {
960 if (thickness <= 0)
961 return;
962
963 bool wasAntialiased = graphicsContext->shouldAntialias();
964 StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle();
965 graphicsContext->setShouldAntialias(antialias);
966 graphicsContext->setStrokeColor(color);
967 graphicsContext->setStrokeThickness(thickness);
968 graphicsContext->setStrokeStyle(style == DASHED ? DashedStroke : DottedStroke);
969
970 switch (side) {
971 case BSBottom:
972 case BSTop:
973 graphicsContext->drawLine(IntPoint(x1, (y1 + y2) / 2), IntPoint(x2, (y1 + y2) / 2));
974 break;
975 case BSRight:
976 case BSLeft:
977 graphicsContext->drawLine(IntPoint((x1 + x2) / 2, y1), IntPoint((x1 + x2) / 2, y2));
978 break;
979 }
980 graphicsContext->setShouldAntialias(wasAntialiased);
981 graphicsContext->setStrokeStyle(oldStrokeStyle);
982 }
983
drawDoubleBoxSide(GraphicsContext * graphicsContext,int x1,int y1,int x2,int y2,int length,BoxSide side,Color color,int thickness,int adjacentWidth1,int adjacentWidth2,bool antialias)984 void RenderObject::drawDoubleBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
985 int length, BoxSide side, Color color, int thickness, int adjacentWidth1, int adjacentWidth2, bool antialias)
986 {
987 int thirdOfThickness = (thickness + 1) / 3;
988 ASSERT(thirdOfThickness);
989
990 if (!adjacentWidth1 && !adjacentWidth2) {
991 StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle();
992 graphicsContext->setStrokeStyle(NoStroke);
993 graphicsContext->setFillColor(color);
994
995 bool wasAntialiased = graphicsContext->shouldAntialias();
996 graphicsContext->setShouldAntialias(antialias);
997
998 switch (side) {
999 case BSTop:
1000 case BSBottom:
1001 graphicsContext->drawRect(IntRect(x1, y1, length, thirdOfThickness));
1002 graphicsContext->drawRect(IntRect(x1, y2 - thirdOfThickness, length, thirdOfThickness));
1003 break;
1004 case BSLeft:
1005 case BSRight:
1006 // FIXME: Why do we offset the border by 1 in this case but not the other one?
1007 if (length > 1) {
1008 graphicsContext->drawRect(IntRect(x1, y1 + 1, thirdOfThickness, length - 1));
1009 graphicsContext->drawRect(IntRect(x2 - thirdOfThickness, y1 + 1, thirdOfThickness, length - 1));
1010 }
1011 break;
1012 }
1013
1014 graphicsContext->setShouldAntialias(wasAntialiased);
1015 graphicsContext->setStrokeStyle(oldStrokeStyle);
1016 return;
1017 }
1018
1019 int adjacent1BigThird = ((adjacentWidth1 > 0) ? adjacentWidth1 + 1 : adjacentWidth1 - 1) / 3;
1020 int adjacent2BigThird = ((adjacentWidth2 > 0) ? adjacentWidth2 + 1 : adjacentWidth2 - 1) / 3;
1021
1022 switch (side) {
1023 case BSTop:
1024 drawLineForBoxSide(graphicsContext, x1 + max((-adjacentWidth1 * 2 + 1) / 3, 0),
1025 y1, x2 - max((-adjacentWidth2 * 2 + 1) / 3, 0), y1 + thirdOfThickness,
1026 side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
1027 drawLineForBoxSide(graphicsContext, x1 + max((adjacentWidth1 * 2 + 1) / 3, 0),
1028 y2 - thirdOfThickness, x2 - max((adjacentWidth2 * 2 + 1) / 3, 0), y2,
1029 side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
1030 break;
1031 case BSLeft:
1032 drawLineForBoxSide(graphicsContext, x1, y1 + max((-adjacentWidth1 * 2 + 1) / 3, 0),
1033 x1 + thirdOfThickness, y2 - max((-adjacentWidth2 * 2 + 1) / 3, 0),
1034 side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
1035 drawLineForBoxSide(graphicsContext, x2 - thirdOfThickness, y1 + max((adjacentWidth1 * 2 + 1) / 3, 0),
1036 x2, y2 - max((adjacentWidth2 * 2 + 1) / 3, 0),
1037 side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
1038 break;
1039 case BSBottom:
1040 drawLineForBoxSide(graphicsContext, x1 + max((adjacentWidth1 * 2 + 1) / 3, 0),
1041 y1, x2 - max((adjacentWidth2 * 2 + 1) / 3, 0), y1 + thirdOfThickness,
1042 side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
1043 drawLineForBoxSide(graphicsContext, x1 + max((-adjacentWidth1 * 2 + 1) / 3, 0),
1044 y2 - thirdOfThickness, x2 - max((-adjacentWidth2 * 2 + 1) / 3, 0), y2,
1045 side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
1046 break;
1047 case BSRight:
1048 drawLineForBoxSide(graphicsContext, x1, y1 + max((adjacentWidth1 * 2 + 1) / 3, 0),
1049 x1 + thirdOfThickness, y2 - max((adjacentWidth2 * 2 + 1) / 3, 0),
1050 side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
1051 drawLineForBoxSide(graphicsContext, x2 - thirdOfThickness, y1 + max((-adjacentWidth1 * 2 + 1) / 3, 0),
1052 x2, y2 - max((-adjacentWidth2 * 2 + 1) / 3, 0),
1053 side, color, SOLID, adjacent1BigThird, adjacent2BigThird, antialias);
1054 break;
1055 default:
1056 break;
1057 }
1058 }
1059
drawRidgeOrGrooveBoxSide(GraphicsContext * graphicsContext,int x1,int y1,int x2,int y2,BoxSide side,Color color,EBorderStyle style,int adjacentWidth1,int adjacentWidth2,bool antialias)1060 void RenderObject::drawRidgeOrGrooveBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
1061 BoxSide side, Color color, EBorderStyle style, int adjacentWidth1, int adjacentWidth2, bool antialias)
1062 {
1063 EBorderStyle s1;
1064 EBorderStyle s2;
1065 if (style == GROOVE) {
1066 s1 = INSET;
1067 s2 = OUTSET;
1068 } else {
1069 s1 = OUTSET;
1070 s2 = INSET;
1071 }
1072
1073 int adjacent1BigHalf = ((adjacentWidth1 > 0) ? adjacentWidth1 + 1 : adjacentWidth1 - 1) / 2;
1074 int adjacent2BigHalf = ((adjacentWidth2 > 0) ? adjacentWidth2 + 1 : adjacentWidth2 - 1) / 2;
1075
1076 switch (side) {
1077 case BSTop:
1078 drawLineForBoxSide(graphicsContext, x1 + max(-adjacentWidth1, 0) / 2, y1, x2 - max(-adjacentWidth2, 0) / 2, (y1 + y2 + 1) / 2,
1079 side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias);
1080 drawLineForBoxSide(graphicsContext, x1 + max(adjacentWidth1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(adjacentWidth2 + 1, 0) / 2, y2,
1081 side, color, s2, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
1082 break;
1083 case BSLeft:
1084 drawLineForBoxSide(graphicsContext, x1, y1 + max(-adjacentWidth1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(-adjacentWidth2, 0) / 2,
1085 side, color, s1, adjacent1BigHalf, adjacent2BigHalf, antialias);
1086 drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(adjacentWidth1 + 1, 0) / 2, x2, y2 - max(adjacentWidth2 + 1, 0) / 2,
1087 side, color, s2, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
1088 break;
1089 case BSBottom:
1090 drawLineForBoxSide(graphicsContext, x1 + max(adjacentWidth1, 0) / 2, y1, x2 - max(adjacentWidth2, 0) / 2, (y1 + y2 + 1) / 2,
1091 side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias);
1092 drawLineForBoxSide(graphicsContext, x1 + max(-adjacentWidth1 + 1, 0) / 2, (y1 + y2 + 1) / 2, x2 - max(-adjacentWidth2 + 1, 0) / 2, y2,
1093 side, color, s1, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
1094 break;
1095 case BSRight:
1096 drawLineForBoxSide(graphicsContext, x1, y1 + max(adjacentWidth1, 0) / 2, (x1 + x2 + 1) / 2, y2 - max(adjacentWidth2, 0) / 2,
1097 side, color, s2, adjacent1BigHalf, adjacent2BigHalf, antialias);
1098 drawLineForBoxSide(graphicsContext, (x1 + x2 + 1) / 2, y1 + max(-adjacentWidth1 + 1, 0) / 2, x2, y2 - max(-adjacentWidth2 + 1, 0) / 2,
1099 side, color, s1, adjacentWidth1 / 2, adjacentWidth2 / 2, antialias);
1100 break;
1101 }
1102 }
1103
drawSolidBoxSide(GraphicsContext * graphicsContext,int x1,int y1,int x2,int y2,BoxSide side,Color color,int adjacentWidth1,int adjacentWidth2,bool antialias)1104 void RenderObject::drawSolidBoxSide(GraphicsContext* graphicsContext, int x1, int y1, int x2, int y2,
1105 BoxSide side, Color color, int adjacentWidth1, int adjacentWidth2, bool antialias)
1106 {
1107 StrokeStyle oldStrokeStyle = graphicsContext->strokeStyle();
1108 graphicsContext->setStrokeStyle(NoStroke);
1109 graphicsContext->setFillColor(color);
1110 ASSERT(x2 >= x1);
1111 ASSERT(y2 >= y1);
1112 if (!adjacentWidth1 && !adjacentWidth2) {
1113 // Turn off antialiasing to match the behavior of drawConvexPolygon();
1114 // this matters for rects in transformed contexts.
1115 bool wasAntialiased = graphicsContext->shouldAntialias();
1116 graphicsContext->setShouldAntialias(antialias);
1117 graphicsContext->drawRect(IntRect(x1, y1, x2 - x1, y2 - y1));
1118 graphicsContext->setShouldAntialias(wasAntialiased);
1119 graphicsContext->setStrokeStyle(oldStrokeStyle);
1120 return;
1121 }
1122 FloatPoint quad[4];
1123 switch (side) {
1124 case BSTop:
1125 quad[0] = FloatPoint(x1 + max(-adjacentWidth1, 0), y1);
1126 quad[1] = FloatPoint(x1 + max(adjacentWidth1, 0), y2);
1127 quad[2] = FloatPoint(x2 - max(adjacentWidth2, 0), y2);
1128 quad[3] = FloatPoint(x2 - max(-adjacentWidth2, 0), y1);
1129 break;
1130 case BSBottom:
1131 quad[0] = FloatPoint(x1 + max(adjacentWidth1, 0), y1);
1132 quad[1] = FloatPoint(x1 + max(-adjacentWidth1, 0), y2);
1133 quad[2] = FloatPoint(x2 - max(-adjacentWidth2, 0), y2);
1134 quad[3] = FloatPoint(x2 - max(adjacentWidth2, 0), y1);
1135 break;
1136 case BSLeft:
1137 quad[0] = FloatPoint(x1, y1 + max(-adjacentWidth1, 0));
1138 quad[1] = FloatPoint(x1, y2 - max(-adjacentWidth2, 0));
1139 quad[2] = FloatPoint(x2, y2 - max(adjacentWidth2, 0));
1140 quad[3] = FloatPoint(x2, y1 + max(adjacentWidth1, 0));
1141 break;
1142 case BSRight:
1143 quad[0] = FloatPoint(x1, y1 + max(adjacentWidth1, 0));
1144 quad[1] = FloatPoint(x1, y2 - max(adjacentWidth2, 0));
1145 quad[2] = FloatPoint(x2, y2 - max(-adjacentWidth2, 0));
1146 quad[3] = FloatPoint(x2, y1 + max(-adjacentWidth1, 0));
1147 break;
1148 }
1149
1150 graphicsContext->drawConvexPolygon(4, quad, antialias);
1151 graphicsContext->setStrokeStyle(oldStrokeStyle);
1152 }
1153
paintFocusRing(PaintInfo & paintInfo,const LayoutPoint & paintOffset,RenderStyle * style)1154 void RenderObject::paintFocusRing(PaintInfo& paintInfo, const LayoutPoint& paintOffset, RenderStyle* style)
1155 {
1156 Vector<IntRect> focusRingRects;
1157 addFocusRingRects(focusRingRects, paintOffset, paintInfo.paintContainer());
1158 if (style->outlineStyleIsAuto())
1159 paintInfo.context->drawFocusRing(focusRingRects, style->outlineWidth(), style->outlineOffset(), resolveColor(style, CSSPropertyOutlineColor));
1160 else
1161 addPDFURLRect(paintInfo.context, unionRect(focusRingRects));
1162 }
1163
addPDFURLRect(GraphicsContext * context,const LayoutRect & rect)1164 void RenderObject::addPDFURLRect(GraphicsContext* context, const LayoutRect& rect)
1165 {
1166 if (rect.isEmpty())
1167 return;
1168 Node* n = node();
1169 if (!n || !n->isLink() || !n->isElementNode())
1170 return;
1171 const AtomicString& href = toElement(n)->getAttribute(hrefAttr);
1172 if (href.isNull())
1173 return;
1174 KURL url = n->document().completeURL(href);
1175 if (!url.isValid())
1176 return;
1177 if (context->supportsURLFragments() && url.hasFragmentIdentifier() && equalIgnoringFragmentIdentifier(url, n->document().baseURL())) {
1178 String name = url.fragmentIdentifier();
1179 if (document().findAnchor(name))
1180 context->setURLFragmentForRect(name, pixelSnappedIntRect(rect));
1181 return;
1182 }
1183 context->setURLForRect(url, pixelSnappedIntRect(rect));
1184 }
1185
paintOutline(PaintInfo & paintInfo,const LayoutRect & paintRect)1186 void RenderObject::paintOutline(PaintInfo& paintInfo, const LayoutRect& paintRect)
1187 {
1188 if (!hasOutline())
1189 return;
1190
1191 RenderStyle* styleToUse = style();
1192 LayoutUnit outlineWidth = styleToUse->outlineWidth();
1193
1194 int outlineOffset = styleToUse->outlineOffset();
1195
1196 if (styleToUse->outlineStyleIsAuto() || hasOutlineAnnotation()) {
1197 if (RenderTheme::theme().shouldDrawDefaultFocusRing(this)) {
1198 // Only paint the focus ring by hand if the theme isn't able to draw the focus ring.
