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1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef CC_TREES_LAYER_TREE_HOST_H_
6 #define CC_TREES_LAYER_TREE_HOST_H_
7 
8 #include <limits>
9 #include <list>
10 #include <set>
11 #include <string>
12 #include <vector>
13 
14 #include "base/basictypes.h"
15 #include "base/cancelable_callback.h"
16 #include "base/containers/hash_tables.h"
17 #include "base/memory/ref_counted.h"
18 #include "base/memory/scoped_ptr.h"
19 #include "base/memory/weak_ptr.h"
20 #include "base/time/time.h"
21 #include "base/timer/timer.h"
22 #include "cc/animation/animation_events.h"
23 #include "cc/base/cc_export.h"
24 #include "cc/base/scoped_ptr_vector.h"
25 #include "cc/base/swap_promise.h"
26 #include "cc/base/swap_promise_monitor.h"
27 #include "cc/debug/micro_benchmark.h"
28 #include "cc/debug/micro_benchmark_controller.h"
29 #include "cc/input/input_handler.h"
30 #include "cc/input/scrollbar.h"
31 #include "cc/input/top_controls_state.h"
32 #include "cc/layers/layer_lists.h"
33 #include "cc/output/output_surface.h"
34 #include "cc/resources/resource_format.h"
35 #include "cc/resources/scoped_ui_resource.h"
36 #include "cc/trees/layer_tree_host_client.h"
37 #include "cc/trees/layer_tree_host_common.h"
38 #include "cc/trees/layer_tree_settings.h"
39 #include "cc/trees/occlusion_tracker.h"
40 #include "cc/trees/proxy.h"
41 #include "third_party/skia/include/core/SkColor.h"
42 #include "ui/gfx/rect.h"
43 
44 namespace cc {
45 
46 class AnimationRegistrar;
47 class HeadsUpDisplayLayer;
48 class Layer;
49 class LayerTreeHostImpl;
50 class LayerTreeHostImplClient;
51 class LayerTreeHostSingleThreadClient;
52 class PrioritizedResource;
53 class PrioritizedResourceManager;
54 class Region;
55 class RenderingStatsInstrumentation;
56 class ResourceProvider;
57 class ResourceUpdateQueue;
58 class SharedBitmapManager;
59 class TopControlsManager;
60 class UIResourceRequest;
61 struct RenderingStats;
62 struct ScrollAndScaleSet;
63 
64 // Provides information on an Impl's rendering capabilities back to the
65 // LayerTreeHost.
66 struct CC_EXPORT RendererCapabilities {
67   RendererCapabilities(ResourceFormat best_texture_format,
68                        bool allow_partial_texture_updates,
69                        bool using_offscreen_context3d,
70                        int max_texture_size,
71                        bool using_shared_memory_resources);
72 
73   RendererCapabilities();
74   ~RendererCapabilities();
75 
76   // Duplicate any modification to this list to RendererCapabilitiesImpl.
77   ResourceFormat best_texture_format;
78   bool allow_partial_texture_updates;
79   bool using_offscreen_context3d;
80   int max_texture_size;
81   bool using_shared_memory_resources;
82 };
83 
84 class CC_EXPORT LayerTreeHost {
85  public:
86   // The SharedBitmapManager will be used on the compositor thread.
87   static scoped_ptr<LayerTreeHost> CreateThreaded(
88       LayerTreeHostClient* client,
89       SharedBitmapManager* manager,
90       const LayerTreeSettings& settings,
91       scoped_refptr<base::SingleThreadTaskRunner> impl_task_runner);
92 
93   static scoped_ptr<LayerTreeHost> CreateSingleThreaded(
94       LayerTreeHostClient* client,
95       LayerTreeHostSingleThreadClient* single_thread_client,
96       SharedBitmapManager* manager,
97       const LayerTreeSettings& settings);
98   virtual ~LayerTreeHost();
99 
100   void SetLayerTreeHostClientReady();
101 
set_needs_filter_context()102   void set_needs_filter_context() { needs_filter_context_ = true; }
needs_offscreen_context()103   bool needs_offscreen_context() const {
104     return needs_filter_context_;
105   }
106 
107   // LayerTreeHost interface to Proxy.
