Searched defs:normals (Results 1 – 11 of 11) sorted by relevance
53 int ESUTIL_API esGenSphere ( int numSlices, float radius, GLfloat **vertices, GLfloat **normals, in esGenSphere()140 int ESUTIL_API esGenCube ( float scale, GLfloat **vertices, GLfloat **normals, in esGenCube()
26 protected List<List<Vector3f>> normals; field in EmitterMeshVertexShape72 List<Vector3f> normals = new ArrayList<Vector3f>(vertToNormalMap.size()); in setMeshes() local
40 List<Vector3f> normals = new ArrayList<Vector3f>(mesh.getTriangleCount()); in setMeshes() local
150 float[] normals = new float[8 * 3]; in duUpdateGeometryNormals() local
126 float[] normals = new float[vertices.length * 3]; in buildSurface() local
87 final FixedSizeArray<Vector2> normals = mNormals; in update() local
36 GLfloat *normals; member
63 VertexBuffer normals = mesh.getBuffer(Type.Normal); in convertToFixed() local
255 Vector3f[] normals = normalList.toArray(new Vector3f[normalList.size()]); in toMesh() local
445 float normals[3][2]; in make_circle() local