1199 paintFocusRing(paintInfo, paintRect.location(), styleToUse);
1200 }
1201 }
1202
1203 if (styleToUse->outlineStyleIsAuto() || styleToUse->outlineStyle() == BNONE)
1204 return;
1205
1206 IntRect inner = pixelSnappedIntRect(paintRect);
1207 inner.inflate(outlineOffset);
1208
1209 IntRect outer = pixelSnappedIntRect(inner);
1210 outer.inflate(outlineWidth);
1211
1212 // FIXME: This prevents outlines from painting inside the object. See bug 12042
1213 if (outer.isEmpty())
1214 return;
1215
1216 EBorderStyle outlineStyle = styleToUse->outlineStyle();
1217 Color outlineColor = resolveColor(styleToUse, CSSPropertyOutlineColor);
1218
1219 GraphicsContext* graphicsContext = paintInfo.context;
1220 bool useTransparencyLayer = outlineColor.hasAlpha();
1221 if (useTransparencyLayer) {
1222 if (outlineStyle == SOLID) {
1223 Path path;
1224 path.addRect(outer);
1225 path.addRect(inner);
1226 graphicsContext->setFillRule(RULE_EVENODD);
1227 graphicsContext->setFillColor(outlineColor);
1228 graphicsContext->fillPath(path);
1229 return;
1230 }
1231 graphicsContext->beginTransparencyLayer(static_cast<float>(outlineColor.alpha()) / 255);
1232 outlineColor = Color(outlineColor.red(), outlineColor.green(), outlineColor.blue());
1233 }
1234
1235 int leftOuter = outer.x();
1236 int leftInner = inner.x();
1237 int rightOuter = outer.maxX();
1238 int rightInner = inner.maxX();
1239 int topOuter = outer.y();
1240 int topInner = inner.y();
1241 int bottomOuter = outer.maxY();
1242 int bottomInner = inner.maxY();
1243
1244 drawLineForBoxSide(graphicsContext, leftOuter, topOuter, leftInner, bottomOuter, BSLeft, outlineColor, outlineStyle, outlineWidth, outlineWidth);
1245 drawLineForBoxSide(graphicsContext, leftOuter, topOuter, rightOuter, topInner, BSTop, outlineColor, outlineStyle, outlineWidth, outlineWidth);
1246 drawLineForBoxSide(graphicsContext, rightInner, topOuter, rightOuter, bottomOuter, BSRight, outlineColor, outlineStyle, outlineWidth, outlineWidth);
1247 drawLineForBoxSide(graphicsContext, leftOuter, bottomInner, rightOuter, bottomOuter, BSBottom, outlineColor, outlineStyle, outlineWidth, outlineWidth);
1248
1249 if (useTransparencyLayer)
1250 graphicsContext->endLayer();
1251 }
1252
absoluteBoundingBoxRect(bool useTransforms) const1253 IntRect RenderObject::absoluteBoundingBoxRect(bool useTransforms) const
1254 {
1255 if (useTransforms) {
1256 Vector<FloatQuad> quads;
1257 absoluteQuads(quads);
1258
1259 size_t n = quads.size();
1260 if (!n)
1261 return IntRect();
1262
1263 IntRect result = quads[0].enclosingBoundingBox();
1264 for (size_t i = 1; i < n; ++i)
1265 result.unite(quads[i].enclosingBoundingBox());
1266 return result;
1267 }
1268
1269 FloatPoint absPos = localToAbsolute();
1270 Vector<IntRect> rects;
1271 absoluteRects(rects, flooredLayoutPoint(absPos));
1272
1273 size_t n = rects.size();
1274 if (!n)
1275 return IntRect();
1276
1277 LayoutRect result = rects[0];
1278 for (size_t i = 1; i < n; ++i)
1279 result.unite(rects[i]);
1280 return pixelSnappedIntRect(result);
1281 }
1282
absoluteFocusRingQuads(Vector<FloatQuad> & quads)1283 void RenderObject::absoluteFocusRingQuads(Vector<FloatQuad>& quads)
1284 {
1285 Vector<IntRect> rects;
1286 // FIXME: addFocusRingRects() needs to be passed this transform-unaware
1287 // localToAbsolute() offset here because RenderInline::addFocusRingRects()
1288 // implicitly assumes that. This doesn't work correctly with transformed
1289 // descendants.
1290 FloatPoint absolutePoint = localToAbsolute();
1291 addFocusRingRects(rects, flooredLayoutPoint(absolutePoint));
1292 size_t count = rects.size();
1293 for (size_t i = 0; i < count; ++i) {
1294 IntRect rect = rects[i];
1295 rect.move(-absolutePoint.x(), -absolutePoint.y());
1296 quads.append(localToAbsoluteQuad(FloatQuad(rect)));
1297 }
1298 }
1299
absoluteBoundingBoxRectForRange(const Range * range)1300 FloatRect RenderObject::absoluteBoundingBoxRectForRange(const Range* range)
1301 {
1302 if (!range || !range->startContainer())
1303 return FloatRect();
1304
1305 range->ownerDocument().updateLayout();
1306
1307 Vector<FloatQuad> quads;
1308 range->textQuads(quads);
1309
1310 FloatRect result;
1311 for (size_t i = 0; i < quads.size(); ++i)
1312 result.unite(quads[i].boundingBox());
1313
1314 return result;
1315 }
1316
addAbsoluteRectForLayer(LayoutRect & result)1317 void RenderObject::addAbsoluteRectForLayer(LayoutRect& result)
1318 {
1319 if (hasLayer())
1320 result.unite(absoluteBoundingBoxRectIgnoringTransforms());
1321 for (RenderObject* current = firstChild(); current; current = current->nextSibling())
1322 current->addAbsoluteRectForLayer(result);
1323 }
1324
paintingRootRect(LayoutRect & topLevelRect)1325 LayoutRect RenderObject::paintingRootRect(LayoutRect& topLevelRect)
1326 {
1327 LayoutRect result = absoluteBoundingBoxRectIgnoringTransforms();
1328 topLevelRect = result;
1329 for (RenderObject* current = firstChild(); current; current = current->nextSibling())
1330 current->addAbsoluteRectForLayer(result);
1331 return result;
1332 }
1333
paint(PaintInfo &,const LayoutPoint &)1334 void RenderObject::paint(PaintInfo&, const LayoutPoint&)
1335 {
1336 }
1337
containerForRepaint() const1338 RenderLayerModelObject* RenderObject::containerForRepaint() const
1339 {
1340 RenderView* v = view();
1341 if (!v)
1342 return 0;
1343
1344 RenderLayerModelObject* repaintContainer = 0;
1345
1346 if (v->usesCompositing()) {
1347 if (RenderLayer* parentLayer = enclosingLayer()) {
1348 RenderLayer* compLayer = parentLayer->enclosingCompositingLayerForRepaint();
1349 if (compLayer)
1350 repaintContainer = compLayer->renderer();
1351 }
1352 }
1353
1354 if (document().view()->hasSoftwareFilters()) {
1355 if (RenderLayer* parentLayer = enclosingLayer()) {
1356 RenderLayer* enclosingFilterLayer = parentLayer->enclosingFilterLayer();
1357 if (enclosingFilterLayer)
1358 return enclosingFilterLayer->renderer();
1359 }
1360 }
1361
1362 // If we have a flow thread, then we need to do individual repaints within the RenderRegions instead.
1363 // Return the flow thread as a repaint container in order to create a chokepoint that allows us to change
1364 // repainting to do individual region repaints.
1365 RenderFlowThread* parentRenderFlowThread = flowThreadContainingBlock();
1366 if (parentRenderFlowThread) {
1367 // The ancestor document will do the reparenting when the repaint propagates further up.
1368 // We're just a seamless child document, and we don't need to do the hacking.
1369 if (parentRenderFlowThread->document() != document())
1370 return repaintContainer;
1371 // If we have already found a repaint container then we will repaint into that container only if it is part of the same
1372 // flow thread. Otherwise we will need to catch the repaint call and send it to the flow thread.
1373 RenderFlowThread* repaintContainerFlowThread = repaintContainer ? repaintContainer->flowThreadContainingBlock() : 0;
1374 if (!repaintContainerFlowThread || repaintContainerFlowThread != parentRenderFlowThread)
1375 repaintContainer = parentRenderFlowThread;
1376 }
1377 return repaintContainer;
1378 }
1379
repaintUsingContainer(const RenderLayerModelObject * repaintContainer,const IntRect & r) const1380 void RenderObject::repaintUsingContainer(const RenderLayerModelObject* repaintContainer, const IntRect& r) const
1381 {
1382 if (!repaintContainer) {
1383 view()->repaintViewRectangle(r);
1384 return;
1385 }
1386
1387 if (repaintContainer->compositingState() == PaintsIntoGroupedBacking) {
1388 ASSERT(repaintContainer->groupedMapping());
1389
1390 // Not clean, but if squashing layer does not yet exist here (e.g. repaint invalidation coming from within recomputing compositing requirements)
1391 // then it's ok to just exit here, since the squashing layer will get repainted when it is newly created.
1392 if (!repaintContainer->groupedMapping()->squashingLayer())
1393 return;
1394
1395
1396 IntRect offsetRect(r);
1397
1398 // First, convert the repaint rect into the space of the repaintContainer
1399 TransformState transformState(TransformState::ApplyTransformDirection, FloatQuad(FloatRect(r)));
1400 mapLocalToContainer(repaintContainer, transformState, ApplyContainerFlip);
1401 transformState.flatten();
1402 offsetRect = transformState.lastPlanarQuad().enclosingBoundingBox();
1403
1404 // FIXME: the repaint rect computed below could be tighter in uncommon nested transform cases, if we passed the quad
1405 // directly to the next chunk of code.
1406
1407 // Then, convert the repaint rect from repaintConainer space into the squashing GraphicsLayer's coordinates.
1408 if (repaintContainer->hasTransform())
1409 offsetRect = repaintContainer->layer()->transform()->mapRect(r);
1410 offsetRect.move(-repaintContainer->layer()->offsetFromSquashingLayerOrigin());
1411 repaintContainer->groupedMapping()->squashingLayer()->setNeedsDisplayInRect(offsetRect);
1412 return;
1413 }
1414
1415 if (repaintContainer->isRenderFlowThread()) {
1416 toRenderFlowThread(repaintContainer)->repaintRectangleInRegions(r);
1417 return;
1418 }
1419
1420 if (repaintContainer->hasFilter() && repaintContainer->layer()->requiresFullLayerImageForFilters()) {
1421 repaintContainer->layer()->repainter().setFilterBackendNeedsRepaintingInRect(r);
1422 return;
1423 }
1424
1425 RenderView* v = view();
1426 if (repaintContainer->isRenderView()) {
1427 ASSERT(repaintContainer == v);
1428 bool viewHasCompositedLayer = v->hasLayer() && v->layer()->compositingState() == PaintsIntoOwnBacking;
1429 if (!viewHasCompositedLayer) {
1430 IntRect repaintRectangle = r;
1431 if (viewHasCompositedLayer && v->layer()->transform())
1432 repaintRectangle = v->layer()->transform()->mapRect(r);
1433 v->repaintViewRectangle(repaintRectangle);
1434 return;
1435 }
1436 }
1437
1438 if (v->usesCompositing()) {
1439 ASSERT(repaintContainer->hasLayer() && repaintContainer->layer()->compositingState() == PaintsIntoOwnBacking);
1440 repaintContainer->layer()->repainter().setBackingNeedsRepaintInRect(r);
1441 }
1442 }
1443
repaint() const1444 void RenderObject::repaint() const
1445 {
1446 // Don't repaint if we're unrooted (note that view() still returns the view when unrooted)
1447 RenderView* view;
1448 if (!isRooted(&view))
1449 return;
1450
1451 if (view->document().printing())
1452 return; // Don't repaint if we're printing.
1453
1454 RenderLayerModelObject* repaintContainer = containerForRepaint();
1455 repaintUsingContainer(repaintContainer ? repaintContainer : view, pixelSnappedIntRect(clippedOverflowRectForRepaint(repaintContainer)));
1456 }
1457
repaintRectangle(const LayoutRect & r) const1458 void RenderObject::repaintRectangle(const LayoutRect& r) const
1459 {
1460 // Don't repaint if we're unrooted (note that view() still returns the view when unrooted)
1461 RenderView* view;
1462 if (!isRooted(&view))
1463 return;
1464
1465 if (view->document().printing())
1466 return; // Don't repaint if we're printing.
1467
1468 LayoutRect dirtyRect(r);
1469
1470 // FIXME: layoutDelta needs to be applied in parts before/after transforms and
1471 // repaint containers. https://bugs.webkit.org/show_bug.cgi?id=23308
1472 dirtyRect.move(view->layoutDelta());
1473
1474 RenderLayerModelObject* repaintContainer = containerForRepaint();
1475 computeRectForRepaint(repaintContainer, dirtyRect);
1476 repaintUsingContainer(repaintContainer ? repaintContainer : view, pixelSnappedIntRect(dirtyRect));
1477 }
1478
pixelSnappedAbsoluteClippedOverflowRect() const1479 IntRect RenderObject::pixelSnappedAbsoluteClippedOverflowRect() const
1480 {
1481 return pixelSnappedIntRect(absoluteClippedOverflowRect());
1482 }
1483
repaintAfterLayoutIfNeeded(const RenderLayerModelObject * repaintContainer,bool wasSelfLayout,const LayoutRect & oldBounds,const LayoutRect & oldOutlineBox,const LayoutRect * newBoundsPtr,const LayoutRect * newOutlineBoxRectPtr)1484 bool RenderObject::repaintAfterLayoutIfNeeded(const RenderLayerModelObject* repaintContainer, bool wasSelfLayout,
1485 const LayoutRect& oldBounds, const LayoutRect& oldOutlineBox,
1486 const LayoutRect* newBoundsPtr, const LayoutRect* newOutlineBoxRectPtr)
1487 {
1488 RenderView* v = view();
1489 if (v->document().printing())
1490 return false; // Don't repaint if we're printing.
1491
1492 // This ASSERT fails due to animations. See https://bugs.webkit.org/show_bug.cgi?id=37048
1493 // ASSERT(!newBoundsPtr || *newBoundsPtr == clippedOverflowRectForRepaint(repaintContainer));
1494 LayoutRect newBounds = newBoundsPtr ? *newBoundsPtr : clippedOverflowRectForRepaint(repaintContainer);
1495 LayoutRect newOutlineBox;
1496
1497 bool fullRepaint = wasSelfLayout;
1498 // Presumably a background or a border exists if border-fit:lines was specified.
1499 if (!fullRepaint && style()->borderFit() == BorderFitLines)
1500 fullRepaint = true;
1501 if (!fullRepaint && style()->hasBorderRadius()) {
1502 // If a border-radius exists and width/height is smaller than
1503 // radius width/height, we cannot use delta-repaint.