WillBeginMainFrame()108   void WillBeginMainFrame() {
109     client_->WillBeginMainFrame(source_frame_number_);
110   }
111   void DidBeginMainFrame();
112   void UpdateClientAnimations(base::TimeTicks monotonic_frame_begin_time);
113   void AnimateLayers(base::TimeTicks monotonic_frame_begin_time);
114   void DidStopFlinging();
115   void Layout();
116   void BeginCommitOnImplThread(LayerTreeHostImpl* host_impl);
117   void FinishCommitOnImplThread(LayerTreeHostImpl* host_impl);
118   void WillCommit();
119   void CommitComplete();
120   scoped_ptr<OutputSurface> CreateOutputSurface();
121   virtual scoped_ptr<LayerTreeHostImpl> CreateLayerTreeHostImpl(
122       LayerTreeHostImplClient* client);
123   void DidLoseOutputSurface();
output_surface_lost()124   bool output_surface_lost() const { return output_surface_lost_; }
125   enum CreateResult {
126     CreateSucceeded,
127     CreateFailedButTryAgain,
128     CreateFailedAndGaveUp,
129   };
130   CreateResult OnCreateAndInitializeOutputSurfaceAttempted(bool success);
DidCommitAndDrawFrame()131   void DidCommitAndDrawFrame() { client_->DidCommitAndDrawFrame(); }
DidCompleteSwapBuffers()132   void DidCompleteSwapBuffers() { client_->DidCompleteSwapBuffers(); }
133   void DeleteContentsTexturesOnImplThread(ResourceProvider* resource_provider);
134   virtual void AcquireLayerTextures();
135   // Returns false if we should abort this frame due to initialization failure.
136   bool InitializeOutputSurfaceIfNeeded();
137   bool UpdateLayers(ResourceUpdateQueue* queue);
138 
client()139   LayerTreeHostClient* client() { return client_; }
GetInputHandler()140   const base::WeakPtr<InputHandler>& GetInputHandler() {
141     return input_handler_weak_ptr_;
142   }
143 
144   void NotifyInputThrottledUntilCommit();
145 
146   void Composite(base::TimeTicks frame_begin_time);
147 
148   // Composites and attempts to read back the result into the provided
149   // buffer. If it wasn't possible, e.g. due to context lost, will return
150   // false.
151   bool CompositeAndReadback(void* pixels, gfx::Rect rect_in_device_viewport);
152 
153   void FinishAllRendering();
154 
155   void SetDeferCommits(bool defer_commits);
156 
157   // Test only hook
158   virtual void DidDeferCommit();
159 
source_frame_number()160   int source_frame_number() const { return source_frame_number_; }
161 
162   void SetNeedsDisplayOnAllLayers();
163 
164   void CollectRenderingStats(RenderingStats* stats) const;
165 
rendering_stats_instrumentation()166   RenderingStatsInstrumentation* rendering_stats_instrumentation() const {
167     return rendering_stats_instrumentation_.get();
168   }
169 
170   const RendererCapabilities& GetRendererCapabilities() const;
171 
172   void SetNeedsAnimate();
173   virtual void SetNeedsUpdateLayers();
174   virtual void SetNeedsCommit();
175   virtual void SetNeedsFullTreeSync();
176   void SetNeedsRedraw();
177   void SetNeedsRedrawRect(gfx::Rect damage_rect);
178   bool CommitRequested() const;
179   bool BeginMainFrameRequested() const;
180 
181   void SetNextCommitWaitsForActivation();
182 
183   void SetNextCommitForcesRedraw();
184 
185   void SetAnimationEvents(scoped_ptr<AnimationEventsVector> events,
186                           base::Time wall_clock_time);
187 
188   void SetRootLayer(scoped_refptr<Layer> root_layer);
root_layer()189   Layer* root_layer() { return root_layer_.get(); }
root_layer()190   const Layer* root_layer() const { return root_layer_.get(); }
page_scale_layer()191   const Layer* page_scale_layer() const { return page_scale_layer_.get(); }
192   void RegisterViewportLayers(
193       scoped_refptr<Layer> page_scale_layer,
