/cts/tests/tests/rsg/src/android/renderscriptgraphics/cts/ |
D | FileA3DTest.java | 31 FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.sphere); in testCreateFromResource() local 36 FileA3D model = FileA3D.createFromAsset(mRS, mRes.getAssets(), "sphere.a3d"); in testCreateFromAsset() local 41 FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.sphere); in testGetIndexEntryCount() local 47 FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.sphere); in testGetIndexEntry() local 54 FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.sphere); in testIndexEntryGetEntryType() local 71 FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.sphere); in testIndexEntryGetMesh() local 81 FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.sphere); in testIndexEntryGetName() local 90 FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.sphere); in testIndexEntryGetObject() local 108 FileA3D model = FileA3D.createFromFile(mRS, fileDesc); in testCreateFromFile() local 113 FileA3D model = FileA3D.createFromFile(mRS, "bogus"); in testCreateFromFile() local
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/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
D | ProgramNode.cpp | 21 void ProgramNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before() 25 void ProgramNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after() 29 void ProgramNode::drawProgram(Matrix& model, Matrix& view, Matrix& projection) { in drawProgram()
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D | Program.cpp | 21 void Program::before(Matrix& model, Matrix& view, Matrix& projection) { in before() 25 void Program::after(Matrix& model, Matrix& view, Matrix& projection) { in after()
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D | TransformationNode.cpp | 24 void TransformationNode::before(Program& program, Matrix& model, Matrix& view, in before() 32 void TransformationNode::after(Program& program, Matrix& model, Matrix& view, in after()
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D | TexturedMeshNode.cpp | 21 void TexturedMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before() 39 void TexturedMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
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D | PerspectiveMeshNode.cpp | 23 void PerspectiveMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection)… in before() 64 void PerspectiveMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
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D | PerspectiveProgram.cpp | 32 void PerspectiveProgram::before(Matrix& model, Matrix& view, Matrix& projection) { in before()
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D | SceneGraphNode.cpp | 26 void SceneGraphNode::draw(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in draw()
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/ |
D | WaterMeshNode.cpp | 23 void WaterMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before() 68 void WaterMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/ |
D | BlurMeshNode.cpp | 23 void BlurMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before() 55 void BlurMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
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