1504 RoundedRect oldRoundedRect = style()->getRoundedBorderFor(oldBounds, v);
1505 RoundedRect newRoundedRect = style()->getRoundedBorderFor(newBounds, v);
1506 fullRepaint = oldRoundedRect.radii() != newRoundedRect.radii();
1507 }
1508 if (!fullRepaint) {
1509 // This ASSERT fails due to animations. See https://bugs.webkit.org/show_bug.cgi?id=37048
1510 // ASSERT(!newOutlineBoxRectPtr || *newOutlineBoxRectPtr == outlineBoundsForRepaint(repaintContainer));
1511 newOutlineBox = newOutlineBoxRectPtr ? *newOutlineBoxRectPtr : outlineBoundsForRepaint(repaintContainer);
1512 if (newOutlineBox.location() != oldOutlineBox.location() || (mustRepaintBackgroundOrBorder() && (newBounds != oldBounds || newOutlineBox != oldOutlineBox)))
1513 fullRepaint = true;
1514 }
1515
1516 if (!repaintContainer)
1517 repaintContainer = v;
1518
1519 if (fullRepaint) {
1520 repaintUsingContainer(repaintContainer, pixelSnappedIntRect(oldBounds));
1521 if (newBounds != oldBounds)
1522 repaintUsingContainer(repaintContainer, pixelSnappedIntRect(newBounds));
1523 return true;
1524 }
1525
1526 if (newBounds == oldBounds && newOutlineBox == oldOutlineBox)
1527 return false;
1528
1529 LayoutUnit deltaLeft = newBounds.x() - oldBounds.x();
1530 if (deltaLeft > 0)
1531 repaintUsingContainer(repaintContainer, pixelSnappedIntRect(oldBounds.x(), oldBounds.y(), deltaLeft, oldBounds.height()));
1532 else if (deltaLeft < 0)
1533 repaintUsingContainer(repaintContainer, pixelSnappedIntRect(newBounds.x(), newBounds.y(), -deltaLeft, newBounds.height()));
1534
1535 LayoutUnit deltaRight = newBounds.maxX() - oldBounds.maxX();
1536 if (deltaRight > 0)
1537 repaintUsingContainer(repaintContainer, pixelSnappedIntRect(oldBounds.maxX(), newBounds.y(), deltaRight, newBounds.height()));
1538 else if (deltaRight < 0)
1539 repaintUsingContainer(repaintContainer, pixelSnappedIntRect(newBounds.maxX(), oldBounds.y(), -deltaRight, oldBounds.height()));
1540
1541 LayoutUnit deltaTop = newBounds.y() - oldBounds.y();
1542 if (deltaTop > 0)
1543 repaintUsingContainer(repaintContainer, pixelSnappedIntRect(oldBounds.x(), oldBounds.y(), oldBounds.width(), deltaTop));
1544 else if (deltaTop < 0)
1545 repaintUsingContainer(repaintContainer, pixelSnappedIntRect(newBounds.x(), newBounds.y(), newBounds.width(), -deltaTop));
1546
1547 LayoutUnit deltaBottom = newBounds.maxY() - oldBounds.maxY();
1548 if (deltaBottom > 0)
1549 repaintUsingContainer(repaintContainer, pixelSnappedIntRect(newBounds.x(), oldBounds.maxY(), newBounds.width(), deltaBottom));
1550 else if (deltaBottom < 0)
1551 repaintUsingContainer(repaintContainer, pixelSnappedIntRect(oldBounds.x(), newBounds.maxY(), oldBounds.width(), -deltaBottom));
1552
1553 if (newOutlineBox == oldOutlineBox)
1554 return false;
1555
1556 // We didn't move, but we did change size. Invalidate the delta, which will consist of possibly
1557 // two rectangles (but typically only one).
1558 RenderStyle* outlineStyle = outlineStyleForRepaint();
1559 LayoutUnit outlineWidth = outlineStyle->outlineSize();
1560 LayoutBoxExtent insetShadowExtent = style()->getBoxShadowInsetExtent();
1561 LayoutUnit width = absoluteValue(newOutlineBox.width() - oldOutlineBox.width());
1562 if (width) {
1563 LayoutUnit shadowLeft;
1564 LayoutUnit shadowRight;
1565 style()->getBoxShadowHorizontalExtent(shadowLeft, shadowRight);
1566 int borderRight = isBox() ? toRenderBox(this)->borderRight() : 0;
1567 LayoutUnit boxWidth = isBox() ? toRenderBox(this)->width() : LayoutUnit();
1568 LayoutUnit minInsetRightShadowExtent = min<LayoutUnit>(-insetShadowExtent.right(), min<LayoutUnit>(newBounds.width(), oldBounds.width()));
1569 LayoutUnit borderWidth = max<LayoutUnit>(borderRight, max<LayoutUnit>(valueForLength(style()->borderTopRightRadius().width(), boxWidth, v), valueForLength(style()->borderBottomRightRadius().width(), boxWidth, v)));
1570 LayoutUnit decorationsWidth = max<LayoutUnit>(-outlineStyle->outlineOffset(), borderWidth + minInsetRightShadowExtent) + max<LayoutUnit>(outlineWidth, shadowRight);
1571 LayoutRect rightRect(newOutlineBox.x() + min(newOutlineBox.width(), oldOutlineBox.width()) - decorationsWidth,
1572 newOutlineBox.y(),
1573 width + decorationsWidth,
1574 max(newOutlineBox.height(), oldOutlineBox.height()));
1575 LayoutUnit right = min<LayoutUnit>(newBounds.maxX(), oldBounds.maxX());
1576 if (rightRect.x() < right) {
1577 rightRect.setWidth(min(rightRect.width(), right - rightRect.x()));
1578 repaintUsingContainer(repaintContainer, pixelSnappedIntRect(rightRect));
1579 }
1580 }
1581 LayoutUnit height = absoluteValue(newOutlineBox.height() - oldOutlineBox.height());
1582 if (height) {
1583 LayoutUnit shadowTop;
1584 LayoutUnit shadowBottom;
1585 style()->getBoxShadowVerticalExtent(shadowTop, shadowBottom);
1586 int borderBottom = isBox() ? toRenderBox(this)->borderBottom() : 0;
1587 LayoutUnit boxHeight = isBox() ? toRenderBox(this)->height() : LayoutUnit();
1588 LayoutUnit minInsetBottomShadowExtent = min<LayoutUnit>(-insetShadowExtent.bottom(), min<LayoutUnit>(newBounds.height(), oldBounds.height()));
1589 LayoutUnit borderHeight = max<LayoutUnit>(borderBottom, max<LayoutUnit>(valueForLength(style()->borderBottomLeftRadius().height(), boxHeight, v), valueForLength(style()->borderBottomRightRadius().height(), boxHeight, v)));
1590 LayoutUnit decorationsHeight = max<LayoutUnit>(-outlineStyle->outlineOffset(), borderHeight + minInsetBottomShadowExtent) + max<LayoutUnit>(outlineWidth, shadowBottom);
1591 LayoutRect bottomRect(newOutlineBox.x(),
1592 min(newOutlineBox.maxY(), oldOutlineBox.maxY()) - decorationsHeight,
1593 max(newOutlineBox.width(), oldOutlineBox.width()),
1594 height + decorationsHeight);
1595 LayoutUnit bottom = min(newBounds.maxY(), oldBounds.maxY());
1596 if (bottomRect.y() < bottom) {
1597 bottomRect.setHeight(min(bottomRect.height(), bottom - bottomRect.y()));
1598 repaintUsingContainer(repaintContainer, pixelSnappedIntRect(bottomRect));
1599 }
1600 }
1601 return false;
1602 }
1603
repaintOverflow()1604 void RenderObject::repaintOverflow()
1605 {
1606 }
1607
checkForRepaintDuringLayout() const1608 bool RenderObject::checkForRepaintDuringLayout() const
1609 {
1610 return !document().view()->needsFullRepaint() && !hasLayer() && everHadLayout();
1611 }
1612
rectWithOutlineForRepaint(const RenderLayerModelObject * repaintContainer,LayoutUnit outlineWidth) const1613 LayoutRect RenderObject::rectWithOutlineForRepaint(const RenderLayerModelObject* repaintContainer, LayoutUnit outlineWidth) const
1614 {
1615 LayoutRect r(clippedOverflowRectForRepaint(repaintContainer));
1616 r.inflate(outlineWidth);
1617 return r;
1618 }
1619
clippedOverflowRectForRepaint(const RenderLayerModelObject *) const1620 LayoutRect RenderObject::clippedOverflowRectForRepaint(const RenderLayerModelObject*) const
1621 {
1622 ASSERT_NOT_REACHED();
1623 return LayoutRect();
1624 }
1625
computeRectForRepaint(const RenderLayerModelObject * repaintContainer,LayoutRect & rect,bool fixed) const1626 void RenderObject::computeRectForRepaint(const RenderLayerModelObject* repaintContainer, LayoutRect& rect, bool fixed) const
1627 {
1628 if (repaintContainer == this)
1629 return;
1630
1631 if (RenderObject* o = parent()) {
1632 if (o->isRenderBlockFlow()) {
1633 RenderBlock* cb = toRenderBlock(o);
1634 if (cb->hasColumns())
1635 cb->adjustRectForColumns(rect);
1636 }
1637
1638 if (o->hasOverflowClip()) {
1639 RenderBox* boxParent = toRenderBox(o);
1640 boxParent->applyCachedClipAndScrollOffsetForRepaint(rect);
1641 if (rect.isEmpty())
1642 return;
1643 }
1644
1645 o->computeRectForRepaint(repaintContainer, rect, fixed);
1646 }
1647 }
1648
computeFloatRectForRepaint(const RenderLayerModelObject *,FloatRect &,bool) const1649 void RenderObject::computeFloatRectForRepaint(const RenderLayerModelObject*, FloatRect&, bool) const
1650 {
1651 ASSERT_NOT_REACHED();
1652 }
1653
dirtyLinesFromChangedChild(RenderObject *)1654 void RenderObject::dirtyLinesFromChangedChild(RenderObject*)
1655 {
1656 }
1657
1658 #ifndef NDEBUG
1659
showTreeForThis() const1660 void RenderObject::showTreeForThis() const
1661 {
1662 if (node())
1663 node()->showTreeForThis();
1664 }
1665
showRenderTreeForThis() const1666 void RenderObject::showRenderTreeForThis() const
1667 {
1668 showRenderTree(this, 0);
1669 }
1670
showLineTreeForThis() const1671 void RenderObject::showLineTreeForThis() const
1672 {
1673 if (containingBlock())
1674 containingBlock()->showLineTreeAndMark(0, 0, 0, 0, this);
1675 }
1676
showRenderObject() const1677 void RenderObject::showRenderObject() const
1678 {
1679 showRenderObject(0);
1680 }
1681
showRenderObject(int printedCharacters) const1682 void RenderObject::showRenderObject(int printedCharacters) const
1683 {
1684 // As this function is intended to be used when debugging, the
1685 // this pointer may be 0.
1686 if (!this) {
1687 fputs("(null)\n", stderr);
1688 return;
1689 }
1690
1691 printedCharacters += fprintf(stderr, "%s %p", renderName(), this);
1692
1693 if (node()) {
1694 if (printedCharacters)
1695 for (; printedCharacters < showTreeCharacterOffset; printedCharacters++)
1696 fputc(' ', stderr);
1697 fputc('\t', stderr);
1698 node()->showNode();
1699 } else
1700 fputc('\n', stderr);
1701 }
1702
showRenderTreeAndMark(const RenderObject * markedObject1,const char * markedLabel1,const RenderObject * markedObject2,const char * markedLabel2,int depth) const1703 void RenderObject::showRenderTreeAndMark(const RenderObject* markedObject1, const char* markedLabel1, const RenderObject* markedObject2, const char* markedLabel2, int depth) const
1704 {
1705 int printedCharacters = 0;
1706 if (markedObject1 == this && markedLabel1)
1707 printedCharacters += fprintf(stderr, "%s", markedLabel1);
1708 if (markedObject2 == this && markedLabel2)
1709 printedCharacters += fprintf(stderr, "%s", markedLabel2);
1710 for (; printedCharacters < depth * 2; printedCharacters++)
1711 fputc(' ', stderr);
1712
1713 showRenderObject(printedCharacters);
1714 if (!this)
1715 return;
1716
1717 for (const RenderObject* child = firstChild(); child; child = child->nextSibling())
1718 child->showRenderTreeAndMark(markedObject1, markedLabel1, markedObject2, markedLabel2, depth + 1);
1719 }
1720
1721 #endif // NDEBUG
1722
isSelectable() const1723 bool RenderObject::isSelectable() const
1724 {
1725 return !isInert() && !(style()->userSelect() == SELECT_NONE && style()->userModify() == READ_ONLY);
1726 }
1727
selectionBackgroundColor() const1728 Color RenderObject::selectionBackgroundColor() const
1729 {
1730 Color backgroundColor;
1731 if (isSelectable()) {
1732 RefPtr<RenderStyle> pseudoStyle = getUncachedPseudoStyle(PseudoStyleRequest(SELECTION));
1733 if (pseudoStyle && resolveColor(pseudoStyle.get(), CSSPropertyBackgroundColor).isValid()) {
1734 backgroundColor = resolveColor(pseudoStyle.get(), CSSPropertyBackgroundColor).blendWithWhite();
1735 } else {
1736 backgroundColor = frame()->selection().isFocusedAndActive() ?
1737 RenderTheme::theme().activeSelectionBackgroundColor() :
1738 RenderTheme::theme().inactiveSelectionBackgroundColor();
1739 }
1740 }
1741
1742 return backgroundColor;
1743 }
1744
selectionColor(int colorProperty) const1745 Color RenderObject::selectionColor(int colorProperty) const
1746 {
1747 // If the element is unselectable, or we are only painting the selection,
1748 // don't override the foreground color with the selection foreground color.
1749 if (!isSelectable() || (frame()->view()->paintBehavior() & PaintBehaviorSelectionOnly))
1750 return Color::transparent;
1751
1752 Color color;
1753 if (RefPtr<RenderStyle> pseudoStyle = getUncachedPseudoStyle(PseudoStyleRequest(SELECTION))) {
1754 Color selectionColor = resolveColor(pseudoStyle.get(), colorProperty);
1755 color = selectionColor.isValid() ? selectionColor : resolveColor(pseudoStyle.get(), CSSPropertyColor);
1756 } else {
1757 color = frame()->selection().isFocusedAndActive() ?
1758 RenderTheme::theme().activeSelectionForegroundColor() :
1759 RenderTheme::theme().inactiveSelectionForegroundColor();
1760 }
1761
1762 return color;
1763 }
1764
selectionForegroundColor() const1765 Color RenderObject::selectionForegroundColor() const
1766 {
1767 return selectionColor(CSSPropertyWebkitTextFillColor);
1768 }
1769
selectionEmphasisMarkColor() const1770 Color RenderObject::selectionEmphasisMarkColor() const
1771 {
1772 return selectionColor(CSSPropertyWebkitTextEmphasisColor);
1773 }
1774
selectionStartEnd(int & spos,int & epos) const1775 void RenderObject::selectionStartEnd(int& spos, int& epos) const
1776 {
1777 view()->selectionStartEnd(spos, epos);
1778 }
1779
handleDynamicFloatPositionChange()1780 void RenderObject::handleDynamicFloatPositionChange()
1781 {
1782 // We have gone from not affecting the inline status of the parent flow to suddenly
1783 // having an impact. See if there is a mismatch between the parent flow's
1784 // childrenInline() state and our state.
1785 setInline(style()->isDisplayInlineType());
1786 if (isInline() != parent()->childrenInline()) {
1787 if (!isInline())
1788 toRenderBoxModelObject(parent())->childBecameNonInline(this);
1789 else {
1790 // An anonymous block must be made to wrap this inline.