194       scoped_refptr<Layer> inner_viewport_scroll_layer,
195       scoped_refptr<Layer> outer_viewport_scroll_layer);
196 
settings()197   const LayerTreeSettings& settings() const { return settings_; }
198 
199   void SetDebugState(const LayerTreeDebugState& debug_state);
debug_state()200   const LayerTreeDebugState& debug_state() const { return debug_state_; }
201 
202   void SetViewportSize(gfx::Size device_viewport_size);
203   void SetOverdrawBottomHeight(float overdraw_bottom_height);
204 
device_viewport_size()205   gfx::Size device_viewport_size() const { return device_viewport_size_; }
overdraw_bottom_height()206   float overdraw_bottom_height() const { return overdraw_bottom_height_; }
207 
208   void ApplyPageScaleDeltaFromImplSide(float page_scale_delta);
209   void SetPageScaleFactorAndLimits(float page_scale_factor,
210                                    float min_page_scale_factor,
211                                    float max_page_scale_factor);
page_scale_factor()212   float page_scale_factor() const { return page_scale_factor_; }
213 
background_color()214   SkColor background_color() const { return background_color_; }
set_background_color(SkColor color)215   void set_background_color(SkColor color) { background_color_ = color; }
216 
set_has_transparent_background(bool transparent)217   void set_has_transparent_background(bool transparent) {
218     has_transparent_background_ = transparent;
219   }
220 
221   void SetOverhangBitmap(const SkBitmap& bitmap);
222 
contents_texture_manager()223   PrioritizedResourceManager* contents_texture_manager() const {
224     return contents_texture_manager_.get();
225   }
226 
227   void SetVisible(bool visible);
visible()228   bool visible() const { return visible_; }
229 
230   void StartPageScaleAnimation(gfx::Vector2d target_offset,
231                                bool use_anchor,
232                                float scale,
233                                base::TimeDelta duration);
234 
235   void ApplyScrollAndScale(const ScrollAndScaleSet& info);
236 
237   void SetImplTransform(const gfx::Transform& transform);
238 
239   // Virtual for tests.
240   virtual void StartRateLimiter();
241   virtual void StopRateLimiter();
242 
243   void RateLimit();
244 
245   bool AlwaysUsePartialTextureUpdates();
246   size_t MaxPartialTextureUpdates() const;
247   bool RequestPartialTextureUpdate();
248 
249   void SetDeviceScaleFactor(float device_scale_factor);
device_scale_factor()250   float device_scale_factor() const { return device_scale_factor_; }
251 
252   void UpdateTopControlsState(TopControlsState constraints,
253                               TopControlsState current,
254                               bool animate);
255 
hud_layer()256   HeadsUpDisplayLayer* hud_layer() const { return hud_layer_.get(); }
257 
proxy()258   Proxy* proxy() const { return proxy_.get(); }
259 
animation_registrar()260   AnimationRegistrar* animation_registrar() const {
261     return animation_registrar_.get();
262   }
263 
264   // Obtains a thorough dump of the LayerTreeHost as a value.
265   scoped_ptr<base::Value> AsValue() const;
266 
in_paint_layer_contents()267   bool in_paint_layer_contents() const { return in_paint_layer_contents_; }
268 
269   // CreateUIResource creates a resource given a bitmap.  The bitmap is
270   // generated via an interface function, which is called when initializing the
271   // resource and when the resource has been lost (due to lost context).  The
272   // parameter of the interface is a single boolean, which indicates whether the
273   // resource has been lost or not.  CreateUIResource returns an Id of the
274   // resource, which is always positive.
