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1 /*
2  * Copyright (c) 2010, Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30 
31 #include "config.h"
32 #include "platform/scroll/ScrollAnimator.h"
33 
34 #include "platform/geometry/FloatPoint.h"
35 #include "platform/scroll/ScrollableArea.h"
36 #include "wtf/PassOwnPtr.h"
37 #include <algorithm>
38 
39 using namespace std;
40 
41 namespace WebCore {
42 
ScrollAnimator(ScrollableArea * scrollableArea)43 ScrollAnimator::ScrollAnimator(ScrollableArea* scrollableArea)
44     : m_scrollableArea(scrollableArea)
45     , m_currentPosX(0)
46     , m_currentPosY(0)
47 {
48 }
49 
~ScrollAnimator()50 ScrollAnimator::~ScrollAnimator()
51 {
52 }
53 
scroll(ScrollbarOrientation orientation,ScrollGranularity,float step,float multiplier)54 bool ScrollAnimator::scroll(ScrollbarOrientation orientation, ScrollGranularity, float step, float multiplier)
55 {
56     float* currentPos = (orientation == HorizontalScrollbar) ? &m_currentPosX : &m_currentPosY;
57     float newPos = clampScrollPosition(orientation, *currentPos + step * multiplier);
58     float delta = *currentPos - newPos;
59     if (*currentPos == newPos)
60         return false;
61     *currentPos = newPos;
62 
63     notifyPositionChanged(orientation == HorizontalScrollbar ? FloatSize(delta, 0) : FloatSize(0, delta));
64 
65     return true;
66 }
67 
scrollToOffsetWithoutAnimation(const FloatPoint & offset)68 void ScrollAnimator::scrollToOffsetWithoutAnimation(const FloatPoint& offset)
69 {
70     FloatSize delta = FloatSize(offset.x() - m_currentPosX, offset.y() - m_currentPosY);
71     m_currentPosX = offset.x();
72     m_currentPosY = offset.y();
73     notifyPositionChanged(delta);
74 }
75 
handleWheelEvent(const PlatformWheelEvent & e)76 bool ScrollAnimator::handleWheelEvent(const PlatformWheelEvent& e)
77 {
78     bool canScrollX = m_scrollableArea->userInputScrollable(HorizontalScrollbar);
79     bool canScrollY = m_scrollableArea->userInputScrollable(VerticalScrollbar);
80 
81     // Accept the event if we are scrollable in that direction and can still
82     // scroll any further.
83     float deltaX = canScrollX ? e.deltaX() : 0;
84     float deltaY = canScrollY ? e.deltaY() : 0;
85 
86     bool handled = false;
87 
88 #if !OS(MACOSX)
89     ScrollGranularity granularity = e.hasPreciseScrollingDeltas() ? ScrollByPrecisePixel : ScrollByPixel;
90 #else
91     ScrollGranularity granularity = ScrollByPixel;
92 #endif
93 
94     IntSize maxForwardScrollDelta = m_scrollableArea->maximumScrollPosition() - m_scrollableArea->scrollPosition();
95     IntSize maxBackwardScrollDelta = m_scrollableArea->scrollPosition() - m_scrollableArea->minimumScrollPosition();
96     if ((deltaX < 0 && maxForwardScrollDelta.width() > 0)
97         || (deltaX > 0 && maxBackwardScrollDelta.width() > 0)
98         || (deltaY < 0 && maxForwardScrollDelta.height() > 0)
99         || (deltaY > 0 && maxBackwardScrollDelta.height() > 0)) {
100         handled = true;
101 
102         if (deltaY) {
103             if (e.granularity() == ScrollByPageWheelEvent) {
104                 bool negative = deltaY < 0;
105                 deltaY = m_scrollableArea->pageStep(VerticalScrollbar);
106                 if (negative)
107                     deltaY = -deltaY;
108             }
109 
110             scroll(VerticalScrollbar, granularity, m_scrollableArea->pixelStep(VerticalScrollbar), -deltaY);
111         }
112 
113         if (deltaX) {
114             if (e.granularity() == ScrollByPageWheelEvent) {
115                 bool negative = deltaX < 0;
116                 deltaX = m_scrollableArea->pageStep(HorizontalScrollbar);
117                 if (negative)
118                     deltaX = -deltaX;
119             }
120 
121             scroll(HorizontalScrollbar, granularity, m_scrollableArea->pixelStep(HorizontalScrollbar), -deltaX);
122         }
123     }
124     return handled;
125 }
126 
setCurrentPosition(const FloatPoint & position)127 void ScrollAnimator::setCurrentPosition(const FloatPoint& position)
128 {
129     m_currentPosX = position.x();
130     m_currentPosY = position.y();
131 }
132 
currentPosition() const133 FloatPoint ScrollAnimator::currentPosition() const
134 {
135     return FloatPoint(m_currentPosX, m_currentPosY);
136 }
137 
notifyPositionChanged(const FloatSize &)138 void ScrollAnimator::notifyPositionChanged(const FloatSize&)
139 {
140     m_scrollableArea->setScrollOffsetFromAnimation(IntPoint(m_currentPosX, m_currentPosY));
141 }
142 
clampScrollPosition(ScrollbarOrientation orientation,float pos)143 float ScrollAnimator::clampScrollPosition(ScrollbarOrientation orientation, float pos)
144 {
145     float maxScrollPos = m_scrollableArea->maximumScrollPosition(orientation);
146     float minScrollPos = m_scrollableArea->minimumScrollPosition(orientation);
147     return std::max(std::min(pos, maxScrollPos), minScrollPos);
148 }
149 
150 } // namespace WebCore
151