1791 RenderBlock* block = toRenderBlock(parent())->createAnonymousBlock();
1792 RenderObjectChildList* childlist = parent()->virtualChildren();
1793 childlist->insertChildNode(parent(), block, this);
1794 block->children()->appendChildNode(block, childlist->removeChildNode(parent(), this));
1795 }
1796 }
1797 }
1798
setAnimatableStyle(PassRefPtr<RenderStyle> style)1799 void RenderObject::setAnimatableStyle(PassRefPtr<RenderStyle> style)
1800 {
1801 if (!isText() && style && !RuntimeEnabledFeatures::webAnimationsCSSEnabled()) {
1802 setStyle(animation().updateAnimations(*this, *style));
1803 return;
1804 }
1805 setStyle(style);
1806 }
1807
adjustStyleDifference(StyleDifference diff,unsigned contextSensitiveProperties) const1808 StyleDifference RenderObject::adjustStyleDifference(StyleDifference diff, unsigned contextSensitiveProperties) const
1809 {
1810 // If transform changed, and the layer does not paint into its own separate backing, then we need to do a layout.
1811 // FIXME: The comment above is what the code does, but it is technically not following spec. This means we will
1812 // not to layout for 3d transforms, but we should be invoking a simplified relayout. Is it possible we are avoiding
1813 // doing this for some performance reason at this time?
1814 if (contextSensitiveProperties & ContextSensitivePropertyTransform) {
1815 // Text nodes share style with their parents but transforms don't apply to them,
1816 // hence the !isText() check.
1817 // FIXME: when transforms are taken into account for overflow, we will need to do a layout.
1818 if (!isText() && (!hasLayer() || toRenderLayerModelObject(this)->layer()->compositingState() != PaintsIntoOwnBacking)) {
1819 // We need to set at least SimplifiedLayout, but if PositionedMovementOnly is already set
1820 // then we actually need SimplifiedLayoutAndPositionedMovement.
1821 if (!hasLayer())
1822 diff = StyleDifferenceLayout; // FIXME: Do this for now since SimplifiedLayout cannot handle updating floating objects lists.
1823 else if (diff < StyleDifferenceLayoutPositionedMovementOnly)
1824 diff = StyleDifferenceSimplifiedLayout;
1825 else if (diff < StyleDifferenceSimplifiedLayout)
1826 diff = StyleDifferenceSimplifiedLayoutAndPositionedMovement;
1827 } else if (diff < StyleDifferenceRecompositeLayer)
1828 diff = StyleDifferenceRecompositeLayer;
1829 }
1830
1831 // If opacity or filters changed, and the layer does not paint into its own separate backing, then we need to repaint (also
1832 // ignoring text nodes)
1833 if (contextSensitiveProperties & ContextSensitivePropertyOpacity && diff <= StyleDifferenceRepaintLayer) {
1834 if (!isText() && (!hasLayer() || toRenderLayerModelObject(this)->layer()->compositingState() != PaintsIntoOwnBacking))
1835 diff = StyleDifferenceRepaintLayer;
1836 else if (diff < StyleDifferenceRecompositeLayer)
1837 diff = StyleDifferenceRecompositeLayer;
1838 }
1839 if ((contextSensitiveProperties & ContextSensitivePropertyFilter) && hasLayer() && diff <= StyleDifferenceRepaintLayer) {
1840 RenderLayer* layer = toRenderLayerModelObject(this)->layer();
1841 if (layer->compositingState() != PaintsIntoOwnBacking || layer->paintsWithFilters())
1842 diff = StyleDifferenceRepaintLayer;
1843 else if (diff < StyleDifferenceRecompositeLayer)
1844 diff = StyleDifferenceRecompositeLayer;
1845 }
1846
1847 // The answer to requiresLayer() for plugins, iframes, and canvas can change without the actual
1848 // style changing, since it depends on whether we decide to composite these elements. When the
1849 // layer status of one of these elements changes, we need to force a layout.
1850 if (diff == StyleDifferenceEqual && style() && isLayerModelObject()) {
1851 if (hasLayer() != toRenderLayerModelObject(this)->requiresLayer())
1852 diff = StyleDifferenceLayout;
1853 }
1854
1855 // If we have no layer(), just treat a RepaintLayer hint as a normal Repaint.
1856 if (diff == StyleDifferenceRepaintLayer && !hasLayer())
1857 diff = StyleDifferenceRepaint;
1858
1859 return diff;
1860 }
1861
setPseudoStyle(PassRefPtr<RenderStyle> pseudoStyle)1862 void RenderObject::setPseudoStyle(PassRefPtr<RenderStyle> pseudoStyle)
1863 {
1864 ASSERT(pseudoStyle->styleType() == BEFORE || pseudoStyle->styleType() == AFTER);
1865
1866 // FIXME: We should consider just making all pseudo items use an inherited style.
1867
1868 // Images are special and must inherit the pseudoStyle so the width and height of
1869 // the pseudo element doesn't change the size of the image. In all other cases we
1870 // can just share the style.
1871 //
1872 // Quotes are also RenderInline, so we need to create an inherited style to avoid
1873 // getting an inline with positioning or an invalid display.
1874 //
1875 if (isImage() || isQuote()) {
1876 RefPtr<RenderStyle> style = RenderStyle::create();
1877 style->inheritFrom(pseudoStyle.get());
1878 setStyle(style.release());
1879 return;
1880 }
1881
1882 setStyle(pseudoStyle);
1883 }
1884
hasImmediateNonWhitespaceTextChildOrPropertiesDependentOnColor() const1885 inline bool RenderObject::hasImmediateNonWhitespaceTextChildOrPropertiesDependentOnColor() const
1886 {
1887 for (const RenderObject* r = firstChild(); r; r = r->nextSibling()) {
1888 if (r->isText() && !toRenderText(r)->isAllCollapsibleWhitespace())
1889 return true;
1890 if (r->style()->hasOutline() || r->style()->hasBorder())
1891 return true;
1892 }
1893 return false;
1894 }
1895
shouldRepaintForStyleDifference(StyleDifference diff) const1896 inline bool RenderObject::shouldRepaintForStyleDifference(StyleDifference diff) const
1897 {
1898 return diff == StyleDifferenceRepaint || (diff == StyleDifferenceRepaintIfTextOrColorChange && hasImmediateNonWhitespaceTextChildOrPropertiesDependentOnColor());
1899 }
1900
setStyle(PassRefPtr<RenderStyle> style)1901 void RenderObject::setStyle(PassRefPtr<RenderStyle> style)
1902 {
1903 if (m_style == style) {
1904 // We need to run through adjustStyleDifference() for iframes, plugins, and canvas so
1905 // style sharing is disabled for them. That should ensure that we never hit this code path.
1906 ASSERT(!isRenderIFrame() && !isEmbeddedObject() && !isCanvas());
1907 return;
1908 }
1909
1910 StyleDifference diff = StyleDifferenceEqual;
1911 unsigned contextSensitiveProperties = ContextSensitivePropertyNone;
1912 if (m_style)
1913 diff = m_style->diff(style.get(), contextSensitiveProperties);
1914
1915 diff = adjustStyleDifference(diff, contextSensitiveProperties);
1916
1917 styleWillChange(diff, style.get());
1918
1919 RefPtr<RenderStyle> oldStyle = m_style.release();
1920 setStyleInternal(style);
1921
1922 updateFillImages(oldStyle ? oldStyle->backgroundLayers() : 0, m_style ? m_style->backgroundLayers() : 0);
1923 updateFillImages(oldStyle ? oldStyle->maskLayers() : 0, m_style ? m_style->maskLayers() : 0);
1924
1925 updateImage(oldStyle ? oldStyle->borderImage().image() : 0, m_style ? m_style->borderImage().image() : 0);
1926 updateImage(oldStyle ? oldStyle->maskBoxImage().image() : 0, m_style ? m_style->maskBoxImage().image() : 0);
1927
1928 updateShapeImage(oldStyle ? oldStyle->shapeInside() : 0, m_style ? m_style->shapeInside() : 0);
1929 updateShapeImage(oldStyle ? oldStyle->shapeOutside() : 0, m_style ? m_style->shapeOutside() : 0);
1930
1931 // We need to ensure that view->maximalOutlineSize() is valid for any repaints that happen
1932 // during styleDidChange (it's used by clippedOverflowRectForRepaint()).
1933 // FIXME: Do this more cleanly. http://crbug.com/273904
1934 if (m_style->outlineWidth() > 0 && m_style->outlineSize() > view()->maximalOutlineSize())
1935 view()->setMaximalOutlineSize(m_style->outlineSize());
1936
1937 bool doesNotNeedLayout = !m_parent || isText();
1938
1939 styleDidChange(diff, oldStyle.get());
1940
1941 // FIXME: |this| might be destroyed here. This can currently happen for a RenderTextFragment when
1942 // its first-letter block gets an update in RenderTextFragment::styleDidChange. For RenderTextFragment(s),
1943 // we will safely bail out with the doesNotNeedLayout flag. We might want to broaden this condition
1944 // in the future as we move renderer changes out of layout and into style changes.
1945 if (doesNotNeedLayout)
1946 return;
1947
1948 // Now that the layer (if any) has been updated, we need to adjust the diff again,
1949 // check whether we should layout now, and decide if we need to repaint.
1950 StyleDifference updatedDiff = adjustStyleDifference(diff, contextSensitiveProperties);
1951
1952 if (diff <= StyleDifferenceLayoutPositionedMovementOnly) {
1953 if (updatedDiff == StyleDifferenceLayout)
1954 setNeedsLayoutAndPrefWidthsRecalc();
1955 else if (updatedDiff == StyleDifferenceLayoutPositionedMovementOnly)
1956 setNeedsPositionedMovementLayout();
1957 else if (updatedDiff == StyleDifferenceSimplifiedLayoutAndPositionedMovement) {
1958 setNeedsPositionedMovementLayout();
1959 setNeedsSimplifiedNormalFlowLayout();
1960 } else if (updatedDiff == StyleDifferenceSimplifiedLayout)
1961 setNeedsSimplifiedNormalFlowLayout();
1962 }
1963
1964 if (updatedDiff == StyleDifferenceRepaintLayer || shouldRepaintForStyleDifference(updatedDiff)) {
1965 // Do a repaint with the new style now, e.g., for example if we go from
1966 // not having an outline to having an outline.
1967 repaint();
1968 }
1969 }
1970
rendererHasBackground(const RenderObject * renderer)1971 static inline bool rendererHasBackground(const RenderObject* renderer)
1972 {
1973 return renderer && renderer->hasBackground();
1974 }
1975
styleWillChange(StyleDifference diff,const RenderStyle * newStyle)1976 void RenderObject::styleWillChange(StyleDifference diff, const RenderStyle* newStyle)
1977 {
1978 if (m_style) {
1979 // If our z-index changes value or our visibility changes,
1980 // we need to dirty our stacking context's z-order list.
1981 if (newStyle) {
1982 bool visibilityChanged = m_style->visibility() != newStyle->visibility()
1983 || m_style->zIndex() != newStyle->zIndex()
1984 || m_style->hasAutoZIndex() != newStyle->hasAutoZIndex();
1985 if (visibilityChanged) {
1986 document().setAnnotatedRegionsDirty(true);
1987 if (AXObjectCache* cache = document().existingAXObjectCache())
1988 cache->childrenChanged(parent());
1989 }
1990
1991 // Keep layer hierarchy visibility bits up to date if visibility changes.
1992 if (m_style->visibility() != newStyle->visibility()) {
1993 if (RenderLayer* l = enclosingLayer()) {
1994 if (newStyle->visibility() == VISIBLE)
1995 l->setHasVisibleContent();
1996 else if (l->hasVisibleContent() && (this == l->renderer() || l->renderer()->style()->visibility() != VISIBLE)) {
1997 l->dirtyVisibleContentStatus();
1998 if (diff > StyleDifferenceRepaintLayer)
1999 repaint();
2000 }
2001 }
2002 }
2003 }
2004
2005 if (m_parent && (newStyle->outlineSize() < m_style->outlineSize() || shouldRepaintForStyleDifference(diff)))
2006 repaint();
2007 if (isFloating() && (m_style->floating() != newStyle->floating()))
2008 // For changes in float styles, we need to conceivably remove ourselves
2009 // from the floating objects list.
2010 toRenderBox(this)->removeFloatingOrPositionedChildFromBlockLists();
2011 else if (isOutOfFlowPositioned() && (m_style->position() != newStyle->position()))
2012 // For changes in positioning styles, we need to conceivably remove ourselves
2013 // from the positioned objects list.
2014 toRenderBox(this)->removeFloatingOrPositionedChildFromBlockLists();
2015
2016 s_affectsParentBlock = isFloatingOrOutOfFlowPositioned()
2017 && (!newStyle->isFloating() && !newStyle->hasOutOfFlowPosition())
2018 && parent() && (parent()->isRenderBlockFlow() || parent()->isRenderInline());
2019
2020 // Clearing these bits is required to avoid leaving stale renderers.
2021 // FIXME: We shouldn't need that hack if our logic was totally correct.
2022 if (diff == StyleDifferenceLayout || diff == StyleDifferenceLayoutPositionedMovementOnly) {
2023 setFloating(false);
2024 clearPositionedState();
2025 }
2026 } else
2027 s_affectsParentBlock = false;
2028
2029 if (view()->frameView()) {
2030 bool shouldBlitOnFixedBackgroundImage = false;
2031 #if ENABLE(FAST_MOBILE_SCROLLING)
2032 // On low-powered/mobile devices, preventing blitting on a scroll can cause noticeable delays
2033 // when scrolling a page with a fixed background image. As an optimization, assuming there are
2034 // no fixed positoned elements on the page, we can acclerate scrolling (via blitting) if we
2035 // ignore the CSS property "background-attachment: fixed".
2036 shouldBlitOnFixedBackgroundImage = true;
2037 #endif
2038
2039 bool newStyleSlowScroll = newStyle && !shouldBlitOnFixedBackgroundImage && newStyle->hasFixedBackgroundImage();
2040 bool oldStyleSlowScroll = m_style && !shouldBlitOnFixedBackgroundImage && m_style->hasFixedBackgroundImage();
2041
2042 bool drawsRootBackground = isRoot() || (isBody() && !rendererHasBackground(document().documentElement()->renderer()));
2043 if (drawsRootBackground && !shouldBlitOnFixedBackgroundImage) {
2044 if (view()->compositor()->supportsFixedRootBackgroundCompositing()) {
2045 if (newStyleSlowScroll && newStyle->hasEntirelyFixedBackground())
2046 newStyleSlowScroll = false;
2047
2048 if (oldStyleSlowScroll && m_style->hasEntirelyFixedBackground())
2049 oldStyleSlowScroll = false;
2050 }
2051 }
2052
2053 if (oldStyleSlowScroll != newStyleSlowScroll) {
2054 if (oldStyleSlowScroll)
2055 view()->frameView()->removeSlowRepaintObject();
2056 if (newStyleSlowScroll)
2057 view()->frameView()->addSlowRepaintObject();
2058 }
2059 }
2060 }
2061
areNonIdenticalCursorListsEqual(const RenderStyle * a,const RenderStyle * b)2062 static bool areNonIdenticalCursorListsEqual(const RenderStyle* a, const RenderStyle* b)
2063 {
2064 ASSERT(a->cursors() != b->cursors());
2065 return a->cursors() && b->cursors() && *a->cursors() == *b->cursors();
2066 }
2067
areCursorsEqual(const RenderStyle * a,const RenderStyle * b)2068 static inline bool areCursorsEqual(const RenderStyle* a, const RenderStyle* b)
2069 {
2070 return a->cursor() == b->cursor() && (a->cursors() == b->cursors() || areNonIdenticalCursorListsEqual(a, b));
2071 }
2072
styleDidChange(StyleDifference diff,const RenderStyle * oldStyle)2073 void RenderObject::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
2074 {
2075 if (s_affectsParentBlock)
2076 handleDynamicFloatPositionChange();
2077
2078 if (!m_parent)
2079 return;
2080
2081 if (diff == StyleDifferenceLayout || diff == StyleDifferenceSimplifiedLayout) {
2082 RenderCounter::rendererStyleChanged(*this, oldStyle, m_style.get());
2083
2084 // If the object already needs layout, then setNeedsLayout won't do
2085 // any work. But if the containing block has changed, then we may need
2086 // to mark the new containing blocks for layout. The change that can
2087 // directly affect the containing block of this object is a change to
2088 // the position style.