275   virtual UIResourceId CreateUIResource(UIResourceClient* client);
276   // Deletes a UI resource.  May safely be called more than once.
277   virtual void DeleteUIResource(UIResourceId id);
278   // Put the recreation of all UI resources into the resource queue after they
279   // were evicted on the impl thread.
280   void RecreateUIResources();
281 
282   virtual gfx::Size GetUIResourceSize(UIResourceId id) const;
283 
284   bool UsingSharedMemoryResources();
id()285   int id() const { return id_; }
286 
287   bool ScheduleMicroBenchmark(const std::string& benchmark_name,
288                               scoped_ptr<base::Value> value,
289                               const MicroBenchmark::DoneCallback& callback);
290 
291   // When a SwapPromiseMonitor is created on the main thread, it calls
292   // InsertSwapPromiseMonitor() to register itself with LayerTreeHost.
293   // When the monitor is destroyed, it calls RemoveSwapPromiseMonitor()
294   // to unregister itself.
295   void InsertSwapPromiseMonitor(SwapPromiseMonitor* monitor);
296   void RemoveSwapPromiseMonitor(SwapPromiseMonitor* monitor);
297 
298   // Call this function when you expect there to be a swap buffer.
299   // See swap_promise.h for how to use SwapPromise.
300   void QueueSwapPromise(scoped_ptr<SwapPromise> swap_promise);
301 
302   void BreakSwapPromises(SwapPromise::DidNotSwapReason reason);
303 
304  protected:
305   LayerTreeHost(LayerTreeHostClient* client,
306                 SharedBitmapManager* manager,
307                 const LayerTreeSettings& settings);
308   bool InitializeThreaded(
309       scoped_refptr<base::SingleThreadTaskRunner> impl_task_runner);
310   bool InitializeSingleThreaded(
311       LayerTreeHostSingleThreadClient* single_thread_client);
312   bool InitializeForTesting(scoped_ptr<Proxy> proxy_for_testing);
SetOutputSurfaceLostForTesting(bool is_lost)313   void SetOutputSurfaceLostForTesting(bool is_lost) {
314     output_surface_lost_ = is_lost;
315   }
316 
317   MicroBenchmarkController micro_benchmark_controller_;
318 
319  private:
320   bool InitializeProxy(scoped_ptr<Proxy> proxy);
321 
322   void PaintLayerContents(
323       const RenderSurfaceLayerList& render_surface_layer_list,
324       ResourceUpdateQueue* queue,
325       bool* did_paint_content,
326       bool* need_more_updates);
327   void PaintMasksForRenderSurface(Layer* render_surface_layer,
328                                   ResourceUpdateQueue* queue,
329                                   bool* did_paint_content,
330                                   bool* need_more_updates);
331   bool UpdateLayers(Layer* root_layer, ResourceUpdateQueue* queue);
332   void UpdateHudLayer();
333   void TriggerPrepaint();
334 
335   void ReduceMemoryUsage();
336 
337   void PrioritizeTextures(
338       const RenderSurfaceLayerList& render_surface_layer_list,
339       OverdrawMetrics* metrics);
340   void SetPrioritiesForSurfaces(size_t surface_memory_bytes);
341   void SetPrioritiesForLayers(const RenderSurfaceLayerList& update_list);
342   size_t CalculateMemoryForRenderSurfaces(
343       const RenderSurfaceLayerList& update_list);
344 
345   bool AnimateLayersRecursive(Layer* current, base::TimeTicks time);
346 
347   struct UIResourceClientData {
348     UIResourceClient* client;
349     gfx::Size size;
350   };
351 
352   typedef base::hash_map<UIResourceId, UIResourceClientData>
353       UIResourceClientMap;
