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Searched defs:model (Results 1 – 10 of 10) sorted by relevance

/cts/tests/tests/rsg/src/android/renderscriptgraphics/cts/
DFileA3DTest.java31 FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.sphere); in testCreateFromResource() local
36 FileA3D model = FileA3D.createFromAsset(mRS, mRes.getAssets(), "sphere.a3d"); in testCreateFromAsset() local
41 FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.sphere); in testGetIndexEntryCount() local
47 FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.sphere); in testGetIndexEntry() local
54 FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.sphere); in testIndexEntryGetEntryType() local
71 FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.sphere); in testIndexEntryGetMesh() local
81 FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.sphere); in testIndexEntryGetName() local
90 FileA3D model = FileA3D.createFromResource(mRS, mRes, R.raw.sphere); in testIndexEntryGetObject() local
108 FileA3D model = FileA3D.createFromFile(mRS, fileDesc); in testCreateFromFile() local
113 FileA3D model = FileA3D.createFromFile(mRS, "bogus"); in testCreateFromFile() local
/cts/suite/cts/deviceTests/opengl/jni/graphics/
DProgramNode.cpp21 void ProgramNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before()
25 void ProgramNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
29 void ProgramNode::drawProgram(Matrix& model, Matrix& view, Matrix& projection) { in drawProgram()
DProgram.cpp21 void Program::before(Matrix& model, Matrix& view, Matrix& projection) { in before()
25 void Program::after(Matrix& model, Matrix& view, Matrix& projection) { in after()
DTransformationNode.cpp24 void TransformationNode::before(Program& program, Matrix& model, Matrix& view, in before()
32 void TransformationNode::after(Program& program, Matrix& model, Matrix& view, in after()
DTexturedMeshNode.cpp21 void TexturedMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before()
39 void TexturedMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
DPerspectiveMeshNode.cpp23 void PerspectiveMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection)… in before()
64 void PerspectiveMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
DPerspectiveProgram.cpp32 void PerspectiveProgram::before(Matrix& model, Matrix& view, Matrix& projection) { in before()
DSceneGraphNode.cpp26 void SceneGraphNode::draw(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in draw()
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
DWaterMeshNode.cpp23 void WaterMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before()
68 void WaterMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
DBlurMeshNode.cpp23 void BlurMeshNode::before(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in before()
55 void BlurMeshNode::after(Program& program, Matrix& model, Matrix& view, Matrix& projection) { in after()