2089 if (needsLayout() && oldStyle->position() != m_style->position())
2090 markContainingBlocksForLayout();
2091
2092 if (diff == StyleDifferenceLayout)
2093 setNeedsLayoutAndPrefWidthsRecalc();
2094 else
2095 setNeedsSimplifiedNormalFlowLayout();
2096 } else if (diff == StyleDifferenceSimplifiedLayoutAndPositionedMovement) {
2097 setNeedsPositionedMovementLayout();
2098 setNeedsSimplifiedNormalFlowLayout();
2099 } else if (diff == StyleDifferenceLayoutPositionedMovementOnly)
2100 setNeedsPositionedMovementLayout();
2101
2102 // Don't check for repaint here; we need to wait until the layer has been
2103 // updated by subclasses before we know if we have to repaint (in setStyle()).
2104
2105 if (oldStyle && !areCursorsEqual(oldStyle, style())) {
2106 if (Frame* frame = this->frame())
2107 frame->eventHandler().scheduleCursorUpdate();
2108 }
2109 }
2110
propagateStyleToAnonymousChildren(bool blockChildrenOnly)2111 void RenderObject::propagateStyleToAnonymousChildren(bool blockChildrenOnly)
2112 {
2113 // FIXME: We could save this call when the change only affected non-inherited properties.
2114 for (RenderObject* child = firstChild(); child; child = child->nextSibling()) {
2115 if (!child->isAnonymous() || child->style()->styleType() != NOPSEUDO)
2116 continue;
2117
2118 if (blockChildrenOnly && !child->isRenderBlock())
2119 continue;
2120
2121 if (child->isRenderFullScreen() || child->isRenderFullScreenPlaceholder())
2122 continue;
2123
2124 RefPtr<RenderStyle> newStyle = RenderStyle::createAnonymousStyleWithDisplay(style(), child->style()->display());
2125 if (style()->specifiesColumns()) {
2126 if (child->style()->specifiesColumns())
2127 newStyle->inheritColumnPropertiesFrom(style());
2128 if (child->style()->columnSpan())
2129 newStyle->setColumnSpan(ColumnSpanAll);
2130 }
2131
2132 // Preserve the position style of anonymous block continuations as they can have relative or sticky position when
2133 // they contain block descendants of relative or sticky positioned inlines.
2134 if (child->isInFlowPositioned() && toRenderBlock(child)->isAnonymousBlockContinuation())
2135 newStyle->setPosition(child->style()->position());
2136
2137 child->setStyle(newStyle.release());
2138 }
2139 }
2140
updateFillImages(const FillLayer * oldLayers,const FillLayer * newLayers)2141 void RenderObject::updateFillImages(const FillLayer* oldLayers, const FillLayer* newLayers)
2142 {
2143 // Optimize the common case
2144 if (oldLayers && !oldLayers->next() && newLayers && !newLayers->next() && (oldLayers->image() == newLayers->image()))
2145 return;
2146
2147 // Go through the new layers and addClients first, to avoid removing all clients of an image.
2148 for (const FillLayer* currNew = newLayers; currNew; currNew = currNew->next()) {
2149 if (currNew->image())
2150 currNew->image()->addClient(this);
2151 }
2152
2153 for (const FillLayer* currOld = oldLayers; currOld; currOld = currOld->next()) {
2154 if (currOld->image())
2155 currOld->image()->removeClient(this);
2156 }
2157 }
2158
updateImage(StyleImage * oldImage,StyleImage * newImage)2159 void RenderObject::updateImage(StyleImage* oldImage, StyleImage* newImage)
2160 {
2161 if (oldImage != newImage) {
2162 if (oldImage)
2163 oldImage->removeClient(this);
2164 if (newImage)
2165 newImage->addClient(this);
2166 }
2167 }
2168
updateShapeImage(const ShapeValue * oldShapeValue,const ShapeValue * newShapeValue)2169 void RenderObject::updateShapeImage(const ShapeValue* oldShapeValue, const ShapeValue* newShapeValue)
2170 {
2171 if (oldShapeValue || newShapeValue)
2172 updateImage(oldShapeValue ? oldShapeValue->image() : 0, newShapeValue ? newShapeValue->image() : 0);
2173 }
2174
viewRect() const2175 LayoutRect RenderObject::viewRect() const
2176 {
2177 return view()->viewRect();
2178 }
2179
localToAbsolute(const FloatPoint & localPoint,MapCoordinatesFlags mode) const2180 FloatPoint RenderObject::localToAbsolute(const FloatPoint& localPoint, MapCoordinatesFlags mode) const
2181 {
2182 TransformState transformState(TransformState::ApplyTransformDirection, localPoint);
2183 mapLocalToContainer(0, transformState, mode | ApplyContainerFlip);
2184 transformState.flatten();
2185
2186 return transformState.lastPlanarPoint();
2187 }
2188
absoluteToLocal(const FloatPoint & containerPoint,MapCoordinatesFlags mode) const2189 FloatPoint RenderObject::absoluteToLocal(const FloatPoint& containerPoint, MapCoordinatesFlags mode) const
2190 {
2191 TransformState transformState(TransformState::UnapplyInverseTransformDirection, containerPoint);
2192 mapAbsoluteToLocalPoint(mode, transformState);
2193 transformState.flatten();
2194
2195 return transformState.lastPlanarPoint();
2196 }
2197
absoluteToLocalQuad(const FloatQuad & quad,MapCoordinatesFlags mode) const2198 FloatQuad RenderObject::absoluteToLocalQuad(const FloatQuad& quad, MapCoordinatesFlags mode) const
2199 {
2200 TransformState transformState(TransformState::UnapplyInverseTransformDirection, quad.boundingBox().center(), quad);
2201 mapAbsoluteToLocalPoint(mode, transformState);
2202 transformState.flatten();
2203 return transformState.lastPlanarQuad();
2204 }
2205
mapLocalToContainer(const RenderLayerModelObject * repaintContainer,TransformState & transformState,MapCoordinatesFlags mode,bool * wasFixed) const2206 void RenderObject::mapLocalToContainer(const RenderLayerModelObject* repaintContainer, TransformState& transformState, MapCoordinatesFlags mode, bool* wasFixed) const
2207 {
2208 if (repaintContainer == this)
2209 return;
2210
2211 RenderObject* o = parent();
2212 if (!o)
2213 return;
2214
2215 // FIXME: this should call offsetFromContainer to share code, but I'm not sure it's ever called.
2216 LayoutPoint centerPoint = roundedLayoutPoint(transformState.mappedPoint());
2217 if (mode & ApplyContainerFlip && o->isBox()) {
2218 if (o->style()->isFlippedBlocksWritingMode())
2219 transformState.move(toRenderBox(o)->flipForWritingModeIncludingColumns(roundedLayoutPoint(transformState.mappedPoint())) - centerPoint);
2220 mode &= ~ApplyContainerFlip;
2221 }
2222
2223 LayoutSize columnOffset;
2224 o->adjustForColumns(columnOffset, roundedLayoutPoint(transformState.mappedPoint()));
2225 if (!columnOffset.isZero())
2226 transformState.move(columnOffset);
2227
2228 if (o->hasOverflowClip())
2229 transformState.move(-toRenderBox(o)->scrolledContentOffset());
2230
2231 o->mapLocalToContainer(repaintContainer, transformState, mode, wasFixed);
2232 }
2233
pushMappingToContainer(const RenderLayerModelObject * ancestorToStopAt,RenderGeometryMap & geometryMap) const2234 const RenderObject* RenderObject::pushMappingToContainer(const RenderLayerModelObject* ancestorToStopAt, RenderGeometryMap& geometryMap) const
2235 {
2236 ASSERT_UNUSED(ancestorToStopAt, ancestorToStopAt != this);
2237
2238 RenderObject* container = parent();
2239 if (!container)
2240 return 0;
2241
2242 // FIXME: this should call offsetFromContainer to share code, but I'm not sure it's ever called.
2243 LayoutSize offset;
2244 if (container->hasOverflowClip())
2245 offset = -toRenderBox(container)->scrolledContentOffset();
2246
2247 geometryMap.push(this, offset, hasColumns());
2248
2249 return container;
2250 }
2251
mapAbsoluteToLocalPoint(MapCoordinatesFlags mode,TransformState & transformState) const2252 void RenderObject::mapAbsoluteToLocalPoint(MapCoordinatesFlags mode, TransformState& transformState) const
2253 {
2254 RenderObject* o = parent();
2255 if (o) {
2256 o->mapAbsoluteToLocalPoint(mode, transformState);
2257 if (o->hasOverflowClip())
2258 transformState.move(toRenderBox(o)->scrolledContentOffset());
2259 }
2260 }
2261
shouldUseTransformFromContainer(const RenderObject * containerObject) const2262 bool RenderObject::shouldUseTransformFromContainer(const RenderObject* containerObject) const
2263 {
2264 // hasTransform() indicates whether the object has transform, transform-style or perspective. We just care about transform,
2265 // so check the layer's transform directly.
2266 return (hasLayer() && toRenderLayerModelObject(this)->layer()->transform()) || (containerObject && containerObject->style()->hasPerspective());
2267 }
2268
getTransformFromContainer(const RenderObject * containerObject,const LayoutSize & offsetInContainer,TransformationMatrix & transform) const2269 void RenderObject::getTransformFromContainer(const RenderObject* containerObject, const LayoutSize& offsetInContainer, TransformationMatrix& transform) const
2270 {
2271 transform.makeIdentity();
2272 transform.translate(offsetInContainer.width(), offsetInContainer.height());
2273 RenderLayer* layer;
2274 if (hasLayer() && (layer = toRenderLayerModelObject(this)->layer()) && layer->transform())
2275 transform.multiply(layer->currentTransform());
2276
2277 if (containerObject && containerObject->hasLayer() && containerObject->style()->hasPerspective()) {
2278 // Perpsective on the container affects us, so we have to factor it in here.
2279 ASSERT(containerObject->hasLayer());
2280 FloatPoint perspectiveOrigin = toRenderLayerModelObject(containerObject)->layer()->perspectiveOrigin();
2281
2282 TransformationMatrix perspectiveMatrix;
2283 perspectiveMatrix.applyPerspective(containerObject->style()->perspective());
2284
2285 transform.translateRight3d(-perspectiveOrigin.x(), -perspectiveOrigin.y(), 0);
2286 transform = perspectiveMatrix * transform;
2287 transform.translateRight3d(perspectiveOrigin.x(), perspectiveOrigin.y(), 0);
2288 }
2289 }
2290
localToContainerQuad(const FloatQuad & localQuad,const RenderLayerModelObject * repaintContainer,MapCoordinatesFlags mode,bool * wasFixed) const2291 FloatQuad RenderObject::localToContainerQuad(const FloatQuad& localQuad, const RenderLayerModelObject* repaintContainer, MapCoordinatesFlags mode, bool* wasFixed) const
2292 {
2293 // Track the point at the center of the quad's bounding box. As mapLocalToContainer() calls offsetFromContainer(),
2294 // it will use that point as the reference point to decide which column's transform to apply in multiple-column blocks.
2295 TransformState transformState(TransformState::ApplyTransformDirection, localQuad.boundingBox().center(), localQuad);
2296 mapLocalToContainer(repaintContainer, transformState, mode | ApplyContainerFlip | UseTransforms, wasFixed);
2297 transformState.flatten();
2298
2299 return transformState.lastPlanarQuad();
2300 }
2301
localToContainerPoint(const FloatPoint & localPoint,const RenderLayerModelObject * repaintContainer,MapCoordinatesFlags mode,bool * wasFixed) const2302 FloatPoint RenderObject::localToContainerPoint(const FloatPoint& localPoint, const RenderLayerModelObject* repaintContainer, MapCoordinatesFlags mode, bool* wasFixed) const
2303 {
2304 TransformState transformState(TransformState::ApplyTransformDirection, localPoint);
2305 mapLocalToContainer(repaintContainer, transformState, mode | ApplyContainerFlip | UseTransforms, wasFixed);
2306 transformState.flatten();
2307
2308 return transformState.lastPlanarPoint();
2309 }
2310
offsetFromContainer(RenderObject * o,const LayoutPoint & point,bool * offsetDependsOnPoint) const2311 LayoutSize RenderObject::offsetFromContainer(RenderObject* o, const LayoutPoint& point, bool* offsetDependsOnPoint) const
2312 {
2313 ASSERT(o == container());
2314
2315 LayoutSize offset;
2316
2317 o->adjustForColumns(offset, point);
2318
2319 if (o->hasOverflowClip())
2320 offset -= toRenderBox(o)->scrolledContentOffset();
2321
2322 if (offsetDependsOnPoint)
2323 *offsetDependsOnPoint = hasColumns() || o->isRenderFlowThread();
2324
2325 return offset;
2326 }
2327
offsetFromAncestorContainer(RenderObject * container) const2328 LayoutSize RenderObject::offsetFromAncestorContainer(RenderObject* container) const
2329 {
2330 LayoutSize offset;
2331 LayoutPoint referencePoint;
2332 const RenderObject* currContainer = this;
2333 do {
2334 RenderObject* nextContainer = currContainer->container();
2335 ASSERT(nextContainer); // This means we reached the top without finding container.
2336 if (!nextContainer)
2337 break;
2338 ASSERT(!currContainer->hasTransform());
2339 LayoutSize currentOffset = currContainer->offsetFromContainer(nextContainer, referencePoint);
2340 offset += currentOffset;
2341 referencePoint.move(currentOffset);
2342 currContainer = nextContainer;
2343 } while (currContainer != container);
2344
2345 return offset;
2346 }
2347
localCaretRect(InlineBox *,int,LayoutUnit * extraWidthToEndOfLine)2348 LayoutRect RenderObject::localCaretRect(InlineBox*, int, LayoutUnit* extraWidthToEndOfLine)
2349 {
2350 if (extraWidthToEndOfLine)
2351 *extraWidthToEndOfLine = 0;
2352
2353 return LayoutRect();
2354 }
2355
computeLayerHitTestRects(LayerHitTestRects & layerRects) const2356 void RenderObject::computeLayerHitTestRects(LayerHitTestRects& layerRects) const
2357 {
2358 // Figure out what layer our container is in. Any offset (or new layer) for this
2359 // renderer within it's container will be applied in addLayerHitTestRects.