354   UIResourceClientMap ui_resource_client_map_;
355   int next_ui_resource_id_;
356 
357   typedef std::list<UIResourceRequest> UIResourceRequestQueue;
358   UIResourceRequestQueue ui_resource_request_queue_;
359 
360   void CalculateLCDTextMetricsCallback(Layer* layer);
361 
362   void NotifySwapPromiseMonitorsOfSetNeedsCommit();
363 
364   bool animating_;
365   bool needs_full_tree_sync_;
366   bool needs_filter_context_;
367 
368   base::CancelableClosure prepaint_callback_;
369 
370   LayerTreeHostClient* client_;
371   scoped_ptr<Proxy> proxy_;
372 
373   int source_frame_number_;
374   scoped_ptr<RenderingStatsInstrumentation> rendering_stats_instrumentation_;
375 
376   bool output_surface_can_be_initialized_;
377   bool output_surface_lost_;
378   int num_failed_recreate_attempts_;
379 
380   scoped_refptr<Layer> root_layer_;
381   scoped_refptr<HeadsUpDisplayLayer> hud_layer_;
382 
383   scoped_ptr<PrioritizedResourceManager> contents_texture_manager_;
384   scoped_ptr<PrioritizedResource> surface_memory_placeholder_;
385 
386   base::WeakPtr<InputHandler> input_handler_weak_ptr_;
387   base::WeakPtr<TopControlsManager> top_controls_manager_weak_ptr_;
388 
389   const LayerTreeSettings settings_;
390   LayerTreeDebugState debug_state_;
391 
392   gfx::Size device_viewport_size_;
393   float overdraw_bottom_height_;
394   float device_scale_factor_;
395 
396   bool visible_;
397 
398   base::OneShotTimer<LayerTreeHost> rate_limit_timer_;
399 
400   float page_scale_factor_;
401   float min_page_scale_factor_;
402   float max_page_scale_factor_;
403   gfx::Transform impl_transform_;
404   bool trigger_idle_updates_;
405 
406   SkColor background_color_;
407   bool has_transparent_background_;
408 
409   // If set, this texture is used to fill in the parts of the screen not
410   // covered by layers.
411   scoped_ptr<ScopedUIResource> overhang_ui_resource_;
412 
413   typedef ScopedPtrVector<PrioritizedResource> TextureList;
414   size_t partial_texture_update_requests_;
415 
416   scoped_ptr<AnimationRegistrar> animation_registrar_;
417 
418   struct PendingPageScaleAnimation {
419     gfx::Vector2d target_offset;
420     bool use_anchor;
421     float scale;
422     base::TimeDelta duration;
423   };
424   scoped_ptr<PendingPageScaleAnimation> pending_page_scale_animation_;
425 
426   bool in_paint_layer_contents_;
427 
428   static const int kTotalFramesToUseForLCDTextMetrics = 50;
429   int total_frames_used_for_lcd_text_metrics_;
430 
431   struct LCDTextMetrics {
LCDTextMetricsLCDTextMetrics432     LCDTextMetrics()
433         : total_num_cc_layers(0),
434           total_num_cc_layers_can_use_lcd_text(0),
435           total_num_cc_layers_will_use_lcd_text(0) {}
436 
437     int64 total_num_cc_layers;
438     int64 total_num_cc_layers_can_use_lcd_text;
439     int64 total_num_cc_layers_will_use_lcd_text;
440   };
441   LCDTextMetrics lcd_text_metrics_;
442   int id_;
443   bool next_commit_forces_redraw_;
444 
445   scoped_refptr<Layer> page_scale_layer_;
446   scoped_refptr<Layer> inner_viewport_scroll_layer_;
447   scoped_refptr<Layer> outer_viewport_scroll_layer_;
448 
449   SharedBitmapManager* shared_bitmap_manager_;
450 
451   ScopedPtrVector<SwapPromise> swap_promise_list_;
452   std::set<SwapPromiseMonitor*> swap_promise_monitor_;
453 
454   DISALLOW_COPY_AND_ASSIGN(LayerTreeHost);
455 };
456 
457 }  // namespace cc
458 
459 #endif  // CC_TREES_LAYER_TREE_HOST_H_
460