2360 LayoutPoint layerOffset;
2361 const RenderLayer* currentLayer = 0;
2362
2363 if (!hasLayer()) {
2364 RenderObject* container = this->container();
2365 if (container) {
2366 currentLayer = container->enclosingLayer();
2367 if (currentLayer && currentLayer->renderer() != container) {
2368 layerOffset.move(container->offsetFromAncestorContainer(currentLayer->renderer()));
2369 // If the layer itself is scrolled, we have to undo the subtraction of its scroll
2370 // offset since we want the offset relative to the scrolling content, not the
2371 // element itself.
2372 if (currentLayer->renderer()->hasOverflowClip())
2373 layerOffset.move(currentLayer->renderBox()->scrolledContentOffset());
2374 }
2375 } else {
2376 currentLayer = enclosingLayer();
2377 }
2378 if (!currentLayer)
2379 return;
2380 }
2381
2382 this->addLayerHitTestRects(layerRects, currentLayer, layerOffset, LayoutRect());
2383 }
2384
addLayerHitTestRects(LayerHitTestRects & layerRects,const RenderLayer * currentLayer,const LayoutPoint & layerOffset,const LayoutRect & containerRect) const2385 void RenderObject::addLayerHitTestRects(LayerHitTestRects& layerRects, const RenderLayer* currentLayer, const LayoutPoint& layerOffset, const LayoutRect& containerRect) const
2386 {
2387 ASSERT(currentLayer);
2388 ASSERT(currentLayer == this->enclosingLayer());
2389
2390 // Compute the rects for this renderer only and add them to the results.
2391 // Note that we could avoid passing the offset and instead adjust each result, but this
2392 // seems slightly simpler.
2393 Vector<LayoutRect> ownRects;
2394 LayoutRect newContainerRect;
2395 computeSelfHitTestRects(ownRects, layerOffset);
2396
2397 // When we get to have a lot of rects on a layer, the performance cost of tracking those
2398 // rects outweighs the benefit of doing compositor thread hit testing.
2399 // FIXME: This limit needs to be low due to the O(n^2) algorithm in
2400 // WebLayer::setTouchEventHandlerRegion - crbug.com/300282.
2401 const size_t maxRectsPerLayer = 100;
2402
2403 LayerHitTestRects::iterator iter = layerRects.find(currentLayer);
2404 if (iter == layerRects.end())
2405 iter = layerRects.add(currentLayer, Vector<LayoutRect>()).iterator;
2406 for (size_t i = 0; i < ownRects.size(); i++) {
2407 if (!containerRect.contains(ownRects[i])) {
2408 iter->value.append(ownRects[i]);
2409 if (iter->value.size() > maxRectsPerLayer) {
2410 // Just mark the entire layer instead, and switch to walking the layer
2411 // tree instead of the render tree.
2412 layerRects.remove(currentLayer);
2413 currentLayer->addLayerHitTestRects(layerRects);
2414 return;
2415 }
2416 if (newContainerRect.isEmpty())
2417 newContainerRect = ownRects[i];
2418 }
2419 }
2420 if (newContainerRect.isEmpty())
2421 newContainerRect = containerRect;
2422
2423 // If it's possible for children to have rects outside our bounds, then we need to descend into
2424 // the children and compute them.
2425 // Ideally there would be other cases where we could detect that children couldn't have rects
2426 // outside our bounds and prune the tree walk.
2427 // Note that we don't use Region here because Union is O(N) - better to just keep a list of
2428 // partially redundant rectangles. If we find examples where this is expensive, then we could
2429 // rewrite Region to be more efficient. See https://bugs.webkit.org/show_bug.cgi?id=100814.
2430 if (!isRenderView()) {
2431 for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling()) {
2432 curr->addLayerHitTestRects(layerRects, currentLayer, layerOffset, newContainerRect);
2433 }
2434 }
2435 }
2436
isRooted(RenderView ** view) const2437 bool RenderObject::isRooted(RenderView** view) const
2438 {
2439 const RenderObject* o = this;
2440 while (o->parent())
2441 o = o->parent();
2442
2443 if (!o->isRenderView())
2444 return false;
2445
2446 if (view)
2447 *view = const_cast<RenderView*>(toRenderView(o));
2448
2449 return true;
2450 }
2451
rendererForRootBackground()2452 RenderObject* RenderObject::rendererForRootBackground()
2453 {
2454 ASSERT(isRoot());
2455 if (!hasBackground() && node() && isHTMLHtmlElement(node())) {
2456 // Locate the <body> element using the DOM. This is easier than trying
2457 // to crawl around a render tree with potential :before/:after content and
2458 // anonymous blocks created by inline <body> tags etc. We can locate the <body>
2459 // render object very easily via the DOM.
2460 HTMLElement* body = document().body();
2461 RenderObject* bodyObject = (body && body->hasLocalName(bodyTag)) ? body->renderer() : 0;
2462 if (bodyObject)
2463 return bodyObject;
2464 }
2465
2466 return this;
2467 }
2468
shouldRespectImageOrientation() const2469 RespectImageOrientationEnum RenderObject::shouldRespectImageOrientation() const
2470 {
2471 // Respect the image's orientation if it's being used as a full-page image or it's
2472 // an <img> and the setting to respect it everywhere is set.
2473 return document().isImageDocument()
2474 || (document().settings() && document().settings()->shouldRespectImageOrientation() && node() && node()->hasTagName(HTMLNames::imgTag)) ? RespectImageOrientation : DoNotRespectImageOrientation;
2475 }
2476
hasOutlineAnnotation() const2477 bool RenderObject::hasOutlineAnnotation() const
2478 {
2479 return node() && node()->isLink() && document().printing();
2480 }
2481
hasEntirelyFixedBackground() const2482 bool RenderObject::hasEntirelyFixedBackground() const
2483 {
2484 return m_style->hasEntirelyFixedBackground();
2485 }
2486
container(const RenderLayerModelObject * repaintContainer,bool * repaintContainerSkipped) const2487 RenderObject* RenderObject::container(const RenderLayerModelObject* repaintContainer, bool* repaintContainerSkipped) const
2488 {
2489 if (repaintContainerSkipped)
2490 *repaintContainerSkipped = false;
2491
2492 // This method is extremely similar to containingBlock(), but with a few notable
2493 // exceptions.
2494 // (1) It can be used on orphaned subtrees, i.e., it can be called safely even when
2495 // the object is not part of the primary document subtree yet.
2496 // (2) For normal flow elements, it just returns the parent.
2497 // (3) For absolute positioned elements, it will return a relative positioned inline.
2498 // containingBlock() simply skips relpositioned inlines and lets an enclosing block handle
2499 // the layout of the positioned object. This does mean that computePositionedLogicalWidth and
2500 // computePositionedLogicalHeight have to use container().
2501 RenderObject* o = parent();
2502
2503 if (isText())
2504 return o;
2505
2506 EPosition pos = m_style->position();
2507 if (pos == FixedPosition) {
2508 return containerForFixedPosition(repaintContainer, repaintContainerSkipped);
2509 } else if (pos == AbsolutePosition) {
2510 // We technically just want our containing block, but
2511 // we may not have one if we're part of an uninstalled
2512 // subtree. We'll climb as high as we can though.
2513 while (o) {
2514 if (o->style()->position() != StaticPosition)
2515 break;
2516
2517 if (o->canContainFixedPositionObjects())
2518 break;
2519
2520 if (repaintContainerSkipped && o == repaintContainer)
2521 *repaintContainerSkipped = true;
2522
2523 o = o->parent();
2524 }
2525 }
2526
2527 return o;
2528 }
2529
isSelectionBorder() const2530 bool RenderObject::isSelectionBorder() const
2531 {
2532 SelectionState st = selectionState();
2533 return st == SelectionStart || st == SelectionEnd || st == SelectionBoth;
2534 }
2535
clearLayoutRootIfNeeded() const2536 inline void RenderObject::clearLayoutRootIfNeeded() const
2537 {
2538 if (frame()) {
2539 if (FrameView* view = frame()->view()) {
2540 if (view->layoutRoot() == this) {
2541 if (!documentBeingDestroyed())
2542 ASSERT_NOT_REACHED();
2543 // This indicates a failure to layout the child, which is why
2544 // the layout root is still set to |this|. Make sure to clear it
2545 // since we are getting destroyed.
2546 view->clearLayoutRoot();
2547 }
2548 }
2549 }
2550 }
2551
willBeDestroyed()2552 void RenderObject::willBeDestroyed()
2553 {
2554 // Destroy any leftover anonymous children.
2555 RenderObjectChildList* children = virtualChildren();
2556 if (children)
2557 children->destroyLeftoverChildren();
2558
2559 // If this renderer is being autoscrolled, stop the autoscrolling.
2560 if (Frame* frame = this->frame()) {
2561 if (frame->page())
2562 frame->page()->autoscrollController().stopAutoscrollIfNeeded(this);
2563 frame->animation().cancelAnimations(this);
2564 }
2565
2566 // For accessibility management, notify the parent of the imminent change to its child set.
2567 // We do it now, before remove(), while the parent pointer is still available.
2568 if (AXObjectCache* cache = document().existingAXObjectCache())
2569 cache->childrenChanged(this->parent());
2570
2571 remove();
2572
2573 // The remove() call above may invoke axObjectCache()->childrenChanged() on the parent, which may require the AX render
2574 // object for this renderer. So we remove the AX render object now, after the renderer is removed.
2575 if (AXObjectCache* cache = document().existingAXObjectCache())
2576 cache->remove(this);
2577
2578 #ifndef NDEBUG
2579 if (!documentBeingDestroyed() && view() && view()->hasRenderNamedFlowThreads()) {
2580 // After remove, the object and the associated information should not be in any flow thread.
2581 const RenderNamedFlowThreadList* flowThreadList = view()->flowThreadController()->renderNamedFlowThreadList();
2582 for (RenderNamedFlowThreadList::const_iterator iter = flowThreadList->begin(); iter != flowThreadList->end(); ++iter) {
2583 const RenderNamedFlowThread* renderFlowThread = *iter;
2584 ASSERT(!renderFlowThread->hasChild(this));
2585 ASSERT(!renderFlowThread->hasChildInfo(this));
2586 }
2587 }
2588 #endif
2589
2590 // If this renderer had a parent, remove should have destroyed any counters
2591 // attached to this renderer and marked the affected other counters for
2592 // reevaluation. This apparently redundant check is here for the case when
2593 // this renderer had no parent at the time remove() was called.
2594
2595 if (hasCounterNodeMap())
2596 RenderCounter::destroyCounterNodes(*this);
2597
2598 setAncestorLineBoxDirty(false);
2599
2600 clearLayoutRootIfNeeded();
2601 }
2602
insertedIntoTree()2603 void RenderObject::insertedIntoTree()
2604 {
2605 // FIXME: We should ASSERT(isRooted()) here but generated content makes some out-of-order insertion.
2606
2607 // Keep our layer hierarchy updated. Optimize for the common case where we don't have any children
2608 // and don't have a layer attached to ourselves.
2609 RenderLayer* layer = 0;
2610 if (firstChild() || hasLayer()) {
2611 layer = parent()->enclosingLayer();
2612 addLayers(layer);
2613 }
2614
2615 // If |this| is visible but this object was not, tell the layer it has some visible content
2616 // that needs to be drawn and layer visibility optimization can't be used
2617 if (parent()->style()->visibility() != VISIBLE && style()->visibility() == VISIBLE && !hasLayer()) {
2618 if (!layer)
2619 layer = parent()->enclosingLayer();
2620 if (layer)
2621 layer->setHasVisibleContent();
2622 }
2623
2624 if (!isFloating() && parent()->childrenInline())
2625 parent()->dirtyLinesFromChangedChild(this);
2626
2627 if (RenderNamedFlowThread* containerFlowThread = parent()->renderNamedFlowThreadWrapper())
2628 containerFlowThread->addFlowChild(this);
2629 }
2630
willBeRemovedFromTree()2631 void RenderObject::willBeRemovedFromTree()
2632 {
2633 // FIXME: We should ASSERT(isRooted()) but we have some out-of-order removals which would need to be fixed first.
2634
2635 // If we remove a visible child from an invisible parent, we don't know the layer visibility any more.
2636 RenderLayer* layer = 0;
2637 if (parent()->style()->visibility() != VISIBLE && style()->visibility() == VISIBLE && !hasLayer()) {
2638 if ((layer = parent()->enclosingLayer()))
2639 layer->dirtyVisibleContentStatus();
2640 }
2641
2642 // Keep our layer hierarchy updated.
2643 if (firstChild() || hasLayer()) {
2644 if (!layer)
2645 layer = parent()->enclosingLayer();
2646 removeLayers(layer);
2647 }
2648
2649 if (isOutOfFlowPositioned() && parent()->childrenInline())
2650 parent()->dirtyLinesFromChangedChild(this);
2651
2652 removeFromRenderFlowThread();
2653
2654 if (RenderNamedFlowThread* containerFlowThread = parent()->renderNamedFlowThreadWrapper())
2655 containerFlowThread->removeFlowChild(this);
2656
2657 // Update cached boundaries in SVG renderers if a child is removed.
2658 parent()->setNeedsBoundariesUpdate();
2659 }
2660
removeFromRenderFlowThread()2661 void RenderObject::removeFromRenderFlowThread()
2662 {
2663 if (flowThreadState() == NotInsideFlowThread)
2664 return;
2665
2666 // Sometimes we remove the element from the flow, but it's not destroyed at that time.
2667 // It's only until later when we actually destroy it and remove all the children from it.
2668 // Currently, that happens for firstLetter elements and list markers.
2669 // Pass in the flow thread so that we don't have to look it up for all the children.
2670 removeFromRenderFlowThreadRecursive(flowThreadContainingBlock());
2671 }
2672
removeFromRenderFlowThreadRecursive(RenderFlowThread * renderFlowThread)2673 void RenderObject::removeFromRenderFlowThreadRecursive(RenderFlowThread* renderFlowThread)
2674 {
2675 if (const RenderObjectChildList* children = virtualChildren()) {
2676 for (RenderObject* child = children->firstChild(); child; child = child->nextSibling())
2677 child->removeFromRenderFlowThreadRecursive(renderFlowThread);
2678 }
2679
2680 RenderFlowThread* localFlowThread = renderFlowThread;
2681 if (flowThreadState() == InsideInFlowThread)
2682 localFlowThread = flowThreadContainingBlock(); // We have to ask. We can't just assume we are in the same flow thread.
2683 if (localFlowThread)
2684 localFlowThread->removeFlowChildInfo(this);
2685 setFlowThreadState(NotInsideFlowThread);
2686 }
2687
destroyAndCleanupAnonymousWrappers()2688 void RenderObject::destroyAndCleanupAnonymousWrappers()
2689 {
2690 // If the tree is destroyed, there is no need for a clean-up phase.
2691 if (documentBeingDestroyed()) {
2692 destroy();
2693 return;
2694 }
2695
2696 RenderObject* destroyRoot = this;
2697 for (RenderObject* destroyRootParent = destroyRoot->parent(); destroyRootParent && destroyRootParent->isAnonymous(); destroyRoot = destroyRootParent, destroyRootParent = destroyRootParent->parent()) {
2698 // Anonymous block continuations are tracked and destroyed elsewhere (see the bottom of RenderBlock::removeChild)
2699 if (destroyRootParent->isRenderBlock() && toRenderBlock(destroyRootParent)->isAnonymousBlockContinuation())
2700 break;
2701 // Render flow threads are tracked by the FlowThreadController, so we can't destroy them here.
2702 // Column spans are tracked elsewhere.
2703 if (destroyRootParent->isRenderFlowThread() || destroyRootParent->isAnonymousColumnSpanBlock())
2704 break;
2705
2706 if (destroyRootParent->firstChild() != this || destroyRootParent->lastChild() != this)
2707 break;
2708 }
2709
2710 destroyRoot->destroy();
2711
2712 // WARNING: |this| is deleted here.
2713 }
2714
removeShapeImageClient(ShapeValue * shapeValue)2715 void RenderObject::removeShapeImageClient(ShapeValue* shapeValue)
2716 {
2717 if (!shapeValue)
2718 return;
2719 if (StyleImage* shapeImage = shapeValue->image())
2720 shapeImage->removeClient(this);
2721 }
2722
destroy()2723 void RenderObject::destroy()
2724 {
2725 willBeDestroyed();
2726 postDestroy();
2727 }
2728
postDestroy()2729 void RenderObject::postDestroy()
2730 {
2731 // It seems ugly that this is not in willBeDestroyed().
2732 if (m_style) {
2733 for (const FillLayer* bgLayer = m_style->backgroundLayers(); bgLayer; bgLayer = bgLayer->next()) {
2734 if (StyleImage* backgroundImage = bgLayer->image())
2735 backgroundImage->removeClient(this);
2736 }
2737
2738 for (const FillLayer* maskLayer = m_style->maskLayers(); maskLayer; maskLayer = maskLayer->next()) {
2739 if (StyleImage* maskImage = maskLayer->image())
2740 maskImage->removeClient(this);
2741 }
2742
2743 if (StyleImage* borderImage = m_style->borderImage().image())
2744 borderImage->removeClient(this);
2745
2746 if (StyleImage* maskBoxImage = m_style->maskBoxImage().image())
2747 maskBoxImage->removeClient(this);
2748
2749 removeShapeImageClient(m_style->shapeInside());
2750 removeShapeImageClient(m_style->shapeOutside());
2751 }
2752
2753 delete this;
2754 }
2755
positionForPoint(const LayoutPoint &)2756 PositionWithAffinity RenderObject::positionForPoint(const LayoutPoint&)
2757 {
2758 return createPositionWithAffinity(caretMinOffset(), DOWNSTREAM);
2759 }
2760
updateDragState(bool dragOn)2761 void RenderObject::updateDragState(bool dragOn)
2762 {
2763 bool valueChanged = (dragOn != isDragging());
2764 setIsDragging(dragOn);
2765 if (valueChanged && node() && (style()->affectedByDrag() || (node()->isElementNode() && toElement(node())->childrenAffectedByDrag())))
2766 node()->setNeedsStyleRecalc();
2767 for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
2768 curr->updateDragState(dragOn);
2769 }
2770
compositingState() const2771 CompositingState RenderObject::compositingState() const
2772 {
2773 return hasLayer() ? toRenderLayerModelObject(this)->layer()->compositingState() : NotComposited;
2774 }
2775
hitTest(const HitTestRequest & request,HitTestResult & result,const HitTestLocation & locationInContainer,const LayoutPoint & accumulatedOffset,HitTestFilter hitTestFilter)2776 bool RenderObject::hitTest(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestFilter hitTestFilter)
2777 {
2778 bool inside = false;
2779 if (hitTestFilter != HitTestSelf) {
2780 // First test the foreground layer (lines and inlines).
2781 inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestForeground);
2782
2783 // Test floats next.
2784 if (!inside)
2785 inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestFloat);
2786
2787 // Finally test to see if the mouse is in the background (within a child block's background).
2788 if (!inside)
2789 inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestChildBlockBackgrounds);
2790 }
2791
2792 // See if the mouse is inside us but not any of our descendants
2793 if (hitTestFilter != HitTestDescendants && !inside)
2794 inside = nodeAtPoint(request, result, locationInContainer, accumulatedOffset, HitTestBlockBackground);
2795
2796 return inside;
2797 }
2798
updateHitTestResult(HitTestResult & result,const LayoutPoint & point)2799 void RenderObject::updateHitTestResult(HitTestResult& result, const LayoutPoint& point)
2800 {
2801 if (result.innerNode())
2802 return;
2803
2804 Node* node = this->node();
2805
2806 // If we hit the anonymous renderers inside generated content we should
2807 // actually hit the generated content so walk up to the PseudoElement.
2808 if (!node && parent() && parent()->isBeforeOrAfterContent()) {
2809 for (RenderObject* renderer = parent(); renderer && !node; renderer = renderer->parent())
2810 node = renderer->node();
2811 }
2812
2813 if (node) {
2814 result.setInnerNode(node);
2815 if (!result.innerNonSharedNode())
2816 result.setInnerNonSharedNode(node);
2817 result.setLocalPoint(point);
2818 }
2819 }
2820
nodeAtPoint(const HitTestRequest &,HitTestResult &,const HitTestLocation &,const LayoutPoint &,HitTestAction)2821 bool RenderObject::nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTestLocation& /*locationInContainer*/, const LayoutPoint& /*accumulatedOffset*/, HitTestAction)
2822 {
2823 return false;
2824 }
2825
scheduleRelayout()2826 void RenderObject::scheduleRelayout()
2827 {
2828 if (isRenderView()) {
2829 FrameView* view = toRenderView(this)->frameView();
2830 if (view)
2831 view->scheduleRelayout();
2832 } else {
2833 if (isRooted()) {
2834 if (RenderView* renderView = view()) {
2835 if (FrameView* frameView = renderView->frameView())
2836 frameView->scheduleRelayoutOfSubtree(this);
2837 }
2838 }
2839 }
2840 }
2841
layout()2842 void RenderObject::layout()
2843 {
2844 ASSERT(needsLayout());
2845 LayoutRectRecorder recorder(*this);
2846 RenderObject* child = firstChild();
2847 while (child) {
2848 child->layoutIfNeeded();
2849 ASSERT(!child->needsLayout());
2850 child = child->nextSibling();
2851 }
2852 clearNeedsLayout();
2853 }
2854
didLayout(ResourceLoadPriorityOptimizer & priorityModifier)2855 void RenderObject::didLayout(ResourceLoadPriorityOptimizer& priorityModifier)
2856 {
2857 for (RenderObject* child = firstChild(); child; child = child->nextSibling())
2858 child->didLayout(priorityModifier);
2859 }
2860
didScroll(ResourceLoadPriorityOptimizer & priorityModifier)2861 void RenderObject::didScroll(ResourceLoadPriorityOptimizer& priorityModifier)
2862 {
2863 for (RenderObject* child = firstChild(); child; child = child->nextSibling())
2864 child->didScroll(priorityModifier);
2865 }
2866
forceLayout()2867 void RenderObject::forceLayout()
2868 {
2869 setSelfNeedsLayout(true);
2870 setShouldDoFullRepaintAfterLayout(true);
2871 layout();
2872 }
2873
2874 // FIXME: Does this do anything different than forceLayout given that we don't walk
2875 // the containing block chain. If not, we should change all callers to use forceLayout.
forceChildLayout()2876 void RenderObject::forceChildLayout()
2877 {
2878 setNormalChildNeedsLayout(true);
2879 layout();
2880 }
2881
2882 enum StyleCacheState {
2883 Cached,
2884 Uncached
2885 };
2886
firstLineStyleForCachedUncachedType(StyleCacheState type,const RenderObject * renderer,RenderStyle * style)2887 static PassRefPtr<RenderStyle> firstLineStyleForCachedUncachedType(StyleCacheState type, const RenderObject* renderer, RenderStyle* style)
2888 {
2889 const RenderObject* rendererForFirstLineStyle = renderer;
2890 if (renderer->isBeforeOrAfterContent())
2891 rendererForFirstLineStyle = renderer->parent();
2892
2893 if (rendererForFirstLineStyle->isRenderBlockFlow() || rendererForFirstLineStyle->isRenderButton()) {
2894 if (RenderBlock* firstLineBlock = rendererForFirstLineStyle->firstLineBlock()) {
2895 if (type == Cached)
2896 return firstLineBlock->getCachedPseudoStyle(FIRST_LINE, style);
2897 return firstLineBlock->getUncachedPseudoStyle(PseudoStyleRequest(FIRST_LINE), style, firstLineBlock == renderer ? style : 0);
2898 }
2899 } else if (!rendererForFirstLineStyle->isAnonymous() && rendererForFirstLineStyle->isRenderInline()) {
2900 RenderStyle* parentStyle = rendererForFirstLineStyle->parent()->firstLineStyle();
2901 if (parentStyle != rendererForFirstLineStyle->parent()->style()) {
2902 if (type == Cached) {
2903 // A first-line style is in effect. Cache a first-line style for ourselves.
2904 rendererForFirstLineStyle->style()->setHasPseudoStyle(FIRST_LINE_INHERITED);
2905 return rendererForFirstLineStyle->getCachedPseudoStyle(FIRST_LINE_INHERITED, parentStyle);
2906 }
2907 return rendererForFirstLineStyle->getUncachedPseudoStyle(PseudoStyleRequest(FIRST_LINE_INHERITED), parentStyle, style);
2908 }
2909 }
2910 return 0;
2911 }
2912
uncachedFirstLineStyle(RenderStyle * style) const2913 PassRefPtr<RenderStyle> RenderObject::uncachedFirstLineStyle(RenderStyle* style) const
2914 {
2915 if (!document().styleEngine()->usesFirstLineRules())
2916 return 0;
2917
2918 ASSERT(!isText());
2919
2920 return firstLineStyleForCachedUncachedType(Uncached, this, style);
2921 }
2922
cachedFirstLineStyle() const2923 RenderStyle* RenderObject::cachedFirstLineStyle() const
2924 {
2925 ASSERT(document().styleEngine()->usesFirstLineRules());
2926
2927 if (RefPtr<RenderStyle> style = firstLineStyleForCachedUncachedType(Cached, isText() ? parent() : this, m_style.get()))
2928 return style.get();
2929
2930 return m_style.get();
2931 }
2932
getCachedPseudoStyle(PseudoId pseudo,RenderStyle * parentStyle) const2933 RenderStyle* RenderObject::getCachedPseudoStyle(PseudoId pseudo, RenderStyle* parentStyle) const
2934 {
2935 if (pseudo < FIRST_INTERNAL_PSEUDOID && !style()->hasPseudoStyle(pseudo))
2936 return 0;
2937
2938 RenderStyle* cachedStyle = style()->getCachedPseudoStyle(pseudo);
2939 if (cachedStyle)
2940 return cachedStyle;
2941
2942 RefPtr<RenderStyle> result = getUncachedPseudoStyle(PseudoStyleRequest(pseudo), parentStyle);
2943 if (result)
2944 return style()->addCachedPseudoStyle(result.release());
2945 return 0;
2946 }
2947
getUncachedPseudoStyle(const PseudoStyleRequest & pseudoStyleRequest,RenderStyle * parentStyle,RenderStyle * ownStyle) const2948 PassRefPtr<RenderStyle> RenderObject::getUncachedPseudoStyle(const PseudoStyleRequest& pseudoStyleRequest, RenderStyle* parentStyle, RenderStyle* ownStyle) const
2949 {
2950 if (pseudoStyleRequest.pseudoId < FIRST_INTERNAL_PSEUDOID && !ownStyle && !style()->hasPseudoStyle(pseudoStyleRequest.pseudoId))
2951 return 0;
2952
2953 if (!parentStyle) {
2954 ASSERT(!ownStyle);
2955 parentStyle = style();
2956 }
2957
2958 // FIXME: This "find nearest element parent" should be a helper function.
2959 Node* n = node();
2960 while (n && !n->isElementNode())
2961 n = n->parentNode();
2962 if (!n)
2963 return 0;
2964 Element* element = toElement(n);
2965
2966 if (pseudoStyleRequest.pseudoId == FIRST_LINE_INHERITED) {
2967 RefPtr<RenderStyle> result = document().ensureStyleResolver().styleForElement(element, parentStyle, DisallowStyleSharing);
2968 result->setStyleType(FIRST_LINE_INHERITED);
2969 return result.release();
2970 }
2971
2972 return document().ensureStyleResolver().pseudoStyleForElement(element, pseudoStyleRequest, parentStyle);
2973 }
2974
hasBlendMode() const2975 bool RenderObject::hasBlendMode() const
2976 {
2977 return RuntimeEnabledFeatures::cssCompositingEnabled() && style() && style()->hasBlendMode();
2978 }
2979
decorationColor(const RenderObject * object,RenderStyle * style)2980 static Color decorationColor(const RenderObject* object, RenderStyle* style)
2981 {
2982 Color result;
2983 // Check for text decoration color first.
2984 result = object->resolveColor(style, CSSPropertyTextDecorationColor);
2985 if (result.isValid())
2986 return result;
2987 if (style->textStrokeWidth() > 0) {
2988 // Prefer stroke color if possible but not if it's fully transparent.
2989 result = object->resolveColor(style, CSSPropertyWebkitTextStrokeColor);
2990 if (result.alpha())
2991 return result;
2992 }
2993
2994 result = object->resolveColor(style, CSSPropertyWebkitTextFillColor);
2995 return result;
2996 }
2997
getTextDecorationColors(unsigned decorations,Color & underline,Color & overline,Color & linethrough,bool quirksMode,bool firstlineStyle)2998 void RenderObject::getTextDecorationColors(unsigned decorations, Color& underline, Color& overline,
2999 Color& linethrough, bool quirksMode, bool firstlineStyle)
3000 {
3001 RenderObject* curr = this;
3002 RenderStyle* styleToUse = 0;
3003 unsigned currDecs = TextDecorationNone;
3004 Color resultColor;
3005 do {
3006 styleToUse = curr->style(firstlineStyle);
3007 currDecs = styleToUse->textDecoration();
3008 currDecs &= decorations;
3009 resultColor = decorationColor(this, styleToUse);
3010 // Parameter 'decorations' is cast as an int to enable the bitwise operations below.
3011 if (currDecs) {
3012 if (currDecs & TextDecorationUnderline) {
3013 decorations &= ~TextDecorationUnderline;
3014 underline = resultColor;
3015 }
3016 if (currDecs & TextDecorationOverline) {
3017 decorations &= ~TextDecorationOverline;
3018 overline = resultColor;
3019 }
3020 if (currDecs & TextDecorationLineThrough) {
3021 decorations &= ~TextDecorationLineThrough;
3022 linethrough = resultColor;
3023 }
3024 }
3025 if (curr->isRubyText())
3026 return;
3027 curr = curr->parent();
3028 if (curr && curr->isAnonymousBlock() && toRenderBlock(curr)->continuation())
3029 curr = toRenderBlock(curr)->continuation();
3030 } while (curr && decorations && (!quirksMode || !curr->node() || (!isHTMLAnchorElement(curr->node()) && !curr->node()->hasTagName(fontTag))));
3031
3032 // If we bailed out, use the element we bailed out at (typically a <font> or <a> element).
3033 if (decorations && curr) {
3034 styleToUse = curr->style(firstlineStyle);
3035 resultColor = decorationColor(this, styleToUse);
3036 if (decorations & TextDecorationUnderline)
3037 underline = resultColor;
3038 if (decorations & TextDecorationOverline)
3039 overline = resultColor;
3040 if (decorations & TextDecorationLineThrough)
3041 linethrough = resultColor;
3042 }
3043 }
3044
addAnnotatedRegions(Vector<AnnotatedRegionValue> & regions)3045 void RenderObject::addAnnotatedRegions(Vector<AnnotatedRegionValue>& regions)
3046 {
3047 // Convert the style regions to absolute coordinates.
3048 if (style()->visibility() != VISIBLE || !isBox())
3049 return;
3050
3051 if (style()->getDraggableRegionMode() == DraggableRegionNone)
3052 return;
3053
3054 RenderBox* box = toRenderBox(this);
3055 FloatRect localBounds(FloatPoint(), FloatSize(box->width(), box->height()));
3056 FloatRect absBounds = localToAbsoluteQuad(localBounds).boundingBox();
3057
3058 AnnotatedRegionValue region;
3059 region.draggable = style()->getDraggableRegionMode() == DraggableRegionDrag;
3060 region.bounds = LayoutRect(absBounds);
3061 regions.append(region);
3062 }
3063
collectAnnotatedRegions(Vector<AnnotatedRegionValue> & regions)3064 void RenderObject::collectAnnotatedRegions(Vector<AnnotatedRegionValue>& regions)
3065 {
3066 // RenderTexts don't have their own style, they just use their parent's style,
3067 // so we don't want to include them.
3068 if (isText())
3069 return;
3070
3071 addAnnotatedRegions(regions);
3072 for (RenderObject* curr = firstChild(); curr; curr = curr->nextSibling())
3073 curr->collectAnnotatedRegions(regions);
3074 }
3075
willRenderImage(ImageResource *)3076 bool RenderObject::willRenderImage(ImageResource*)
3077 {
3078 // Without visibility we won't render (and therefore don't care about animation).
3079 if (style()->visibility() != VISIBLE)
3080 return false;
3081
3082 // We will not render a new image when Active DOM is suspended
3083 if (document().activeDOMObjectsAreSuspended())
3084 return false;
3085
3086 // If we're not in a window (i.e., we're dormant from being in a background tab)
3087 // then we don't want to render either.
3088 return !document().view()->isOffscreen();
3089 }
3090
maximalOutlineSize(PaintPhase p) const3091 int RenderObject::maximalOutlineSize(PaintPhase p) const
3092 {
3093 if (p != PaintPhaseOutline && p != PaintPhaseSelfOutline && p != PaintPhaseChildOutlines)
3094 return 0;
3095 return view()->maximalOutlineSize();
3096 }
3097
caretMinOffset() const3098 int RenderObject::caretMinOffset() const
3099 {
3100 return 0;
3101 }
3102
caretMaxOffset() const3103 int RenderObject::caretMaxOffset() const
3104 {
3105 if (isReplaced())
3106 return node() ? max(1U, node()->childNodeCount()) : 1;
3107 if (isHR())
3108 return 1;
3109 return 0;
3110 }
3111
previousOffset(int current) const3112 int RenderObject::previousOffset(int current) const
3113 {
3114 return current - 1;
3115 }
3116
previousOffsetForBackwardDeletion(int current) const3117 int RenderObject::previousOffsetForBackwardDeletion(int current) const
3118 {
3119 return current - 1;
3120 }
3121
nextOffset(int current) const3122 int RenderObject::nextOffset(int current) const
3123 {
3124 return current + 1;
3125 }
3126
adjustRectForOutlineAndShadow(LayoutRect & rect) const3127 void RenderObject::adjustRectForOutlineAndShadow(LayoutRect& rect) const
3128 {
3129 int outlineSize = outlineStyleForRepaint()->outlineSize();
3130 if (const ShadowList* boxShadow = style()->boxShadow()) {
3131 boxShadow->adjustRectForShadow(rect, outlineSize);
3132 return;
3133 }
3134
3135 rect.inflate(outlineSize);
3136 }
3137
animation() const3138 AnimationController& RenderObject::animation() const
3139 {
3140 return frame()->animation();
3141 }
3142
isInert() const3143 bool RenderObject::isInert() const
3144 {
3145 const RenderObject* renderer = this;
3146 while (!renderer->node())
3147 renderer = renderer->parent();
3148 return renderer->node()->isInert();
3149 }
3150
imageChanged(ImageResource * image,const IntRect * rect)3151 void RenderObject::imageChanged(ImageResource* image, const IntRect* rect)
3152 {
3153 imageChanged(static_cast<WrappedImagePtr>(image), rect);
3154 }
3155
hoverAncestor() const3156 RenderObject* RenderObject::hoverAncestor() const
3157 {
3158 // When searching for the hover ancestor and encountering a named flow thread,
3159 // the search will continue with the DOM ancestor of the top-most element
3160 // in the named flow thread.
3161 // See https://code.google.com/p/chromium/issues/detail?id=243278
3162 RenderObject* hoverAncestor = parent();
3163
3164 // Skip anonymous blocks directly flowed into flow threads as it would
3165 // prevent us from continuing the search on the DOM tree when reaching the named flow thread.
3166 if (hoverAncestor && hoverAncestor->isAnonymousBlock() && hoverAncestor->parent() && hoverAncestor->parent()->isRenderNamedFlowThread())
3167 hoverAncestor = hoverAncestor->parent();
3168
3169 if (hoverAncestor && hoverAncestor->isRenderNamedFlowThread()) {
3170 hoverAncestor = 0;
3171
3172 Node* node = this->node();
3173 if (node) {
3174 Node* domAncestorNode = node->parentNode();
3175 if (domAncestorNode)
3176 hoverAncestor = domAncestorNode->renderer();
3177 }
3178 }
3179
3180 return hoverAncestor;
3181 }
3182
offsetParent() const3183 Element* RenderObject::offsetParent() const
3184 {
3185 if (isRoot() || isBody())
3186 return 0;
3187
3188 if (isOutOfFlowPositioned() && style()->position() == FixedPosition)
3189 return 0;
3190
3191 // If A is an area HTML element which has a map HTML element somewhere in the ancestor
3192 // chain return the nearest ancestor map HTML element and stop this algorithm.
3193 // FIXME: Implement!
3194
3195 float effectiveZoom = style()->effectiveZoom();
3196 Node* node = 0;
3197 for (RenderObject* ancestor = parent(); ancestor; ancestor = ancestor->parent()) {
3198 // Spec: http://www.w3.org/TR/cssom-view/#offset-attributes
3199
3200 // CSS regions specification says that region flows should return the body element as their offsetParent.
3201 if (ancestor->isRenderNamedFlowThread())
3202 return document().body();
3203
3204 node = ancestor->node();
3205
3206 if (!node)
3207 continue;
3208
3209 if (ancestor->isPositioned())
3210 break;
3211
3212 if (node->hasTagName(HTMLNames::bodyTag))
3213 break;
3214
3215 if (!isPositioned() && (isHTMLTableElement(node) || node->hasTagName(tdTag) || node->hasTagName(thTag)))
3216 break;
3217
3218 // Webkit specific extension where offsetParent stops at zoom level changes.
3219 if (effectiveZoom != ancestor->style()->effectiveZoom())
3220 break;
3221 }
3222
3223 return node && node->isElementNode() ? toElement(node) : 0;
3224 }
3225
createPositionWithAffinity(int offset,EAffinity affinity)3226 PositionWithAffinity RenderObject::createPositionWithAffinity(int offset, EAffinity affinity)
3227 {
3228 // If this is a non-anonymous renderer in an editable area, then it's simple.
3229 if (Node* node = nonPseudoNode()) {
3230 if (!node->rendererIsEditable()) {
3231 // If it can be found, we prefer a visually equivalent position that is editable.
3232 Position position = createLegacyEditingPosition(node, offset);
3233 Position candidate = position.downstream(CanCrossEditingBoundary);
3234 if (candidate.deprecatedNode()->rendererIsEditable())
3235 return PositionWithAffinity(candidate, affinity);
3236 candidate = position.upstream(CanCrossEditingBoundary);
3237 if (candidate.deprecatedNode()->rendererIsEditable())
3238 return PositionWithAffinity(candidate, affinity);
3239 }
3240 // FIXME: Eliminate legacy editing positions
3241 return PositionWithAffinity(createLegacyEditingPosition(node, offset), affinity);
3242 }
3243
3244 // We don't want to cross the boundary between editable and non-editable
3245 // regions of the document, but that is either impossible or at least
3246 // extremely unlikely in any normal case because we stop as soon as we
3247 // find a single non-anonymous renderer.
3248
3249 // Find a nearby non-anonymous renderer.
3250 RenderObject* child = this;
3251 while (RenderObject* parent = child->parent()) {
3252 // Find non-anonymous content after.
3253 RenderObject* renderer = child;
3254 while ((renderer = renderer->nextInPreOrder(parent))) {
3255 if (Node* node = renderer->nonPseudoNode())
3256 return PositionWithAffinity(firstPositionInOrBeforeNode(node), DOWNSTREAM);
3257 }
3258
3259 // Find non-anonymous content before.
3260 renderer = child;
3261 while ((renderer = renderer->previousInPreOrder())) {
3262 if (renderer == parent)
3263 break;
3264 if (Node* node = renderer->nonPseudoNode())
3265 return PositionWithAffinity(lastPositionInOrAfterNode(node), DOWNSTREAM);
3266 }
3267
3268 // Use the parent itself unless it too is anonymous.
3269 if (Node* node = parent->nonPseudoNode())
3270 return PositionWithAffinity(firstPositionInOrBeforeNode(node), DOWNSTREAM);
3271
3272 // Repeat at the next level up.
3273 child = parent;
3274 }
3275
3276 // Everything was anonymous. Give up.
3277 return PositionWithAffinity();
3278 }
3279
createPositionWithAffinity(const Position & position)3280 PositionWithAffinity RenderObject::createPositionWithAffinity(const Position& position)
3281 {
3282 if (position.isNotNull())
3283 return PositionWithAffinity(position);
3284
3285 ASSERT(!node());
3286 return createPositionWithAffinity(0, DOWNSTREAM);
3287 }
3288
getCursor(const LayoutPoint &,Cursor &) const3289 CursorDirective RenderObject::getCursor(const LayoutPoint&, Cursor&) const
3290 {
3291 return SetCursorBasedOnStyle;
3292 }
3293
canUpdateSelectionOnRootLineBoxes()3294 bool RenderObject::canUpdateSelectionOnRootLineBoxes()
3295 {
3296 if (needsLayout())
3297 return false;
3298
3299 RenderBlock* containingBlock = this->containingBlock();
3300 return containingBlock ? !containingBlock->needsLayout() : true;
3301 }
3302
3303 // We only create "generated" child renderers like one for first-letter if:
3304 // - the firstLetterBlock can have children in the DOM and
3305 // - the block doesn't have any special assumption on its text children.
3306 // This correctly prevents form controls from having such renderers.
canHaveGeneratedChildren() const3307 bool RenderObject::canHaveGeneratedChildren() const
3308 {
3309 return canHaveChildren();
3310 }
3311
setNeedsBoundariesUpdate()3312 void RenderObject::setNeedsBoundariesUpdate()
3313 {
3314 if (RenderObject* renderer = parent())
3315 renderer->setNeedsBoundariesUpdate();
3316 }
3317
objectBoundingBox() const3318 FloatRect RenderObject::objectBoundingBox() const
3319 {
3320 ASSERT_NOT_REACHED();
3321 return FloatRect();
3322 }
3323
strokeBoundingBox() const3324 FloatRect RenderObject::strokeBoundingBox() const
3325 {
3326 ASSERT_NOT_REACHED();
3327 return FloatRect();
3328 }
3329
3330 // Returns the smallest rectangle enclosing all of the painted content
3331 // respecting clipping, masking, filters, opacity, stroke-width and markers
repaintRectInLocalCoordinates() const3332 FloatRect RenderObject::repaintRectInLocalCoordinates() const
3333 {
3334 ASSERT_NOT_REACHED();
3335 return FloatRect();
3336 }
3337
localTransform() const3338 AffineTransform RenderObject::localTransform() const
3339 {
3340 static const AffineTransform identity;
3341 return identity;
3342 }
3343
localToParentTransform() const3344 const AffineTransform& RenderObject::localToParentTransform() const
3345 {
3346 static const AffineTransform identity;
3347 return identity;
3348 }
3349
nodeAtFloatPoint(const HitTestRequest &,HitTestResult &,const FloatPoint &,HitTestAction)3350 bool RenderObject::nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint&, HitTestAction)
3351 {
3352 ASSERT_NOT_REACHED();
3353 return false;
3354 }
3355
3356 // FIXME: This should really use local coords
3357 // Works on absolute coords - expensive to call
isContainedInParentBoundingBox() const3358 bool RenderObject::isContainedInParentBoundingBox() const
3359 {
3360 if (!parent())
3361 return false;
3362
3363 IntRect parentRect = parent()->absoluteBoundingBoxRect();
3364 return parentRect.contains(absoluteBoundingBoxRect());
3365 }
3366
isRelayoutBoundaryForInspector() const3367 bool RenderObject::isRelayoutBoundaryForInspector() const
3368 {
3369 return objectIsRelayoutBoundary(this);
3370 }
3371
isRenderNamedFlowFragmentContainer() const3372 bool RenderObject::isRenderNamedFlowFragmentContainer() const
3373 {
3374 return isRenderBlockFlow() && toRenderBlockFlow(this)->renderNamedFlowFragment();
3375 }
3376
3377 } // namespace WebCore
3378
3379 #ifndef NDEBUG
3380
showTree(const WebCore::RenderObject * object)3381 void showTree(const WebCore::RenderObject* object)
3382 {
3383 if (object)
3384 object->showTreeForThis();
3385 }
3386
showLineTree(const WebCore::RenderObject * object)3387 void showLineTree(const WebCore::RenderObject* object)
3388 {
3389 if (object)
3390 object->showLineTreeForThis();
3391 }
3392
showRenderTree(const WebCore::RenderObject * object1)3393 void showRenderTree(const WebCore::RenderObject* object1)
3394 {
3395 showRenderTree(object1, 0);
3396 }
3397
showRenderTree(const WebCore::RenderObject * object1,const WebCore::RenderObject * object2)3398 void showRenderTree(const WebCore::RenderObject* object1, const WebCore::RenderObject* object2)
3399 {
3400 if (object1) {
3401 const WebCore::RenderObject* root = object1;
3402 while (root->parent())
3403 root = root->parent();
3404 root->showRenderTreeAndMark(object1, "*", object2, "-", 0);
3405 }
3406 }
3407
3408 #endif
3409